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# Perl - Add `$questitem->AddEXP(exp)`. - Add `$questitem->ClearTimers()`. - Add `$questitem->Clone()`. - Add `$questitem->DeleteCustomData(identifier)`. - Add `$questitem->GetAugmentItemID(slot_id)`. - Add `$questitem->GetAugmentType()`. - Add `$questitem->GetColor()`. - Add `$questitem->GetCustomData(identifier)`. - Add `$questitem->GetCustomDataString()`. - Add `$questitem->GetEXP()`. - Add `$questitem->GetItem(slot_id)`. - Add `$questitem->GetItemID(slot_id)`. - Add `$questitem->GetItemScriptID()`. - Add `$questitem->GetKillsNeeded()`. - Add `$questitem->GetMaxEvolveLevel()`. - Add `$questitem->GetPrice()`. - Add `$questitem->GetTotalItemCount()`. - Add `$questitem->IsAmmo()`. - Add `$questitem->IsAugmentable()`. - Add `$questitem->IsAugmented()`. - Add `$questitem->IsEquipable(slot_id)`. - Add `$questitem->IsEquipable(race_bitmask, class_bitmask)`. - Add `$questitem->IsExpendable()`. - Add `$questitem->IsInstanceNoDrop()`. - Add `$questitem->IsWeapon()`. - Add `$questitem->SetAttuned(is_attuned)`. - Add `$questitem->SetColor(color)`. - Add `$questitem->SetCustomData(identifier, bool_value)`. - Add `$questitem->SetCustomData(identifier, float_value)`. - Add `$questitem->SetCustomData(identifier, int_value)`. - Add `$questitem->SetCustomData(identifier, string_value)`. - Add `$questitem->SetEXP(exp)`. - Add `$questitem->SetInstanceNoDrop(is_attuned)`. - Add `$questitem->SetPrice(price)`. - Add `$questitem->SetScaling(is_scaling)`. - Add `$questitem->SetTimer(timer_name, timer)`. - Add `$questitem->StopTimer(timer_name)`. # Lua - Add `iteminst:GetName()`. - Add `iteminst:IsAttuned()`. - Add `iteminst:ItemSay(text)`. - Add `iteminst:ItemSay(text, language_id)`. - Add `iteminst:SetAttuned(is_attuned)`. # Notes - Cleaned up return types and parameter types that were mismatched. - Removed `SetItem` from Lua as it wasn't used. - Removed unused parameter in `GetUnscaledItem` in Lua. - I plan to add Perl ItemData support after this makes its way in, so the missing methods like the `GetItem` overload will be added then.
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
#ifndef EQEMU_LUA_ITEMINST_H
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#define EQEMU_LUA_ITEMINST_H
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#ifdef LUA_EQEMU
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#include "lua_ptr.h"
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// Forward declaration
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class Lua_Item;
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namespace EQ
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{
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class ItemInstance;
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}
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_iteminst();
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class Lua_ItemInst : public Lua_Ptr<EQ::ItemInstance>
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{
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typedef EQ::ItemInstance NativeType;
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public:
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Lua_ItemInst(int item_id);
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Lua_ItemInst(int item_id, int charges);
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Lua_ItemInst() : Lua_Ptr(nullptr), cloned_(false) { }
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Lua_ItemInst(EQ::ItemInstance *d) : Lua_Ptr(d), cloned_(false) { }
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Lua_ItemInst(EQ::ItemInstance *d, bool cloned) : Lua_Ptr(d), cloned_(cloned) { }
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Lua_ItemInst& operator=(const Lua_ItemInst& o);
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Lua_ItemInst(const Lua_ItemInst& o);
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virtual ~Lua_ItemInst();
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operator EQ::ItemInstance*() {
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return reinterpret_cast<EQ::ItemInstance*>(GetLuaPtrData());
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}
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bool IsType(int item_class);
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bool IsStackable();
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bool IsEquipable(uint16 race_bitmask, uint16 class_bitmask);
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bool IsEquipable(int16 slot_id);
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bool IsAugmentable();
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int GetAugmentType();
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bool IsExpendable();
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Lua_ItemInst GetItem(uint8 slot_id);
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Lua_Item GetItem();
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Lua_Item GetUnscaledItem();
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uint32 GetItemID(uint8 slot_id);
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uint8 GetTotalItemCount();
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Lua_ItemInst GetAugment(uint8 slot_id);
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uint32 GetAugmentItemID(uint8 slot_id);
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bool IsAugmented();
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bool IsWeapon();
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bool IsAmmo();
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uint32 GetID();
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uint32 GetItemScriptID();
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int GetCharges();
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void SetCharges(int charges);
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uint32 GetPrice();
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void SetPrice(uint32 price);
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void SetColor(uint32 color);
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uint32 GetColor();
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bool IsInstNoDrop();
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void SetInstNoDrop(bool flag);
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std::string GetCustomDataString();
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void SetCustomData(const std::string &identifier, const std::string &value);
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void SetCustomData(const std::string &identifier, int value);
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void SetCustomData(const std::string &identifier, float value);
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void SetCustomData(const std::string &identifier, bool value);
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std::string GetCustomData(const std::string& identifier);
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void DeleteCustomData(const std::string& identifier);
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void SetScaling(bool v);
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void SetScale(double scale_factor);
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uint32 GetExp();
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void SetExp(uint32 exp);
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void AddExp(uint32 exp);
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int8 GetMaxEvolveLvl();
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uint32 GetKillsNeeded(uint8 current_level);
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Lua_ItemInst Clone();
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void SetTimer(std::string name, uint32 time);
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void StopTimer(std::string name);
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void ClearTimers();
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bool ContainsAugmentByID(uint32 item_id);
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int CountAugmentByID(uint32 item_id);
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int GetTaskDeliveredCount();
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int RemoveTaskDeliveredItems();
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std::string GetName();
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bool IsAttuned();
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void ItemSay(const char* text);
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void ItemSay(const char* text, uint8 language_id);
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private:
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bool cloned_;
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};
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#endif
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#endif
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