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* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#include "../common/global_define.h"
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#include "../common/eqemu_logsys.h"
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#include "queryserv.h"
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#include "world_config.h"
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#include "clientlist.h"
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#include "zonelist.h"
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#include "../common/md5.h"
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#include "../common/packet_dump.h"
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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QueryServConnection::QueryServConnection()
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{
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}
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void QueryServConnection::AddConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection)
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{
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//Set handlers
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connection->OnMessage(ServerOP_QueryServGeneric, std::bind(&QueryServConnection::HandleGenericMessage, this, std::placeholders::_1, std::placeholders::_2));
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connection->OnMessage(ServerOP_LFGuildUpdate, std::bind(&QueryServConnection::HandleLFGuildUpdateMessage, this, std::placeholders::_1, std::placeholders::_2));
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m_streams.insert(std::make_pair(connection->GetUUID(), connection));
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m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&QueryServConnection::OnKeepAlive, this, std::placeholders::_1));
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}
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void QueryServConnection::RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection)
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{
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auto iter = m_streams.find(connection->GetUUID());
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if (iter != m_streams.end()) {
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m_streams.erase(iter);
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}
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}
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void QueryServConnection::HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p) {
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uint32 ZoneID = p.GetUInt32(0);
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uint16 InstanceID = p.GetUInt32(4);
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ServerPacket pack(opcode, p);
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zoneserver_list.SendPacket(ZoneID, InstanceID, &pack);
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}
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void QueryServConnection::HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p) {
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ServerPacket pack(opcode, p);
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zoneserver_list.SendPacket(&pack);
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}
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bool QueryServConnection::SendPacket(ServerPacket* pack)
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{
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for (auto &stream : m_streams) {
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stream.second->SendPacket(pack);
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}
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return true;
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}
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void QueryServConnection::OnKeepAlive(EQ::Timer *t)
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{
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ServerPacket pack(ServerOP_KeepAlive, 0);
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SendPacket(&pack);
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}
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