mirror of
https://github.com/EQEmu/Server.git
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1386 lines
38 KiB
C++
1386 lines
38 KiB
C++
#define DONT_SHARED_OPCODES
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include "features.h"
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#include <iostream>
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using namespace std;
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <signal.h>
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#include <time.h>
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#ifdef _CRTDBG_MAP_ALLOC
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#undef new
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#endif
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#include <fstream>
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#ifdef _CRTDBG_MAP_ALLOC
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#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#endif
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using namespace std;
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#ifdef _WINDOWS
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#include <conio.h>
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#define snprintf _snprintf
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#if (_MSC_VER < 1500)
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#define vsnprintf _vsnprintf
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#endif
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#endif
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bool spells_loaded = false;
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volatile bool RunLoops = true;
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extern volatile bool ZoneLoaded;
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#ifdef SHAREMEM
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#include "../common/EMuShareMem.h"
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extern LoadEMuShareMemDLL EMuShareMemDLL;
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#ifndef WIN32
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#include <sys/types.h>
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#include <sys/ipc.h>
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#include <sys/sem.h>
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#include <sys/shm.h>
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#ifndef FREEBSD
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union semun {
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int val;
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struct semid_ds *buf;
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ushort *array;
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struct seminfo *__buf;
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void *__pad;
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};
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#endif
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#endif
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#endif
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/EQStream.h"
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#include "../common/EQStreamFactory.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/Mutex.h"
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#include "../common/version.h"
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#include "../common/EQEMuError.h"
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#include "ZoneConfig.h"
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#include "../common/packet_dump_file.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/EQStreamIdent.h"
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#include "../common/patches/patches.h"
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#include "../common/rulesys.h"
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#include "../common/MiscFunctions.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "masterentity.h"
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#include "worldserver.h"
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#include "net.h"
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#include "spdat.h"
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#include "zone.h"
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#include "command.h"
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#include "parser.h"
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#include "embparser.h"
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#include "perlparser.h"
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#include "client_logs.h"
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#include "questmgr.h"
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#include "titles.h"
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#include "guild_mgr.h"
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#include "tasks.h"
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#include "QuestParserCollection.h"
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TimeoutManager timeout_manager;
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NetConnection net;
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EntityList entity_list;
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WorldServer worldserver;
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uint32 numclients = 0;
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#ifdef CATCH_CRASH
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uint8 error = 0;
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#endif
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char errorname[32];
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uint16 adverrornum = 0;
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extern Zone* zone;
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EQStreamFactory eqsf(ZoneStream);
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npcDecayTimes_Struct npcCorpseDecayTimes[100];
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TitleManager title_manager;
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DBAsyncFinishedQueue MTdbafq;
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DBAsync *dbasync = NULL;
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RuleManager *rules = new RuleManager();
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TaskManager *taskmanager = 0;
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QuestParserCollection *parse = 0;
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bool zoneprocess;
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#if defined(NEW_LoadSPDat) || defined(DB_LoadSPDat)
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// For NewLoadSPDat function
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const SPDat_Spell_Struct* spells;
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SPDat_Spell_Struct* spells_delete;
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int32 GetMaxSpellID();
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void LoadSPDat();
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bool FileLoadSPDat(SPDat_Spell_Struct* sp, int32 iMaxSpellID);
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int32 SPDAT_RECORDS = -1;
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#else
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#define SPDat_Location "spdat.eff"
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SPDat_Spell_Struct spells[SPDAT_RECORDS];
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void LoadSPDat(SPDat_Spell_Struct** SpellsPointer = 0);
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#endif
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#ifdef _WINDOWS
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#include <process.h>
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#endif
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void Shutdown();
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extern void MapOpcodes();
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//bool ZoneBootup(uint32 iZoneID, bool iStaticZone = false);
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//char *strsep(char **stringp, const char *delim);
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#ifdef ADDONCMD
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#include "addoncmd.h"
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extern AddonCmd addonCmd;
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#endif
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int main(int argc, char** argv) {
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RegisterExecutablePlatform(ExePlatformZone);
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set_exception_handler();
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const char *zone_name;
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if(argc == 3) {
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worldserver.SetLauncherName(argv[2]);
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worldserver.SetLaunchedName(argv[1]);
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if(strncmp(argv[1], "dynamic_", 8) == 0) {
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//dynamic zone with a launcher name correlation
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zone_name = ".";
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} else {
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zone_name = argv[1];
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worldserver.SetLaunchedName(zone_name);
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}
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} else if (argc == 2) {
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worldserver.SetLauncherName("NONE");
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worldserver.SetLaunchedName(argv[1]);
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if(strncmp(argv[1], "dynamic_", 8) == 0) {
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//dynamic zone with a launcher name correlation
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zone_name = ".";
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} else {
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zone_name = argv[1];
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worldserver.SetLaunchedName(zone_name);
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}
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} else {
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zone_name = ".";
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worldserver.SetLaunchedName(".");
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worldserver.SetLauncherName("NONE");
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}
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_log(ZONE__INIT, "Loading server configuration..");
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if (!ZoneConfig::LoadConfig()) {
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_log(ZONE__INIT_ERR, "Loading server configuration failed.");
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return(1);
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}
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const ZoneConfig *Config=ZoneConfig::get();
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if(!load_log_settings(Config->LogSettingsFile.c_str()))
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_log(ZONE__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
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else
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_log(ZONE__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
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worldserver.SetPassword(Config->SharedKey.c_str());
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_log(ZONE__INIT, "Connecting to MySQL...");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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_log(ZONE__INIT_ERR, "Cannot continue without a database connection.");
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return(1);
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}
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dbasync = new DBAsync(&database);
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dbasync->AddFQ(&MTdbafq);
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guild_mgr.SetDatabase(&database);
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GuildBanks = NULL;
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#ifdef _EQDEBUG
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_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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// _crtBreakAlloc = 2025;
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#endif
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_log(ZONE__INIT, "CURRENT_ZONE_VERSION: %s", CURRENT_ZONE_VERSION);
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/*
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* Setup nice signal handlers
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*/
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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return 0;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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return 0;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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return 0;
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}
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#endif
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const char *log_ini_file = "./log.ini";
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if(!load_log_settings(log_ini_file))
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_log(ZONE__INIT, "Warning: Unable to read %s", log_ini_file);
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else
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_log(ZONE__INIT, "Log settings loaded from %s", log_ini_file);
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_log(ZONE__INIT, "Mapping Incoming Opcodes");
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MapOpcodes();
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_log(ZONE__INIT, "Loading Variables");
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database.LoadVariables();
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_log(ZONE__INIT, "Loading zone names");
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database.LoadZoneNames();
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_log(ZONE__INIT, "Loading items");
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if (!database.LoadItems()) {
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_log(ZONE__INIT_ERR, "Loading items FAILED!");
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_log(ZONE__INIT, "Failed. But ignoring error and going on...");
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}
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database.LoadItemStatus();
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_log(ZONE__INIT, "Loading npc faction lists");
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if (!database.LoadNPCFactionLists()) {
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_log(ZONE__INIT_ERR, "Loading npcs faction lists FAILED!");
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CheckEQEMuErrorAndPause();
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return 0;
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}
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_log(ZONE__INIT, "Loading loot tables");
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if (!database.LoadLoot()) {
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_log(ZONE__INIT_ERR, "Loading loot FAILED!");
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CheckEQEMuErrorAndPause();
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return 0;
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}
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_log(ZONE__INIT, "Loading skill caps");
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if (!database.LoadSkillCaps()) {
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_log(ZONE__INIT_ERR, "Loading skill caps FAILED!");
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CheckEQEMuErrorAndPause();
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return 0;
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}
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_log(ZONE__INIT, "Loading spells");
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LoadSPDat();
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// New Load function. keeping it commented till I figure out why its not working correctly in linux. Trump.
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// NewLoadSPDat();
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_log(ZONE__INIT, "Loading guilds");
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guild_mgr.LoadGuilds();
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_log(ZONE__INIT, "Loading factions");
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database.LoadFactionData();
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_log(ZONE__INIT, "Loading titles");
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title_manager.LoadTitles();
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_log(ZONE__INIT, "Loading AA effects");
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database.LoadAAEffects();
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_log(ZONE__INIT, "Loading tributes");
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database.LoadTributes();
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_log(ZONE__INIT, "Loading corpse timers");
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database.GetDecayTimes(npcCorpseDecayTimes);
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_log(ZONE__INIT, "Loading commands");
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int retval=command_init();
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if(retval<0)
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_log(ZONE__INIT_ERR, "Command loading FAILED");
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else
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_log(ZONE__INIT, "%d commands loaded", retval);
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//rules:
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{
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char tmp[64];
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if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
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_log(ZONE__INIT, "Loading rule set '%s'", tmp);
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if(!rules->LoadRules(&database, tmp)) {
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_log(ZONE__INIT_ERR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
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}
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} else {
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if(!rules->LoadRules(&database, "default")) {
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_log(ZONE__INIT, "No rule set configured, using default rules");
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} else {
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_log(ZONE__INIT, "Loaded default rule set 'default'", tmp);
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}
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}
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}
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if(RuleB(TaskSystem, EnableTaskSystem)) {
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_log(ZONE__INIT, "Loading Tasks");
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taskmanager = new TaskManager;
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taskmanager->LoadTasks();
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}
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parse = new QuestParserCollection();
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PerlXSParser *pxs = new PerlXSParser();
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Parser *ps = new Parser();
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parse->RegisterQuestInterface(pxs, "pl");
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//parse->RegisterQuestInterface(ps, "qst");
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//now we have our parser, load the quests
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_log(ZONE__INIT, "Loading quests");
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parse->ReloadQuests();
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#ifdef ADDONCMD
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_log(ZONE__INIT, "Looding addon commands from dll");
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if ( !addonCmd.openLib() ) {
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_log(ZONE__INIT_ERR, "Loading addons failed =(");
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}
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#endif
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#ifdef CLIENT_LOGS
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LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_buf);
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LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_fmt);
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LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_pva);
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#endif
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if (!worldserver.Connect()) {
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_log(ZONE__INIT_ERR, "worldserver.Connect() FAILED!");
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}
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Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
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#ifdef EQPROFILE
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#ifdef PROFILE_DUMP_TIME
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Timer profile_dump_timer(PROFILE_DUMP_TIME*1000);
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profile_dump_timer.Start();
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#endif
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#endif
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if (!strlen(zone_name) || !strcmp(zone_name,".")) {
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_log(ZONE__INIT, "Entering sleep mode");
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} else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance
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_log(ZONE__INIT_ERR, "Zone bootup FAILED!");
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zone = 0;
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}
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//register all the patches we have avaliable with the stream identifier.
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EQStreamIdentifier stream_identifier;
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RegisterAllPatches(stream_identifier);
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#ifndef WIN32
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_log(COMMON__THREADS, "Main thread running with thread id %d", pthread_self());
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#endif
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Timer quest_timers(100);
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UpdateWindowTitle();
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bool worldwasconnected = worldserver.Connected();
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EQStream* eqss;
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EQStreamInterface *eqsi;
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Timer temp_timer(10);
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temp_timer.Start();
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while(RunLoops) {
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{ //profiler block to omit the sleep from times
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_ZP(net_main);
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//Advance the timer to our current point in time
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Timer::SetCurrentTime();
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//process stuff from world
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#ifdef CATCH_CRASH
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try{
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#endif
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worldserver.Process();
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#ifdef CATCH_CRASH
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}
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catch(...){
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error = 1;
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worldserver.Disconnect();
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worldwasconnected = false;
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}
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#endif
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if (!eqsf.IsOpen() && Config->ZonePort!=0) {
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_log(ZONE__INIT, "Starting EQ Network server on port %d",Config->ZonePort);
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if (!eqsf.Open(Config->ZonePort)) {
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_log(ZONE__INIT_ERR, "Failed to open port %d",Config->ZonePort);
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ZoneConfig::SetZonePort(0);
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worldserver.Disconnect();
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worldwasconnected = false;
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}
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}
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//check the factory for any new incoming streams.
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while ((eqss = eqsf.Pop())) {
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//pull the stream out of the factory and give it to the stream identifier
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//which will figure out what patch they are running, and set up the dynamic
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//structures and opcodes for that patch.
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struct in_addr in;
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in.s_addr = eqss->GetRemoteIP();
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_log(WORLD__CLIENT, "New connection from %s:%d", inet_ntoa(in),ntohs(eqss->GetRemotePort()));
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stream_identifier.AddStream(eqss); //takes the stream
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}
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//give the stream identifier a chance to do its work....
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stream_identifier.Process();
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//check the stream identifier for any now-identified streams
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while((eqsi = stream_identifier.PopIdentified())) {
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//now that we know what patch they are running, start up their client object
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struct in_addr in;
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in.s_addr = eqsi->GetRemoteIP();
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_log(WORLD__CLIENT, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
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Client* client = new Client(eqsi);
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entity_list.AddClient(client);
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}
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//check for timeouts in other threads
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timeout_manager.CheckTimeouts();
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if (worldserver.Connected()) {
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worldwasconnected = true;
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}
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else {
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if (worldwasconnected && ZoneLoaded)
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entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
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worldwasconnected = false;
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}
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if (ZoneLoaded && temp_timer.Check()) {
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{
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uint8 error2 = 4;
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#ifdef CATCH_CRASH
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try{
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#endif
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if(net.group_timer.Enabled() && net.group_timer.Check())
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entity_list.GroupProcess();
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error2 = 99;
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if(net.door_timer.Enabled() && net.door_timer.Check())
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entity_list.DoorProcess();
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error2 = 98;
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if(net.object_timer.Enabled() && net.object_timer.Check())
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entity_list.ObjectProcess();
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error2 = 97;
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if(net.corpse_timer.Enabled() && net.corpse_timer.Check())
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entity_list.CorpseProcess();
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if(net.trap_timer.Enabled() && net.trap_timer.Check())
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entity_list.TrapProcess();
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if(net.raid_timer.Enabled() && net.raid_timer.Check())
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entity_list.RaidProcess();
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error2 = 98;
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error2 = 96;
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entity_list.Process();
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error2 = 95;
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#ifdef CATCH_CRASH
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try{
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entity_list.MobProcess();
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}
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catch(...){
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printf("Catching Mob Crash...\n");
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}
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#else
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entity_list.MobProcess();
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#endif
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error2 = 94;
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entity_list.BeaconProcess();
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#ifdef CATCH_CRASH
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}
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catch(...){
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error=error2;
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}
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try{
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#endif
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if (zone) {
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zoneprocess= zone->Process();
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if (!zoneprocess) {
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Zone::Shutdown();
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}
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}
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#ifdef CATCH_CRASH
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}
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catch(...){
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error = 2;
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}
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try{
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#endif
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if(quest_timers.Check())
|
|
quest_manager.Process();
|
|
#ifdef CATCH_CRASH
|
|
}
|
|
catch(...){
|
|
error = 77777;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
DBAsyncWork* dbaw = 0;
|
|
while ((dbaw = MTdbafq.Pop())) {
|
|
DispatchFinishedDBAsync(dbaw);
|
|
}
|
|
if (InterserverTimer.Check()
|
|
#ifdef CATCH_CRASH
|
|
&& !error
|
|
#endif
|
|
) {
|
|
#ifdef CATCH_CRASH
|
|
try{
|
|
#endif
|
|
InterserverTimer.Start();
|
|
database.ping();
|
|
AsyncLoadVariables(dbasync, &database);
|
|
// NPC::GetAILevel(true);
|
|
entity_list.UpdateWho();
|
|
if (worldserver.TryReconnect() && (!worldserver.Connected()))
|
|
worldserver.AsyncConnect();
|
|
#ifdef CATCH_CRASH
|
|
}
|
|
catch(...)
|
|
{
|
|
error = 16;
|
|
RunLoops = false;
|
|
}
|
|
#endif
|
|
}
|
|
#ifdef CATCH_CRASH
|
|
if (error){
|
|
RunLoops = false;
|
|
}
|
|
#endif
|
|
#if defined(_EQDEBUG) && defined(DEBUG_PC)
|
|
QueryPerformanceCounter(&tmp3);
|
|
mainloop_time += tmp3.QuadPart - tmp2.QuadPart;
|
|
if (!--tmp0) {
|
|
tmp0 = 200;
|
|
printf("Elapsed Tics : %9.0f (%1.4f sec)\n", (double)mainloop_time, ((double)mainloop_time/tmp.QuadPart));
|
|
printf("NPCAI Tics : %9.0f (%1.2f%%)\n", (double)npcai_time, ((double)npcai_time/mainloop_time)*100);
|
|
printf("FindSpell Tics: %9.0f (%1.2f%%)\n", (double)findspell_time, ((double)findspell_time/mainloop_time)*100);
|
|
printf("AtkAllowd Tics: %9.0f (%1.2f%%)\n", (double)IsAttackAllowed_time, ((double)IsAttackAllowed_time/mainloop_time)*100);
|
|
printf("ClientPro Tics: %9.0f (%1.2f%%)\n", (double)clientprocess_time, ((double)clientprocess_time/mainloop_time)*100);
|
|
printf("ClientAtk Tics: %9.0f (%1.2f%%)\n", (double)clientattack_time, ((double)clientattack_time/mainloop_time)*100);
|
|
mainloop_time = 0;
|
|
npcai_time = 0;
|
|
findspell_time = 0;
|
|
IsAttackAllowed_time = 0;
|
|
clientprocess_time = 0;
|
|
clientattack_time = 0;
|
|
}
|
|
#endif
|
|
#ifdef EQPROFILE
|
|
#ifdef PROFILE_DUMP_TIME
|
|
if(profile_dump_timer.Check()) {
|
|
DumpZoneProfile();
|
|
}
|
|
#endif
|
|
#endif
|
|
} //end extra profiler block
|
|
Sleep(ZoneTimerResolution);
|
|
}
|
|
|
|
safe_delete(parse);
|
|
safe_delete(pxs);
|
|
safe_delete(ps);
|
|
|
|
#ifdef CATCH_CRASH
|
|
if (error)
|
|
FilePrint("eqemudebug.log",true,true,"Zone %i crashed. Errorcode: %i/%i. Current zone loaded:%s. Current clients:%i. Caused by: %s",Config->ZonePort, error,adverrornum, zone->GetShortName(), numclients,errorname);
|
|
try{
|
|
entity_list.Message(0, 15, "ZONEWIDE_MESSAGE: This zone caused a fatal error and will shut down now. Your character will be restored to the last saved status. We are sorry for any inconvenience!");
|
|
}
|
|
catch(...){}
|
|
if (error){
|
|
#ifdef _WINDOWS
|
|
ExitProcess(error);
|
|
#else
|
|
entity_list.Clear();
|
|
safe_delete(zone);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
entity_list.Clear();
|
|
if (zone != 0
|
|
#ifdef CATCH_CRASH
|
|
& !error
|
|
#endif
|
|
)
|
|
Zone::Shutdown(true);
|
|
//Fix for Linux world server problem.
|
|
eqsf.Close();
|
|
worldserver.Disconnect();
|
|
dbasync->CommitWrites();
|
|
dbasync->StopThread();
|
|
#if defined(NEW_LoadSPDat) || defined(DB_LoadSPDat)
|
|
safe_delete(spells_delete);
|
|
#endif
|
|
safe_delete(taskmanager);
|
|
command_deinit();
|
|
|
|
CheckEQEMuErrorAndPause();
|
|
_log(ZONE__INIT, "Proper zone shutdown complete.");
|
|
return 0;
|
|
}
|
|
|
|
void CatchSignal(int sig_num) {
|
|
#ifdef _WINDOWS
|
|
_log(ZONE__INIT, "Recieved signal: %i", sig_num);
|
|
#else
|
|
_log(ZONE__INIT, "Recieved signal: %i in thread %d", sig_num, pthread_self());
|
|
#endif
|
|
RunLoops = false;
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
Zone::Shutdown(true);
|
|
RunLoops = false;
|
|
worldserver.Disconnect();
|
|
// safe_delete(worldserver);
|
|
_log(ZONE__INIT, "Shutting down...");
|
|
}
|
|
|
|
uint32 NetConnection::GetIP()
|
|
{
|
|
char name[255+1];
|
|
size_t len = 0;
|
|
hostent* host = 0;
|
|
|
|
if (gethostname(name, len) < 0 || len <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
host = (hostent*)gethostbyname(name);
|
|
if (host == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return inet_addr(host->h_addr);
|
|
}
|
|
|
|
uint32 NetConnection::GetIP(char* name)
|
|
{
|
|
hostent* host = 0;
|
|
|
|
host = (hostent*)gethostbyname(name);
|
|
if (host == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return inet_addr(host->h_addr);
|
|
|
|
}
|
|
|
|
void NetConnection::SaveInfo(char* address, uint32 port, char* waddress, char* filename) {
|
|
|
|
ZoneAddress = new char[strlen(address)+1];
|
|
strcpy(ZoneAddress, address);
|
|
ZonePort = port;
|
|
WorldAddress = new char[strlen(waddress)+1];
|
|
strcpy(WorldAddress, waddress);
|
|
strn0cpy(ZoneFileName, filename, sizeof(ZoneFileName));
|
|
}
|
|
|
|
NetConnection::NetConnection()
|
|
:
|
|
object_timer(5000),
|
|
door_timer(5000),
|
|
corpse_timer(2000),
|
|
group_timer(1000),
|
|
raid_timer(1000),
|
|
trap_timer(1000)
|
|
{
|
|
ZonePort = 0;
|
|
ZoneAddress = 0;
|
|
WorldAddress = 0;
|
|
group_timer.Disable();
|
|
raid_timer.Disable();
|
|
corpse_timer.Disable();
|
|
door_timer.Disable();
|
|
object_timer.Disable();
|
|
trap_timer.Disable();
|
|
}
|
|
|
|
NetConnection::~NetConnection() {
|
|
if (ZoneAddress != 0)
|
|
safe_delete_array(ZoneAddress);
|
|
if (WorldAddress != 0)
|
|
safe_delete_array(WorldAddress);
|
|
}
|
|
bool chrcmpI(const char* a, const char* b) {
|
|
#if EQDEBUG >= 11
|
|
_log(EQEMuLog::Debug, "crhcmpl() a:%i b:%i", (int*) a, (int*) b);
|
|
#endif
|
|
if(((int)* a)==((int)* b))
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
#if defined(NEW_LoadSPDat) || defined(DB_LoadSPDat)
|
|
int32 GetMaxSpellID() {
|
|
#ifdef NEW_LoadSPDat
|
|
int tempid=0, oldid=-1;
|
|
char spell_line_start[2048];
|
|
char* spell_line = spell_line_start;
|
|
char token[64]="";
|
|
char seps[] = "^";
|
|
const char *spells_file=ZoneConfig::get()->SpellsFile.c_str();
|
|
//ifstream in(spells_file);
|
|
|
|
/*struct stat s;
|
|
if(stat(spells_file, &s) != 0) {
|
|
_log(SPELLS__LOAD_ERR, "File '%s' not found (stat failed), spell loading FAILED!", spells_file);
|
|
return(-1);
|
|
}
|
|
*/
|
|
|
|
FILE *sf = fopen(spells_file, "r");
|
|
|
|
if(sf == NULL) {
|
|
_log(SPELLS__LOAD_ERR, "File '%s' not found, spell loading FAILED!", spells_file);
|
|
return -1;
|
|
}
|
|
|
|
fgets(spell_line, sizeof(spell_line_start), sf);
|
|
while(!feof(sf)) {
|
|
strcpy(token,strtok(spell_line, seps));
|
|
if(token!=NULL);
|
|
{
|
|
tempid = atoi(token);
|
|
if(tempid>oldid)
|
|
oldid = tempid;
|
|
else
|
|
break;
|
|
}
|
|
fgets(spell_line, sizeof(spell_line_start), sf);
|
|
}
|
|
|
|
fclose(sf);
|
|
|
|
/*ifstream in(spells_file);
|
|
|
|
if(!in) {
|
|
_log(SPELLS__LOAD_ERR, "File '%s' not found, spell loading FAILED!", spells_file);
|
|
return -1;
|
|
}
|
|
|
|
in.getline(spell_line, sizeof(spell_line_start));
|
|
while(strlen(spell_line)>1)
|
|
{
|
|
strcpy(token,strtok(spell_line, seps));
|
|
if(token!=NULL);
|
|
{
|
|
tempid = atoi(token);
|
|
if(tempid>oldid)
|
|
oldid = tempid;
|
|
else
|
|
break;
|
|
}
|
|
in.getline(spell_line, sizeof(spell_line_start));
|
|
}*/
|
|
|
|
|
|
return oldid;
|
|
|
|
#else // defined(DB_LoadSPDat)
|
|
//load from DB
|
|
|
|
char errbuf[MYSQL_ERRMSG_SIZE];
|
|
char *query = 0;
|
|
MYSQL_RES *result;
|
|
MYSQL_ROW row;
|
|
int32 ret = 0;
|
|
if (database.RunQuery(query, MakeAnyLenString(&query,
|
|
"SELECT MAX(id) FROM spells_new"),
|
|
errbuf, &result)) {
|
|
safe_delete_array(query);
|
|
row = mysql_fetch_row(result);
|
|
ret = atoi(row[0]);
|
|
mysql_free_result(result);
|
|
} else {
|
|
_log(SPELLS__LOAD_ERR, "Error in GetMaxSpellID query '%s' %s", query, errbuf);
|
|
safe_delete_array(query);
|
|
ret = -1;
|
|
}
|
|
return ret;
|
|
#endif
|
|
}
|
|
#ifdef SHAREMEM
|
|
extern "C" bool extFileLoadSPDat(void* sp, int32 iMaxSpellID) { return FileLoadSPDat((SPDat_Spell_Struct*) sp, iMaxSpellID); }
|
|
#endif
|
|
|
|
void LoadSPDat() {
|
|
if (SPDAT_RECORDS != -1) {
|
|
_log(SPELLS__LOAD, "LoadSPDat() SPDAT_RECORDS:%i != -1, spells already loaded?", SPDAT_RECORDS);
|
|
}
|
|
int32 MaxSpellID = GetMaxSpellID();
|
|
if (MaxSpellID == -1) {
|
|
#ifdef NEW_LoadSPDat
|
|
_log(SPELLS__LOAD, "LoadSPDat() MaxSpellID == -1, %s missing?", ZoneConfig::get()->SpellsFile.c_str());
|
|
#else // defined(DB_LoadSPDat)
|
|
_log(SPELLS__LOAD, "LoadSPDat() MaxSpellID == -1, error in GetMaxSpellID()?");
|
|
#endif
|
|
return;
|
|
}
|
|
#ifdef SHAREMEM
|
|
if (!EMuShareMemDLL.Load())
|
|
return;
|
|
SPDAT_RECORDS = MaxSpellID+1;
|
|
if (EMuShareMemDLL.Spells.DLLLoadSPDat((const CALLBACK_FileLoadSPDat)&extFileLoadSPDat, (const void**) &spells, &SPDAT_RECORDS, sizeof(SPDat_Spell_Struct))) {
|
|
spells_loaded = true;
|
|
}
|
|
else {
|
|
SPDAT_RECORDS = 0;
|
|
_log(SPELLS__LOAD_ERR, "LoadSPDat() EMuShareMemDLL.Spells.DLLLoadSPDat() returned false");
|
|
return;
|
|
}
|
|
#else
|
|
spells_delete = new SPDat_Spell_Struct[MaxSpellID+1];
|
|
if (FileLoadSPDat(spells_delete, MaxSpellID)) {
|
|
spells = spells_delete;
|
|
SPDAT_RECORDS = MaxSpellID+1;
|
|
spells_loaded = true;
|
|
}
|
|
else {
|
|
safe_delete(spells_delete);
|
|
_log(SPELLS__LOAD_ERR, "LoadSPDat() FileLoadSPDat() returned false");
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool FileLoadSPDat(SPDat_Spell_Struct* sp, int32 iMaxSpellID) {
|
|
#ifdef NEW_LoadSPDat
|
|
int tempid=0;
|
|
uint16 counter=0;
|
|
char spell_line[2048];
|
|
const char *spells_file=ZoneConfig::get()->SpellsFile.c_str();
|
|
_log(SPELLS__LOAD,"FileLoadSPDat() Loading spells from %s", spells_file);
|
|
|
|
FILE *sf = fopen(spells_file, "r");
|
|
|
|
if(sf == NULL) {
|
|
_log(SPELLS__LOAD_ERR, "File '%s' not found, spell loading FAILED!", spells_file);
|
|
return false;
|
|
}
|
|
/* ifstream in(spells_file);
|
|
if(!in) {
|
|
_log(SPELLS__LOAD_ERR, "File '%s' not found, spell loading FAILED!", spells_file);
|
|
return false;
|
|
}
|
|
*/
|
|
if (iMaxSpellID < 0) {
|
|
_log(SPELLS__LOAD_ERR,"FileLoadSPDat() Loading spells FAILED! iMaxSpellID:%i < 0", iMaxSpellID);
|
|
return false;
|
|
}
|
|
/*
|
|
|
|
This is hanging on freebsd for me, not sure why...
|
|
|
|
//#if EQDEBUG >= 1
|
|
else {
|
|
_log(SPELLS__LOAD,"FileLoadSPDat() Highest spell ID:%i", iMaxSpellID);
|
|
}
|
|
//#endif
|
|
*/
|
|
/* in.close();
|
|
in.open(spells_file);
|
|
if(!in) {
|
|
_log(SPELLS__LOAD_ERR, "File '%s' not found, spell loading FAILED!", spells_file);
|
|
return false;
|
|
}
|
|
while(!in.eof()) {
|
|
in.getline(spell_line, sizeof(spell_line));
|
|
Seperator sep(spell_line, '^', 200, 100, false, 0, 0, false);
|
|
|
|
if(spell_line[0]=='\0')
|
|
break;
|
|
|
|
tempid = atoi(sep.arg[0]);
|
|
if (tempid > iMaxSpellID) {
|
|
_log(SPELLS__LOAD_ERR, "FATAL FileLoadSPDat() tempid:%i >= iMaxSpellID:%i", tempid, iMaxSpellID);
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
while(!feof(sf)) {
|
|
if(fgets(spell_line, sizeof(spell_line), sf) == NULL)
|
|
break;
|
|
if(spell_line[0]=='\0')
|
|
continue;
|
|
|
|
Seperator sep(spell_line, '^', 220, 100, false, 0, 0, false);
|
|
|
|
|
|
tempid = atoi(sep.arg[0]);
|
|
if (tempid > iMaxSpellID) {
|
|
_log(SPELLS__LOAD_ERR, "FATAL FileLoadSPDat() tempid:%i >= iMaxSpellID:%i", tempid, iMaxSpellID);
|
|
return false;
|
|
}
|
|
|
|
counter++;
|
|
strcpy(sp[tempid].name, sep.arg[1]);
|
|
strcpy(sp[tempid].player_1, sep.arg[2]);
|
|
strcpy(sp[tempid].teleport_zone, sep.arg[3]);
|
|
strcpy(sp[tempid].you_cast, sep.arg[4]);
|
|
strcpy(sp[tempid].other_casts, sep.arg[5]);
|
|
strcpy(sp[tempid].cast_on_you, sep.arg[6]);
|
|
strcpy(sp[tempid].cast_on_other, sep.arg[7]);
|
|
strcpy(sp[tempid].spell_fades, sep.arg[8]);
|
|
|
|
sp[tempid].range=atof(sep.arg[9]);
|
|
sp[tempid].aoerange=atof(sep.arg[10]);
|
|
sp[tempid].pushback=atof(sep.arg[11]);
|
|
sp[tempid].pushup=atof(sep.arg[12]);
|
|
sp[tempid].cast_time=atoi(sep.arg[13]);
|
|
sp[tempid].recovery_time=atoi(sep.arg[14]);
|
|
sp[tempid].recast_time=atoi(sep.arg[15]);
|
|
sp[tempid].buffdurationformula=atoi(sep.arg[16]);
|
|
sp[tempid].buffduration=atoi(sep.arg[17]);
|
|
sp[tempid].AEDuration=atoi(sep.arg[18]);
|
|
sp[tempid].mana=atoi(sep.arg[19]);
|
|
|
|
int y=0;
|
|
for(y=0; y< EFFECT_COUNT;y++)
|
|
sp[tempid].base[y]=atoi(sep.arg[20+y]);
|
|
for(y=0; y < EFFECT_COUNT; y++)
|
|
sp[tempid].base2[y]=atoi(sep.arg[32+y]);
|
|
for(y=0; y< EFFECT_COUNT;y++)
|
|
sp[tempid].max[y]=atoi(sep.arg[44+y]);
|
|
|
|
sp[tempid].icon=atoi(sep.arg[56]);
|
|
sp[tempid].memicon=atoi(sep.arg[57]);
|
|
|
|
for(y=0; y< 4;y++)
|
|
sp[tempid].components[y]=atoi(sep.arg[58+y]);
|
|
|
|
for(y=0; y< 4;y++)
|
|
sp[tempid].component_counts[y]=atoi(sep.arg[62+y]);
|
|
|
|
for(y=0; y< 4;y++)
|
|
sp[tempid].NoexpendReagent[y]=atoi(sep.arg[66+y]);
|
|
|
|
for(y=0; y< EFFECT_COUNT;y++)
|
|
sp[tempid].formula[y]=atoi(sep.arg[70+y]);
|
|
|
|
sp[tempid].LightType=atoi(sep.arg[82]);
|
|
sp[tempid].goodEffect=atoi(sep.arg[83]);
|
|
sp[tempid].Activated=atoi(sep.arg[84]);
|
|
sp[tempid].resisttype=atoi(sep.arg[85]);
|
|
|
|
for(y=0; y< 12;y++)
|
|
sp[tempid].effectid[y]=atoi(sep.arg[86+y]);
|
|
|
|
sp[tempid].targettype = (SpellTargetType) atoi(sep.arg[98]);
|
|
sp[tempid].basediff=atoi(sep.arg[99]);
|
|
int tmp_skill = atoi(sep.arg[100]);;
|
|
if(tmp_skill < 0 || tmp_skill > HIGHEST_SKILL)
|
|
sp[tempid].skill = BEGGING; /* not much better we can do. */
|
|
else
|
|
sp[tempid].skill = (SkillType) tmp_skill;
|
|
sp[tempid].zonetype=atoi(sep.arg[101]);
|
|
sp[tempid].EnvironmentType=atoi(sep.arg[102]);
|
|
sp[tempid].TimeOfDay=atoi(sep.arg[103]);
|
|
|
|
for(y=0; y < PLAYER_CLASS_COUNT;y++)
|
|
sp[tempid].classes[y]=atoi(sep.arg[104+y]);
|
|
|
|
sp[tempid].CastingAnim=atoi(sep.arg[120]);
|
|
sp[tempid].TargetAnim=atoi(sep.arg[121]);
|
|
sp[tempid].TravelType=atoi(sep.arg[122]);
|
|
sp[tempid].SpellAffectIndex=atoi(sep.arg[123]);
|
|
sp[tempid].disallow_sit = atoi(sep.arg[124]);
|
|
sp[tempid].spacing125=atoi(sep.arg[125]);
|
|
|
|
for (y = 0; y < 16; y++)
|
|
sp[tempid].deities[y]=atoi(sep.arg[126+y]);
|
|
|
|
for (y = 0; y < 2; y++)
|
|
sp[tempid].spacing142[y]=atoi(sep.arg[142+y]);
|
|
|
|
sp[tempid].new_icon=atoi(sep.arg[144]);
|
|
sp[tempid].spellanim=atoi(sep.arg[145]);
|
|
sp[tempid].uninterruptable=atoi(sep.arg[146]);
|
|
sp[tempid].ResistDiff=atoi(sep.arg[147]);
|
|
sp[tempid].dot_stacking_exempt=atoi(sep.arg[148]);
|
|
sp[tempid].deletable=atoi(sep.arg[149]);
|
|
sp[tempid].RecourseLink = atoi(sep.arg[150]);
|
|
|
|
for(y = 0; y < 3;y++)
|
|
sp[tempid].spacing151[y]=atoi(sep.arg[151+y]);
|
|
|
|
sp[tempid].short_buff_box = atoi(sep.arg[154]);
|
|
sp[tempid].descnum = atoi(sep.arg[155]);
|
|
sp[tempid].typedescnum = atoi(sep.arg[156]);
|
|
sp[tempid].effectdescnum = atoi(sep.arg[157]);
|
|
|
|
for(y = 0; y < 4;y++)
|
|
sp[tempid].spacing158[y]=atoi(sep.arg[158+y]);
|
|
|
|
sp[tempid].bonushate=atoi(sep.arg[162]);
|
|
|
|
for(y = 0; y < 3;y++)
|
|
sp[tempid].spacing163[y]=atoi(sep.arg[163+y]);
|
|
|
|
sp[tempid].EndurCost=atoi(sep.arg[166]);
|
|
sp[tempid].EndurTimerIndex=atoi(sep.arg[167]);
|
|
sp[tempid].IsDisciplineBuff=atoi(sep.arg[168]);
|
|
|
|
for(y = 0; y < 4;y++)
|
|
sp[tempid].spacing169[y]=atoi(sep.arg[169+y]);
|
|
|
|
sp[tempid].HateAdded=atoi(sep.arg[173]);
|
|
sp[tempid].EndurUpkeep=atoi(sep.arg[174]);
|
|
|
|
sp[tempid].spacing175=atoi(sep.arg[175]);
|
|
sp[tempid].numhits = atoi(sep.arg[176]);
|
|
|
|
sp[tempid].pvpresistbase=atoi(sep.arg[177]);
|
|
sp[tempid].pvpresistcalc=atoi(sep.arg[178]);
|
|
sp[tempid].pvpresistcap=atoi(sep.arg[179]);
|
|
sp[tempid].spell_category=atoi(sep.arg[180]);
|
|
|
|
for(y = 0; y < 4;y++)
|
|
sp[tempid].spacing181[y]=atoi(sep.arg[181+y]);
|
|
|
|
sp[tempid].can_mgb=atoi(sep.arg[185]);
|
|
sp[tempid].dispel_flag = atoi(sep.arg[186]);
|
|
sp[tempid].MinResist = atoi(sep.arg[189]);
|
|
sp[tempid].MaxResist = atoi(sep.arg[190]);
|
|
sp[tempid].viral_targets = atoi(sep.arg[191]);
|
|
sp[tempid].viral_timer = atoi(sep.arg[192]);
|
|
sp[tempid].NimbusEffect = atoi(sep.arg[193]);
|
|
sp[tempid].directional_start = (float)atoi(sep.arg[194]);
|
|
sp[tempid].directional_end = (float)atoi(sep.arg[195]);
|
|
sp[tempid].spellgroup=atoi(row[207]);
|
|
sp[tempid].field209=atoi(row[209]);
|
|
sp[tempid].CastRestriction = atoi(sep.arg[211]);
|
|
sp[tempid].AllowRest = atoi(sep.arg[212]);
|
|
|
|
// May crash zone
|
|
/*
|
|
sp[tempid].nodispell=atoi(row[186]);
|
|
sp[tempid].npc_category=atoi(row[187]);
|
|
sp[tempid].npc_usefulness=atoi(row[188]);
|
|
|
|
for (y = 0; y < 18; y++)
|
|
sp[tempid].spacing189[y]=atoi(row[189+y]);
|
|
|
|
sp[tempid].spellgroup=atoi(row[207]);
|
|
|
|
for (y = 0; y < 18; y++)
|
|
sp[tempid].spacing208[y]=atoi(row[208+y]);
|
|
*/
|
|
sp[tempid].DamageShieldType = 0;
|
|
|
|
}
|
|
_log(SPELLS__LOAD, "FileLoadSPDat() spells loaded: %i", counter);
|
|
//in.close();
|
|
fclose(sf);
|
|
// Now fill in the DamageShieldType from the damageshieldtypes table, if it exists.
|
|
//
|
|
database.DBLoadDamageShieldTypes(sp, iMaxSpellID);
|
|
|
|
return true;
|
|
|
|
#else // defined(DB_LoadSPDat)
|
|
//load from db
|
|
|
|
char errbuf[MYSQL_ERRMSG_SIZE];
|
|
char *query = 0;
|
|
MYSQL_RES *result;
|
|
MYSQL_ROW row;
|
|
|
|
_log(SPELLS__LOAD,"FileLoadSPDat() Loading spells from database");
|
|
|
|
if (iMaxSpellID < 0) {
|
|
_log(SPELLS__LOAD_ERR,"FileLoadSPDat() Loading spells FAILED! iMaxSpellID:%i < 0", iMaxSpellID);
|
|
return false;
|
|
} else
|
|
_log(SPELLS__LOAD,"FileLoadSPDat() Highest spell ID:%i", iMaxSpellID);
|
|
|
|
if (database.RunQuery(query, MakeAnyLenString(&query,
|
|
"SELECT * FROM spells_new ORDER BY id ASC"),
|
|
errbuf, &result)) {
|
|
safe_delete_array(query);
|
|
|
|
int tempid = 0;
|
|
uint16 counter = 0;
|
|
|
|
while (row = mysql_fetch_row(result)) {
|
|
|
|
tempid = atoi(row[0]);
|
|
if (tempid > iMaxSpellID) { // Is this really needed?
|
|
_log(SPELLS__LOAD_ERR, "FATAL FileLoadSPDat() tempid:%i >= iMaxSpellID:%i", tempid, iMaxSpellID);
|
|
return false;
|
|
}
|
|
|
|
counter++;
|
|
// String fields
|
|
strn0cpy(sp[tempid].name, row[1], sizeof(sp[tempid].name));
|
|
strn0cpy(sp[tempid].player_1, row[2], sizeof(sp[tempid].player_1));
|
|
strn0cpy(sp[tempid].teleport_zone, row[3], sizeof(sp[tempid].teleport_zone));
|
|
strn0cpy(sp[tempid].you_cast, row[4], sizeof(sp[tempid].you_cast));
|
|
strn0cpy(sp[tempid].other_casts, row[5], sizeof(sp[tempid].other_casts));
|
|
strn0cpy(sp[tempid].cast_on_you, row[6], sizeof(sp[tempid].cast_on_you));
|
|
strn0cpy(sp[tempid].cast_on_other, row[7], sizeof(sp[tempid].cast_on_other));
|
|
strn0cpy(sp[tempid].spell_fades, row[8], sizeof(sp[tempid].spell_fades));
|
|
|
|
// Numeric fields (everything else)
|
|
sp[tempid].range=atof(row[9]);
|
|
sp[tempid].aoerange=atof(row[10]);
|
|
sp[tempid].pushback=atof(row[11]);
|
|
sp[tempid].pushup=atof(row[12]);
|
|
sp[tempid].cast_time=atoi(row[13]);
|
|
sp[tempid].recovery_time=atoi(row[14]);
|
|
sp[tempid].recast_time=atoi(row[15]);
|
|
sp[tempid].buffdurationformula=atoi(row[16]);
|
|
sp[tempid].buffduration=atoi(row[17]);
|
|
sp[tempid].AEDuration=atoi(row[18]);
|
|
sp[tempid].mana=atoi(row[19]);
|
|
|
|
int y=0;
|
|
for(y=0; y< EFFECT_COUNT;y++)
|
|
sp[tempid].base[y]=atoi(row[20+y]); // effect_base_value
|
|
for(y=0; y < EFFECT_COUNT; y++)
|
|
sp[tempid].base2[y]=atoi(row[32+y]); // effect_limit_value
|
|
for(y=0; y< EFFECT_COUNT;y++)
|
|
sp[tempid].max[y]=atoi(row[44+y]);
|
|
|
|
sp[tempid].icon=atoi(row[56]);
|
|
sp[tempid].memicon=atoi(row[57]);
|
|
|
|
for(y=0; y< 4;y++)
|
|
sp[tempid].components[y]=atoi(row[58+y]);
|
|
|
|
for(y=0; y< 4;y++)
|
|
sp[tempid].component_counts[y]=atoi(row[62+y]);
|
|
|
|
for(y=0; y< 4;y++)
|
|
sp[tempid].NoexpendReagent[y]=atoi(row[66+y]);
|
|
|
|
for(y=0; y< EFFECT_COUNT;y++)
|
|
sp[tempid].formula[y]=atoi(row[70+y]);
|
|
|
|
sp[tempid].LightType=atoi(row[82]);
|
|
sp[tempid].goodEffect=atoi(row[83]);
|
|
sp[tempid].Activated=atoi(row[84]);
|
|
sp[tempid].resisttype=atoi(row[85]);
|
|
|
|
for(y=0; y< EFFECT_COUNT;y++)
|
|
sp[tempid].effectid[y]=atoi(row[86+y]);
|
|
|
|
sp[tempid].targettype = (SpellTargetType) atoi(row[98]);
|
|
sp[tempid].basediff=atoi(row[99]);
|
|
int tmp_skill = atoi(row[100]);;
|
|
if(tmp_skill < 0 || tmp_skill > HIGHEST_SKILL)
|
|
sp[tempid].skill = BEGGING; /* not much better we can do. */
|
|
else
|
|
sp[tempid].skill = (SkillType) tmp_skill;
|
|
sp[tempid].zonetype=atoi(row[101]);
|
|
sp[tempid].EnvironmentType=atoi(row[102]);
|
|
sp[tempid].TimeOfDay=atoi(row[103]);
|
|
|
|
for(y=0; y < PLAYER_CLASS_COUNT;y++)
|
|
sp[tempid].classes[y]=atoi(row[104+y]);
|
|
|
|
sp[tempid].CastingAnim=atoi(row[120]);
|
|
sp[tempid].TargetAnim=atoi(row[121]);
|
|
sp[tempid].TravelType=atoi(row[122]);
|
|
sp[tempid].SpellAffectIndex=atoi(row[123]);
|
|
sp[tempid].disallow_sit=atoi(row[124]);
|
|
sp[tempid].spacing125=atoi(row[125]);
|
|
|
|
for (y = 0; y < 16; y++)
|
|
sp[tempid].deities[y]=atoi(row[126+y]);
|
|
|
|
for (y = 0; y < 2; y++)
|
|
sp[tempid].spacing142[y]=atoi(row[142+y]);
|
|
|
|
sp[tempid].new_icon=atoi(row[144]);
|
|
sp[tempid].spellanim=atoi(row[145]);
|
|
sp[tempid].uninterruptable=atoi(row[146]);
|
|
sp[tempid].ResistDiff=atoi(row[147]);
|
|
sp[tempid].dot_stacking_exempt=atoi(row[148]);
|
|
sp[tempid].deletable=atoi(row[149]);
|
|
sp[tempid].RecourseLink = atoi(row[150]);
|
|
|
|
for(y = 0; y < 3;y++)
|
|
sp[tempid].spacing151[y]=atoi(row[151+y]);
|
|
|
|
sp[tempid].short_buff_box = atoi(row[154]);
|
|
sp[tempid].descnum = atoi(row[155]);
|
|
sp[tempid].typedescnum = atoi(row[156]);
|
|
sp[tempid].effectdescnum = atoi(row[157]);
|
|
|
|
for(y = 0; y < 4;y++)
|
|
sp[tempid].spacing158[y]=atoi(row[158+y]);
|
|
|
|
sp[tempid].bonushate=atoi(row[162]);
|
|
|
|
for(y = 0; y < 3;y++)
|
|
sp[tempid].spacing163[y]=atoi(row[163+y]);
|
|
|
|
sp[tempid].EndurCost=atoi(row[166]);
|
|
sp[tempid].EndurTimerIndex=atoi(row[167]);
|
|
sp[tempid].IsDisciplineBuff=atoi(row[168]);
|
|
|
|
for(y = 0; y < 4; y++)
|
|
sp[tempid].spacing169[y]=atoi(row[169+y]);
|
|
|
|
sp[tempid].HateAdded=atoi(row[173]);
|
|
sp[tempid].EndurUpkeep=atoi(row[174]);
|
|
|
|
sp[tempid].spacing175=atoi(row[175]);
|
|
sp[tempid].numhits = atoi(row[176]);
|
|
|
|
sp[tempid].pvpresistbase=atoi(row[177]);
|
|
sp[tempid].pvpresistcalc=atoi(row[178]);
|
|
sp[tempid].pvpresistcap=atoi(row[179]);
|
|
sp[tempid].spell_category=atoi(row[180]);
|
|
|
|
for(y = 0; y < 4;y++)
|
|
sp[tempid].spacing181[y]=atoi(row[181+y]);
|
|
|
|
sp[tempid].can_mgb=atoi(row[185]);
|
|
sp[tempid].dispel_flag = atoi(row[186]);
|
|
sp[tempid].MinResist = atoi(row[189]);
|
|
sp[tempid].MaxResist = atoi(row[190]);
|
|
sp[tempid].viral_targets = atoi(row[191]);
|
|
sp[tempid].viral_timer = atoi(row[192]);
|
|
sp[tempid].NimbusEffect = atoi(row[193]);
|
|
sp[tempid].directional_start = (float)atoi(row[194]);
|
|
sp[tempid].directional_end = (float)atoi(row[195]);
|
|
sp[tempid].spellgroup=atoi(row[207]);
|
|
sp[tempid].field209=atoi(row[209]);
|
|
sp[tempid].CastRestriction = atoi(row[211]);
|
|
sp[tempid].AllowRest = atoi(row[212]);
|
|
|
|
// May crash zone
|
|
/*
|
|
sp[tempid].nodispell=atoi(row[186]);
|
|
sp[tempid].npc_category=atoi(row[187]);
|
|
sp[tempid].npc_usefulness=atoi(row[188]);
|
|
|
|
for (y = 0; y < 18; y++)
|
|
sp[tempid].spacing189[y]=atoi(row[189+y]);
|
|
|
|
sp[tempid].spellgroup=atoi(row[207]);
|
|
|
|
for (y = 0; y < 18; y++)
|
|
sp[tempid].spacing208[y]=atoi(row[208+y]);
|
|
*/
|
|
sp[tempid].DamageShieldType = 0;
|
|
|
|
}
|
|
mysql_free_result(result);
|
|
_log(SPELLS__LOAD, "FileLoadSPDat() spells loaded: %i", counter);
|
|
// Now fill in the DamageShieldType from the damageshieldtypes table, if it exists.
|
|
//
|
|
database.DBLoadDamageShieldTypes(sp, iMaxSpellID);
|
|
|
|
return true;
|
|
} else {
|
|
_log(SPELLS__LOAD_ERR, "Error in FileLoadSPDat query '%s' %s", query, errbuf);
|
|
safe_delete_array(query);
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
#endif //from just above GetMaxSpellID(): #if defined(NEW_LoadSPDat) || defined(DB_LoadSPDat)
|
|
|
|
void UpdateWindowTitle(char* iNewTitle) {
|
|
#ifdef _WINDOWS
|
|
char tmp[500];
|
|
if (iNewTitle) {
|
|
snprintf(tmp, sizeof(tmp), "%i: %s", ZoneConfig::get()->ZonePort, iNewTitle);
|
|
}
|
|
else {
|
|
if (zone) {
|
|
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
|
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients, %i", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients, getpid());
|
|
#else
|
|
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients);
|
|
#endif
|
|
}
|
|
else {
|
|
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
|
snprintf(tmp, sizeof(tmp), "%i: sleeping, %i", ZoneConfig::get()->ZonePort, getpid());
|
|
#else
|
|
snprintf(tmp, sizeof(tmp), "%i: sleeping", ZoneConfig::get()->ZonePort);
|
|
#endif
|
|
}
|
|
}
|
|
SetConsoleTitle(tmp);
|
|
#endif
|
|
}
|
|
|
|
/*bool ZoneBootup(uint32 iZoneID, bool iStaticZone) {
|
|
const char* zonename = database.GetZoneName(iStaticZone);
|
|
if (iZoneID == 0 || zonename == 0)
|
|
return false;
|
|
if (zone != 0 || ZoneLoaded) {
|
|
cerr << "Error: Zone::Bootup call when zone already booted!" << endl;
|
|
worldserver.SetZone(0);
|
|
return false;
|
|
}
|
|
numclients = 0;
|
|
zone = new Zone(iZoneID, zonename, net.GetZoneAddress(), net.GetZonePort());
|
|
if (!zone->Init(iStaticZone)) {
|
|
safe_delete(zone);
|
|
cerr << "Zone->Init failed" << endl;
|
|
worldserver.SetZone(0);
|
|
return false;
|
|
}
|
|
if (!eqns.Open(net.GetZonePort())) {
|
|
safe_delete(zone);
|
|
cerr << "NetConnection::Init failed" << endl;
|
|
worldserver.SetZone(0);
|
|
return false;
|
|
}
|
|
if (!zone->LoadZoneCFG(zone->GetShortName(), true)) // try loading the zone name...
|
|
zone->LoadZoneCFG(zone->GetFileName()); // if that fails, try the file name, then load defaults
|
|
|
|
//petition_list.ClearPetitions();
|
|
//petition_list.ReadDatabase();
|
|
ZoneLoaded = true;
|
|
worldserver.SetZone(iZoneID);
|
|
zone->GetTimeSync();
|
|
cout << "-----------" << endl << "Zone server '" << zonename << "' listening on port:" << net.GetZonePort() << endl << "-----------" << endl;
|
|
//entity_list.WriteEntityIDs();
|
|
UpdateWindowTitle();
|
|
return true;
|
|
}*/
|
|
|
|
// Original source found at http://www.castaglia.org/proftpd/doc/devel-guide/src/lib/strsep.c.html
|
|
char *strsep(char **stringp, const char *delim)
|
|
{
|
|
char *res;
|
|
|
|
if(!stringp || !*stringp || !**stringp)
|
|
return (char*)0;
|
|
|
|
res = *stringp;
|
|
while(**stringp && !strchr(delim,**stringp))
|
|
(*stringp)++;
|
|
|
|
if(**stringp) {
|
|
**stringp = '\0';
|
|
(*stringp)++;
|
|
}
|
|
|
|
return res;
|
|
}
|