eqemu-server/common/extprofile.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

65 lines
2.2 KiB
C

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/eq_packet_structs.h"
#include "common/inventory_profile.h"
#pragma pack(push)
#pragma pack(1)
/*
This is a place to store data that dosent have a home in the
official player profile.
Try not to expand or re-arrange thing in this struct
to make conversion between sizes easier.
if something gets removed from here, just turn it into an unused
item, so conversion is not needed. Then reuse old unused values if
possible later instead of adding more, so long as old values left
over would not be extrememly unpleasent side effects.
*/
struct ExtendedProfile_Struct {
// Pet stuff
uint16 pet_id; /* Not Used */
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQ::TextureMaterialProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
uint32 perAA; /* Used: % of exp going to AAs */
uint32 expended_aa; /* Used: Total of expended AA */
uint32 pet_hp; /* Not Used */
uint32 pet_mana; /* Not Used */
uint32 mercTemplateID; /* Not Used */
uint32 mercSuspendedTime; /* Not Used */
bool mercIsSuspended; /* Not Used */
uint32 mercTimerRemaining; /* Not Used */
uint8 mercGender; /* Not Used */
int32 mercState; /* Not Used */
uint32 last_invsnapshot_time; /* Used */
uint32 next_invsnapshot_time; /* Used */
};
#pragma pack(pop)
void InitExtendedProfile(ExtendedProfile_Struct *p);
bool SetExtendedProfile(ExtendedProfile_Struct *to, char *old, unsigned int len);