eqemu-server/loginserver/login_server.h

55 lines
1.7 KiB
C++

#include <utility>
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_LOGINSERVER_H
#define EQEMU_LOGINSERVER_H
#include "../common/json_config.h"
#include "database.h"
#include "encryption.h"
#include "options.h"
#include "server_manager.h"
#include "client_manager.h"
#include "loginserver_webserver.h"
/**
* Login server struct, contains every variable for the server that needs to exist outside the scope of main()
*/
struct LoginServer
{
public:
LoginServer() : db(nullptr), server_manager(nullptr) {
}
EQ::JsonConfigFile config;
Database *db;
LoginserverWebserver::TokenManager *token_manager{};
Options options;
ServerManager *server_manager;
ClientManager *client_manager{};
};
#endif