2023-12-16 18:54:25 -06:00

56 lines
988 B
C++

// types
#include <limits>
#include <string>
#include <cctype>
#include <sstream>
// containers
#include <iterator>
#include <set>
#include <unordered_set>
#include <map>
#include <unordered_map>
#include <list>
#include <vector>
// utilities
#include <iostream>
#include <cassert>
#include <cmath>
#include <memory>
#include <functional>
#include <algorithm>
#include <utility>
#include <tuple>
#include <fstream>
#include <cstdio>
// fmt
//#include <fmt/core.h>
//# include <fmt/core.h>
//# define FMT_STRING(s) s
// lua
//#include "lua.hpp"
//#include <luabind/luabind.hpp>
//#include <luabind/object.hpp>
// perl
//#include <perlbind/perlbind.h>
#include "../common/types.h"
#include "../common/eqemu_logsys.h"
#include "../common/eqemu_logsys_log_aliases.h"
#include "../common/features.h"
#include "../common/global_define.h"
#include "mob.h"
#include "npc.h"
#include "corpse.h"
#include "doors.h"
#include "bot.h"
#include "entity.h"
#include "client.h"
#include "zone.h"