eqemu-server/loginserver/server_manager.h
2023-03-17 19:21:38 -04:00

82 lines
1.8 KiB
C++

#ifndef EQEMU_SERVERMANAGER_H
#define EQEMU_SERVERMANAGER_H
#include "../common/global_define.h"
#include "../common/servertalk.h"
#include "../common/packet_dump.h"
#include "../common/net/servertalk_server.h"
#include "world_server.h"
#include "client.h"
#include <list>
/**
* Server manager class, deals with management of the world servers
*/
class ServerManager {
public:
/**
* Constructor, sets up the TCP server and starts listening
*/
ServerManager();
/**
* Destructor, shuts down the TCP server.
*/
~ServerManager();
/**
* Sends a request to world to see if the client is banned or suspended
*
* @param server_id
* @param client_account_id
* @param client_loginserver
*/
void SendUserToWorldRequest(
unsigned int server_id,
unsigned int client_account_id,
const std::string &client_loginserver
);
/**
* Creates a server list packet for the client
*
* @param client
* @param sequence
* @return
*/
std::unique_ptr<EQApplicationPacket> CreateServerListPacket(Client *client, uint32 sequence);
/**
* Checks to see if there is a server exists with this name, ignoring option
*
* @param server_long_name
* @param server_short_name
* @param ignore
* @return
*/
bool ServerExists(std::string server_long_name, std::string server_short_name, WorldServer *ignore = nullptr);
/**
* Destroys a server with this name, ignoring option
*
* @param server_long_name
* @param server_short_name
* @param ignore
*/
void DestroyServerByName(std::string server_long_name, std::string server_short_name, WorldServer *ignore = nullptr);
/**
* @return
*/
const std::list<std::unique_ptr<WorldServer>> &getWorldServers() const;
private:
std::unique_ptr<EQ::Net::ServertalkServer> m_server_connection;
std::list<std::unique_ptr<WorldServer>> m_world_servers;
};
#endif