eqemu-server/zone/nats_manager.h

68 lines
2.7 KiB
C++

#ifndef _NATS_H
#define _NATS_H
#include "nats.h"
//#include "event_codes.h"
//#include "entity.h"
//#include "mob.h"
#include "../common/opcodemgr.h"
//#include "../common/global_define.h"
//#include "../common/types.h"
#undef New //Needed for MSVC compile
#undef Move //Needed for linux compile
#ifndef PROTO_H
#define PROTO_H
#include "../common/message.pb.h"
#endif
class NatsManager
{
public:
NatsManager();
~NatsManager();
void Process();
void Unregister();
void ZoneSubscribe(const char * zonename, uint32 instance);
void Load();
void GetChannelMessage(eqproto::ChannelMessage* message, const char* reply = nullptr);
void SendChannelMessage(eqproto::ChannelMessage* message, const char* reply = nullptr);
void GetCommandMessage(eqproto::CommandMessage* message, const char* reply = nullptr);
void SendCommandMessage(eqproto::CommandMessage* message, const char* reply = nullptr);
void SendAdminMessage(std::string adminMessage, int min_status = 200);
void SendEvent(eqproto::OpCode op, uint32 entity_id, void * buffer, size_t size);
void OnAlternateAdvancementStats(uint32 entity_id, AltAdvStats_Struct * aas);
void OnAlternateAdvancementAction(uint32 entity_id, UseAA_Struct * uaas);
void OnAlternateAdvancementActionRequest(uint32 entity_id, AA_Action* action);
void OnAnimationEvent(uint32 entity_id, Animation_Struct * anim);
void OnChannelMessageEvent(uint32 entity_id, ChannelMessage_Struct * cm);
void OnClientUpdateEvent(uint32 entity_id, PlayerPositionUpdateServer_Struct * spu);
void OnDamageEvent(uint32 entity_id, CombatDamage_Struct * cd);
void OnDeathEvent(Death_Struct * d);
void OnDeleteSpawnEvent(uint32 entity_id, DeleteSpawn_Struct * ds);
void OnEntityEvent(const EmuOpcode op, uint32 entity_id, uint32 target_id);
void OnHPEvent(const EmuOpcode op, uint32 entity_id, uint32 cur_hp, uint32 max_hp);
void OnSpawnEvent(const EmuOpcode op, uint32 entity_id, Spawn_Struct * spawn);
void OnSpecialMessageEvent(uint32 entity_id, SpecialMesg_Struct *sm);
void OnWearChangeEvent(uint32 entity_id, WearChange_Struct * wc);
void OnZoneCompleteEvent(uint32 entity_id);
void OnNewZoneEvent(uint32 entity_id, NewZone_Struct * nz);
protected:
bool connect();
Timer nats_timer;
bool isEntitySubscribed(const uint16 ID);
bool isEntityEventAllEnabled = true;
natsConnection *conn = NULL;
natsStatus s;
natsOptions *opts = NULL;
std::string subscribedZoneName;
uint32 subscribedZoneInstance;
natsSubscription *zoneChannelMessageSub = NULL;
natsSubscription *zoneInstanceChannelMessageSub = NULL;
natsSubscription *zoneCommandMessageSub = NULL;
natsSubscription *zoneInstanceCommandMessageSub = NULL;
void EncodeEntity(Entity *entity, eqproto::Entity *out);
};
#endif