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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
241 lines
5.4 KiB
C++
241 lines
5.4 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "eqtime.h"
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#include "common/eq_packet_structs.h"
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#include "common/eqemu_logsys.h"
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#include <fstream>
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#include <iostream>
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#include <memory.h>
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#define EQT_VERSION 1000
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//Constructor
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//Input: Starting EQ Time, Starting Real Time.
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EQTime::EQTime(TimeOfDay_Struct start_eq, time_t start_real)
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{
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eqTime.start_eqtime=start_eq;
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eqTime.start_realtime=start_real;
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timezone=0;
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}
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EQTime::EQTime()
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{
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timezone = 0;
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memset(&eqTime, 0, sizeof(eqTime));
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//Defaults for time
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TimeOfDay_Struct t{};
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t.day = 1;
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t.hour = 9;
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t.minute = 0;
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t.month = 1;
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t.year = 3100;
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//Set default time zone
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timezone = 0;
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//Start EQTimer
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SetCurrentEQTimeOfDay(t, time(nullptr));
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}
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//getEQTimeOfDay - Reads timeConvert and writes the result to eqTimeOfDay
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//This function was written by the ShowEQ Project.
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//Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to.
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//Output: 0=Error, 1=Sucess
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int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay)
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{
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/* check to see if we have a reference time to go by. */
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if (eqTime.start_realtime == 0)
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return 0;
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unsigned long diff = timeConvert - eqTime.start_realtime;
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/* There are 3 seconds per 1 EQ Minute */
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diff /= 3;
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/* Start off timezone offset */
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int32 ntz = timezone;
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/* The minutes range from 0 - 59 */
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diff += eqTime.start_eqtime.minute + (ntz % 60);
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eqTimeOfDay->minute = diff % 60;
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diff /= 60;
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ntz /= 60;
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// The hours range from 1-24
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// 1 = 1am
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// 2 = 2am
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// ...
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// 23 = 11 pm
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// 24 = 12 am
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//
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// Modify it so that it works from
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// 0-23 for our calculations
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diff += (eqTime.start_eqtime.hour - 1) + (ntz % 24);
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eqTimeOfDay->hour = (diff % 24) + 1;
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diff /= 24;
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ntz /= 24;
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// The days range from 1-28
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// Modify it so that it works from
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// 0-27 for our calculations
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diff += (eqTime.start_eqtime.day - 1) + (ntz % 28);
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eqTimeOfDay->day = (diff % 28) + 1;
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diff /= 28;
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ntz /= 28;
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// The months range from 1-12
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// Modify it so that it works from
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// 0-11 for our calculations
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diff += (eqTime.start_eqtime.month - 1) + (ntz % 12);
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eqTimeOfDay->month = (diff % 12) + 1;
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diff /= 12;
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ntz /= 12;
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eqTimeOfDay->year = eqTime.start_eqtime.year + diff + ntz;
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return 1;
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}
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//setEQTimeOfDay
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int EQTime::SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
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{
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if (start_real == 0)
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return 0;
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eqTime.start_eqtime = start_eq;
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eqTime.start_realtime = start_real;
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return 1;
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}
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bool EQTime::IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test) {
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if (base->year > test->year)
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return(true);
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if (base->year < test->year)
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return(false);
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//same years
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if (base->month > test->month)
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return(true);
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if (base->month < test->month)
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return(false);
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//same month
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if (base->day > test->day)
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return(true);
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if (base->day < test->day)
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return(false);
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//same day
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if (base->hour > test->hour)
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return(true);
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if (base->hour < test->hour)
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return(false);
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//same hour...
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return(base->minute > test->minute);
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}
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void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
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uint32 cur;
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//minutes start at 0, everything else starts at 1
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cur = to->minute;
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cur += minutes;
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if (cur < 60) {
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to->minute = cur;
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return;
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}
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to->minute = cur % 60;
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//carry hours
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cur /= 60;
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cur += to->hour;
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if (cur <= 24) {
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to->hour = cur;
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return;
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}
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to->hour = ((cur - 1) % 24) + 1;
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//carry days
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cur = (cur - 1) / 24;
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cur += to->day;
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if (cur <= 28) {
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to->day = cur;
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return;
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}
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to->day = ((cur - 1) % 28) + 1;
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//carry months
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cur = (cur - 1) / 28;
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cur += to->month;
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if (cur <= 12) {
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to->month = cur;
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return;
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}
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to->month = ((cur - 1) % 12) + 1;
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//carry years
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to->year += (cur - 1) / 12;
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}
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void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
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char buf[128];
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snprintf(buf, 128, "%.2d/%.2d/%.4d %.2d:%.2d",
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t->month, t->day, t->year, t->hour, t->minute);
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buf[127] = '\0';
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str = buf;
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}
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bool EQTime::IsDayTime() {
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TimeOfDay_Struct tod{}; //Day time is 5am to 6:59pm (14 hours in-game)
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GetCurrentEQTimeOfDay(&tod); //TODO: what if it fails and returns zero?
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if (tod.hour >= 5 || tod.hour < 19) {
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return true;
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}
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return false;
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}
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bool EQTime::IsNightTime() {
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TimeOfDay_Struct tod{}; //Night time is 7pm to 4:59am (10 hours in-game)
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GetCurrentEQTimeOfDay(&tod); //TODO: what if it fails and returns zero?
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if (tod.hour >= 19 || tod.hour < 5) {
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return true;
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}
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return false;
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}
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bool EQTime::IsInbetweenTime(uint8 min_time, uint8 max_time) {
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TimeOfDay_Struct tod{};
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GetCurrentEQTimeOfDay(&tod);
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if (min_time == 0 || max_time == 0 || min_time > 24 || max_time > 24) {
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return true;
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}
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if (max_time < min_time) {
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if ((tod.hour >= min_time && tod.hour > max_time) || (tod.hour < min_time && tod.hour <= max_time)) {
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return true;
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}
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}
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else {
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if (tod.hour >= min_time && tod.hour <= max_time) {
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return true;
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}
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}
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return false;
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}
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