mirror of
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184 lines
9.8 KiB
C++
184 lines
9.8 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EXPEDITION_H
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#define EXPEDITION_H
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#include "dynamic_zone.h"
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#include "../common/expedition_base.h"
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#include "../common/expedition_lockout_timer.h"
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#include "../common/repositories/expeditions_repository.h"
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class Client;
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class EQApplicationPacket;
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struct ExpeditionInvite;
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class ExpeditionRequest;
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class ServerPacket;
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extern const char* const DZ_YOU_NOT_ASSIGNED;
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extern const char* const EXPEDITION_OTHER_BELONGS;
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enum class ExpeditionLockMessage : uint8_t
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{
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None = 0,
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Close,
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Begin
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};
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class Expedition : public ExpeditionBase
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{
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public:
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Expedition() = default;
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Expedition(uint32_t id, const std::string& uuid, DynamicZone&& dz, const std::string& expedition_name,
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const DynamicZoneMember& leader);
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static Expedition* TryCreate(Client* requester, DynamicZone& dynamiczone, ExpeditionRequest& request);
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static void CacheFromDatabase(uint32_t expedition_id);
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static bool CacheAllFromDatabase();
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static Expedition* FindCachedExpeditionByCharacterID(uint32_t character_id);
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static Expedition* FindCachedExpeditionByCharacterName(const std::string& char_name);
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static Expedition* FindCachedExpeditionByDynamicZoneID(uint32_t dz_id);
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static Expedition* FindCachedExpeditionByID(uint32_t expedition_id);
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static Expedition* FindCachedExpeditionByZoneInstance(uint32_t zone_id, uint32_t instance_id);
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static std::vector<ExpeditionLockoutTimer> GetExpeditionLockoutsByCharacterID(uint32_t character_id);
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static void HandleWorldMessage(ServerPacket* pack);
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static void AddLockoutByCharacterID(uint32_t character_id, const std::string& expedition_name,
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const std::string& event_name, uint32_t seconds, const std::string& uuid = {});
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static void AddLockoutByCharacterName(const std::string& character_name, const std::string& expedition_name,
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const std::string& event_name, uint32_t seconds, const std::string& uuid = {});
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static bool HasLockoutByCharacterID(uint32_t character_id,
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const std::string& expedition_name, const std::string& event_name);
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static bool HasLockoutByCharacterName(const std::string& character_name,
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const std::string& expedition_name, const std::string& event_name);
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static void RemoveLockoutsByCharacterID(uint32_t character_id,
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const std::string& expedition_name = {}, const std::string& event_name = {});
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static void RemoveLockoutsByCharacterName(const std::string& character_name,
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const std::string& expedition_name = {}, const std::string& event_name = {});
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static void AddLockoutClients(const ExpeditionLockoutTimer& lockout, uint32_t exclude_id = 0);
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DynamicZone& GetDynamicZone() { return m_dynamiczone; }
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const std::unordered_map<std::string, ExpeditionLockoutTimer>& GetLockouts() const { return m_lockouts; }
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bool AddMember(const std::string& add_char_name, uint32_t add_char_id);
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void RemoveAllMembers(bool enable_removal_timers = true);
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bool RemoveMember(const std::string& remove_char_name);
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void SetMemberStatus(Client* client, DynamicZoneMemberStatus status);
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void SwapMember(Client* add_client, const std::string& remove_char_name);
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bool IsLocked() const { return m_is_locked; }
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void SetLocked(bool lock_expedition, ExpeditionLockMessage lock_msg,
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bool update_db = false, uint32_t msg_color = Chat::Yellow);
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void AddLockout(const std::string& event_name, uint32_t seconds);
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void AddLockoutDuration(const std::string& event_name, int seconds, bool members_only = true);
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void AddReplayLockout(uint32_t seconds);
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void AddReplayLockoutDuration(int seconds, bool members_only = true);
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bool HasLockout(const std::string& event_name);
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bool HasReplayLockout();
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void RemoveLockout(const std::string& event_name);
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void SetReplayLockoutOnMemberJoin(bool add_on_join, bool update_db = false);
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void SyncCharacterLockouts(uint32_t character_id, std::vector<ExpeditionLockoutTimer>& client_lockouts);
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void UpdateLockoutDuration(const std::string& event_name, uint32_t seconds, bool members_only = true);
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bool CanClientLootCorpse(Client* client, uint32_t npc_type_id, uint32_t spawn_id);
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std::string GetLootEventByNPCTypeID(uint32_t npc_id);
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std::string GetLootEventBySpawnID(uint32_t spawn_id);
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void SetLootEventByNPCTypeID(uint32_t npc_type_id, const std::string& event_name);
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void SetLootEventBySpawnID(uint32_t spawn_id, const std::string& event_name);
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void SendClientExpeditionInfo(Client* client);
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void SendWorldMakeLeaderRequest(uint32_t requester_id, const std::string& new_leader_name);
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void SendWorldPendingInvite(const ExpeditionInvite& invite, const std::string& add_name);
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void DzAddPlayer(Client* requester, const std::string& add_char_name, const std::string& swap_remove_name = {});
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void DzAddPlayerContinue(std::string leader_name, std::string add_char_name, std::string swap_remove_name = {});
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void DzInviteResponse(Client* add_client, bool accepted, const std::string& swap_remove_name);
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void DzMakeLeader(Client* requester, std::string new_leader_name);
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void DzPlayerList(Client* requester);
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void DzRemovePlayer(Client* requester, std::string remove_char_name);
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void DzSwapPlayer(Client* requester, std::string remove_char_name, std::string add_char_name);
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void DzQuit(Client* requester);
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void DzKickPlayers(Client* requester);
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static const int32_t REPLAY_TIMER_ID;
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static const int32_t EVENT_TIMER_ID;
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private:
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static void CacheExpeditions(std::vector<ExpeditionsRepository::ExpeditionWithLeader>&& expeditions);
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static void SendWorldCharacterLockout(uint32_t character_id, const ExpeditionLockoutTimer& lockout, bool remove);
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void AddLockout(const ExpeditionLockoutTimer& lockout, bool members_only = false);
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void AddLockoutDurationClients(const ExpeditionLockoutTimer& lockout, int seconds, uint32_t exclude_id = 0);
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bool ConfirmLeaderCommand(Client* requester);
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bool ProcessAddConflicts(Client* leader_client, Client* add_client, bool swapping);
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void ProcessLeaderChanged(uint32_t new_leader_id);
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void ProcessLockoutDuration(const ExpeditionLockoutTimer& lockout, int seconds, bool members_only = false);
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void ProcessLockoutUpdate(const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
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void ProcessMakeLeader(Client* old_leader, Client* new_leader,
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const std::string& new_leader_name, bool is_success, bool is_online);
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void ProcessMemberAdded(const std::string& added_char_name, uint32_t added_char_id);
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void ProcessMemberRemoved(const std::string& removed_char_name, uint32_t removed_char_id);
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void SaveLockouts(ExpeditionRequest& request);
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void SendClientExpeditionInvite(
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Client* client, const std::string& inviter_name, const std::string& swap_remove_name);
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void SendLeaderMessage(Client* leader_client, uint16_t chat_type, uint32_t string_id,
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const std::initializer_list<std::string>& args = {});
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void SendMemberListToZoneMembers();
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void SendMemberStatusToZoneMembers(uint32_t update_character_id, DynamicZoneMemberStatus status);
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void SendMembersExpireWarning(uint32_t minutes);
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void SendUpdatesToZoneMembers(bool clear = false, bool message_on_clear = true);
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void SendWorldExpeditionUpdate(uint16_t server_opcode);
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void SendWorldAddPlayerInvite(const std::string& inviter_name, const std::string& swap_remove_name,
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const std::string& add_name, bool pending = false);
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void SendWorldLockoutDuration(
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const ExpeditionLockoutTimer& lockout, int seconds, bool members_only = false);
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void SendWorldLockoutUpdate(
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const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
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void SendWorldMemberChanged(const std::string& char_name, uint32_t char_id, bool remove);
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void SendWorldMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status);
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void SendWorldMemberSwapped(const std::string& remove_char_name, uint32_t remove_char_id,
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const std::string& add_char_name, uint32_t add_char_id);
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void SendWorldSettingChanged(uint16_t server_opcode, bool setting_value);
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void SetDynamicZone(DynamicZone&& dz);
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void TryAddClient(Client* add_client, const std::string& inviter_name,
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const std::string& swap_remove_name, Client* leader_client = nullptr);
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std::unique_ptr<EQApplicationPacket> CreateExpireWarningPacket(uint32_t minutes_remaining);
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std::unique_ptr<EQApplicationPacket> CreateInfoPacket(bool clear = false);
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std::unique_ptr<EQApplicationPacket> CreateInvitePacket(const std::string& inviter_name, const std::string& swap_remove_name);
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std::unique_ptr<EQApplicationPacket> CreateMemberListPacket(bool clear = false);
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std::unique_ptr<EQApplicationPacket> CreateMemberListNamePacket(const std::string& name, bool remove_name);
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std::unique_ptr<EQApplicationPacket> CreateMemberListStatusPacket(const std::string& name, DynamicZoneMemberStatus status);
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std::unique_ptr<EQApplicationPacket> CreateLeaderNamePacket();
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DynamicZone m_dynamiczone { DynamicZoneType::Expedition };
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std::unordered_map<std::string, ExpeditionLockoutTimer> m_lockouts;
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std::unordered_map<uint32_t, std::string> m_npc_loot_events; // only valid inside dz zone
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std::unordered_map<uint32_t, std::string> m_spawn_loot_events; // only valid inside dz zone
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};
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#endif
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