mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
343 lines
9.0 KiB
C++
343 lines
9.0 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "server_manager.h"
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#include "login_server.h"
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#include "login_structures.h"
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#include <stdlib.h>
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#include "../common/eqemu_logsys.h"
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#include "../common/ip_util.h"
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extern LoginServer server;
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extern bool run_server;
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ServerManager::ServerManager()
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{
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int listen_port = server.config.GetVariableInt("general", "listen_port", 5998);
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server_connection.reset(new EQ::Net::ServertalkServer());
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EQ::Net::ServertalkServerOptions opts;
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opts.port = listen_port;
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opts.ipv6 = false;
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server_connection->Listen(opts);
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LogInfo("Loginserver now listening on port [{0}]", listen_port);
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server_connection->OnConnectionIdentified(
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"World", [this](std::shared_ptr<EQ::Net::ServertalkServerConnection> world_connection) {
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LogInfo(
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"New world server connection from {0}:{1}",
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world_connection->Handle()->RemoteIP(),
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world_connection->Handle()->RemotePort()
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);
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auto iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter)->GetConnection()->Handle()->RemoteIP().compare(world_connection->Handle()->RemoteIP()) ==
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0 &&
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(*iter)->GetConnection()->Handle()->RemotePort() == world_connection->Handle()->RemotePort()) {
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LogInfo(
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"World server already existed for {0}:{1}, removing existing connection.",
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world_connection->Handle()->RemoteIP(),
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world_connection->Handle()->RemotePort()
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);
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world_servers.erase(iter);
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break;
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}
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++iter;
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}
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world_servers.push_back(std::unique_ptr<WorldServer>(new WorldServer(world_connection)));
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}
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);
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server_connection->OnConnectionRemoved(
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"World", [this](std::shared_ptr<EQ::Net::ServertalkServerConnection> c) {
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auto iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter)->GetConnection()->GetUUID() == c->GetUUID()) {
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LogF(Logs::General,
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Logs::World_Server,
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"World server {0} has been disconnected, removing.",
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(*iter)->GetLongName().c_str());
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world_servers.erase(iter);
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return;
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}
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++iter;
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}
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}
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);
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}
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ServerManager::~ServerManager() = default;
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/**
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* @param ip_address
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* @param port
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* @return
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*/
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WorldServer *ServerManager::GetServerByAddress(const std::string &ip_address, int port)
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{
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auto iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter)->GetConnection()->Handle()->RemoteIP() == ip_address &&
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(*iter)->GetConnection()->Handle()->RemotePort()) {
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return (*iter).get();
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}
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++iter;
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}
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return nullptr;
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}
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/**
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* @param client
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* @param sequence
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* @return
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*/
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EQApplicationPacket *ServerManager::CreateServerListPacket(Client *client, uint32 sequence)
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{
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unsigned int packet_size = sizeof(ServerListHeader_Struct);
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unsigned int server_count = 0;
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in_addr in;
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in.s_addr = client->GetConnection()->GetRemoteIP();
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std::string client_ip = inet_ntoa(in);
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auto iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter)->IsAuthorized() == false) {
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++iter;
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continue;
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}
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std::string world_ip = (*iter)->GetConnection()->Handle()->RemoteIP();
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if (world_ip.compare(client_ip) == 0) {
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packet_size += (*iter)->GetLongName().size() + (*iter)->GetLocalIP().size() + 24;
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}
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else if (IpUtil::IsIpInPrivateRfc1918(client_ip)) {
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LogInfo("Client is requesting server list from a local address [{0}]", client_ip);
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packet_size += (*iter)->GetLongName().size() + (*iter)->GetLocalIP().size() + 24;
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}
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else {
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packet_size += (*iter)->GetLongName().size() + (*iter)->GetRemoteIP().size() + 24;
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}
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server_count++;
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++iter;
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}
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auto *outapp = new EQApplicationPacket(OP_ServerListResponse, packet_size);
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auto *server_list = (ServerListHeader_Struct *) outapp->pBuffer;
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server_list->Unknown1 = sequence;
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server_list->Unknown2 = 0x00000000;
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server_list->Unknown3 = 0x01650000;
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/**
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* Not sure what this is but it should be noted setting it to
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* 0xFFFFFFFF crashes the client so: don't do that.
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*/
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server_list->Unknown4 = 0x00000000;
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server_list->NumberOfServers = server_count;
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unsigned char *data_pointer = outapp->pBuffer;
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data_pointer += sizeof(ServerListHeader_Struct);
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iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter)->IsAuthorized() == false) {
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++iter;
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continue;
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}
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std::string world_ip = (*iter)->GetConnection()->Handle()->RemoteIP();
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if (world_ip.compare(client_ip) == 0) {
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memcpy(data_pointer, (*iter)->GetLocalIP().c_str(), (*iter)->GetLocalIP().size());
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data_pointer += ((*iter)->GetLocalIP().size() + 1);
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}
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else if (IpUtil::IsIpInPrivateRfc1918(client_ip)) {
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memcpy(data_pointer, (*iter)->GetLocalIP().c_str(), (*iter)->GetLocalIP().size());
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data_pointer += ((*iter)->GetLocalIP().size() + 1);
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}
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else {
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memcpy(data_pointer, (*iter)->GetRemoteIP().c_str(), (*iter)->GetRemoteIP().size());
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data_pointer += ((*iter)->GetRemoteIP().size() + 1);
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}
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switch ((*iter)->GetServerListID()) {
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case 1: {
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*(unsigned int *) data_pointer = 0x00000030;
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break;
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}
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case 2: {
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*(unsigned int *) data_pointer = 0x00000009;
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break;
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}
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default: {
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*(unsigned int *) data_pointer = 0x00000001;
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}
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}
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data_pointer += 4;
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*(unsigned int *) data_pointer = (*iter)->GetRuntimeID();
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data_pointer += 4;
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memcpy(data_pointer, (*iter)->GetLongName().c_str(), (*iter)->GetLongName().size());
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data_pointer += ((*iter)->GetLongName().size() + 1);
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memcpy(data_pointer, "EN", 2);
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data_pointer += 3;
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memcpy(data_pointer, "US", 2);
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data_pointer += 3;
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// 0 = Up, 1 = Down, 2 = Up, 3 = down, 4 = locked, 5 = locked(down)
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if ((*iter)->GetStatus() < 0) {
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if ((*iter)->GetZonesBooted() == 0) {
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*(uint32 *) data_pointer = 0x01;
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}
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else {
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*(uint32 *) data_pointer = 0x04;
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}
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}
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else {
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*(uint32 *) data_pointer = 0x02;
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}
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data_pointer += 4;
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*(uint32 *) data_pointer = (*iter)->GetPlayersOnline();
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data_pointer += 4;
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++iter;
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}
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return outapp;
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}
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/**
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* @param server_id
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* @param client_account_id
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* @param client_loginserver
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*/
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void ServerManager::SendUserToWorldRequest(
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unsigned int server_id,
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unsigned int client_account_id,
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const std::string &client_loginserver
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)
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{
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auto iter = world_servers.begin();
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bool found = false;
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while (iter != world_servers.end()) {
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if ((*iter)->GetRuntimeID() == server_id) {
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EQ::Net::DynamicPacket outapp;
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outapp.Resize(sizeof(UsertoWorldRequest_Struct));
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auto *user_to_world_request = (UsertoWorldRequest_Struct *) outapp.Data();
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user_to_world_request->worldid = server_id;
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user_to_world_request->lsaccountid = client_account_id;
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strncpy(user_to_world_request->login, &client_loginserver[0], 64);
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(*iter)->GetConnection()->Send(ServerOP_UsertoWorldReq, outapp);
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found = true;
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if (server.options.IsDumpInPacketsOn()) {
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LogInfo("{0}", outapp.ToString());
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}
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}
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++iter;
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}
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if (!found && server.options.IsTraceOn()) {
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LogError("Client requested a user to world but supplied an invalid id of {0}", server_id);
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}
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}
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/**
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* @param server_long_name
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* @param server_short_name
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* @param ignore
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* @return
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*/
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bool ServerManager::ServerExists(
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std::string server_long_name,
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std::string server_short_name,
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WorldServer *ignore
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)
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{
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auto iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter).get() == ignore) {
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++iter;
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continue;
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}
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if ((*iter)->GetLongName().compare(server_long_name) == 0 &&
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(*iter)->GetShortName().compare(server_short_name) == 0) {
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return true;
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}
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++iter;
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}
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return false;
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}
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/**
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* @param server_long_name
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* @param server_short_name
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* @param ignore
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*/
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void ServerManager::DestroyServerByName(
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std::string server_long_name,
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std::string server_short_name,
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WorldServer *ignore
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)
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{
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auto iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter).get() == ignore) {
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++iter;
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continue;
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}
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if ((*iter)->GetLongName().compare(server_long_name) == 0 &&
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(*iter)->GetShortName().compare(server_short_name) == 0) {
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(*iter)->GetConnection()->Handle()->Disconnect();
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iter = world_servers.erase(iter);
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continue;
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}
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++iter;
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}
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}
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/**
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* @return
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*/
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const std::list<std::unique_ptr<WorldServer>> &ServerManager::getWorldServers() const
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{
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return world_servers;
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}
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