eqemu-server/common/net/console_server.cpp
Alex c84df0d5ba
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Build Improvements (#5033)
* Start rewrite, add vcpkg

* Simple vcpkg manifest, will almost certainly need tweaking

* Remove cmake ext we wont be using anymore

* Update vcpkg to no longer be from 2022, update cmake lists (wip)

* Add finds to the toplevel cmakelists

* WIP, luabind and perlbind build.  Common only partially builds.

* Fix common build.

* shared_memory compiles

* client files compile

* Tests and more cmake version updates

* World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install.  May revisit.

* UCS compiles now too!

* queryserv and eqlaunch

* loginserver works

* Zone works but is messy, tomorrow futher cleanup!

* Cleanup main file

* remove old zlibng, remove perlwrap, remove hc

* More cleanup

* vcpkg baseline set for CI

* Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users

* Actually add file

* Set perlbind include dir

* Perl link got lost

* PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be

* Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that.  Can explore this again if we decide to change that.

* Remove unused submodules, set cmake policy for boost

* Fix some cereal includes

* Improve some boilerplate, I'd still like to do better about getting linker stuff set.

* Going through and cleaning up the build.

* Fix world, separate out data_buckets.

* add fixes for other servers

* fix zone

* Fix client files, loginserver and tests

* Newer versions of libmariadb default to tls forced on, return to the default of not forcing that.
auto_login were breaking on linux builds
loginserver wasn't setting proper openssl compile flag

* Move set out of a giant cpp file include.

* Convert show

* convert find

* Add uuid to unix builds

* Remove some cpp includes.

* Restructure to remove more things.

* change db update manifest to header
change build yml

* Move world CLI include cpps to cmake.

* Move zone cli out of source and into cmake

* Sidecar stuff wont directly include cpp files now too.

* Fix uuid-dev missing on linux runner

* Reorg common cmake file

* Some cleanup

* Fix libsodium support (oops). Fix perl support (more oops)

* Change doc

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-12-13 19:56:37 -08:00

97 lines
2.5 KiB
C++

#include "console_server.h"
#include "../strings.h"
#include <fmt/format.h>
#include <fmt/ranges.h>
EQ::Net::ConsoleServer::ConsoleServer(const std::string &addr, int port)
{
m_server = std::make_unique<EQ::Net::TCPServer>();
m_server->Listen(addr, port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
ConsoleServerConnection *c = new ConsoleServerConnection(this, connection);
m_connections.emplace(std::make_pair(c->GetUUID(), std::unique_ptr<ConsoleServerConnection>(c)));
});
}
EQ::Net::ConsoleServer::~ConsoleServer()
{
}
void EQ::Net::ConsoleServer::RegisterCall(const std::string &command, int status_required, const std::string& help_definition, ConsoleServerCallback fn)
{
m_commands[command] = { fn, status_required, help_definition };
}
void EQ::Net::ConsoleServer::RegisterLogin(ConsoleServerLoginCallback fn)
{
m_login = fn;
}
EQ::Net::ConsoleServerConnection *EQ::Net::ConsoleServer::FindByAccountName(const std::string &acct_name) {
for (auto &iter : m_connections) {
if (iter.second->UserName().compare(acct_name) == 0) {
return iter.second.get();
}
}
return nullptr;
}
void EQ::Net::ConsoleServer::SendChannelMessage(const ServerChannelMessage_Struct* scm, std::function<void(void)> onTell) {
for (auto &iter : m_connections) {
iter.second->SendChannelMessage(scm, onTell);
}
}
void EQ::Net::ConsoleServer::ConnectionDisconnected(ConsoleServerConnection *c)
{
auto iter = m_connections.find(c->GetUUID());
if (iter != m_connections.end()) {
m_connections.erase(iter);
}
}
void EQ::Net::ConsoleServer::ProcessCommand(ConsoleServerConnection *c, const std::string &cmd)
{
auto split = Strings::Split(cmd, ' ');
if (split.size() > 0) {
auto command = split[0];
command = Strings::ToLower(command);
if (command == "help" || command == "?") {
c->SendLine("Commands:");
for (auto &cmd_def : m_commands) {
if (cmd_def.second.status_required <= c->Admin()) {
auto display = fmt::format(" {0}", cmd_def.second.help_definition);
c->SendLine(display);
}
}
c->SendPrompt();
return;
}
split.erase(split.begin(), split.begin() + 1);
auto cmd_def = m_commands.find(command);
if (cmd_def != m_commands.end()) {
if (c->Admin() >= cmd_def->second.status_required) {
cmd_def->second.fn(c, command, split);
c->SendPrompt();
}
else {
c->SendLine(fmt::format("Access denied for command: {0}", command));
c->SendPrompt();
}
}
else {
c->SendLine(fmt::format("Command not found: {0}", command));
c->SendPrompt();
}
}
else {
c->SendPrompt();
}
}