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408 lines
17 KiB
C++
408 lines
17 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/global_define.h"
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#include "../common/eqemu_logsys.h"
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errmsg.h>
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#include <mysqld_error.h>
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#include <limits.h>
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#include <ctype.h>
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#include <assert.h>
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#include <map>
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#include <vector>
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// Disgrace: for windows compile
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#ifdef _WINDOWS
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#include <windows.h>
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#else
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#include "../common/unix.h"
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#include <netinet/in.h>
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#endif
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#include "database.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/string_util.h"
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#include "../common/servertalk.h"
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Database::Database ()
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{
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DBInitVars();
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}
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/*
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Establish a connection to a mysql database with the supplied parameters
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*/
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Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
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{
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DBInitVars();
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Connect(host, user, passwd, database, port);
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}
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bool Database::Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
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{
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uint32 errnum= 0;
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char errbuf[MYSQL_ERRMSG_SIZE];
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if (!Open(host, user, passwd, database, port, &errnum, errbuf))
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{
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Log.Out(Logs::General, Logs::Error, "Failed to connect to database: Error: %s", errbuf);
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HandleMysqlError(errnum);
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return false;
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}
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else
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{
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Log.Out(Logs::General, Logs::Status, "Using database '%s' at %s:%d",database,host,port);
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return true;
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}
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}
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void Database::DBInitVars() {
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}
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void Database::HandleMysqlError(uint32 errnum) {
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}
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/*
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Close the connection to the database
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*/
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Database::~Database()
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{
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}
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void Database::AddSpeech(const char* from, const char* to, const char* message, uint16 minstatus, uint32 guilddbid, uint8 type) {
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char *escapedFrom = new char[strlen(from) * 2 + 1];
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char *escapedTo = new char[strlen(to) * 2 + 1];
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char *escapedMessage = new char[strlen(message) * 2 + 1];
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DoEscapeString(escapedFrom, from, strlen(from));
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DoEscapeString(escapedTo, to, strlen(to));
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DoEscapeString(escapedMessage, message, strlen(message));
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std::string query = StringFormat("INSERT INTO `qs_player_speech` "
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"SET `from` = '%s', `to` = '%s', `message`='%s', "
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"`minstatus`='%i', `guilddbid`='%i', `type`='%i'",
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escapedFrom, escapedTo, escapedMessage, minstatus, guilddbid, type);
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safe_delete_array(escapedFrom);
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safe_delete_array(escapedTo);
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safe_delete_array(escapedMessage);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Speech Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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void Database::LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 detailCount) {
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std::string query = StringFormat("INSERT INTO `qs_player_trade_record` SET `time` = NOW(), "
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"`char1_id` = '%i', `char1_pp` = '%i', `char1_gp` = '%i', "
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"`char1_sp` = '%i', `char1_cp` = '%i', `char1_items` = '%i', "
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"`char2_id` = '%i', `char2_pp` = '%i', `char2_gp` = '%i', "
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"`char2_sp` = '%i', `char2_cp` = '%i', `char2_items` = '%i'",
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QS->char1_id, QS->char1_money.platinum, QS->char1_money.gold,
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QS->char1_money.silver, QS->char1_money.copper, QS->char1_count,
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QS->char2_id, QS->char2_money.platinum, QS->char2_money.gold,
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QS->char2_money.silver, QS->char2_money.copper, QS->char2_count);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Trade Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(detailCount == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for(int i = 0; i < detailCount; i++) {
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query = StringFormat("INSERT INTO `qs_player_trade_record_entries` SET `event_id` = '%i', "
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"`from_id` = '%i', `from_slot` = '%i', `to_id` = '%i', `to_slot` = '%i', "
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"`item_id` = '%i', `charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', "
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"`aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].from_id, QS->items[i].from_slot,
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QS->items[i].to_id, QS->items[i].to_slot, QS->items[i].item_id,
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QS->items[i].charges, QS->items[i].aug_1, QS->items[i].aug_2,
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QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5);
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results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Trade Log Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 detailCount) {
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std::string query = StringFormat("INSERT INTO `qs_player_handin_record` SET `time` = NOW(), "
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"`quest_id` = '%i', `char_id` = '%i', `char_pp` = '%i', "
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"`char_gp` = '%i', `char_sp` = '%i', `char_cp` = '%i', "
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"`char_items` = '%i', `npc_id` = '%i', `npc_pp` = '%i', "
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"`npc_gp` = '%i', `npc_sp` = '%i', `npc_cp` = '%i', "
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"`npc_items`='%i'",
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QS->quest_id, QS->char_id, QS->char_money.platinum,
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QS->char_money.gold, QS->char_money.silver, QS->char_money.copper,
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QS->char_count, QS->npc_id, QS->npc_money.platinum,
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QS->npc_money.gold, QS->npc_money.silver, QS->npc_money.copper,
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QS->npc_count);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Handin Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(detailCount == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for(int i = 0; i < detailCount; i++) {
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query = StringFormat("INSERT INTO `qs_player_handin_record_entries` SET `event_id` = '%i', "
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"`action_type` = '%s', `char_slot` = '%i', `item_id` = '%i', "
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"`charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', `aug_3` = '%i', "
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"`aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].action_type, QS->items[i].char_slot,
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QS->items[i].item_id, QS->items[i].charges, QS->items[i].aug_1,
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QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
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QS->items[i].aug_5);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Handin Log Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogPlayerNPCKill(QSPlayerLogNPCKill_Struct* QS, uint32 members){
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std::string query = StringFormat("INSERT INTO `qs_player_npc_kill_record` "
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"SET `npc_id` = '%i', `type` = '%i', "
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"`zone_id` = '%i', `time` = NOW()",
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QS->s1.NPCID, QS->s1.Type, QS->s1.ZoneID);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed NPC Kill Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(members == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < members; i++) {
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query = StringFormat("INSERT INTO `qs_player_npc_kill_record_entries` "
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"SET `event_id` = '%i', `char_id` = '%i'",
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lastIndex, QS->Chars[i].char_id);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed NPC Kill Log Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 items) {
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std::string query = StringFormat("INSERT INTO `qs_player_delete_record` SET `time` = NOW(), "
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"`char_id` = '%i', `stack_size` = '%i', `char_items` = '%i'",
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QS->char_id, QS->stack_size, QS->char_count, QS->char_count);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Delete Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(items == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for(int i = 0; i < items; i++) {
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query = StringFormat("INSERT INTO `qs_player_delete_record_entries` SET `event_id` = '%i', "
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"`char_slot` = '%i', `item_id` = '%i', `charges` = '%i', `aug_1` = '%i', "
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"`aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges,
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QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
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QS->items[i].aug_5);
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results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Delete Log Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 items) {
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/* These are item moves */
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std::string query = StringFormat("INSERT INTO `qs_player_move_record` SET `time` = NOW(), "
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"`char_id` = '%i', `from_slot` = '%i', `to_slot` = '%i', "
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"`stack_size` = '%i', `char_items` = '%i', `postaction` = '%i'",
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QS->char_id, QS->from_slot, QS->to_slot, QS->stack_size,
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QS->char_count, QS->postaction);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Move Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(items == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for(int i = 0; i < items; i++) {
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query = StringFormat("INSERT INTO `qs_player_move_record_entries` SET `event_id` = '%i', "
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"`from_slot` = '%i', `to_slot` = '%i', `item_id` = '%i', `charges` = '%i', "
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"`aug_1` = '%i', `aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].from_slot, QS->items[i].to_slot, QS->items[i].item_id,
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QS->items[i].charges, QS->items[i].aug_1, QS->items[i].aug_2,
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QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5);
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results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Move Log Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 items) {
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/* Merchant transactions are from the perspective of the merchant, not the player */
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std::string query = StringFormat("INSERT INTO `qs_merchant_transaction_record` SET `time` = NOW(), "
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"`zone_id` = '%i', `merchant_id` = '%i', `merchant_pp` = '%i', "
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"`merchant_gp` = '%i', `merchant_sp` = '%i', `merchant_cp` = '%i', "
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"`merchant_items` = '%i', `char_id` = '%i', `char_pp` = '%i', "
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"`char_gp` = '%i', `char_sp` = '%i', `char_cp` = '%i', "
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"`char_items` = '%i'",
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QS->zone_id, QS->merchant_id, QS->merchant_money.platinum,
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QS->merchant_money.gold, QS->merchant_money.silver,
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QS->merchant_money.copper, QS->merchant_count, QS->char_id,
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QS->char_money.platinum, QS->char_money.gold, QS->char_money.silver,
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QS->char_money.copper, QS->char_count);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Transaction Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(items == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for(int i = 0; i < items; i++) {
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query = StringFormat("INSERT INTO `qs_merchant_transaction_record_entries` SET `event_id` = '%i', "
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"`char_slot` = '%i', `item_id` = '%i', `charges` = '%i', `aug_1` = '%i', "
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"`aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges,
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QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
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QS->items[i].aug_5);
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results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Transaction Log Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::GeneralQueryReceive(ServerPacket *pack) {
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/*
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These are general queries passed from anywhere in zone instead of packing structures and breaking them down again and again
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*/
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char *queryBuffer = new char[pack->ReadUInt32() + 1];
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pack->ReadString(queryBuffer);
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std::string query(queryBuffer);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Delete Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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safe_delete(pack);
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safe_delete_array(queryBuffer);
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}
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void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings){
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std::string query =
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"SELECT "
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"log_category_id, "
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"log_category_description, "
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"log_to_console, "
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"log_to_file, "
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"log_to_gmsay "
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"FROM "
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"logsys_categories "
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"ORDER BY log_category_id";
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auto results = QueryDatabase(query);
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int log_category = 0;
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Log.file_logs_enabled = false;
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for (auto row = results.begin(); row != results.end(); ++row) {
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log_category = atoi(row[0]);
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log_settings[log_category].log_to_console = atoi(row[2]);
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log_settings[log_category].log_to_file = atoi(row[3]);
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log_settings[log_category].log_to_gmsay = atoi(row[4]);
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/* Determine if any output method is enabled for the category
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and set it to 1 so it can used to check if category is enabled */
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const bool log_to_console = log_settings[log_category].log_to_console > 0;
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const bool log_to_file = log_settings[log_category].log_to_file > 0;
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const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
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const bool is_category_enabled = log_to_console || log_to_file || log_to_gmsay;
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if (is_category_enabled)
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log_settings[log_category].is_category_enabled = 1;
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/*
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This determines whether or not the process needs to actually file log anything.
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If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
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*/
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if (log_settings[log_category].log_to_file > 0){
|
|
Log.file_logs_enabled = true;
|
|
}
|
|
}
|
|
}
|