eqemu-server/world/shared_tasks.cpp
Michael Cook (mackal) 6856d1540b Fix spelling
2019-04-30 17:29:30 -04:00

161 lines
4.2 KiB
C++

#include "shared_tasks.h"
#include "clientlist.h"
#include "cliententry.h"
#include "zonelist.h"
extern ClientList client_list;
extern ZSList zoneserver_list;
void SharedTaskManager::HandleTaskRequest(ServerPacket *pack)
{
if (!pack)
return;
char tmp_str[64] = { 0 };
int task_id = pack->ReadUInt32();
pack->ReadString(tmp_str);
std::string leader_name = tmp_str;
int missing_count = pack->ReadUInt32();
std::vector<std::string> missing_players;
for (int i = 0; i < missing_count; ++i) {
pack->ReadString(tmp_str);
missing_players.push_back(tmp_str);
}
int id = GetNextID();
auto ret = tasks.insert({id, {id, task_id}});
if (!ret.second) {
auto pc = client_list.FindCharacter(leader_name.c_str());
if (pc) {
auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
pack->WriteUInt32(0); // string ID or just generic fail message
pack->WriteString(leader_name.c_str());
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
safe_delete(pack);
} // oh well
}
auto &task = ret.first->second;
task.AddMember(leader_name, true);
if (missing_players.empty()) {
// send instant success to leader
auto pc = client_list.FindCharacter(leader_name.c_str());
if (pc) {
SerializeBuffer buf(10);
buf.WriteInt32(id); // task's ID
buf.WriteString(leader_name); // leader's name
auto pack = new ServerPacket(ServerOP_TaskGrant, buf);
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
safe_delete(pack);
} else { // well fuck
tasks.erase(ret.first);
}
return;
}
task.SetMissingCount(missing_count);
for (auto &&name : missing_players) {
// look up CLEs by name, tell them we need to know if they can be added
auto pc = client_list.FindCharacter(name.c_str());
if (pc) {
SerializeBuffer buf(10);
buf.WriteInt32(id);
buf.WriteInt32(task_id);
buf.WriteString(name);
auto pack = new ServerPacket(ServerOP_TaskRequest, buf);
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
safe_delete(pack);
} else { // asked for a toon we couldn't find ABORT!
auto pc = client_list.FindCharacter(leader_name.c_str());
if (pc) {
auto pack = new ServerPacket(ServerOP_TaskReject, leader_name.size() + 1 + 4);
pack->WriteUInt32(0); // string ID or just generic fail message
pack->WriteString(leader_name.c_str());
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
safe_delete(pack);
} // oh well
tasks.erase(ret.first);
break;
}
}
}
void SharedTaskManager::HandleTaskRequestReply(ServerPacket *pack)
{
if (!pack)
return;
int id = pack->ReadUInt32();
char name[64] = { 0 };
pack->ReadString(name);
int status = pack->ReadUInt32();
auto it = tasks.find(id);
if (it == tasks.end()) {
// task already errored and no longer existed, we can ignore
return;
}
auto &task = it->second;
if (status != TASKJOINOOZ_CAN) {
// TODO: forward to leader
return;
}
if (!task.DecrementMissingCount())
tasks.erase(it);
}
/*
* This is called once during boot of world
* We need to load next_id, clean up expired tasks (?), and populate the map
*/
bool SharedTaskManager::LoadSharedTaskState()
{
// clean up expired tasks ... We may not want to do this if world crashes and has to be restarted
// May need to wait to do it to cleanly inform existing zones to clean up expired tasks
// Load existing tasks. We may not want to actually do this here and wait for a client to log in
// But the crash case may actually dictate we should :P
// set next_id to highest used ID + 1
return true;
}
int SharedTaskManager::GetNextID()
{
next_id++;
// let's not be extra clever here ...
while (tasks.count(next_id) != 0)
next_id++;
return next_id;
}
bool SharedTask::DecrementMissingCount()
{
--missing_count;
if (missing_count == 0) {
auto pc = client_list.FindCharacter(leader_name.c_str());
if (pc) {
SerializeBuffer buf(10);
buf.WriteInt32(id); // task's ID
buf.WriteString(leader_name); // leader's name
auto pack = new ServerPacket(ServerOP_TaskGrant, buf);
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
safe_delete(pack);
} else {
return false; // error, please clean us up
}
}
return true;
}