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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
172 lines
4.3 KiB
C++
172 lines
4.3 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/types.h"
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#include <map>
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#include <string>
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/*
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This did not turn out nearly as nice as I hoped.
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*/
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class EQStreamInfo {
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public:
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EQStreamInfo() {}
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EQStreamInfo(uint32 isrc_ip, uint32 idst_ip, uint16 isrc_port, uint16 idst_port) {
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src_ip = isrc_ip;
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dst_ip = idst_ip;
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src_port = isrc_port;
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dst_port = idst_port;
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}
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void invert(EQStreamInfo &r) const {
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r.src_ip = dst_ip;
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r.dst_ip = src_ip;
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r.src_port = dst_port;
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r.dst_port = src_port;
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}
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uint32 src_ip;
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uint32 dst_ip;
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uint16 src_port;
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uint16 dst_port;
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};
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inline bool operator<(const EQStreamInfo &l, const EQStreamInfo &r) {
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/*printf("Less than called with:\n");
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printf("0x%.8x:%d -> 0x%.8x:%d < \n", l.src_ip, l.src_port, l.dst_ip, l.dst_port);
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printf("0x%.8x:%d -> 0x%.8x:%d ", r.src_ip, r.src_port, r.dst_ip, r.dst_port);
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bool res;
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if(l.src_ip != r.src_ip)
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res = (l.src_ip < r.src_ip);
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else if(l.dst_ip != r.dst_ip)
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res = (l.dst_ip < r.dst_ip);
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else if(l.src_port != r.src_port)
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res = (l.src_port < r.src_port);
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else
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res = (l.dst_port < r.dst_port);
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if(res)
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printf(": True\n");
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else
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printf(": False\n");*/
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if(l.src_ip != r.src_ip)
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return(l.src_ip < r.src_ip);
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if(l.dst_ip != r.dst_ip)
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return(l.dst_ip < r.dst_ip);
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if(l.src_port != r.src_port)
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return(l.src_port < r.src_port);
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return(l.dst_port < r.dst_port);
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/* //so, this turned out uglier than I had hoped
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if(l.src_ip < r.src_ip)
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return(true);
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if(l.src_ip > r.src_ip)
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return(false);
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if(l.dst_ip < r.dst_ip)
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return(true);
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if(l.dst_ip > r.dst_ip)
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return(false);
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if(l.src_port < r.src_port)
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return(true);
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if(l.src_port > r.src_port)
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return(false);
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return(l.dst_port < r.dst_port);*/
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}
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inline bool operator==(const EQStreamInfo &l, const EQStreamInfo &r) {
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// if(l.src_ip == r.dest_ip) {
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// //maybe swapped
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// return(l.src_port == r.dst_port && l.dst_ip == r.src_ip && l.dst_port == r.src_port);
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// }
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return(l.src_ip == r.src_ip && l.src_port == r.src_port && l.dst_ip == r.dst_ip && l.dst_port == r.dst_port);
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}
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//Forces the pointer T thing so we can return nullptr
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template <class T>
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class EQStreamLocator {
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protected:
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typedef typename std::map<const EQStreamInfo, T *>::iterator iterator;
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public:
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void Clear() {
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streams.clear();
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}
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void AddStream(const EQStreamInfo &i, T *o) {
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//do we care to check if it exists?
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//add this stream, and its inverse
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streams[i] = o;
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EQStreamInfo inv;
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i.invert(inv);
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streams[inv] = o;
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}
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//deletes this stream, and its inverse
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void RemoveStream(const EQStreamInfo &i) {
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iterator res;
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res = streams.find(i);
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if(res != streams.end())
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streams.erase(res);
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EQStreamInfo inv;
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i.invert(inv);
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res = streams.find(inv);
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if(res != streams.end())
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streams.erase(res);
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}
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//removes every occurance of this stream from the list
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void RemoveStream(T *it) {
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iterator cur, end;
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cur = streams.begin();
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end = streams.end();
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for(; cur != end; ++cur) {
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if(cur->second == it) {
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streams.erase(cur);
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//lazy recursive delete for now, since we have to redo
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//our iterators anyways
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RemoveStream(it);
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return;
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}
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}
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}
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T *GetStream(const EQStreamInfo &i) {
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iterator res;
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res = streams.find(i);
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//possibly optimization would be to store streams.end(), since it
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//may not be a constant time operation in theory, and update our
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//stored copy only on insert or delete
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if(res == streams.end())
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return(nullptr);
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return(res->second);
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}
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//allow people to iterate over the const struct
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// typedef map<const EQStreamInfo, T *>::const_iterator iterator;
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// inline iterator begin() const { return(streams.begin()); }
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// inline iterator end() const { return(streams.end()); }
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protected:
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std::map<const EQStreamInfo, T *> streams;
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};
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