eqemu-server/zone/npc_scale_manager.h

74 lines
1.9 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_NPC_SCALE_MANAGER_H
#define EQEMU_NPC_SCALE_MANAGER_H
#include "npc.h"
class NpcScaleManager {
public:
struct global_npc_scale {
int type;
int level;
int ac;
int hp;
int accuracy;
int slow_mitigation;
int attack;
int strength;
int stamina;
int dexterity;
int agility;
int intelligence;
int wisdom;
int charisma;
int magic_resist;
int cold_resist;
int fire_resist;
int poison_resist;
int disease_resist;
int corruption_resist;
int physical_resist;
int min_dmg;
int max_dmg;
int hp_regen_rate;
int attack_delay;
std::string special_abilities;
};
void ScaleMob(Mob *mob);
bool LoadScaleData();
global_npc_scale GetGlobalScaleDataForTypeLevel(int8 mob_type, int mob_level);
std::map<std::pair<int, int>, global_npc_scale> npc_global_base_scaling_data;
void ListStats(Mob * mob);
uint32 GetClassLevelDamageMod(uint32 level, uint32 npc_class);
};
extern NpcScaleManager *npc_scale_manager;
#endif //EQEMU_NPC_SCALE_MANAGER_H