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* [Commands] Cleanup #nukebuffs Command. - Cleanup messages and logic. - #nukebuffs now allows you to nuke all, beneficial, or detrimental buffs, also added a help menu. - Add BuffFadeBeneficial(). - Cleanup logic in some buff fade methods. - Fix several spots where we were using CalcBonuses() when it was unnecessary, i.e when you fade no buffs you do not need to recalculate bonuses. * Update spells.cpp
48 lines
1.1 KiB
C++
Executable File
48 lines
1.1 KiB
C++
Executable File
#include "../client.h"
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void command_nukebuffs(Client *c, const Seperator *sep)
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{
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Mob* target = c;
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if (c->GetTarget()) {
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target = c->GetTarget();
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}
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std::string buff_identifier = str_tolower(sep->arg[1]);
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std::string buff_type;
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bool is_beneficial = buff_identifier.find("beneficial") != std::string::npos;
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bool is_detrimental = buff_identifier.find("detrimental") != std::string::npos;
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bool is_help = buff_identifier.find("help") != std::string::npos;
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if (is_beneficial) {
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target->BuffFadeBeneficial();
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buff_type = " beneficial";
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} else if (is_detrimental) {
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target->BuffFadeDetrimental();
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buff_type = " detrimental";
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} else if (is_help) {
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c->Message(Chat::White, "Usage: #nukebuffs");
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c->Message(Chat::White, "Usage: #nukebuffs beneficial");
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c->Message(Chat::White, "Usage: #nukebuffs detrimental");
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return;
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} else {
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target->BuffFadeAll();
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Faded all{} buffs for {}.",
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buff_type,
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(
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c == target ?
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"yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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)
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).c_str()
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);
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}
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