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* [Commands] Cleanup #appearance Command # Notes - Cleanup messages and logic. - Cleanup appearance type constants to use a namespace with constexpr instead. - Cleanup animation constants to use a namespace with constexpr instead. * Update emu_constants.cpp * Cleanup
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#include "../../client.h"
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#include "../../../common/repositories/account_repository.h"
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void SetGodMode(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2) {
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c->Message(Chat::White, "Usage: #set god_mode [on|off]");
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return;
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}
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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const bool god_mode = Strings::ToBool(sep->arg[2]);
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const uint32 account_id = c->AccountID();
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auto a = AccountRepository::FindOne(database, c->AccountID());
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if (a.id) {
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a.flymode = god_mode ? 1 : 0;
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a.gmspeed = god_mode ? 1 : 0;
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a.invulnerable = god_mode ? 1 : 0;
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a.hideme = god_mode ? 1 : 0;
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}
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c->SetInvul(god_mode);
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c->SendAppearancePacket(AppearanceType::FlyMode, god_mode);
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c->SetHideMe(god_mode);
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c->Message(
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Chat::White,
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fmt::format(
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"Turning God Mode {} for {}, zone for GM Speed to take effect.",
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god_mode ? "on" : "off",
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c->GetTargetDescription(t)
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).c_str()
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);
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AccountRepository::UpdateOne(database, a);
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}
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