eqemu-server/world/cli/cli_mercs_enable.cpp
Alex c84df0d5ba
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Build Improvements (#5033)
* Start rewrite, add vcpkg

* Simple vcpkg manifest, will almost certainly need tweaking

* Remove cmake ext we wont be using anymore

* Update vcpkg to no longer be from 2022, update cmake lists (wip)

* Add finds to the toplevel cmakelists

* WIP, luabind and perlbind build.  Common only partially builds.

* Fix common build.

* shared_memory compiles

* client files compile

* Tests and more cmake version updates

* World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install.  May revisit.

* UCS compiles now too!

* queryserv and eqlaunch

* loginserver works

* Zone works but is messy, tomorrow futher cleanup!

* Cleanup main file

* remove old zlibng, remove perlwrap, remove hc

* More cleanup

* vcpkg baseline set for CI

* Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users

* Actually add file

* Set perlbind include dir

* Perl link got lost

* PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be

* Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that.  Can explore this again if we decide to change that.

* Remove unused submodules, set cmake policy for boost

* Fix some cereal includes

* Improve some boilerplate, I'd still like to do better about getting linker stuff set.

* Going through and cleaning up the build.

* Fix world, separate out data_buckets.

* add fixes for other servers

* fix zone

* Fix client files, loginserver and tests

* Newer versions of libmariadb default to tls forced on, return to the default of not forcing that.
auto_login were breaking on linux builds
loginserver wasn't setting proper openssl compile flag

* Move set out of a giant cpp file include.

* Convert show

* convert find

* Add uuid to unix builds

* Remove some cpp includes.

* Restructure to remove more things.

* change db update manifest to header
change build yml

* Move world CLI include cpps to cmake.

* Move zone cli out of source and into cmake

* Sidecar stuff wont directly include cpp files now too.

* Fix uuid-dev missing on linux runner

* Reorg common cmake file

* Some cleanup

* Fix libsodium support (oops). Fix perl support (more oops)

* Change doc

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-12-13 19:56:37 -08:00

55 lines
1.5 KiB
C++

#include "../world_server_cli.h"
#include "../worlddb.h"
#include "../../common/database_schema.h"
void WorldserverCLI::MercsEnable(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Enables mercenaries";
if (cmd[{"-h", "--help"}]) {
return;
}
// bootstrap merc tables if they don't exist
if (!database.DoesTableExist("merc_types")) {
LogInfo("Bootstrapping merc tables");
database.SourceSqlFromUrl(
"https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/merc_tables_bootstrap.sql"
);
}
else {
LogInfo("Merc tables already exist, skipping bootstrap");
}
uint32 expansions_setting = RuleManager::Instance()->GetIntRule(RuleManager::Int__ExpansionSettings);
uint32 expansions_setting_before = expansions_setting;
bool update_expansions = false;
if (expansions_setting != -1 && !(expansions_setting & EQ::expansions::ExpansionBitmask::bitSoD)) {
expansions_setting += EQ::expansions::ExpansionBitmask::bitSoD;
update_expansions = true;
}
LogInfo("Enabling Mercenaries");
LogInfo("Setting rule Mercs:AllowMercs to true");
RuleManager::Instance()->SetRule("Mercs:AllowMercs", "true", &database, true, true);
if (update_expansions) {
LogInfo(
"Updating World:ExpansionSettings from [{}] to [{}] to enable Mercenary Liaison spawns",
expansions_setting_before,
expansions_setting
);
RuleManager::Instance()->SetRule(
"World:ExpansionSettings",
std::to_string(expansions_setting),
&database,
true,
true
);
}
LogInfo("Mercenaries enabled");
}