147 lines
4.0 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_DATABASEMYSQL_H
#define EQEMU_DATABASEMYSQL_H
#include "../common/dbcore.h"
#include "../common/eqemu_logsys.h"
#include <string>
#include <sstream>
#include <stdlib.h>
#include <mysql.h>
class Database : public DBcore {
public:
Database() { database = nullptr; }
/**
* Constructor, tries to set our database to connect to the supplied options.
*
* @param user
* @param pass
* @param host
* @param port
* @param name
*/
Database(std::string user, std::string pass, std::string host, std::string port, std::string name);
/**
* Destructor, frees our database if needed.
*/
~Database();
bool IsConnected() { return (database != nullptr); }
/**
* Retrieves the login data (password hash and account id) from the account name provided needed for client login procedure.
* @param name
* @param loginserver
* @param password
* @param id
* @return
*/
bool GetLoginDataFromAccountInfo(
const std::string &name,
const std::string &loginserver,
std::string &password,
unsigned int &id
);
bool GetLoginTokenDataFromToken(
const std::string &token,
const std::string &ip,
unsigned int &db_account_id,
std::string &db_loginserver,
std::string &user
);
unsigned int GetFreeID(const std::string &loginserver);
bool CreateLoginData(
const std::string &name,
const std::string &password,
const std::string &loginserver,
unsigned int &id
);
bool CreateLoginDataWithID(
const std::string &in_account_name,
const std::string &in_account_password,
const std::string &loginserver,
unsigned int id
);
void UpdateLoginHash(const std::string &name, const std::string &loginserver, const std::string &hash);
bool DoesLoginServerAccountExist(
const std::string &name,
const std::string &password,
const std::string &loginserver,
unsigned int id
);
/**
* Retrieves the world registration from the long and short names provided
* Needed for world login procedure
* Returns true if the record was found, false otherwise.
*
* @param long_name
* @param short_name
* @param id
* @param desc
* @param list_id
* @param trusted
* @param list_desc
* @param account
* @param password
* @return
*/
bool GetWorldRegistration(
std::string long_name,
std::string short_name,
unsigned int &id,
std::string &desc,
unsigned int &list_id,
unsigned int &trusted,
std::string &list_desc,
std::string &account,
std::string &password
);
void UpdateLSAccountData(unsigned int id, std::string ip_address);
void UpdateLSAccountInfo(unsigned int id, std::string name, std::string password, std::string email);
void UpdateWorldRegistration(unsigned int id, std::string long_name, std::string ip_address);
bool CreateWorldRegistration(std::string long_name, std::string short_name, unsigned int &id);
void LoadLogSettings(EQEmuLogSys::LogSettings *log_settings);
/**
* @param write_mode
* @param read_mode
* @return
*/
std::string CreateLoginserverApiToken(bool write_mode, bool read_mode);
MySQLRequestResult GetLoginserverApiTokens();
protected:
std::string user, pass, host, port, name;
MYSQL *database;
};
#endif