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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
85 lines
3.0 KiB
C++
85 lines
3.0 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/events/player_events.h"
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#include "common/repositories/items_evolving_details_repository.h"
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#include "common/shareddb.h"
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namespace EQ {
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class ItemInstance;
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}
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namespace EvolvingItems {
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namespace Actions {
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constexpr int8 UPDATE_ITEMS = 0;
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constexpr int8 TRANSFER_WINDOW_OPEN = 1;
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constexpr int8 TRANSFER_WINDOW_DETAILS = 2;
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constexpr int8 TRANSFER_XP = 3;
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constexpr int8 FINAL_RESULT = 4;
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}
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namespace Types {
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constexpr int8 AMOUNT_OF_EXP = 1;
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constexpr int8 NUMBER_OF_KILLS = 2;
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constexpr int8 SPECIFIC_MOB_RACE = 3;
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constexpr int8 SPECIFIC_ZONE_ID = 4;
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}
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namespace SubTypes {
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constexpr int8 ALL_EXP = 0;
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constexpr int8 SOLO_EXP = 1;
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constexpr int8 GROUP_EXP = 2;
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constexpr int8 RAID_EXP = 3;
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}
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}
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class EvolvingItemsManager
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{
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public:
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EvolvingItemsManager();
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void SetDatabase(Database *db);
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void SetContentDatabase(Database *db);
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void LoadEvolvingItems() const;
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void DoLootChecks(uint32 char_id, uint16 slot_id, const EQ::ItemInstance &inst) const;
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uint32 GetFinalItemID(const EQ::ItemInstance &inst) const;
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uint32 GetNextEvolveItemID(const EQ::ItemInstance &inst) const;
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uint32 GetFirstItemInLoreGroup(uint32 lore_id);
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uint32 GetFirstItemInLoreGroupByItemID(uint32 item_id);
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uint64 GetTotalEarnedXP(const EQ::ItemInstance &inst);
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static double CalculateProgression(uint64 current_amount, uint32 item_id);
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static void LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e);
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ItemsEvolvingDetailsRepository::ItemsEvolvingDetails GetEvolveItemDetails(uint64 id);
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EvolveTransfer DetermineTransferResults(const EQ::ItemInstance& inst_from, const EQ::ItemInstance& inst_to);
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EvolveGetNextItem GetNextItemByXP(const EQ::ItemInstance &inst_in, int64 in_xp);
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std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails>& GetEvolvingItemsCache() { return m_evolving_items_cache; }
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std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> GetEvolveIDItems(uint32 evolve_id);
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static EvolvingItemsManager* Instance()
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{
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static EvolvingItemsManager instance;
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return &instance;
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}
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private:
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std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> m_evolving_items_cache;
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Database * m_db;
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Database * m_content_db;
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};
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