eqemu-server/common/condition.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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1.3 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/mutex.h"
#include "common/platform/posix/include_pthreads.h"
#include "common/platform/win/include_windows.h"
//Sombody, someday needs to figure out how to implement a condition
//system on windows...
class Condition {
private:
#ifdef WIN32
enum {
SignalEvent = 0,
BroadcastEvent,
_eventCount
};
HANDLE m_events[_eventCount];
uint32 m_waiters;
CRITICAL_SECTION CSMutex;
#else
pthread_cond_t cond;
pthread_mutex_t mutex;
#endif
public:
Condition();
void Signal();
void SignalAll();
void Wait();
// bool TimedWait(unsigned long usec);
~Condition();
};