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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
#include <utility>
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_LOGINSERVER_H
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#define EQEMU_LOGINSERVER_H
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#include "../common/json_config.h"
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#include "database.h"
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#include "encryption.h"
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#include "options.h"
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#include "server_manager.h"
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#include "client_manager.h"
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#include "loginserver_webserver.h"
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/**
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* Login server struct, contains every variable for the server that needs to exist outside the scope of main()
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*/
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struct LoginServer
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{
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public:
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LoginServer() : db(nullptr), server_manager(nullptr) {
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}
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EQ::JsonConfigFile config;
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Database *db;
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LoginserverWebserver::TokenManager *token_manager{};
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Options options;
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ServerManager *server_manager;
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ClientManager *client_manager{};
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};
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#endif
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