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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
349 lines
9.6 KiB
C++
349 lines
9.6 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "evolving_items.h"
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#include "common/events/player_event_logs.h"
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#include "common/item_instance.h"
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#include "common/repositories/character_evolving_items_repository.h"
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EvolvingItemsManager::EvolvingItemsManager()
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{
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m_db = nullptr;
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m_content_db = nullptr;
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}
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void EvolvingItemsManager::LoadEvolvingItems() const
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{
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auto const &results = ItemsEvolvingDetailsRepository::All(*m_content_db);
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if (results.empty()) {
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return;
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}
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std::ranges::transform(
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results.begin(),
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results.end(),
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std::inserter(
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EvolvingItemsManager::Instance()->GetEvolvingItemsCache(),
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EvolvingItemsManager::Instance()->GetEvolvingItemsCache().end()
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),
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[](const ItemsEvolvingDetailsRepository::ItemsEvolvingDetails &x) {
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return std::make_pair(x.item_id, x);
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}
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);
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}
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void EvolvingItemsManager::SetDatabase(Database *db)
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{
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m_db = db;
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}
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void EvolvingItemsManager::SetContentDatabase(Database *db)
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{
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m_content_db = db;
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}
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double EvolvingItemsManager::CalculateProgression(const uint64 current_amount, const uint32 item_id)
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{
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if (!EvolvingItemsManager::Instance()->GetEvolvingItemsCache().contains(item_id)) {
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return 0;
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}
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return EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(item_id).required_amount > 0
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? static_cast<double>(current_amount)
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/ static_cast<double>(EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(item_id).required_amount) * 100
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: 0;
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}
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void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_id, const EQ::ItemInstance &inst) const
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{
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if (!inst) {
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return;
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}
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inst.SetEvolveEquipped(false);
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if (inst.IsEvolving() && slot_id <= EQ::invslot::EQUIPMENT_END && slot_id >= EQ::invslot::EQUIPMENT_BEGIN) {
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inst.SetEvolveEquipped(true);
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}
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if (!inst.IsEvolving()) {
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return;
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}
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if (!inst.GetEvolveUniqueID()) {
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auto e = CharacterEvolvingItemsRepository::NewEntity();
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e.character_id = char_id;
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e.item_id = inst.GetID();
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e.equipped = inst.GetEvolveEquipped();
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e.final_item_id = EvolvingItemsManager::Instance()->GetFinalItemID(inst);
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if (inst.GetEvolveCurrentAmount() > 0) {
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e.current_amount = inst.GetEvolveCurrentAmount();
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inst.CalculateEvolveProgression();
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}
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auto r = CharacterEvolvingItemsRepository::InsertOne(*m_db, e);
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e.id = r.id;
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inst.SetEvolveUniqueID(e.id);
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inst.SetEvolveCharID(e.character_id);
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inst.SetEvolveItemID(e.item_id);
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inst.SetEvolveFinalItemID(e.final_item_id);
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return;
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}
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CharacterEvolvingItemsRepository::SetEquipped(*m_db, inst.GetEvolveUniqueID(), inst.GetEvolveEquipped());
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}
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uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
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{
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if (!inst) {
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return 0;
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}
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const auto start_iterator = std::ranges::find_if(
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EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cbegin(),
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EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
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[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
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return a.second.item_evo_id == inst.GetEvolveLoreID();
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}
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);
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if (start_iterator == std::end(EvolvingItemsManager::Instance()->GetEvolvingItemsCache())) {
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return 0;
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}
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const auto final_id = std::ranges::max_element(
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start_iterator,
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EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
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[&](
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const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a,
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const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &b
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) {
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return a.second.item_evo_id == b.second.item_evo_id &&
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a.second.item_evolve_level < b.second.item_evolve_level;
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}
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);
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return final_id->first;
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}
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uint32 EvolvingItemsManager::GetNextEvolveItemID(const EQ::ItemInstance &inst) const
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{
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if (!inst) {
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return 0;
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}
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int8 const current_level = inst.GetEvolveLvl();
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const auto iterator = std::ranges::find_if(
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EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cbegin(),
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EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
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[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
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return a.second.item_evo_id == inst.GetEvolveLoreID() &&
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a.second.item_evolve_level == current_level + 1;
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}
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);
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if (iterator == std::end(EvolvingItemsManager::Instance()->GetEvolvingItemsCache())) {
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return 0;
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}
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return iterator->first;
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}
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ItemsEvolvingDetailsRepository::ItemsEvolvingDetails EvolvingItemsManager::GetEvolveItemDetails(const uint64 unique_id)
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{
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if (GetEvolvingItemsCache().contains(unique_id)) {
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return GetEvolvingItemsCache().at(unique_id);
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}
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return ItemsEvolvingDetailsRepository::NewEntity();
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}
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std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> EvolvingItemsManager::GetEvolveIDItems(
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const uint32 evolve_id
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)
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{
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std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> e{};
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for (auto const &[key, value]: GetEvolvingItemsCache()) {
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if (value.item_evo_id == evolve_id) {
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e.push_back(value);
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}
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}
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std::ranges::sort(
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e.begin(),
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e.end(),
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[&](
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ItemsEvolvingDetailsRepository::ItemsEvolvingDetails const &a,
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ItemsEvolvingDetailsRepository::ItemsEvolvingDetails const &b
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) {
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return a.item_evolve_level < b.item_evolve_level;
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}
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);
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return e;
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}
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uint64 EvolvingItemsManager::GetTotalEarnedXP(const EQ::ItemInstance &inst)
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{
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if (!inst) {
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return 0;
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}
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uint64 xp = inst.GetEvolveCurrentAmount();
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auto evolve_id_item_cache = GetEvolveIDItems(inst.GetEvolveLoreID());
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auto current_level = inst.GetEvolveLvl();
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for (auto const &i: evolve_id_item_cache) {
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if (i.item_evolve_level < current_level) {
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xp += i.required_amount;
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}
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}
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return xp;
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}
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EvolveGetNextItem EvolvingItemsManager::GetNextItemByXP(const EQ::ItemInstance &inst_in, const int64 in_xp)
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{
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EvolveGetNextItem ets{};
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if (!inst_in) {
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return ets;
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}
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const auto evolve_items = GetEvolveIDItems(inst_in.GetEvolveLoreID());
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uint32 max_transfer_level = 0;
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int64 xp = in_xp;
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for (auto const &e: evolve_items) {
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if (e.item_evolve_level < inst_in.GetEvolveLvl()) {
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continue;
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}
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int64 have = 0;
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if (e.item_evolve_level == inst_in.GetEvolveLvl()) {
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have = inst_in.GetEvolveCurrentAmount();
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}
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const auto required = e.required_amount;
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const int64 need = required - have;
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const int64 balance = xp - need;
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if (balance <= 0) {
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ets.new_current_amount = have + xp;
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ets.new_item_id = e.item_id;
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ets.from_current_amount = 0;
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ets.max_transfer_level = max_transfer_level;
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return ets;
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}
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xp = balance;
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max_transfer_level += 1;
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ets.new_current_amount = required;
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ets.new_item_id = e.item_id;
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ets.from_current_amount = balance - required;
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ets.max_transfer_level = max_transfer_level;
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}
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return ets;
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}
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EvolveTransfer EvolvingItemsManager::DetermineTransferResults(
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const EQ::ItemInstance &inst_from,
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const EQ::ItemInstance &inst_to
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)
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{
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EvolveTransfer ets{};
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if (!inst_from || !inst_to) {
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return ets;
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}
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auto evolving_details_inst_from = EvolvingItemsManager::Instance()->GetEvolveItemDetails(inst_from.GetID());
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auto evolving_details_inst_to = EvolvingItemsManager::Instance()->GetEvolveItemDetails(inst_to.GetID());
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if (!evolving_details_inst_from.id || !evolving_details_inst_to.id) {
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return ets;
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}
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if (evolving_details_inst_from.type == evolving_details_inst_to.type) {
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uint32 compatibility = 0;
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uint64 xp = 0;
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if (evolving_details_inst_from.sub_type == evolving_details_inst_to.sub_type) {
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compatibility = 100;
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}
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else {
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compatibility = 30;
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}
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xp = EvolvingItemsManager::Instance()->GetTotalEarnedXP(inst_from) * compatibility / 100;
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auto results = EvolvingItemsManager::Instance()->GetNextItemByXP(inst_to, xp);
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ets.item_from_id = EvolvingItemsManager::Instance()->GetFirstItemInLoreGroup(inst_from.GetEvolveLoreID());
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ets.item_from_current_amount = results.from_current_amount;
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ets.item_to_id = results.new_item_id;
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ets.item_to_current_amount = results.new_current_amount;
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ets.compatibility = compatibility;
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ets.max_transfer_level = results.max_transfer_level;
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}
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return ets;
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}
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uint32 EvolvingItemsManager::GetFirstItemInLoreGroup(const uint32 lore_id)
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{
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for (auto const &[key, value]: GetEvolvingItemsCache()) {
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if (value.item_evo_id == lore_id && value.item_evolve_level == 1) {
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return key;
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}
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}
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return 0;
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}
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uint32 EvolvingItemsManager::GetFirstItemInLoreGroupByItemID(const uint32 item_id)
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{
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for (auto const &[key, value]: GetEvolvingItemsCache()) {
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if (value.item_id == item_id) {
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for (auto const &[key2, value2]: GetEvolvingItemsCache()) {
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if (value2.item_evo_id == value.item_evo_id && value2.item_evolve_level == 1) {
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return key;
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}
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}
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}
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}
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return 0;
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}
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void EvolvingItemsManager::LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e)
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{
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if (!inst) {
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return;
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}
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e.item_id = inst.GetID();
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e.item_name = inst.GetItem() ? inst.GetItem()->Name : std::string();
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e.level = inst.GetEvolveLvl();
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e.progression = inst.GetEvolveProgression();
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e.unique_id = inst.GetEvolveUniqueID();
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}
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