eqemu-server/zone/embparser.h
2013-02-20 13:54:26 -08:00

157 lines
5.1 KiB
C++

//extends the parser to include perl
//Eglin
#ifndef EMBPARSER_H
#define EMBPARSER_H
#ifdef EMBPERL
#include "client.h"
#include "parser.h"
#include "embperl.h"
#include "../common/features.h"
#include "QuestParserCollection.h"
#include "QuestInterface.h"
#include <string>
#include <map>
#include <queue>
using namespace std;
class Seperator;
typedef enum {
questDefault = 1,
questDefaultByZone,
questByName,
questTemplate,
questTemplateByID,
questByID
} questMode;
typedef enum {
itemQuestUnloaded = 1,
itemQuestScale,
itemQuestLore,
itemQuestID,
itemScriptFileID
} itemQuestMode;
typedef enum {
pQuestLoaded = 1,
pQuestUnloaded,
pQuestEventCast, // player.pl loaded, has an EVENT_CAST sub
pQuestReadyToLoad
} playerQuestMode;
typedef enum {
nQuestLoaded = 1,
nQuestUnloaded,
nQuestReadyToLoad
} GlobalNPCQuestMode;
typedef enum {
spellQuestUnloaded = 1,
spellQuestFullyLoaded,
spellQuestFailed
} spellQuestMode;
struct EventRecord {
QuestEventID event;
uint32 objid;
string data;
NPC* npcmob;
ItemInst* iteminst;
Mob* mob;
uint32 extradata;
bool global;
};
class PerlembParser : public Parser
{
protected:
//could prolly get rid of this map now, since I check for the
//actual subroutine in the quest package as opposed to just seeing
//if they do not have a quest or the default.
map<uint32, questMode> hasQuests; //npcid -> questMode
map<std::string, playerQuestMode> playerQuestLoaded; //zone shortname -> playerQuestMode
playerQuestMode globalPlayerQuestLoaded;
GlobalNPCQuestMode globalNPCQuestLoaded;
map<std::string, itemQuestMode> itemQuestLoaded; // package name - > itemQuestMode
map<uint32, spellQuestMode> spellQuestLoaded;
queue<EventRecord> eventQueue; //for events that happen when perl is in use.
bool eventQueueProcessing;
void HandleQueue();
void EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, ItemInst* iteminst, Mob* mob, uint32 extradata, bool global = false);
Embperl * perl;
//export a symbol table of sorts
virtual void map_funs();
public:
PerlembParser(void);
~PerlembParser();
Embperl * getperl(void) { return perl; };
//todo, consider making the following two methods static (need to check for perl!=null, first, then)
bool isloaded(const char *packagename) const;
//interface stuff
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
virtual bool HasQuestSub(uint32 npcid, const char *subname);
virtual bool HasGlobalQuestSub(const char *subname);
virtual bool PlayerHasQuestSub(const char *subname);
virtual bool GlobalPlayerHasQuestSub(const char *subname);
virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
virtual void ReloadQuests(bool with_timers = false);
virtual void AddVar(std::string name, std::string val) { Parser::AddVar(name, val); };
virtual uint32 GetIdentifier() { return 0xf8b05c11; }
int LoadScript(int npcid, const char * zone, Mob* activater=0);
int LoadGlobalNPCScript();
int LoadPlayerScript(const char *zone);
int LoadGlobalPlayerScript();
int LoadItemScript(ItemInst* iteminst, string packagename, itemQuestMode Qtype);
int LoadSpellScript(uint32 id);
//expose a var to the script (probably parallels addvar))
//i.e. exportvar("qst1234", "name", "somemob");
//would expose the variable $name='somemob' to the script that handles npc1234
void ExportHash(const char *pkgprefix, const char *hashname, std::map<string,string> &vals);
void ExportVar(const char * pkgprefix, const char * varname, const char * value) const;
void ExportVar(const char * pkgprefix, const char * varname, int value) const;
void ExportVar(const char * pkgprefix, const char * varname, unsigned int value) const;
void ExportVar(const char * pkgprefix, const char * varname, float value) const;
//I don't escape the strings, so use caution!!
//Same as export var, except value is not quoted, and is evaluated as perl
void ExportVarComplex(const char * pkgprefix, const char * varname, const char * value) const;
//get an appropriate namespage/packagename from an npcid
std::string GetPkgPrefix(uint32 npcid, bool defaultOK = true);
//call the appropriate perl handler. afterwards, parse and dispatch the command queue
//SendCommands("qst1234", "EVENT_SAY") would trigger sub EVENT_SAY() from the qst1234.pl file
virtual void SendCommands(const char * pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, ItemInst* iteminst);
int HasQuestFile(uint32 npcid);
#ifdef EMBPERL_COMMANDS
void ExecCommand(Client *c, Seperator *sep);
#endif
};
#endif //EMBPERL
#endif //EMBPARSER_H