mirror of
https://github.com/EQEmu/Server.git
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147 lines
4.0 KiB
C++
147 lines
4.0 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_DATABASEMYSQL_H
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#define EQEMU_DATABASEMYSQL_H
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#include "../common/dbcore.h"
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#include "../common/eqemu_logsys.h"
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#include <string>
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#include <sstream>
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#include <stdlib.h>
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#include <mysql.h>
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class Database : public DBcore {
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public:
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Database() { database = nullptr; }
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/**
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* Constructor, tries to set our database to connect to the supplied options.
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*
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* @param user
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* @param pass
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* @param host
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* @param port
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* @param name
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*/
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Database(std::string user, std::string pass, std::string host, std::string port, std::string name);
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/**
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* Destructor, frees our database if needed.
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*/
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~Database();
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bool IsConnected() { return (database != nullptr); }
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/**
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* Retrieves the login data (password hash and account id) from the account name provided needed for client login procedure.
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* @param name
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* @param loginserver
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* @param password
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* @param id
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* @return
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*/
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bool GetLoginDataFromAccountInfo(
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const std::string &name,
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const std::string &loginserver,
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std::string &password,
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unsigned int &id
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);
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bool GetLoginTokenDataFromToken(
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const std::string &token,
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const std::string &ip,
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unsigned int &db_account_id,
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std::string &db_loginserver,
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std::string &user
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);
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unsigned int GetFreeID(const std::string &loginserver);
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bool CreateLoginData(
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const std::string &name,
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const std::string &password,
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const std::string &loginserver,
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unsigned int &id
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);
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bool CreateLoginDataWithID(
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const std::string &in_account_name,
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const std::string &in_account_password,
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const std::string &loginserver,
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unsigned int id
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);
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void UpdateLoginHash(const std::string &name, const std::string &loginserver, const std::string &hash);
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bool DoesLoginServerAccountExist(
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const std::string &name,
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const std::string &password,
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const std::string &loginserver,
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unsigned int id
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);
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/**
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* Retrieves the world registration from the long and short names provided
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* Needed for world login procedure
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* Returns true if the record was found, false otherwise.
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*
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* @param long_name
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* @param short_name
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* @param id
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* @param desc
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* @param list_id
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* @param trusted
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* @param list_desc
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* @param account
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* @param password
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* @return
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*/
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bool GetWorldRegistration(
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std::string long_name,
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std::string short_name,
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unsigned int &id,
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std::string &desc,
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unsigned int &list_id,
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unsigned int &trusted,
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std::string &list_desc,
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std::string &account,
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std::string &password
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);
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void UpdateLSAccountData(unsigned int id, std::string ip_address);
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void UpdateLSAccountInfo(unsigned int id, std::string name, std::string password, std::string email);
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void UpdateWorldRegistration(unsigned int id, std::string long_name, std::string ip_address);
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bool CreateWorldRegistration(std::string long_name, std::string short_name, unsigned int &id);
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void LoadLogSettings(EQEmuLogSys::LogSettings *log_settings);
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/**
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* @param write_mode
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* @param read_mode
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* @return
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*/
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std::string CreateLoginserverApiToken(bool write_mode, bool read_mode);
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MySQLRequestResult GetLoginserverApiTokens();
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protected:
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std::string user, pass, host, port, name;
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MYSQL *database;
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};
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#endif
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