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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
1290 lines
43 KiB
C++
1290 lines
43 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "player_event_logs.h"
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#include "common/events/player_event_discord_formatter.h"
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#include "common/platform.h"
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#include "common/repositories/player_event_loot_items_repository.h"
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#include "common/repositories/player_event_merchant_purchase_repository.h"
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#include "common/repositories/player_event_merchant_sell_repository.h"
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#include "common/repositories/player_event_npc_handin_entries_repository.h"
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#include "common/repositories/player_event_npc_handin_repository.h"
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#include "common/rulesys.h"
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#include "cereal/archives/json.hpp"
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#include "fmt/ranges.h"
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const uint32 PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL = 60 * 60 * 1000; // 1 hour
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// general initialization routine
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void PlayerEventLogs::Init()
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{
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m_process_batch_events_timer.SetTimer(RuleI(Logging, BatchPlayerEventProcessIntervalSeconds) * 1000);
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m_process_retention_truncation_timer.SetTimer(PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL);
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m_database_ping_timer.SetTimer(10 * 1000); // 10 seconds
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ValidateDatabaseConnection();
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// initialize settings array
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for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
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m_settings[i].id = i;
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m_settings[i].event_name = PlayerEvent::EventName[i];
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m_settings[i].event_enabled = 1;
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m_settings[i].retention_days = 0;
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m_settings[i].discord_webhook_id = 0;
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m_settings[i].etl_enabled = false;
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}
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SetSettingsDefaults();
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// initialize settings from database
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auto s = PlayerEventLogSettingsRepository::All(*m_database);
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std::vector<int> db{};
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db.reserve(s.size());
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for (auto &e: s) {
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if (e.id >= PlayerEvent::MAX) {
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continue;
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}
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m_settings[e.id] = e;
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db.emplace_back(e.id);
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}
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std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings> settings_to_insert{};
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// insert entries that don't exist in database
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for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
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bool is_in_database = std::find(db.begin(), db.end(), i) != db.end();
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bool is_deprecated = Strings::Contains(PlayerEvent::EventName[i], "Deprecated");
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bool is_implemented = !Strings::Contains(PlayerEvent::EventName[i], "Unimplemented");
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// remove when deprecated
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if (is_deprecated && is_in_database) {
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LogInfo("[Deprecated] Removing PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
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PlayerEventLogSettingsRepository::DeleteWhere(*m_database, fmt::format("id = {}", i));
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}
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// remove when unimplemented if present
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if (!is_implemented && is_in_database) {
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LogInfo("[Unimplemented] Removing PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
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PlayerEventLogSettingsRepository::DeleteWhere(*m_database, fmt::format("id = {}", i));
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}
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bool is_missing_in_database = std::find(db.begin(), db.end(), i) == db.end();
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if (is_missing_in_database && is_implemented && !is_deprecated) {
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LogInfo("[New] PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
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auto c = PlayerEventLogSettingsRepository::NewEntity();
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c.id = i;
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c.event_name = PlayerEvent::EventName[i];
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c.event_enabled = m_settings[i].event_enabled;
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c.retention_days = m_settings[i].retention_days;
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c.etl_enabled = false;
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settings_to_insert.emplace_back(c);
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}
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}
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if (!settings_to_insert.empty()) {
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PlayerEventLogSettingsRepository::ReplaceMany(*m_database, settings_to_insert);
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}
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bool processing_in_world = !RuleB(Logging, PlayerEventsQSProcess) && IsWorld();
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bool processing_in_qs = RuleB(Logging, PlayerEventsQSProcess) && IsQueryServ();
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// on initial boot process truncation
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if (processing_in_world || processing_in_qs) {
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LoadEtlIds();
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ProcessRetentionTruncation();
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}
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}
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// set the database object, during initialization
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PlayerEventLogs *PlayerEventLogs::SetDatabase(Database *db)
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{
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m_database = db;
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return this;
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}
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// validates whether the connection is valid or not, used in initialization
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bool PlayerEventLogs::ValidateDatabaseConnection()
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{
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if (!m_database) {
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LogError("No database connection");
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return false;
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}
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return true;
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}
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// determines if the passed in event is enabled or not
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// this is used to gate logic or events from firing off
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// this is used prior to building the events, we don't want to
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// build the events, send them through the stack in a function call
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// only to discard them immediately afterwards, very wasteful on resources
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// the quest api currently does this
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bool PlayerEventLogs::IsEventEnabled(PlayerEvent::EventType event)
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{
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return m_settings[event].event_enabled ? m_settings[event].event_enabled : false;
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}
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// this processes any current player events on the queue
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void PlayerEventLogs::ProcessBatchQueue()
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{
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m_batch_queue_lock.lock();
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if (m_record_batch_queue.empty()) {
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m_batch_queue_lock.unlock();
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return;
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}
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static std::map<uint32, uint32> counter{};
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counter.clear();
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for (auto const &e: m_record_batch_queue) {
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counter[e.event_type_id]++;
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}
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BenchTimer benchmark;
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EtlQueues etl_queues{};
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for (const auto &[type, count]: counter) {
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if (count > 0) {
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switch (type) {
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case PlayerEvent::TRADE:
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etl_queues.trade.reserve(count);
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break;
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case PlayerEvent::SPEECH:
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etl_queues.speech.reserve(count);
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break;
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case PlayerEvent::LOOT_ITEM:
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etl_queues.loot_items.reserve(count);
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break;
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case PlayerEvent::KILLED_NPC:
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etl_queues.killed_npc.reserve(count);
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break;
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case PlayerEvent::NPC_HANDIN:
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etl_queues.npc_handin.reserve(count);
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break;
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case PlayerEvent::AA_PURCHASE:
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etl_queues.aa_purchase.reserve(count);
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break;
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case PlayerEvent::MERCHANT_SELL:
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etl_queues.merchant_sell.reserve(count);
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break;
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case PlayerEvent::KILLED_RAID_NPC:
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etl_queues.killed_raid_npc.reserve(count);
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break;
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case PlayerEvent::KILLED_NAMED_NPC:
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etl_queues.killed_named_npc.reserve(count);
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break;
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case PlayerEvent::MERCHANT_PURCHASE:
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etl_queues.merchant_purchase.reserve(count);
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break;
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default:
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break;
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}
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}
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}
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// Helper to deserialize event data
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auto Deserialize = [](const std::string &data, auto &out) {
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if (!Strings::IsValidJson(data)) {
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return;
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}
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// cpp exceptions are terrible, don't ever use them
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try {
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std::stringstream ss(data);
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cereal::JSONInputArchive ar(ss);
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out.serialize(ar);
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}
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catch (const std::exception &e) {}
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};
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// Helper to assign ETL table ID
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auto AssignEtlId = [&](
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PlayerEventLogsRepository::PlayerEventLogs& r,
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PlayerEvent::EventType type
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)
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{
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if (m_etl_settings.contains(type)) {
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r.etl_table_id = m_etl_settings.at(type).next_id++;
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}
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};
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// Define event processors
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std::unordered_map<PlayerEvent::EventType, std::function<void(PlayerEventLogsRepository::PlayerEventLogs &)>> event_processors = {
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{
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PlayerEvent::EventType::LOOT_ITEM, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::LootItemEvent in{};
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PlayerEventLootItemsRepository::PlayerEventLootItems out{};
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Deserialize(r.event_data, in);
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out.charges = in.charges;
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out.corpse_name = in.corpse_name;
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out.item_id = in.item_id;
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out.item_name = in.item_name;
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out.augment_1_id = in.augment_1_id;
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out.augment_2_id = in.augment_2_id;
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out.augment_3_id = in.augment_3_id;
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out.augment_4_id = in.augment_4_id;
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out.augment_5_id = in.augment_5_id;
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out.augment_6_id = in.augment_6_id;
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out.npc_id = in.npc_id;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::LOOT_ITEM);
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etl_queues.loot_items.push_back(out);
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}
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},
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{
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PlayerEvent::EventType::MERCHANT_SELL, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::MerchantSellEvent in{};
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PlayerEventMerchantSellRepository::PlayerEventMerchantSell out{};
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Deserialize(r.event_data, in);
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out.npc_id = in.npc_id;
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out.merchant_name = in.merchant_name;
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out.merchant_type = in.merchant_type;
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out.item_id = in.item_id;
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out.item_name = in.item_name;
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out.charges = in.charges;
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out.cost = in.cost;
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out.alternate_currency_id = in.alternate_currency_id;
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out.player_money_balance = in.player_money_balance;
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out.player_currency_balance = in.player_currency_balance;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::MERCHANT_SELL);
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etl_queues.merchant_sell.push_back(out);
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}},
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{
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PlayerEvent::EventType::MERCHANT_PURCHASE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::MerchantPurchaseEvent in{};
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PlayerEventMerchantPurchaseRepository::PlayerEventMerchantPurchase out{};
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Deserialize(r.event_data, in);
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out.npc_id = in.npc_id;
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out.merchant_name = in.merchant_name;
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out.merchant_type = in.merchant_type;
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out.item_id = in.item_id;
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out.item_name = in.item_name;
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out.charges = in.charges;
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out.cost = in.cost;
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out.alternate_currency_id = in.alternate_currency_id;
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out.player_money_balance = in.player_money_balance;
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out.player_currency_balance = in.player_currency_balance;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::MERCHANT_PURCHASE);
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etl_queues.merchant_purchase.push_back(out);
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}},
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{
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PlayerEvent::EventType::NPC_HANDIN, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::HandinEvent in{};
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PlayerEventNpcHandinRepository::PlayerEventNpcHandin out{};
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Deserialize(r.event_data, in);
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out.npc_id = in.npc_id;
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out.npc_name = in.npc_name;
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out.handin_copper = in.handin_money.copper;
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out.handin_silver = in.handin_money.silver;
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out.handin_gold = in.handin_money.gold;
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out.handin_platinum = in.handin_money.platinum;
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out.return_copper = in.return_money.copper;
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out.return_silver = in.return_money.silver;
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out.return_gold = in.return_money.gold;
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out.return_platinum = in.return_money.platinum;
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out.is_quest_handin = in.is_quest_handin;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::NPC_HANDIN);
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etl_queues.npc_handin.push_back(out);
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for (const auto &i: in.handin_items) {
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PlayerEventNpcHandinEntriesRepository::PlayerEventNpcHandinEntries entry{};
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entry.player_event_npc_handin_id = r.etl_table_id;
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entry.item_id = i.item_id;
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entry.charges = i.charges;
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entry.type = 1;
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etl_queues.npc_handin_entries.push_back(entry);
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}
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for (const auto &i: in.return_items) {
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PlayerEventNpcHandinEntriesRepository::PlayerEventNpcHandinEntries entry{};
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entry.player_event_npc_handin_id = r.etl_table_id;
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entry.item_id = i.item_id;
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entry.charges = i.charges;
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entry.type = 2;
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etl_queues.npc_handin_entries.push_back(entry);
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}
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}},
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{
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PlayerEvent::EventType::TRADE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::TradeEvent in{};
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PlayerEventTradeRepository::PlayerEventTrade out{};
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Deserialize(r.event_data, in);
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out.char1_id = in.character_1_id;
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out.char2_id = in.character_2_id;
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out.char1_copper = in.character_1_give_money.copper;
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out.char1_silver = in.character_1_give_money.silver;
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out.char1_gold = in.character_1_give_money.gold;
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out.char1_platinum = in.character_1_give_money.platinum;
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out.char2_copper = in.character_2_give_money.copper;
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out.char2_silver = in.character_2_give_money.silver;
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out.char2_gold = in.character_2_give_money.gold;
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out.char2_platinum = in.character_2_give_money.platinum;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::TRADE);
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etl_queues.trade.push_back(out);
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for (const auto &i: in.character_1_give_items) {
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PlayerEventTradeEntriesRepository::PlayerEventTradeEntries entry{};
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entry.player_event_trade_id = r.etl_table_id;
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entry.char_id = in.character_1_id;
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entry.item_id = i.item_id;
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entry.charges = i.charges;
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entry.slot = i.slot;
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etl_queues.trade_entries.push_back(entry);
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}
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for (const auto &i: in.character_2_give_items) {
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PlayerEventTradeEntriesRepository::PlayerEventTradeEntries entry{};
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entry.player_event_trade_id = r.etl_table_id;
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entry.char_id = in.character_2_id;
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entry.item_id = i.item_id;
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entry.charges = i.charges;
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entry.slot = i.slot;
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etl_queues.trade_entries.push_back(entry);
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}
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}},
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{
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PlayerEvent::EventType::SPEECH, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::PlayerSpeech in{};
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PlayerEventSpeechRepository::PlayerEventSpeech out{};
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Deserialize(r.event_data, in);
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out.from_char_id = in.from;
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out.to_char_id = in.to;
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out.type = in.type;
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out.min_status = in.min_status;
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out.message = in.message;
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out.guild_id = in.guild_id;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::SPEECH);
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etl_queues.speech.push_back(out);
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}},
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{
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PlayerEvent::EventType::KILLED_NPC, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::KilledNPCEvent in{};
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PlayerEventKilledNpcRepository::PlayerEventKilledNpc out{};
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Deserialize(r.event_data, in);
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out.npc_id = in.npc_id;
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out.npc_name = in.npc_name;
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out.combat_time_seconds = in.combat_time_seconds;
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out.total_damage_per_second_taken = in.total_damage_per_second_taken;
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out.total_heal_per_second_taken = in.total_heal_per_second_taken;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::KILLED_NPC);
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etl_queues.killed_npc.push_back(out);
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}},
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{
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PlayerEvent::EventType::AA_PURCHASE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::AAPurchasedEvent in{};
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PlayerEventAaPurchaseRepository::PlayerEventAaPurchase out{};
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Deserialize(r.event_data, in);
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out.aa_ability_id = in.aa_id;
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out.cost = in.aa_cost;
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out.previous_id = in.aa_previous_id;
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out.next_id = in.aa_next_id;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::AA_PURCHASE);
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etl_queues.aa_purchase.push_back(out);
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}},
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};
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// Process the batch queue
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for (auto &r: m_record_batch_queue) {
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if (m_settings[r.event_type_id].etl_enabled) {
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auto it = event_processors.find(static_cast<PlayerEvent::EventType>(r.event_type_id));
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if (it != event_processors.end()) {
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it->second(r); // Call the appropriate lambda
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}
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else {
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LogPlayerEventsDetail("Non-Implemented ETL routing [{}]", r.event_type_id);
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}
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}
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}
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// Helper to flush and clear queues
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auto flush_queue = [&](auto insert_many, auto &queue) {
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if (!queue.empty()) {
|
|
insert_many(*m_database, queue);
|
|
queue.clear();
|
|
}
|
|
};
|
|
|
|
// flush many
|
|
PlayerEventLogsRepository::InsertMany(*m_database, m_record_batch_queue);
|
|
|
|
// flush etl queues
|
|
flush_queue(PlayerEventLootItemsRepository::InsertMany, etl_queues.loot_items);
|
|
flush_queue(PlayerEventMerchantSellRepository::InsertMany, etl_queues.merchant_sell);
|
|
flush_queue(PlayerEventMerchantPurchaseRepository::InsertMany, etl_queues.merchant_purchase);
|
|
flush_queue(PlayerEventNpcHandinRepository::InsertMany, etl_queues.npc_handin);
|
|
flush_queue(PlayerEventNpcHandinEntriesRepository::InsertMany, etl_queues.npc_handin_entries);
|
|
flush_queue(PlayerEventTradeRepository::InsertMany, etl_queues.trade);
|
|
flush_queue(PlayerEventTradeEntriesRepository::InsertMany, etl_queues.trade_entries);
|
|
flush_queue(PlayerEventSpeechRepository::InsertMany, etl_queues.speech);
|
|
flush_queue(PlayerEventKilledNpcRepository::InsertMany, etl_queues.killed_npc);
|
|
flush_queue(PlayerEventKilledNamedNpcRepository::InsertMany, etl_queues.killed_named_npc);
|
|
flush_queue(PlayerEventKilledRaidNpcRepository::InsertMany, etl_queues.killed_raid_npc);
|
|
flush_queue(PlayerEventAaPurchaseRepository::InsertMany, etl_queues.aa_purchase);
|
|
|
|
LogPlayerEvents(
|
|
"Processing batch player event log queue of [{}] took [{}]",
|
|
m_record_batch_queue.size(),
|
|
benchmark.elapsed()
|
|
);
|
|
|
|
// empty
|
|
m_record_batch_queue.clear();
|
|
m_batch_queue_lock.unlock();
|
|
}
|
|
|
|
// adds a player event to the queue
|
|
void PlayerEventLogs::AddToQueue(PlayerEventLogsRepository::PlayerEventLogs &log)
|
|
{
|
|
m_batch_queue_lock.lock();
|
|
m_record_batch_queue.emplace_back(log);
|
|
m_batch_queue_lock.unlock();
|
|
}
|
|
|
|
// fills common event data in the SendEvent function
|
|
void PlayerEventLogs::FillPlayerEvent(
|
|
const PlayerEvent::PlayerEvent &p,
|
|
PlayerEventLogsRepository::PlayerEventLogs &n
|
|
)
|
|
{
|
|
n.account_id = p.account_id;
|
|
n.character_id = p.character_id;
|
|
n.zone_id = p.zone_id;
|
|
n.instance_id = p.instance_id;
|
|
n.x = p.x;
|
|
n.y = p.y;
|
|
n.z = p.z;
|
|
n.heading = p.heading;
|
|
}
|
|
|
|
// builds the dynamic packet used to ship the player event over the wire
|
|
// supports serializing the struct so it can be rebuilt on the other end
|
|
std::unique_ptr<ServerPacket>
|
|
PlayerEventLogs::BuildPlayerEventPacket(const PlayerEvent::PlayerEventContainer &e)
|
|
{
|
|
EQ::Net::DynamicPacket dyn_pack;
|
|
dyn_pack.PutSerialize(0, e);
|
|
auto pack_size = sizeof(ServerSendPlayerEvent_Struct) + dyn_pack.Length();
|
|
auto pack = std::make_unique<ServerPacket>(ServerOP_PlayerEvent, static_cast<uint32_t>(pack_size));
|
|
auto buf = reinterpret_cast<ServerSendPlayerEvent_Struct *>(pack->pBuffer);
|
|
buf->cereal_size = static_cast<uint32_t>(dyn_pack.Length());
|
|
memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length());
|
|
|
|
return pack;
|
|
}
|
|
|
|
const PlayerEventLogSettingsRepository::PlayerEventLogSettings *PlayerEventLogs::GetSettings() const
|
|
{
|
|
return m_settings;
|
|
}
|
|
|
|
bool PlayerEventLogs::IsEventDiscordEnabled(int32_t event_type_id)
|
|
{
|
|
// out of bounds check
|
|
if (event_type_id >= PlayerEvent::EventType::MAX) {
|
|
return false;
|
|
}
|
|
|
|
// make sure webhook id is set
|
|
if (m_settings[event_type_id].discord_webhook_id == 0) {
|
|
return false;
|
|
}
|
|
|
|
// ensure there is a matching webhook to begin with
|
|
if (!EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
std::string PlayerEventLogs::GetDiscordWebhookUrlFromEventType(int32_t event_type_id)
|
|
{
|
|
// out of bounds check
|
|
if (event_type_id >= PlayerEvent::EventType::MAX) {
|
|
return "";
|
|
}
|
|
|
|
// make sure webhook id is set
|
|
if (m_settings[event_type_id].discord_webhook_id == 0) {
|
|
return "";
|
|
}
|
|
|
|
// ensure there is a matching webhook to begin with
|
|
if (!EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
|
|
return EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url;
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
void PlayerEventLogs::LoadPlayerEventSettingsFromQS(
|
|
const std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings> &settings
|
|
)
|
|
{
|
|
for (const auto &e : settings) {
|
|
if (e.id >= PlayerEvent::MAX || e.id < 0) {
|
|
continue;
|
|
}
|
|
m_settings[e.id] = e;
|
|
}
|
|
|
|
LogInfo("Applied [{}] player event log settings from QS", settings.size());
|
|
}
|
|
|
|
// GM_COMMAND | [x] Implemented Formatter
|
|
// ZONING | [x] Implemented Formatter
|
|
// AA_GAIN | [x] Implemented Formatter
|
|
// AA_PURCHASE | [x] Implemented Formatter
|
|
// FORAGE_SUCCESS | [x] Implemented Formatter
|
|
// FORAGE_FAILURE | [x] Implemented Formatter
|
|
// FISH_SUCCESS | [x] Implemented Formatter
|
|
// FISH_FAILURE | [x] Implemented Formatter
|
|
// ITEM_DESTROY | [x] Implemented Formatter
|
|
// WENT_ONLINE | [x] Implemented Formatter
|
|
// WENT_OFFLINE | [x] Implemented Formatter
|
|
// LEVEL_GAIN | [x] Implemented Formatter
|
|
// LEVEL_LOSS | [x] Implemented Formatter
|
|
// LOOT_ITEM | [x] Implemented Formatter
|
|
// MERCHANT_PURCHASE | [x] Implemented Formatter
|
|
// MERCHANT_SELL | [x] Implemented Formatter
|
|
// GROUP_JOIN | [] Implemented Formatter
|
|
// GROUP_LEAVE | [] Implemented Formatter
|
|
// RAID_JOIN | [] Implemented Formatter
|
|
// RAID_LEAVE | [] Implemented Formatter
|
|
// GROUNDSPAWN_PICKUP | [x] Implemented Formatter
|
|
// NPC_HANDIN | [x] Implemented Formatter
|
|
// SKILL_UP | [x] Implemented Formatter
|
|
// TASK_ACCEPT | [x] Implemented Formatter
|
|
// TASK_UPDATE | [x] Implemented Formatter
|
|
// TASK_COMPLETE | [x] Implemented Formatter
|
|
// TRADE | [] Implemented Formatter
|
|
// GIVE_ITEM | [] Implemented Formatter
|
|
// SAY | [x] Implemented Formatter
|
|
// REZ_ACCEPTED | [x] Implemented Formatter
|
|
// DEATH | [x] Implemented Formatter
|
|
// COMBINE_FAILURE | [x] Implemented Formatter
|
|
// COMBINE_SUCCESS | [x] Implemented Formatter
|
|
// DROPPED_ITEM | [x] Implemented Formatter
|
|
// SPLIT_MONEY | [x] Implemented Formatter
|
|
// DZ_JOIN | [] Implemented Formatter
|
|
// DZ_LEAVE | [] Implemented Formatter
|
|
// TRADER_PURCHASE | [x] Implemented Formatter
|
|
// TRADER_SELL | [x] Implemented Formatter
|
|
// BANDOLIER_CREATE | [] Implemented Formatter
|
|
// BANDOLIER_SWAP | [] Implemented Formatter
|
|
// DISCOVER_ITEM | [X] Implemented Formatter
|
|
|
|
std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e)
|
|
{
|
|
std::string payload;
|
|
switch (e.player_event_log.event_type_id) {
|
|
case PlayerEvent::AA_GAIN: {
|
|
PlayerEvent::AAGainedEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatAAGainedEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::AA_PURCHASE: {
|
|
PlayerEvent::AAPurchasedEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatAAPurchasedEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::COMBINE_FAILURE:
|
|
case PlayerEvent::COMBINE_SUCCESS: {
|
|
PlayerEvent::CombineEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatCombineEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::DEATH: {
|
|
PlayerEvent::DeathEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatDeathEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::DISCOVER_ITEM: {
|
|
PlayerEvent::DiscoverItemEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatDiscoverItemEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::DROPPED_ITEM: {
|
|
PlayerEvent::DroppedItemEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatDroppedItemEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::FISH_FAILURE:
|
|
case PlayerEvent::FORAGE_FAILURE:
|
|
case PlayerEvent::WENT_ONLINE:
|
|
case PlayerEvent::WENT_OFFLINE: {
|
|
payload = PlayerEventDiscordFormatter::FormatWithNodata(e);
|
|
break;
|
|
}
|
|
case PlayerEvent::FISH_SUCCESS: {
|
|
PlayerEvent::FishSuccessEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatFishSuccessEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::FORAGE_SUCCESS: {
|
|
PlayerEvent::ForageSuccessEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatForageSuccessEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::ITEM_DESTROY: {
|
|
PlayerEvent::DestroyItemEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatDestroyItemEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::LEVEL_GAIN: {
|
|
PlayerEvent::LevelGainedEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatLevelGainedEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::LEVEL_LOSS: {
|
|
PlayerEvent::LevelLostEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatLevelLostEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::LOOT_ITEM: {
|
|
PlayerEvent::LootItemEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatLootItemEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::GROUNDSPAWN_PICKUP: {
|
|
PlayerEvent::GroundSpawnPickupEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatGroundSpawnPickupEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::NPC_HANDIN: {
|
|
PlayerEvent::HandinEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatNPCHandinEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::SAY: {
|
|
PlayerEvent::SayEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatEventSay(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::GM_COMMAND: {
|
|
PlayerEvent::GMCommandEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatGMCommand(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::SKILL_UP: {
|
|
PlayerEvent::SkillUpEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatSkillUpEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::SPLIT_MONEY: {
|
|
PlayerEvent::SplitMoneyEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatSplitMoneyEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::TASK_ACCEPT: {
|
|
PlayerEvent::TaskAcceptEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatTaskAcceptEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::TASK_COMPLETE: {
|
|
PlayerEvent::TaskCompleteEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatTaskCompleteEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::TASK_UPDATE: {
|
|
PlayerEvent::TaskUpdateEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatTaskUpdateEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::TRADE: {
|
|
PlayerEvent::TradeEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatTradeEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::TRADER_PURCHASE: {
|
|
PlayerEvent::TraderPurchaseEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatTraderPurchaseEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::TRADER_SELL: {
|
|
PlayerEvent::TraderSellEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatTraderSellEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::REZ_ACCEPTED: {
|
|
PlayerEvent::ResurrectAcceptEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
payload = PlayerEventDiscordFormatter::FormatResurrectAcceptEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::MERCHANT_PURCHASE: {
|
|
PlayerEvent::MerchantPurchaseEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
|
|
payload = PlayerEventDiscordFormatter::FormatMerchantPurchaseEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::MERCHANT_SELL: {
|
|
PlayerEvent::MerchantSellEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
|
|
payload = PlayerEventDiscordFormatter::FormatMerchantSellEvent(e, n);
|
|
break;
|
|
}
|
|
case PlayerEvent::ZONING: {
|
|
PlayerEvent::ZoningEvent n{};
|
|
std::stringstream ss;
|
|
{
|
|
ss << e.player_event_log.event_data;
|
|
cereal::JSONInputArchive ar(ss);
|
|
n.serialize(ar);
|
|
}
|
|
|
|
payload = PlayerEventDiscordFormatter::FormatZoningEvent(e, n);
|
|
break;
|
|
}
|
|
default: {
|
|
LogPlayerEventsDetail(
|
|
"Player event [{}] ({}) Discord formatter not implemented",
|
|
e.player_event_log.event_type_name,
|
|
e.player_event_log.event_type_id
|
|
);
|
|
}
|
|
}
|
|
|
|
return payload;
|
|
}
|
|
|
|
// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
|
|
void PlayerEventLogs::Process()
|
|
{
|
|
if (m_database_ping_timer.Check()) {
|
|
m_database->ping();
|
|
}
|
|
|
|
if (m_process_batch_events_timer.Check() ||
|
|
m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
|
|
ProcessBatchQueue();
|
|
}
|
|
|
|
if (m_process_retention_truncation_timer.Check()) {
|
|
ProcessRetentionTruncation();
|
|
}
|
|
}
|
|
|
|
void PlayerEventLogs::ProcessRetentionTruncation()
|
|
{
|
|
LogPlayerEventsDetail("Running truncation");
|
|
|
|
// Map of repository-specific deletion functions
|
|
std::unordered_map<PlayerEvent::EventType, std::function<uint32(const std::string &)>> repository_deleters = {
|
|
{
|
|
PlayerEvent::LOOT_ITEM, [&](const std::string &condition) {
|
|
return PlayerEventLootItemsRepository::DeleteWhere(*m_database, condition);
|
|
}},
|
|
{
|
|
PlayerEvent::MERCHANT_SELL, [&](const std::string &condition) {
|
|
return PlayerEventMerchantSellRepository::DeleteWhere(*m_database, condition);
|
|
}},
|
|
{
|
|
PlayerEvent::MERCHANT_PURCHASE, [&](const std::string &condition) {
|
|
return PlayerEventMerchantPurchaseRepository::DeleteWhere(*m_database, condition);
|
|
}},
|
|
{
|
|
PlayerEvent::NPC_HANDIN, [&](const std::string &condition) {
|
|
uint32 deleted_count = PlayerEventNpcHandinRepository::DeleteWhere(*m_database, condition);
|
|
deleted_count += PlayerEventNpcHandinEntriesRepository::DeleteWhere(*m_database, condition);
|
|
return deleted_count;
|
|
}},
|
|
{
|
|
PlayerEvent::TRADE, [&](const std::string &condition) {
|
|
uint32 deleted_count = PlayerEventTradeRepository::DeleteWhere(*m_database, condition);
|
|
deleted_count += PlayerEventTradeEntriesRepository::DeleteWhere(*m_database, condition);
|
|
return deleted_count;
|
|
}},
|
|
{
|
|
PlayerEvent::SPEECH, [&](const std::string &condition) {
|
|
return PlayerEventSpeechRepository::DeleteWhere(*m_database, condition);
|
|
}},
|
|
{
|
|
PlayerEvent::KILLED_NPC, [&](const std::string &condition) {
|
|
return PlayerEventKilledNpcRepository::DeleteWhere(*m_database, condition);
|
|
}},
|
|
{
|
|
PlayerEvent::KILLED_NAMED_NPC, [&](const std::string &condition) {
|
|
return PlayerEventKilledNamedNpcRepository::DeleteWhere(*m_database, condition);
|
|
}},
|
|
{
|
|
PlayerEvent::KILLED_RAID_NPC, [&](const std::string &condition) {
|
|
return PlayerEventKilledRaidNpcRepository::DeleteWhere(*m_database, condition);
|
|
}},
|
|
{
|
|
PlayerEvent::AA_PURCHASE, [&](const std::string &condition) {
|
|
return PlayerEventAaPurchaseRepository::DeleteWhere(*m_database, condition);
|
|
}}
|
|
};
|
|
|
|
// Group event types by retention interval
|
|
std::unordered_map<int, std::vector<int>> retention_groups;
|
|
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
|
|
if (m_settings[i].retention_days > 0) {
|
|
retention_groups[m_settings[i].retention_days].push_back(i);
|
|
}
|
|
}
|
|
|
|
for (const auto &[retention_days, event_types]: retention_groups) {
|
|
std::string condition = fmt::format(
|
|
"created_at < (NOW() - INTERVAL {} DAY)",
|
|
retention_days
|
|
);
|
|
|
|
// Handle ETL deletions for each event type in the group
|
|
uint32 total_deleted_count = 0;
|
|
for (int event_type_id: event_types) {
|
|
if (m_settings[event_type_id].etl_enabled) {
|
|
auto it = repository_deleters.find(static_cast<PlayerEvent::EventType>(m_settings[event_type_id].id));
|
|
if (it != repository_deleters.end()) {
|
|
total_deleted_count += it->second(condition);
|
|
}
|
|
else {
|
|
LogError("Non-Implemented ETL Event Type [{}]", static_cast<uint32>(m_settings[event_type_id].id));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (total_deleted_count > 0) {
|
|
LogInfo(
|
|
"Truncated [{}] ETL events older than [{}] days",
|
|
total_deleted_count,
|
|
retention_days
|
|
);
|
|
}
|
|
|
|
// Batch deletion for player_event_logs
|
|
std::string event_type_ids = fmt::format(
|
|
"({})",
|
|
fmt::join(event_types, ", ")
|
|
);
|
|
|
|
uint32 deleted_count = PlayerEventLogsRepository::DeleteWhere(
|
|
*m_database,
|
|
fmt::format(
|
|
"event_type_id IN {} AND {}",
|
|
event_type_ids,
|
|
condition
|
|
)
|
|
);
|
|
|
|
if (deleted_count > 0) {
|
|
LogInfo(
|
|
"Truncated [{}] events of types [{}] older than [{}] days",
|
|
deleted_count,
|
|
event_type_ids,
|
|
retention_days
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerEventLogs::ReloadSettings()
|
|
{
|
|
for (auto &e: PlayerEventLogSettingsRepository::All(*m_database)) {
|
|
if (e.id >= PlayerEvent::MAX || e.id < 0) {
|
|
continue;
|
|
}
|
|
|
|
m_settings[e.id] = e;
|
|
}
|
|
}
|
|
|
|
const int32_t RETENTION_DAYS_DEFAULT = 7;
|
|
|
|
void PlayerEventLogs::SetSettingsDefaults()
|
|
{
|
|
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
|
|
m_settings[PlayerEvent::ZONING].event_enabled = 1;
|
|
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
|
|
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
|
|
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
|
|
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
|
|
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
|
|
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
|
|
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
|
|
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
|
|
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
|
|
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
|
|
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
|
|
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
|
|
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
|
|
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
|
|
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
|
|
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
|
|
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
|
|
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
|
|
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
|
|
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
|
|
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
|
|
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
|
|
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
|
|
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
|
|
m_settings[PlayerEvent::TRADE].event_enabled = 1;
|
|
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
|
|
m_settings[PlayerEvent::SAY].event_enabled = 0;
|
|
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
|
|
m_settings[PlayerEvent::DEATH].event_enabled = 1;
|
|
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
|
|
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
|
|
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
|
|
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
|
|
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
|
|
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
|
|
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
|
|
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
|
|
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
|
|
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
|
|
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
|
|
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
|
|
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
|
|
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
|
|
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
|
|
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
|
|
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM].event_enabled = 1;
|
|
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_PLAT].event_enabled = 1;
|
|
m_settings[PlayerEvent::PARCEL_SEND].event_enabled = 1;
|
|
m_settings[PlayerEvent::PARCEL_RETRIEVE].event_enabled = 1;
|
|
m_settings[PlayerEvent::PARCEL_DELETE].event_enabled = 1;
|
|
m_settings[PlayerEvent::BARTER_TRANSACTION].event_enabled = 1;
|
|
m_settings[PlayerEvent::EVOLVE_ITEM].event_enabled = 1;
|
|
m_settings[PlayerEvent::SPEECH].event_enabled = 0;
|
|
|
|
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
|
|
m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
|
|
}
|
|
}
|
|
|
|
void PlayerEventLogs::LoadEtlIds()
|
|
{
|
|
auto e = [&](auto p) -> bool {
|
|
for (PlayerEventLogSettingsRepository::PlayerEventLogSettings const &c: m_settings) {
|
|
if (c.id == p) {
|
|
return c.etl_enabled ? true : false;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
m_etl_settings.clear();
|
|
m_etl_settings = {
|
|
{
|
|
PlayerEvent::LOOT_ITEM,
|
|
{
|
|
.enabled = e(PlayerEvent::LOOT_ITEM),
|
|
.table_name = "player_event_loot_items",
|
|
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventLootItemsRepository::TableName()))
|
|
}
|
|
},
|
|
{
|
|
PlayerEvent::MERCHANT_SELL,
|
|
{
|
|
.enabled = e(PlayerEvent::MERCHANT_SELL),
|
|
.table_name = "player_event_merchant_sell",
|
|
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventMerchantSellRepository::TableName()))
|
|
}
|
|
},
|
|
{
|
|
PlayerEvent::MERCHANT_PURCHASE,
|
|
{
|
|
.enabled = e(PlayerEvent::MERCHANT_PURCHASE),
|
|
.table_name = "player_event_merchant_purchase",
|
|
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventMerchantPurchaseRepository::TableName()))
|
|
}
|
|
},
|
|
{
|
|
PlayerEvent::NPC_HANDIN,
|
|
{
|
|
.enabled = e(PlayerEvent::NPC_HANDIN),
|
|
.table_name = "player_event_npc_handin",
|
|
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventNpcHandinRepository::TableName()))
|
|
|
|
}
|
|
},
|
|
{
|
|
PlayerEvent::TRADE,
|
|
{
|
|
.enabled = e(PlayerEvent::TRADE),
|
|
.table_name = "player_event_trade",
|
|
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventTradeRepository::TableName()))
|
|
}
|
|
},
|
|
{
|
|
PlayerEvent::SPEECH,
|
|
{
|
|
.enabled = e(PlayerEvent::SPEECH),
|
|
.table_name = "player_event_speech",
|
|
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventSpeechRepository::TableName()))
|
|
}
|
|
},
|
|
{
|
|
PlayerEvent::KILLED_NPC,
|
|
{
|
|
.enabled = e(PlayerEvent::KILLED_NPC),
|
|
.table_name = "player_event_killed_npc",
|
|
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledNpcRepository::TableName()))
|
|
}
|
|
},
|
|
{
|
|
PlayerEvent::KILLED_NAMED_NPC,
|
|
{
|
|
.enabled = e(PlayerEvent::KILLED_NAMED_NPC),
|
|
.table_name = "player_event_killed_named_npc",
|
|
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledNamedNpcRepository::TableName()))
|
|
}
|
|
},
|
|
{
|
|
PlayerEvent::KILLED_RAID_NPC,
|
|
{
|
|
.enabled = e(PlayerEvent::KILLED_RAID_NPC),
|
|
.table_name = "player_event_killed_raid_npc",
|
|
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledRaidNpcRepository::TableName()))
|
|
}
|
|
},
|
|
{
|
|
PlayerEvent::AA_PURCHASE,
|
|
{
|
|
.enabled = e(PlayerEvent::AA_PURCHASE),
|
|
.table_name = "player_event_aa_purchase",
|
|
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventAaPurchaseRepository::TableName()))
|
|
}
|
|
}
|
|
};
|
|
|
|
for (auto &e: m_etl_settings) {
|
|
LogPlayerEventsDetail(
|
|
"ETL Settings [{}] Enabled [{}] Table [{}] NextId [{}]",
|
|
PlayerEvent::EventName[e.first],
|
|
e.second.enabled,
|
|
e.second.table_name,
|
|
e.second.next_id
|
|
);
|
|
}
|
|
}
|
|
|
|
bool PlayerEventLogs::LoadDatabaseConnection()
|
|
{
|
|
const auto c = EQEmuConfig::get();
|
|
|
|
LogInfo(
|
|
"Connecting to MySQL for PlayerEvents [{}]@[{}]:[{}]",
|
|
c->DatabaseUsername.c_str(),
|
|
c->DatabaseHost.c_str(),
|
|
c->DatabasePort
|
|
);
|
|
|
|
if (!player_event_database.Connect(
|
|
c->DatabaseHost.c_str(),
|
|
c->DatabaseUsername.c_str(),
|
|
c->DatabasePassword.c_str(),
|
|
c->DatabaseDB.c_str(),
|
|
c->DatabasePort
|
|
)) {
|
|
LogError("Cannot continue without a database connection for player events.");
|
|
return false;
|
|
}
|
|
|
|
SetDatabase(&player_event_database);
|
|
return true;
|
|
}
|