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- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE - This is confirmed by the inclusion of libraries that are incompatible with GPLv2 - This is also confirmed by KLS and the agreement of KLS's predecessors - Added GPLv3 license headers to the compilable source files - Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations - Removed individual contributor license headers since the project has been under the "developer" mantle for many years - Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
472 lines
14 KiB
C++
472 lines
14 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/bodytypes.h"
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#include "common/data_verification.h"
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#include "common/emu_constants.h"
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#include "common/eqemu_logsys_log_aliases.h"
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#include "common/eqemu_logsys.h"
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#include "common/rulesys.h"
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int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
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static const int16 local_array[] = {
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POSSESSIONS_SIZE,
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BANK_SIZE,
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SHARED_BANK_SIZE,
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TRADE_SIZE,
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WORLD_SIZE,
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LIMBO_SIZE,
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TRIBUTE_SIZE,
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TROPHY_TRIBUTE_SIZE,
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GUILD_TRIBUTE_SIZE,
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MERCHANT_SIZE,
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DELETED_SIZE,
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CORPSE_SIZE,
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BAZAAR_SIZE,
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INSPECT_SIZE,
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REAL_ESTATE_SIZE,
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VIEW_MOD_PC_SIZE,
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VIEW_MOD_BANK_SIZE,
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VIEW_MOD_SHARED_BANK_SIZE,
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VIEW_MOD_LIMBO_SIZE,
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ALT_STORAGE_SIZE,
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ARCHIVED_SIZE,
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MAIL_SIZE,
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GUILD_TROPHY_TRIBUTE_SIZE,
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KRONO_SIZE,
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OTHER_SIZE,
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};
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if (inv_type < TYPE_BEGIN || inv_type > TYPE_END)
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return INULL;
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return local_array[inv_type];
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}
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uint32 Bug::GetID(const std::string& category_name)
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{
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for (const auto& e : bug_category_names) {
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if (e.second == category_name) {
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return e.first;
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}
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}
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return Bug::Category::Other;
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}
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std::string Bug::GetName(uint32 category_id)
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{
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return IsValid(category_id) ? bug_category_names[category_id] : "UNKNOWN BUG CATEGORY";
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}
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bool Bug::IsValid(uint32 category_id)
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{
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return bug_category_names.find(category_id) != bug_category_names.end();
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}
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std::string Stance::GetName(uint8 stance_id)
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{
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return IsValid(stance_id) ? stance_names[stance_id] : "UNKNOWN STANCE";
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}
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bool Stance::IsValid(uint8 stance_id)
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{
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return stance_names.find(stance_id) != stance_names.end();
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}
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uint8 Stance::GetIndex(uint8 stance_id)
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{
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return IsValid(stance_id) ? (stance_id - Stance::Passive) : 0;
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}
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const std::map<uint8, std::string>& EQ::constants::GetLanguageMap()
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{
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static const std::map<uint8, std::string> language_map = {
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{ Language::CommonTongue, "Common Tongue" },
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{ Language::Barbarian, "Barbarian" },
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{ Language::Erudian, "Erudian" },
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{ Language::Elvish, "Elvish" },
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{ Language::DarkElvish, "Dark Elvish" },
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{ Language::Dwarvish, "Dwarvish" },
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{ Language::Troll, "Troll" },
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{ Language::Ogre, "Ogre" },
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{ Language::Gnomish, "Gnomish" },
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{ Language::Halfling, "Halfling" },
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{ Language::ThievesCant, "Thieves Cant" },
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{ Language::OldErudian, "Old Erudian" },
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{ Language::ElderElvish, "Elder Elvish" },
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{ Language::Froglok, "Froglok" },
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{ Language::Goblin, "Goblin" },
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{ Language::Gnoll, "Gnoll" },
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{ Language::CombineTongue, "Combine Tongue" },
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{ Language::ElderTeirDal, "Elder Teir'Dal" },
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{ Language::Lizardman, "Lizardman" },
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{ Language::Orcish, "Orcish" },
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{ Language::Faerie, "Faerie" },
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{ Language::Dragon, "Dragon" },
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{ Language::ElderDragon, "Elder Dragon" },
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{ Language::DarkSpeech, "Dark Speech" },
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{ Language::VahShir, "Vah Shir" },
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{ Language::Alaran, "Alaran" },
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{ Language::Hadal, "Hadal" },
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{ Language::Unknown27, "Unknown" }
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};
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return language_map;
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}
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std::string EQ::constants::GetLanguageName(uint8 language_id)
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{
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if (!EQ::ValueWithin(language_id, Language::CommonTongue, Language::Unknown27)) {
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return std::string();
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}
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return EQ::constants::GetLanguageMap().find(language_id)->second;
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}
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const std::map<int8, std::string>& EQ::constants::GetFlyModeMap()
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{
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static const std::map<int8, std::string> flymode_map = {
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{ GravityBehavior::Ground, "Ground" },
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{ GravityBehavior::Flying, "Flying" },
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{ GravityBehavior::Levitating, "Levitating" },
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{ GravityBehavior::Water, "Water" },
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{ GravityBehavior::Floating, "Floating" },
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{ GravityBehavior::LevitateWhileRunning, "Levitating While Running" },
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};
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return flymode_map;
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}
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std::string EQ::constants::GetFlyModeName(int8 flymode_id)
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{
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if (!EQ::ValueWithin(flymode_id, GravityBehavior::Ground, GravityBehavior::LevitateWhileRunning)) {
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return std::string();
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}
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return EQ::constants::GetFlyModeMap().find(flymode_id)->second;
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}
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const std::map<uint8, std::string>& EQ::constants::GetConsiderLevelMap()
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{
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static const std::map<uint8, std::string> consider_level_map = {
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{ ConsiderLevel::Ally, "Ally" },
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{ ConsiderLevel::Warmly, "Warmly" },
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{ ConsiderLevel::Kindly, "Kindly" },
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{ ConsiderLevel::Amiably, "Amiably" },
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{ ConsiderLevel::Indifferently, "Indifferently" },
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{ ConsiderLevel::Apprehensively, "Apprehensively" },
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{ ConsiderLevel::Dubiously, "Dubiously" },
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{ ConsiderLevel::Threateningly, "Threateningly" },
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{ ConsiderLevel::Scowls, "Scowls" }
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};
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return consider_level_map;
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}
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std::string EQ::constants::GetConsiderLevelName(uint8 faction_consider_level)
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{
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if (!EQ::ValueWithin(faction_consider_level, ConsiderLevel::Ally, ConsiderLevel::Scowls)) {
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return std::string();;
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}
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return EQ::constants::GetConsiderLevelMap().find(faction_consider_level)->second;
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}
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const std::map<uint8, std::string>& EQ::constants::GetEnvironmentalDamageMap()
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{
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static const std::map<uint8, std::string> damage_type_map = {
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{ EnvironmentalDamage::Lava, "Lava" },
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{ EnvironmentalDamage::Drowning, "Drowning" },
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{ EnvironmentalDamage::Falling, "Falling" },
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{ EnvironmentalDamage::Trap, "Trap" }
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};
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return damage_type_map;
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}
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std::string EQ::constants::GetEnvironmentalDamageName(uint8 damage_type)
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{
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if (!EQ::ValueWithin(damage_type, EnvironmentalDamage::Lava, EnvironmentalDamage::Trap)) {
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return std::string();
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}
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return EQ::constants::GetEnvironmentalDamageMap().find(damage_type)->second;
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}
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const std::map<uint8, std::string>& EQ::constants::GetStuckBehaviorMap()
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{
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static const std::map<uint8, std::string> stuck_behavior_map = {
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{ StuckBehavior::RunToTarget, "Run To Target" },
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{ StuckBehavior::WarpToTarget, "Warp To Target" },
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{ StuckBehavior::TakeNoAction, "Take No Action" },
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{ StuckBehavior::EvadeCombat, "Evade Combat" }
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};
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return stuck_behavior_map;
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}
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std::string EQ::constants::GetStuckBehaviorName(uint8 behavior_id)
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{
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if (!EQ::ValueWithin(behavior_id, StuckBehavior::RunToTarget, StuckBehavior::EvadeCombat)) {
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return std::string();
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}
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return EQ::constants::GetStuckBehaviorMap().find(behavior_id)->second;
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}
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const std::map<uint8, std::string>& EQ::constants::GetSpawnAnimationMap()
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{
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static const std::map<uint8, std::string> spawn_animation_map = {
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{ SpawnAnimations::Standing, "Standing" },
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{ SpawnAnimations::Sitting, "Sitting" },
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{ SpawnAnimations::Crouching, "Crouching" },
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{ SpawnAnimations::Laying, "Laying" },
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{ SpawnAnimations::Looting, "Looting" }
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};
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return spawn_animation_map;
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}
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std::string EQ::constants::GetSpawnAnimationName(uint8 animation_id)
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{
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if (!EQ::ValueWithin(animation_id, SpawnAnimations::Standing, SpawnAnimations::Looting)) {
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return std::string();
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}
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return EQ::constants::GetSpawnAnimationMap().find(animation_id)->second;
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}
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const std::map<uint8, std::string> &EQ::constants::GetWeatherTypeMap()
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{
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static const std::map<uint8, std::string> weather_type_map = {
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{WeatherTypes::None, "None"},
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{WeatherTypes::Raining, "Raining"},
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{WeatherTypes::Snowing, "Snowing"}
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};
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return weather_type_map;
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}
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std::string EQ::constants::GetWeatherTypeName(uint8 weather_type)
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{
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if (!EQ::ValueWithin(weather_type, WeatherTypes::None, WeatherTypes::Snowing)) {
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return std::string();
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}
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return EQ::constants::GetWeatherTypeMap().find(weather_type)->second;
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}
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const std::map<uint8, std::string> &EQ::constants::GetEmoteEventTypeMap()
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{
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static const std::map<uint8, std::string> emote_event_type_map = {
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{ EmoteEventTypes::LeaveCombat, "Leave Combat" },
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{ EmoteEventTypes::EnterCombat, "Enter Combat" },
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{ EmoteEventTypes::OnDeath, "On Death" },
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{ EmoteEventTypes::AfterDeath, "After Death" },
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{ EmoteEventTypes::Hailed, "Hailed" },
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{ EmoteEventTypes::KilledPC, "Killed PC" },
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{ EmoteEventTypes::KilledNPC, "Killed NPC" },
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{ EmoteEventTypes::OnSpawn, "On Spawn" },
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{ EmoteEventTypes::OnDespawn, "On Despawn" }
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};
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return emote_event_type_map;
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}
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std::string EQ::constants::GetEmoteEventTypeName(uint8 emote_event_type)
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{
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if (!EQ::ValueWithin(emote_event_type, EmoteEventTypes::LeaveCombat, EmoteEventTypes::OnDespawn)) {
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return std::string();
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}
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return EQ::constants::GetEmoteEventTypeMap().find(emote_event_type)->second;
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}
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const std::map<uint8, std::string> &EQ::constants::GetEmoteTypeMap()
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{
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static const std::map<uint8, std::string> emote_type_map = {
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{ EmoteTypes::Say, "Say" },
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{ EmoteTypes::Emote, "Emote" },
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{ EmoteTypes::Shout, "Shout" },
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{ EmoteTypes::Proximity, "Proximity" }
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};
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return emote_type_map;
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}
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std::string EQ::constants::GetEmoteTypeName(uint8 emote_type)
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{
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if (!EQ::ValueWithin(emote_type, EmoteTypes::Say, EmoteTypes::Proximity)) {
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return std::string();
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}
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return EQ::constants::GetEmoteTypeMap().find(emote_type)->second;
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}
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const std::map<uint32, std::string>& EQ::constants::GetAppearanceTypeMap()
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{
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static const std::map<uint32, std::string> appearance_type_map = {
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{ AppearanceType::Die, "Die" },
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{ AppearanceType::WhoLevel, "Who Level" },
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{ AppearanceType::MaxHealth, "Max Health" },
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{ AppearanceType::Invisibility, "Invisibility" },
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{ AppearanceType::PVP, "PVP" },
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{ AppearanceType::Light, "Light" },
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{ AppearanceType::Animation, "Animation" },
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{ AppearanceType::Sneak, "Sneak" },
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{ AppearanceType::SpawnID, "Spawn ID" },
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{ AppearanceType::Health, "Health" },
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{ AppearanceType::Linkdead, "Linkdead" },
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{ AppearanceType::FlyMode, "Fly Mode" },
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{ AppearanceType::GM, "GM" },
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{ AppearanceType::Anonymous, "Anonymous" },
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{ AppearanceType::GuildID, "Guild ID" },
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{ AppearanceType::GuildRank, "Guild Rank" },
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{ AppearanceType::AFK, "AFK" },
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{ AppearanceType::Pet, "Pet" },
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{ AppearanceType::Summoned, "Summoned" },
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{ AppearanceType::Split, "Split" },
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{ AppearanceType::Size, "Size" },
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{ AppearanceType::SetType, "Set Type" },
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{ AppearanceType::NPCName, "NPCName" },
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{ AppearanceType::AARank, "AARank" },
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{ AppearanceType::CancelSneakHide, "Cancel Sneak Hide" },
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{ AppearanceType::AreaHealthRegen, "Area Health Regeneration" },
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{ AppearanceType::AreaManaRegen, "Area Mana Regeneration" },
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{ AppearanceType::AreaEnduranceRegen, "Area Endurance Regeneration" },
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{ AppearanceType::FreezeBeneficialBuffs, "Freeze Beneficial Buffs" },
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{ AppearanceType::NPCTintIndex, "NPC Tint Index" },
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{ AppearanceType::GroupAutoConsent, "Group Auto Consent" },
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{ AppearanceType::RaidAutoConsent, "Raid Auto Consent" },
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{ AppearanceType::GuildAutoConsent, "Guild Auto Consent" },
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{ AppearanceType::ShowHelm, "Show Helm" },
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{ AppearanceType::DamageState, "Damage State" },
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{ AppearanceType::EQPlayers, "EQ Players" },
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{ AppearanceType::FindBits, "Find Bits" },
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{ AppearanceType::TextureType, "Texture Type" },
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{ AppearanceType::FacePick, "Face Pick" },
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{ AppearanceType::AntiCheat, "Anti Cheat" },
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{ AppearanceType::GuildShow, "Guild Show" },
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{ AppearanceType::OfflineMode, "Offline Mode" }
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};
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return appearance_type_map;
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}
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std::string EQ::constants::GetAppearanceTypeName(uint32 appearance_type)
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{
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const auto& a = EQ::constants::GetAppearanceTypeMap().find(appearance_type);
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if (a != EQ::constants::GetAppearanceTypeMap().end()) {
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return a->second;
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}
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return std::string();
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}
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std::string SpecialAbility::GetName(int ability_id)
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{
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return IsValid(ability_id) ? special_ability_names[ability_id] : "UNKNOWN SPECIAL ABILITY";
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}
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bool SpecialAbility::IsValid(int ability_id)
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{
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return special_ability_names.find(ability_id) != special_ability_names.end();
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}
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const std::map<uint32, std::string>& EQ::constants::GetConsiderColorMap()
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{
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static const std::map<uint32, std::string> consider_color_map = {
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{ ConsiderColor::Green, "Green" },
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{ ConsiderColor::DarkBlue, "Dark Blue" },
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{ ConsiderColor::Gray, "Gray" },
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{ ConsiderColor::White, "White" },
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{ ConsiderColor::Red, "Red" },
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{ ConsiderColor::Yellow, "Yellow" },
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{ ConsiderColor::LightBlue, "Light Blue" },
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{ ConsiderColor::WhiteTitanium, "White" },
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};
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return consider_color_map;
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}
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std::string EQ::constants::GetConsiderColorName(uint32 consider_color)
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{
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const auto& c = EQ::constants::GetConsiderColorMap().find(consider_color);
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return c != EQ::constants::GetConsiderColorMap().end() ? c->second : std::string();
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}
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std::string AccountStatus::GetName(uint8 account_status)
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{
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for (
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auto e = account_status_names.rbegin();
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e != account_status_names.rend();
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++e
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) {
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if (account_status >= e->first) {
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return e->second;
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}
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}
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return "UNKNOWN ACCOUNT STATUS";
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}
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std::string ComparisonType::GetName(uint8 type)
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{
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return IsValid(type) ? comparison_types[type] : "UNKNOWN COMPARISON TYPE";
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}
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bool ComparisonType::IsValid(uint8 type)
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{
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return comparison_types.find(type) != comparison_types.end();
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}
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uint32 LDoNTheme::GetBitmask(uint32 theme_id)
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{
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return IsValid(theme_id) ? ldon_theme_names[theme_id].second : LDoNTheme::UnusedBit;
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}
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std::string LDoNTheme::GetName(uint32 theme_id)
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{
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return IsValid(theme_id) ? ldon_theme_names[theme_id].first : "UNKNOWN LDON THEME";
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}
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bool LDoNTheme::IsValid(uint32 theme_id)
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{
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return ldon_theme_names.find(theme_id) != ldon_theme_names.end();
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}
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std::string PetCommand::GetName(uint8 pet_command)
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{
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return IsValid(pet_command) ? pet_commands[pet_command] : "UNKNOWN PET COMMAND";
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}
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bool PetCommand::IsValid(uint8 pet_command)
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{
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return pet_commands.find(pet_command) != pet_commands.end();
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}
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std::string PetType::GetName(uint8 pet_type)
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{
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return IsValid(pet_type) ? pet_types[pet_type] : "UNKNOWN PET TYPE";
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}
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bool PetType::IsValid(uint8 pet_type)
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{
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return pet_types.find(pet_type) != pet_types.end();
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}
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