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553 lines
16 KiB
C++
553 lines
16 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "client.h"
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#include "entity.h"
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#include "groups.h"
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#include "mob.h"
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#include "raids.h"
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#include "../common/rulesys.h"
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#include "hate_list.h"
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#include "quest_parser_collection.h"
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#include "zone.h"
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#include "water_map.h"
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#include <stdlib.h>
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#include <list>
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extern Zone *zone;
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HateList::HateList()
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{
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owner = nullptr;
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}
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HateList::~HateList()
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{
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}
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// added for frenzy support
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// checks if target still is in frenzy mode
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void HateList::IsEntityInFrenzyMode()
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{
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auto iterator = list.begin();
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while (iterator != list.end()) {
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if ((*iterator)->entity_on_hatelist->GetHPRatio() >= 20) {
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(*iterator)->is_entity_frenzy = false;
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}
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++iterator;
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}
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}
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void HateList::WipeHateList()
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{
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auto iterator = list.begin();
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while (iterator != list.end()) {
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Mob* m = (*iterator)->entity_on_hatelist;
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if (m) {
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parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), m, "0", 0);
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if (m->IsClient()) {
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m->CastToClient()->DecrementAggroCount();
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}
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}
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delete (*iterator);
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iterator = list.erase(iterator);
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}
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}
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bool HateList::IsEntOnHateList(Mob *mob)
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{
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if (Find(mob)) {
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return true;
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}
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return false;
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}
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struct_HateList *HateList::Find(Mob *ent)
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{
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auto iterator = list.begin();
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while (iterator != list.end()) {
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if ((*iterator)->entity_on_hatelist == ent) {
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return (*iterator);
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}
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++iterator;
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}
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return nullptr;
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}
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void HateList::SetHateAmountOnEnt(Mob* other, uint32 in_hate, uint32 in_damage)
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{
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struct_HateList *hate_list = Find(other);
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if (hate_list) {
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if (in_damage > 0) {
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hate_list->hatelist_damage = in_damage;
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}
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if (in_hate > 0) {
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hate_list->stored_hate_amount = in_hate;
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}
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}
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}
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Mob* HateList::GetDamageTopOnHateList(Mob* hater)
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{
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Mob* current = nullptr;
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Group* grp = nullptr;
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Raid* r = nullptr;
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uint32 dmg_amt = 0;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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grp = nullptr;
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r = nullptr;
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if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient()) {
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r = entity_list.GetRaidByClient((*iterator)->entity_on_hatelist->CastToClient());
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}
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grp = entity_list.GetGroupByMob((*iterator)->entity_on_hatelist);
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if ((*iterator)->entity_on_hatelist && r) {
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if (r->GetTotalRaidDamage(hater) >= dmg_amt) {
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current = (*iterator)->entity_on_hatelist;
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dmg_amt = r->GetTotalRaidDamage(hater);
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}
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} else if ((*iterator)->entity_on_hatelist != nullptr && grp != nullptr) {
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if (grp->GetTotalGroupDamage(hater) >= dmg_amt) {
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current = (*iterator)->entity_on_hatelist;
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dmg_amt = grp->GetTotalGroupDamage(hater);
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}
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} else if ((*iterator)->entity_on_hatelist != nullptr && (uint32)(*iterator)->hatelist_damage >= dmg_amt) {
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current = (*iterator)->entity_on_hatelist;
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dmg_amt = (*iterator)->hatelist_damage;
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}
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++iterator;
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}
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return current;
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}
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Mob* HateList::GetClosestEntOnHateList(Mob *hater)
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{
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Mob* close_entity = nullptr;
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float close_distance = 99999.9f;
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float this_distance;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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this_distance = (*iterator)->entity_on_hatelist->DistNoRootNoZ(*hater);
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if ((*iterator)->entity_on_hatelist != nullptr && this_distance <= close_distance) {
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close_distance = this_distance;
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close_entity = (*iterator)->entity_on_hatelist;
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}
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++iterator;
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}
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if ((!close_entity && hater->IsNPC()) || (close_entity && close_entity->DivineAura())) {
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close_entity = hater->CastToNPC()->GetHateTop();
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}
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return close_entity;
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}
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#include <iostream>
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void HateList::AddEntToHateList(Mob *in_entity, uint32 in_hate, int32 in_damage, bool in_is_entity_frenzy, bool iAddIfNotExist)
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{
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std::cout << "AddEntToHateList name: " << owner->GetCleanName() << " in_hate " << in_hate << " in_damage " << in_damage << std::endl;
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if (!in_entity) {
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return;
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}
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if (in_entity->IsCorpse()) {
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return;
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}
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if (in_entity->IsClient() && in_entity->CastToClient()->IsDead()) {
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return;
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}
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struct_HateList *hate_list = Find(in_entity);
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if (hate_list) {
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hate_list->hatelist_damage += (in_damage >= 0) ? in_damage : 0;
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hate_list->stored_hate_amount += in_hate;
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hate_list->is_entity_frenzy = in_is_entity_frenzy;
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} else if (iAddIfNotExist) {
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hate_list = new struct_HateList;
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hate_list->entity_on_hatelist = in_entity;
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hate_list->hatelist_damage = (in_damage >= 0) ? in_damage : 0;
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hate_list->stored_hate_amount = in_hate;
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hate_list->is_entity_frenzy = in_is_entity_frenzy;
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list.push_back(hate_list);
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parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), in_entity, "1", 0);
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if (in_entity->IsClient()) {
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if (owner->CastToNPC()->IsRaidTarget()) {
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in_entity->CastToClient()->SetEngagedRaidTarget(true);
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}
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in_entity->CastToClient()->IncrementAggroCount();
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}
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}
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}
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bool HateList::RemoveEntFromHateList(Mob *in_entity)
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{
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if (!in_entity) {
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return false;
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}
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bool found = false;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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if ((*iterator)->entity_on_hatelist == in_entity) {
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if (in_entity) {
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parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), in_entity, "0", 0);
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}
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found = true;
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if (in_entity && in_entity->IsClient()) {
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in_entity->CastToClient()->DecrementAggroCount();
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}
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delete (*iterator);
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iterator = list.erase(iterator);
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} else {
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++iterator;
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}
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}
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return found;
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}
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void HateList::DoFactionHits(int32 npc_faction_level_id)
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{
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if (npc_faction_level_id <= 0) {
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return;
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}
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auto iterator = list.begin();
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while (iterator != list.end()) {
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Client *client;
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if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient()) {
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client = (*iterator)->entity_on_hatelist->CastToClient();
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} else {
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client = nullptr;
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}
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if (client) {
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client->SetFactionLevel(client->CharacterID(), npc_faction_level_id, client->GetBaseClass(), client->GetBaseRace(), client->GetDeity());
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}
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++iterator;
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}
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}
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int HateList::GetSummonedPetCountOnHateList(Mob *hater)
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{
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int petcount = 0;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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if ((*iterator)->entity_on_hatelist != nullptr && (*iterator)->entity_on_hatelist->IsNPC() && ((*iterator)->entity_on_hatelist->CastToNPC()->IsPet() || ((*iterator)->entity_on_hatelist->CastToNPC()->GetSwarmOwner() > 0))) {
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++petcount;
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}
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++iterator;
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}
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return petcount;
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}
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Mob *HateList::GetEntWithMostHateInRange(Mob *entity_as_center)
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{
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/* Hack fix for zone shutdown crashes on some servers */
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if (!zone->IsLoaded()) {
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return nullptr;
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}
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Mob* entity_with_most_hate = nullptr;
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int32 hate_status = -1;
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uint32 temp_hate_tracker = 0;
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if (entity_as_center == nullptr) {
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return nullptr;
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}
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if (RuleB(Aggro, SmartAggroList)) {
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Mob* top_client_type_in_range = nullptr;
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int32 hate_client_type_in_range = -1;
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int skipped_count = 0;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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struct_HateList *hate_list = (*iterator);
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int16 aggro_mod = 0;
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if (!hate_list) {
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++iterator;
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continue;
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}
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if (!hate_list->entity_on_hatelist) {
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++iterator;
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continue;
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}
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if (entity_as_center->IsNPC() && entity_as_center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
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if (!zone->watermap->InLiquid(hate_list->entity_on_hatelist->GetX(), hate_list->entity_on_hatelist->GetY(), hate_list->entity_on_hatelist->GetZ())) {
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skipped_count++;
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++iterator;
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continue;
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}
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}
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if (hate_list->entity_on_hatelist->Sanctuary()) {
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if (hate_status == -1) {
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entity_with_most_hate = hate_list->entity_on_hatelist;
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hate_status = 1;
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}
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++iterator;
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continue;
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}
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if (hate_list->entity_on_hatelist->DivineAura() || hate_list->entity_on_hatelist->IsMezzed() || hate_list->entity_on_hatelist->IsFeared()) {
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if (hate_status == -1) {
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entity_with_most_hate = hate_list->entity_on_hatelist;
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hate_status = 0;
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}
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++iterator;
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continue;
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}
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uint32 current_stored_hate = hate_list->stored_hate_amount;
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if (hate_list->entity_on_hatelist->IsClient()) {
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if (hate_list->entity_on_hatelist->CastToClient()->IsSitting()) {
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aggro_mod += RuleI(Aggro, SittingAggroMod);
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}
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if (entity_as_center) {
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if (entity_as_center->GetTarget() == hate_list->entity_on_hatelist) {
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aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
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}
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if (RuleI(Aggro, MeleeRangeAggroMod) != 0) {
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if (entity_as_center->CombatRange(hate_list->entity_on_hatelist)) {
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aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
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if (current_stored_hate > hate_client_type_in_range || hate_list->is_entity_frenzy) {
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hate_client_type_in_range = current_stored_hate;
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top_client_type_in_range = hate_list->entity_on_hatelist;
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}
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}
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}
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}
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}
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else {
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if (entity_as_center) {
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if (entity_as_center->GetTarget() == hate_list->entity_on_hatelist) {
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aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
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}
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if (RuleI(Aggro, MeleeRangeAggroMod) != 0) {
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if (entity_as_center->CombatRange(hate_list->entity_on_hatelist)) {
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aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
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}
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}
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}
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}
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if (hate_list->entity_on_hatelist->GetMaxHP() != 0 && ((hate_list->entity_on_hatelist->GetHP() * 100 / hate_list->entity_on_hatelist->GetMaxHP()) < 20)) {
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aggro_mod += RuleI(Aggro, CriticallyWoundedAggroMod);
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}
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if (aggro_mod) {
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current_stored_hate += (current_stored_hate * aggro_mod / 100);
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}
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if (current_stored_hate > temp_hate_tracker || hate_list->is_entity_frenzy) {
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temp_hate_tracker = current_stored_hate;
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entity_with_most_hate = hate_list->entity_on_hatelist;
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}
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++iterator;
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}
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if (top_client_type_in_range != nullptr && entity_with_most_hate != nullptr) {
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bool is_top_client_type = entity_with_most_hate->IsClient();
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#ifdef BOTS
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if (!is_top_client_type) {
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if (entity_with_most_hate->IsBot()) {
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is_top_client_type = true;
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top_client_type_in_range = entity_with_most_hate;
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}
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}
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#endif //BOTS
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if (!is_top_client_type) {
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if (entity_with_most_hate->IsMerc()) {
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is_top_client_type = true;
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top_client_type_in_range = entity_with_most_hate;
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}
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}
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if (!is_top_client_type) {
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if (entity_with_most_hate->GetSpecialAbility(ALLOW_TO_TANK)) {
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is_top_client_type = true;
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top_client_type_in_range = entity_with_most_hate;
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}
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}
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if (!is_top_client_type) {
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return top_client_type_in_range ? top_client_type_in_range : nullptr;
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}
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return entity_with_most_hate ? entity_with_most_hate : nullptr;
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} else {
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if (entity_with_most_hate == nullptr && skipped_count > 0) {
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return entity_as_center->GetTarget() ? entity_as_center->GetTarget() : nullptr;
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}
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return entity_with_most_hate ? entity_with_most_hate : nullptr;
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}
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}
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/* Process not so smart aggro list */
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else {
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auto iterator = list.begin();
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int skipped_count = 0;
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while (iterator != list.end()) {
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struct_HateList *hate_list = (*iterator);
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if (entity_as_center->IsNPC() && entity_as_center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
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if (!zone->watermap->InLiquid(hate_list->entity_on_hatelist->GetX(), hate_list->entity_on_hatelist->GetY(), hate_list->entity_on_hatelist->GetZ())) {
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skipped_count++;
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++iterator;
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continue;
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}
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}
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if (hate_list->entity_on_hatelist != nullptr && ((hate_list->stored_hate_amount > temp_hate_tracker) || hate_list->is_entity_frenzy )) {
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entity_with_most_hate = hate_list->entity_on_hatelist;
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temp_hate_tracker = hate_list->stored_hate_amount;
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}
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++iterator;
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}
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if (entity_with_most_hate == nullptr && skipped_count > 0) {
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return entity_as_center->GetTarget() ? entity_as_center->GetTarget() : nullptr;
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}
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return entity_with_most_hate ? entity_with_most_hate : nullptr;
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}
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return nullptr;
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}
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Mob *HateList::GetEntWithMostHateOnList()
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{
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Mob* top = nullptr;
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uint32 hate = 0;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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struct_HateList *cur = (*iterator);
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if (cur->entity_on_hatelist != nullptr && (cur->stored_hate_amount > hate)) {
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top = cur->entity_on_hatelist;
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hate = cur->stored_hate_amount;
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}
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++iterator;
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}
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return top;
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}
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Mob *HateList::GetRandomEntOnHateList()
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{
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int count = list.size();
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if (count == 0) { //If we don't have any entries it'll crash getting a random 0, -1 position.
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return NULL;
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}
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if (count == 1) { //No need to do all that extra work if we only have one hate entry
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if (*list.begin()) { // Just in case tHateEntry is invalidated somehow...
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return (*list.begin())->entity_on_hatelist;
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}
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return NULL;
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}
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auto iterator = list.begin();
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int random = zone->random.Int(0, count - 1);
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for (int i = 0; i < random; i++) {
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++iterator;
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}
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return (*iterator)->entity_on_hatelist;
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}
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uint32 HateList::GetEntHateAmount(Mob *ent, bool damage /*= false*/)
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{
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struct_HateList *hate_list;
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hate_list = Find(ent);
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if ( hate_list && damage) {
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return hate_list->hatelist_damage;
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} else if (hate_list) {
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return hate_list->stored_hate_amount;
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} else {
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return 0;
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}
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}
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bool HateList::IsHateListEmpty()
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{
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return (list.size() == 0);
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}
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void HateList::PrintHateListToClient(Client *c)
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{
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auto iterator = list.begin();
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while (iterator != list.end()) {
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struct_HateList *hate_list = (*iterator);
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c->Message(0, "- name: %s, damage: %d, hate: %d",
|
|
(hate_list->entity_on_hatelist && hate_list->entity_on_hatelist->GetName()) ? hate_list->entity_on_hatelist->GetName() : "(null)",
|
|
hate_list->hatelist_damage, hate_list->stored_hate_amount);
|
|
++iterator;
|
|
}
|
|
}
|
|
|
|
int HateList::AreaRampage(Mob *in_caster, Mob *in_target, int in_count, ExtraAttackOptions *options)
|
|
{
|
|
if (!in_target || !in_caster) {
|
|
return 0;
|
|
}
|
|
int ret = 0;
|
|
std::list<uint32> id_list;
|
|
auto iterator = list.begin();
|
|
while (iterator != list.end()) {
|
|
struct_HateList *h = (*iterator);
|
|
++iterator;
|
|
if (h && h->entity_on_hatelist && h->entity_on_hatelist != in_caster) {
|
|
if (in_caster->CombatRange(h->entity_on_hatelist)) {
|
|
id_list.push_back(h->entity_on_hatelist->GetID());
|
|
++ret;
|
|
}
|
|
}
|
|
}
|
|
std::list<uint32>::iterator iter = id_list.begin();
|
|
while (iter != id_list.end()) {
|
|
Mob *cur = entity_list.GetMobID((*iter));
|
|
if (cur) {
|
|
for (int i = 0; i < in_count; ++i) {
|
|
in_caster->Attack(cur, MainPrimary, false, false, false, options);
|
|
}
|
|
}
|
|
iter++;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_center)
|
|
{
|
|
if (!caster) {
|
|
return;
|
|
}
|
|
Mob* center = caster;
|
|
if (ae_center) {
|
|
center = ae_center;
|
|
}
|
|
//this is slower than just iterating through the list but avoids
|
|
//crashes when people kick the bucket in the middle of this call
|
|
//that invalidates our iterator but there's no way to know sadly
|
|
//So keep a list of entity ids and look up after
|
|
std::list<uint32> id_list;
|
|
range = range * range;
|
|
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
|
|
float dist_targ = 0;
|
|
auto iterator = list.begin();
|
|
while (iterator != list.end()) {
|
|
struct_HateList *h = (*iterator);
|
|
if (range > 0) {
|
|
dist_targ = center->DistNoRoot(*h->entity_on_hatelist);
|
|
if (dist_targ <= range && dist_targ >= min_range2) {
|
|
id_list.push_back(h->entity_on_hatelist->GetID());
|
|
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, dist_targ);
|
|
}
|
|
} else {
|
|
id_list.push_back(h->entity_on_hatelist->GetID());
|
|
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, 0, caster);
|
|
}
|
|
++iterator;
|
|
}
|
|
std::list<uint32>::iterator iter = id_list.begin();
|
|
while (iter != id_list.end()) {
|
|
Mob *cur = entity_list.GetMobID((*iter));
|
|
if (cur) {
|
|
caster->SpellOnTarget(spell_id, cur);
|
|
}
|
|
iter++;
|
|
}
|
|
}
|
|
|