eqemu-server/common/eq_stream_intf.h
2016-09-29 22:21:39 -07:00

61 lines
1.9 KiB
C++

#ifndef EQSTREAMINTF_H_
#define EQSTREAMINTF_H_
//this is the only part of an EQStream that is seen by the application.
#include <string>
#include "emu_versions.h"
#include "eq_packet.h"
typedef enum {
ESTABLISHED,
CLOSING, //waiting for pending data to flush.
DISCONNECTING, //have sent disconnect, waiting for their disconnect reply.
CLOSED, //received a disconnect from remote side.
UNESTABLISHED
} EQStreamState;
class EQApplicationPacket;
class OpcodeManager;
class EQStreamInterface {
public:
virtual ~EQStreamInterface() {}
class Signature {
public:
//this object could get more complicated if needed...
uint16 ignore_eq_opcode; //0=dont ignore
uint16 first_eq_opcode;
uint32 first_length; //0=dont check length
};
typedef enum {
MatchNotReady,
MatchSuccessful,
MatchFailed
} MatchState;
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req=true) = 0;
virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true) = 0;
virtual EQApplicationPacket *PopPacket() = 0;
virtual void Close() = 0;
virtual void ReleaseFromUse() = 0;
virtual void RemoveData() = 0;
virtual uint32 GetRemoteIP() const = 0;
virtual uint16 GetRemotePort() const = 0;
virtual bool CheckState(EQStreamState state) = 0;
virtual std::string Describe() const = 0;
virtual void SetActive(bool val) { }
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual const uint32 GetBytesSent() const { return 0; }
virtual const uint32 GetBytesRecieved() const { return 0; }
virtual const uint32 GetBytesSentPerSecond() const { return 0; }
virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
};
#endif /*EQSTREAMINTF_H_*/