hg 7482cfc066
[Tasks] Replace task goals with explicit fields (#2402)
The task goal system made implementing tasks a little confusing since
the goal could be ambiguous depending on type. This also didn't support
filtering on multiple goals (e.g. looting items from matching npc names
inside an area). Deliver types could specify an npc id in `delivertonpc`
but the database may have multiple npcs with the same name or a task
might want to match partial npc names.

This replaces goalids with explicit fields for npcs, items, proximity
areas, and touch switch ids. These changes make managing task data
easier without needing to update multiple tables and allows filtering
task updates by multiple criteria. To mitigate any performance impact
from merging task proximities, only clients with explore tasks in the
current zone are checked during client movement updates.

Items and npcs still support goallists but it would be possible to
denormalize entries into delimited strings to combine with the match
lists. This would also decouple task goals from reward lists.

The client task update functions were refactored to run through a single
filtering function which significantly reduces duplicated code from the
legacy task system. This will also make it easier to later implement
any unhandled types.

Since the new fields will handle filtering single entries and lists
based on having values set, `goalmethod` now only distinguishes quest
controlled from source controlled.

This is a breaking api change, `taskexploredarea` has been removed
since explore ids no longer exist.
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EQEmulator Core Server

Travis CI (Linux) Appveyor (Windows x86) Appveyor (Windows x64)
Linux CI Build status Build status

EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++

  • MySQL/MariaDB is used as the database engine (over 200+ tables)
  • Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
  • Open source database (Project EQ) has content up to expansion OoW (included in server installs)
  • Game server environments and databases can be heavily customized to create all new experiences
  • Hundreds of Quests/events created and maintained by Project EQ

Server Installs

Windows Linux
Install Count Windows Install Count Linux Install Count

> Windows

> Debian/Ubuntu/CentOS/Fedora

  • Install Guide

  • You can use curl or wget to kick off the installer (whichever your OS has)

curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh

wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh

Supported Clients

Titanium Edition Secrets of Faydwer Seeds of Destruction Underfoot Rain of Fear

Bug Reports

  • Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
  • The EQEmu Forums are also a place to submit and get help with bugs.

Contributions

  • The preferred way to contribute is to fork the repo and submit a pull request on GitHub. If you need help with your changes, you can always post on the forums or try Discord. You can also post unified diffs (git diff should do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.

Contact

Resources

Other License Info

  • The server code and utilities are released under GPLv3
  • We also include some small libraries for convienence that may be under different licensing
    • SocketLib - GPL LibXML
    • zlib - zlib license
    • MariaDB/MySQL - GPL
    • GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
    • CPPUnit - GLP StringUtilities - Apache
    • LUA - MIT

Contributors

Description
Languages
C++ 89.6%
C 6.4%
C# 2%
CMake 0.6%
Python 0.5%
Other 0.8%