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* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
31 lines
630 B
C++
Executable File
31 lines
630 B
C++
Executable File
#include "../../client.h"
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#include "../../worldserver.h"
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extern WorldServer worldserver;
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void SetOOCMute(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2) {
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c->Message(Chat::White, "Usage: #set ooc_mute [on|off]");
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return;
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}
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const bool is_muted = Strings::ToBool(sep->arg[2]);
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ServerPacket pack(ServerOP_OOCMute, sizeof(ServerOOCMute_Struct));
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auto o = (ServerOOCMute_Struct*) pack.pBuffer;
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o->is_muted = is_muted;
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worldserver.SendPacket(&pack);
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c->Message(
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Chat::White,
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fmt::format(
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"Server OOC is {} muted.",
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is_muted ? "now" : "no longer"
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).c_str()
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);
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}
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