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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/eq_packet_structs.h"
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#include <string>
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//Struct
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struct eqTimeOfDay
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{
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TimeOfDay_Struct start_eqtime;
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time_t start_realtime;
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};
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//Class Def
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class EQTime
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{
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public:
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//Constructor/destructor
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EQTime(TimeOfDay_Struct start_eq, time_t start_real);
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EQTime();
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~EQTime() = default;
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//Get functions
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int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
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int GetCurrentEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
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TimeOfDay_Struct getStartEQTime() { return eqTime.start_eqtime; }
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time_t getStartRealTime() { return eqTime.start_realtime; }
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uint32 getEQTimeZone() { return timezone; }
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uint32 getEQTimeZoneHr() { return timezone/60; }
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uint32 getEQTimeZoneMin() { return timezone%60; }
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bool IsDayTime();
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bool IsNightTime();
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bool IsInbetweenTime(uint8 min_time, uint8 max_time);
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//Set functions
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int SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
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void setEQTimeZone(int32 in_timezone) { timezone=in_timezone; }
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//Time math/logic functions
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static bool IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test); //is test before base
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static void AddMinutes(uint32 minutes, TimeOfDay_Struct *to);
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static void ToString(TimeOfDay_Struct *t, std::string &str);
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private:
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//This is our reference clock.
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eqTimeOfDay eqTime;
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//This is our tz offset
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int32 timezone;
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};
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