2023-12-17 20:24:24 -05:00

101 lines
2.3 KiB
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_summon(Client *c, const Seperator *sep)
{
const int arguments = sep->argnum;
if (!arguments && !c->GetTarget()) {
c->Message(Chat::White, "Usage: #summon - Summon your target, if you have one, to your position");
c->Message(Chat::White, "Usage: #summon [Character Name] - Summon a character by name to your position");
return;
}
Mob *t = c;
if (arguments == 1) {
std::string character_name = sep->arg[1];
auto character_id = database.GetCharacterID(character_name.c_str());
if (!character_id) {
c->Message(
Chat::White,
fmt::format(
"Character '{}' does not exist.",
character_name
).c_str()
);
return;
}
Client *s = entity_list.GetClientByName(character_name.c_str());
if (s) {
t = s->CastToMob();
} else {
if (!worldserver.Connected()) {
c->Message(Chat::White, "World server is currently disconnected.");
return;
}
auto pack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
auto szp = (ServerZonePlayer_Struct *) pack->pBuffer;
strn0cpy(szp->adminname, c->GetName(), sizeof(szp->adminname));
strn0cpy(szp->name, character_name.c_str(), sizeof(szp->name));
strn0cpy(szp->zone, zone->GetShortName(), sizeof(szp->zone));
szp->adminrank = c->Admin();
szp->ignorerestrictions = 2;
szp->instance_id = zone->GetInstanceID();
szp->x_pos = c->GetX();
szp->y_pos = c->GetY();
szp->z_pos = c->GetZ();
worldserver.SendPacket(pack);
safe_delete(pack);
return;
}
} else if (c->GetTarget()) {
t = c->GetTarget();
}
if (c == t) {
c->Message(Chat::White, "You cannot summon yourself.");
return;
}
if (!t) {
c->Message(Chat::White, "You must have a target to summon.");
return;
}
c->Message(
Chat::White,
fmt::format(
"Summoning {} to {:.2f}, {:.2f}, {:.2f} in {} ({}).",
c->GetTargetDescription(t),
c->GetX(),
c->GetY(),
c->GetZ(),
zone->GetLongName(),
zone->GetZoneID()
).c_str()
);
if (t->IsClient()) {
t->CastToClient()->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
c->GetX(),
c->GetY(),
c->GetZ(),
c->GetHeading(),
2,
GMSummon
);
return;
}
t->GMMove(c->GetPosition());
}