mirror of
https://github.com/EQEmu/Server.git
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100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "light_source.h"
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#include <string.h>
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uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
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{
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switch (light_type) {
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case LightTypeGlobeOfStars:
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return LightLevelBrilliant; // 10
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case LightTypeFlamelessLantern:
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case LightTypeGreaterLightstone:
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return LightLevelLargeMagic; // 9
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case LightTypeLargeLantern:
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return LightLevelLargeLantern; // 8
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case LightTypeSteinOfMoggok:
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case LightTypeLightstone:
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return LightLevelMagicLantern; // 7
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case LightTypeSmallLantern:
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return LightLevelSmallLantern; // 6
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case LightTypeColdlight:
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case LightTypeUnknown2:
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return LightLevelBlueLight; // 5
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case LightTypeFireBeetleEye:
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case LightTypeUnknown1:
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return LightLevelRedLight; // 4
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case LightTypeTinyGlowingSkull:
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case LightTypeLightGlobe:
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return LightLevelSmallMagic; // 3
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case LightTypeTorch:
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return LightLevelTorch; // 2
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case LightTypeCandle:
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return LightLevelCandle; // 1
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default:
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return LightLevelUnlit; // 0
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}
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}
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bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
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{
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static const uint8 light_levels[LightTypeCount] = {
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LightLevelUnlit, /* LightTypeNone */
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LightLevelCandle, /* LightTypeCandle */
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LightLevelTorch, /* LightTypeTorch */
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LightLevelSmallMagic, /* LightTypeTinyGlowingSkull */
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LightLevelSmallLantern, /* LightTypeSmallLantern */
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LightLevelMagicLantern, /* LightTypeSteinOfMoggok */
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LightLevelLargeLantern, /* LightTypeLargeLantern */
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LightLevelLargeMagic, /* LightTypeFlamelessLantern */
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LightLevelBrilliant, /* LightTypeGlobeOfStars */
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LightLevelSmallMagic, /* LightTypeLightGlobe */
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LightLevelMagicLantern, /* LightTypeLightstone */
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LightLevelLargeMagic, /* LightTypeGreaterLightstone */
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LightLevelRedLight, /* LightTypeFireBeetleEye */
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LightLevelBlueLight, /* LightTypeColdlight */
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LightLevelRedLight, /* LightTypeUnknown1 */
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LightLevelBlueLight /* LightTypeUnknown2 */
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};
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if (left_type >= LightTypeCount) { left_type = LightTypeNone; }
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if (right_type >= LightTypeCount) { right_type = LightTypeNone; }
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return (light_levels[left_type] > light_levels[right_type]);
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}
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EQEmu::LightSource_Struct::LightSource_Struct()
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{
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Clear();
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}
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void EQEmu::LightSource_Struct::Clear()
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{
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memset(&Slot, 0, (sizeof(uint8) * sizeof(Slot)));
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}
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void EQEmu::LightSourceProfile::Clear()
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{
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Type.Clear();
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Level.Clear();
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}
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