mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
661 lines
18 KiB
C++
661 lines
18 KiB
C++
/* EQEMu: Everquest Server Emulator
|
|
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
are required to give you total support for your newly bought product;
|
|
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#define DONT_SHARED_OPCODES
|
|
|
|
#include "../common/debug.h"
|
|
#include "../common/features.h"
|
|
#include "../common/queue.h"
|
|
#include "../common/timer.h"
|
|
#include "../common/eq_stream.h"
|
|
#include "../common/eq_stream_factory.h"
|
|
#include "../common/eq_packet_structs.h"
|
|
#include "../common/mutex.h"
|
|
#include "../common/version.h"
|
|
#include "../common/eqemu_error.h"
|
|
#include "../common/packet_dump_file.h"
|
|
#include "../common/opcodemgr.h"
|
|
#include "../common/guilds.h"
|
|
#include "../common/eq_stream_ident.h"
|
|
#include "../common/patches/patches.h"
|
|
#include "../common/rulesys.h"
|
|
#include "../common/misc_functions.h"
|
|
#include "../common/string_util.h"
|
|
#include "../common/platform.h"
|
|
#include "../common/crash.h"
|
|
#include "../common/ipc_mutex.h"
|
|
#include "../common/memory_mapped_file.h"
|
|
#include "../common/eqemu_exception.h"
|
|
#include "../common/spdat.h"
|
|
|
|
#include "../common/eqemu_logsys.h"
|
|
|
|
#include "zone_config.h"
|
|
#include "masterentity.h"
|
|
#include "worldserver.h"
|
|
#include "net.h"
|
|
#include "zone.h"
|
|
#include "queryserv.h"
|
|
#include "command.h"
|
|
#include "zone_config.h"
|
|
#include "titles.h"
|
|
#include "guild_mgr.h"
|
|
#include "tasks.h"
|
|
|
|
#include "quest_parser_collection.h"
|
|
#include "embparser.h"
|
|
#include "lua_parser.h"
|
|
#include "client_logs.h"
|
|
#include "questmgr.h"
|
|
|
|
#include <iostream>
|
|
#include <string>
|
|
#include <fstream>
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <signal.h>
|
|
#include <time.h>
|
|
#include <ctime>
|
|
|
|
#ifdef _CRTDBG_MAP_ALLOC
|
|
#undef new
|
|
#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
|
|
#endif
|
|
|
|
#ifdef _WINDOWS
|
|
#include <conio.h>
|
|
#include <process.h>
|
|
#else
|
|
#include <pthread.h>
|
|
#include "../common/unix.h"
|
|
#endif
|
|
|
|
volatile bool RunLoops = true;
|
|
extern volatile bool ZoneLoaded;
|
|
|
|
TimeoutManager timeout_manager;
|
|
NetConnection net;
|
|
EntityList entity_list;
|
|
WorldServer worldserver;
|
|
uint32 numclients = 0;
|
|
char errorname[32];
|
|
uint16 adverrornum = 0;
|
|
extern Zone* zone;
|
|
EQStreamFactory eqsf(ZoneStream);
|
|
npcDecayTimes_Struct npcCorpseDecayTimes[100];
|
|
TitleManager title_manager;
|
|
QueryServ *QServ = 0;
|
|
TaskManager *taskmanager = 0;
|
|
QuestParserCollection *parse = 0;
|
|
EQEmuLogSys logger;
|
|
|
|
const SPDat_Spell_Struct* spells;
|
|
void LoadSpells(EQEmu::MemoryMappedFile **mmf);
|
|
int32 SPDAT_RECORDS = -1;
|
|
|
|
void Shutdown();
|
|
extern void MapOpcodes();
|
|
|
|
int main(int argc, char** argv) {
|
|
RegisterExecutablePlatform(ExePlatformZone);
|
|
set_exception_handler();
|
|
|
|
const char *zone_name;
|
|
|
|
QServ = new QueryServ;
|
|
|
|
if(argc == 3) {
|
|
worldserver.SetLauncherName(argv[2]);
|
|
worldserver.SetLaunchedName(argv[1]);
|
|
if(strncmp(argv[1], "dynamic_", 8) == 0) {
|
|
//dynamic zone with a launcher name correlation
|
|
zone_name = ".";
|
|
} else {
|
|
zone_name = argv[1];
|
|
worldserver.SetLaunchedName(zone_name);
|
|
}
|
|
} else if (argc == 2) {
|
|
worldserver.SetLauncherName("NONE");
|
|
worldserver.SetLaunchedName(argv[1]);
|
|
if(strncmp(argv[1], "dynamic_", 8) == 0) {
|
|
//dynamic zone with a launcher name correlation
|
|
zone_name = ".";
|
|
} else {
|
|
zone_name = argv[1];
|
|
worldserver.SetLaunchedName(zone_name);
|
|
}
|
|
} else {
|
|
zone_name = ".";
|
|
worldserver.SetLaunchedName(".");
|
|
worldserver.SetLauncherName("NONE");
|
|
}
|
|
|
|
|
|
|
|
_log(ZONE__INIT, "Loading server configuration..");
|
|
if (!ZoneConfig::LoadConfig()) {
|
|
_log(ZONE__INIT_ERR, "Loading server configuration failed.");
|
|
return 1;
|
|
}
|
|
const ZoneConfig *Config=ZoneConfig::get();
|
|
|
|
if(!load_log_settings(Config->LogSettingsFile.c_str()))
|
|
_log(ZONE__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
|
|
else
|
|
_log(ZONE__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
|
|
|
|
worldserver.SetPassword(Config->SharedKey.c_str());
|
|
|
|
_log(ZONE__INIT, "Connecting to MySQL...");
|
|
if (!database.Connect(
|
|
Config->DatabaseHost.c_str(),
|
|
Config->DatabaseUsername.c_str(),
|
|
Config->DatabasePassword.c_str(),
|
|
Config->DatabaseDB.c_str(),
|
|
Config->DatabasePort)) {
|
|
_log(ZONE__INIT_ERR, "Cannot continue without a database connection.");
|
|
return 1;
|
|
}
|
|
guild_mgr.SetDatabase(&database);
|
|
|
|
GuildBanks = nullptr;
|
|
|
|
logger.LogDebug(EQEmuLogSys::General, "Test, Debug Log Level 0");
|
|
logger.LogDebug(EQEmuLogSys::Moderate, "Test, Debug Log Level 1");
|
|
logger.LogDebug(EQEmuLogSys::Detail, "Test, Debug Log Level 2");
|
|
|
|
logger.LogDebug(EQEmuLogSys::General, "This is a crazy test message, database is '%s' and port is %u", Config->DatabaseDB.c_str(), Config->DatabasePort);
|
|
|
|
#ifdef _EQDEBUG
|
|
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
|
|
#endif
|
|
|
|
_log(ZONE__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
|
|
|
|
/*
|
|
* Setup nice signal handlers
|
|
*/
|
|
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
|
|
_log(ZONE__INIT_ERR, "Could not set signal handler");
|
|
return 1;
|
|
}
|
|
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
|
|
_log(ZONE__INIT_ERR, "Could not set signal handler");
|
|
return 1;
|
|
}
|
|
#ifndef WIN32
|
|
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
|
|
_log(ZONE__INIT_ERR, "Could not set signal handler");
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
const char *log_ini_file = "./log.ini";
|
|
if(!load_log_settings(log_ini_file))
|
|
_log(ZONE__INIT, "Warning: Unable to read %s", log_ini_file);
|
|
else
|
|
_log(ZONE__INIT, "Log settings loaded from %s", log_ini_file);
|
|
|
|
_log(ZONE__INIT, "Mapping Incoming Opcodes");
|
|
MapOpcodes();
|
|
_log(ZONE__INIT, "Loading Variables");
|
|
database.LoadVariables();
|
|
_log(ZONE__INIT, "Loading zone names");
|
|
database.LoadZoneNames();
|
|
_log(ZONE__INIT, "Loading items");
|
|
if (!database.LoadItems()) {
|
|
_log(ZONE__INIT_ERR, "Loading items FAILED!");
|
|
_log(ZONE__INIT, "Failed. But ignoring error and going on...");
|
|
}
|
|
|
|
_log(ZONE__INIT, "Loading npc faction lists");
|
|
if (!database.LoadNPCFactionLists()) {
|
|
_log(ZONE__INIT_ERR, "Loading npcs faction lists FAILED!");
|
|
CheckEQEMuErrorAndPause();
|
|
return 1;
|
|
}
|
|
_log(ZONE__INIT, "Loading loot tables");
|
|
if (!database.LoadLoot()) {
|
|
_log(ZONE__INIT_ERR, "Loading loot FAILED!");
|
|
CheckEQEMuErrorAndPause();
|
|
return 1;
|
|
}
|
|
_log(ZONE__INIT, "Loading skill caps");
|
|
if (!database.LoadSkillCaps()) {
|
|
_log(ZONE__INIT_ERR, "Loading skill caps FAILED!");
|
|
CheckEQEMuErrorAndPause();
|
|
return 1;
|
|
}
|
|
|
|
_log(ZONE__INIT, "Loading spells");
|
|
EQEmu::MemoryMappedFile *mmf = nullptr;
|
|
LoadSpells(&mmf);
|
|
|
|
_log(ZONE__INIT, "Loading base data");
|
|
if (!database.LoadBaseData()) {
|
|
_log(ZONE__INIT_ERR, "Loading base data FAILED!");
|
|
CheckEQEMuErrorAndPause();
|
|
return 1;
|
|
}
|
|
|
|
_log(ZONE__INIT, "Loading guilds");
|
|
guild_mgr.LoadGuilds();
|
|
_log(ZONE__INIT, "Loading factions");
|
|
database.LoadFactionData();
|
|
_log(ZONE__INIT, "Loading titles");
|
|
title_manager.LoadTitles();
|
|
_log(ZONE__INIT, "Loading AA effects");
|
|
database.LoadAAEffects();
|
|
_log(ZONE__INIT, "Loading tributes");
|
|
database.LoadTributes();
|
|
_log(ZONE__INIT, "Loading corpse timers");
|
|
database.GetDecayTimes(npcCorpseDecayTimes);
|
|
_log(ZONE__INIT, "Loading commands");
|
|
int retval=command_init();
|
|
if(retval<0)
|
|
_log(ZONE__INIT_ERR, "Command loading FAILED");
|
|
else
|
|
_log(ZONE__INIT, "%d commands loaded", retval);
|
|
|
|
//rules:
|
|
{
|
|
char tmp[64];
|
|
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
|
|
_log(ZONE__INIT, "Loading rule set '%s'", tmp);
|
|
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
|
|
_log(ZONE__INIT_ERR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
|
|
}
|
|
} else {
|
|
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
|
|
_log(ZONE__INIT, "No rule set configured, using default rules");
|
|
} else {
|
|
_log(ZONE__INIT, "Loaded default rule set 'default'", tmp);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(RuleB(TaskSystem, EnableTaskSystem)) {
|
|
_log(ZONE__INIT, "Loading Tasks");
|
|
taskmanager = new TaskManager;
|
|
taskmanager->LoadTasks();
|
|
}
|
|
|
|
parse = new QuestParserCollection();
|
|
#ifdef LUA_EQEMU
|
|
LuaParser *lua_parser = new LuaParser();
|
|
parse->RegisterQuestInterface(lua_parser, "lua");
|
|
#endif
|
|
|
|
#ifdef EMBPERL
|
|
PerlembParser *perl_parser = new PerlembParser();
|
|
parse->RegisterQuestInterface(perl_parser, "pl");
|
|
#endif
|
|
|
|
//now we have our parser, load the quests
|
|
_log(ZONE__INIT, "Loading quests");
|
|
parse->ReloadQuests();
|
|
|
|
|
|
#ifdef CLIENT_LOGS
|
|
LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_buf);
|
|
LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_fmt);
|
|
LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_pva);
|
|
#endif
|
|
if (!worldserver.Connect()) {
|
|
_log(ZONE__INIT_ERR, "worldserver.Connect() FAILED!");
|
|
}
|
|
|
|
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
|
|
#ifdef EQPROFILE
|
|
#ifdef PROFILE_DUMP_TIME
|
|
Timer profile_dump_timer(PROFILE_DUMP_TIME*1000);
|
|
profile_dump_timer.Start();
|
|
#endif
|
|
#endif
|
|
if (!strlen(zone_name) || !strcmp(zone_name,".")) {
|
|
_log(ZONE__INIT, "Entering sleep mode");
|
|
} else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance
|
|
_log(ZONE__INIT_ERR, "Zone bootup FAILED!");
|
|
zone = 0;
|
|
}
|
|
|
|
//register all the patches we have avaliable with the stream identifier.
|
|
EQStreamIdentifier stream_identifier;
|
|
RegisterAllPatches(stream_identifier);
|
|
|
|
#ifndef WIN32
|
|
_log(COMMON__THREADS, "Main thread running with thread id %d", pthread_self());
|
|
#endif
|
|
|
|
Timer quest_timers(100);
|
|
UpdateWindowTitle();
|
|
bool worldwasconnected = worldserver.Connected();
|
|
EQStream* eqss;
|
|
EQStreamInterface *eqsi;
|
|
uint8 IDLEZONEUPDATE = 200;
|
|
uint8 ZONEUPDATE = 10;
|
|
Timer zoneupdate_timer(ZONEUPDATE);
|
|
zoneupdate_timer.Start();
|
|
while(RunLoops) {
|
|
{ //profiler block to omit the sleep from times
|
|
|
|
//Advance the timer to our current point in time
|
|
Timer::SetCurrentTime();
|
|
|
|
//process stuff from world
|
|
worldserver.Process();
|
|
|
|
if (!eqsf.IsOpen() && Config->ZonePort!=0) {
|
|
_log(ZONE__INIT, "Starting EQ Network server on port %d",Config->ZonePort);
|
|
|
|
// log_sys.CloseZoneLogs();
|
|
// log_sys.StartZoneLogs(StringFormat("%s_ver-%u_instid-%u_port-%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
|
|
|
|
if (!eqsf.Open(Config->ZonePort)) {
|
|
_log(ZONE__INIT_ERR, "Failed to open port %d",Config->ZonePort);
|
|
ZoneConfig::SetZonePort(0);
|
|
worldserver.Disconnect();
|
|
worldwasconnected = false;
|
|
}
|
|
}
|
|
|
|
//check the factory for any new incoming streams.
|
|
while ((eqss = eqsf.Pop())) {
|
|
//pull the stream out of the factory and give it to the stream identifier
|
|
//which will figure out what patch they are running, and set up the dynamic
|
|
//structures and opcodes for that patch.
|
|
struct in_addr in;
|
|
in.s_addr = eqss->GetRemoteIP();
|
|
_log(WORLD__CLIENT, "New connection from %s:%d", inet_ntoa(in),ntohs(eqss->GetRemotePort()));
|
|
stream_identifier.AddStream(eqss); //takes the stream
|
|
}
|
|
|
|
//give the stream identifier a chance to do its work....
|
|
stream_identifier.Process();
|
|
|
|
//check the stream identifier for any now-identified streams
|
|
while((eqsi = stream_identifier.PopIdentified())) {
|
|
//now that we know what patch they are running, start up their client object
|
|
struct in_addr in;
|
|
in.s_addr = eqsi->GetRemoteIP();
|
|
_log(WORLD__CLIENT, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
|
|
Client* client = new Client(eqsi);
|
|
entity_list.AddClient(client);
|
|
}
|
|
|
|
if ( numclients < 1 && zoneupdate_timer.GetDuration() != IDLEZONEUPDATE )
|
|
zoneupdate_timer.SetTimer(IDLEZONEUPDATE);
|
|
else if ( numclients > 0 && zoneupdate_timer.GetDuration() == IDLEZONEUPDATE )
|
|
{
|
|
zoneupdate_timer.SetTimer(ZONEUPDATE);
|
|
zoneupdate_timer.Trigger();
|
|
}
|
|
|
|
//check for timeouts in other threads
|
|
timeout_manager.CheckTimeouts();
|
|
|
|
if (worldserver.Connected()) {
|
|
worldwasconnected = true;
|
|
}
|
|
else {
|
|
if (worldwasconnected && ZoneLoaded)
|
|
entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
|
|
worldwasconnected = false;
|
|
}
|
|
|
|
if (ZoneLoaded && zoneupdate_timer.Check()) {
|
|
{
|
|
if(net.group_timer.Enabled() && net.group_timer.Check())
|
|
entity_list.GroupProcess();
|
|
|
|
if(net.door_timer.Enabled() && net.door_timer.Check())
|
|
entity_list.DoorProcess();
|
|
|
|
if(net.object_timer.Enabled() && net.object_timer.Check())
|
|
entity_list.ObjectProcess();
|
|
|
|
if(net.corpse_timer.Enabled() && net.corpse_timer.Check())
|
|
entity_list.CorpseProcess();
|
|
|
|
if(net.trap_timer.Enabled() && net.trap_timer.Check())
|
|
entity_list.TrapProcess();
|
|
|
|
if(net.raid_timer.Enabled() && net.raid_timer.Check())
|
|
entity_list.RaidProcess();
|
|
|
|
entity_list.Process();
|
|
|
|
entity_list.MobProcess();
|
|
|
|
entity_list.BeaconProcess();
|
|
|
|
if (zone) {
|
|
if(!zone->Process()) {
|
|
Zone::Shutdown();
|
|
}
|
|
}
|
|
|
|
if(quest_timers.Check())
|
|
quest_manager.Process();
|
|
|
|
}
|
|
}
|
|
if (InterserverTimer.Check()) {
|
|
InterserverTimer.Start();
|
|
database.ping();
|
|
// AsyncLoadVariables(dbasync, &database);
|
|
entity_list.UpdateWho();
|
|
if (worldserver.TryReconnect() && (!worldserver.Connected()))
|
|
worldserver.AsyncConnect();
|
|
}
|
|
|
|
#if defined(_EQDEBUG) && defined(DEBUG_PC)
|
|
QueryPerformanceCounter(&tmp3);
|
|
mainloop_time += tmp3.QuadPart - tmp2.QuadPart;
|
|
if (!--tmp0) {
|
|
tmp0 = 200;
|
|
printf("Elapsed Tics : %9.0f (%1.4f sec)\n", (double)mainloop_time, ((double)mainloop_time/tmp.QuadPart));
|
|
printf("NPCAI Tics : %9.0f (%1.2f%%)\n", (double)npcai_time, ((double)npcai_time/mainloop_time)*100);
|
|
printf("FindSpell Tics: %9.0f (%1.2f%%)\n", (double)findspell_time, ((double)findspell_time/mainloop_time)*100);
|
|
printf("AtkAllowd Tics: %9.0f (%1.2f%%)\n", (double)IsAttackAllowed_time, ((double)IsAttackAllowed_time/mainloop_time)*100);
|
|
printf("ClientPro Tics: %9.0f (%1.2f%%)\n", (double)clientprocess_time, ((double)clientprocess_time/mainloop_time)*100);
|
|
printf("ClientAtk Tics: %9.0f (%1.2f%%)\n", (double)clientattack_time, ((double)clientattack_time/mainloop_time)*100);
|
|
mainloop_time = 0;
|
|
npcai_time = 0;
|
|
findspell_time = 0;
|
|
IsAttackAllowed_time = 0;
|
|
clientprocess_time = 0;
|
|
clientattack_time = 0;
|
|
}
|
|
#endif
|
|
#ifdef EQPROFILE
|
|
#ifdef PROFILE_DUMP_TIME
|
|
if(profile_dump_timer.Check()) {
|
|
DumpZoneProfile();
|
|
}
|
|
#endif
|
|
#endif
|
|
} //end extra profiler block
|
|
Sleep(ZoneTimerResolution);
|
|
}
|
|
|
|
entity_list.Clear();
|
|
|
|
parse->ClearInterfaces();
|
|
|
|
#ifdef EMBPERL
|
|
safe_delete(perl_parser);
|
|
#endif
|
|
|
|
#ifdef LUA_EQEMU
|
|
safe_delete(lua_parser);
|
|
#endif
|
|
|
|
safe_delete(mmf);
|
|
safe_delete(Config);
|
|
|
|
if (zone != 0)
|
|
Zone::Shutdown(true);
|
|
//Fix for Linux world server problem.
|
|
eqsf.Close();
|
|
worldserver.Disconnect();
|
|
safe_delete(taskmanager);
|
|
command_deinit();
|
|
safe_delete(parse);
|
|
CheckEQEMuErrorAndPause();
|
|
_log(ZONE__INIT, "Proper zone shutdown complete.");
|
|
return 0;
|
|
}
|
|
|
|
void CatchSignal(int sig_num) {
|
|
#ifdef _WINDOWS
|
|
_log(ZONE__INIT, "Recieved signal: %i", sig_num);
|
|
#endif
|
|
RunLoops = false;
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
Zone::Shutdown(true);
|
|
RunLoops = false;
|
|
worldserver.Disconnect();
|
|
// safe_delete(worldserver);
|
|
_log(ZONE__INIT, "Shutting down...");
|
|
}
|
|
|
|
uint32 NetConnection::GetIP()
|
|
{
|
|
char name[255+1];
|
|
size_t len = 0;
|
|
hostent* host = 0;
|
|
|
|
if (gethostname(name, len) < 0 || len <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
host = (hostent*)gethostbyname(name);
|
|
if (host == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return inet_addr(host->h_addr);
|
|
}
|
|
|
|
uint32 NetConnection::GetIP(char* name)
|
|
{
|
|
hostent* host = 0;
|
|
|
|
host = (hostent*)gethostbyname(name);
|
|
if (host == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return inet_addr(host->h_addr);
|
|
|
|
}
|
|
|
|
void NetConnection::SaveInfo(char* address, uint32 port, char* waddress, char* filename) {
|
|
|
|
ZoneAddress = new char[strlen(address)+1];
|
|
strcpy(ZoneAddress, address);
|
|
ZonePort = port;
|
|
WorldAddress = new char[strlen(waddress)+1];
|
|
strcpy(WorldAddress, waddress);
|
|
strn0cpy(ZoneFileName, filename, sizeof(ZoneFileName));
|
|
}
|
|
|
|
NetConnection::NetConnection()
|
|
:
|
|
object_timer(5000),
|
|
door_timer(5000),
|
|
corpse_timer(2000),
|
|
group_timer(1000),
|
|
raid_timer(1000),
|
|
trap_timer(1000)
|
|
{
|
|
ZonePort = 0;
|
|
ZoneAddress = 0;
|
|
WorldAddress = 0;
|
|
group_timer.Disable();
|
|
raid_timer.Disable();
|
|
corpse_timer.Disable();
|
|
door_timer.Disable();
|
|
object_timer.Disable();
|
|
trap_timer.Disable();
|
|
}
|
|
|
|
NetConnection::~NetConnection() {
|
|
if (ZoneAddress != 0)
|
|
safe_delete_array(ZoneAddress);
|
|
if (WorldAddress != 0)
|
|
safe_delete_array(WorldAddress);
|
|
}
|
|
|
|
void LoadSpells(EQEmu::MemoryMappedFile **mmf) {
|
|
int records = database.GetMaxSpellID() + 1;
|
|
|
|
try {
|
|
EQEmu::IPCMutex mutex("spells");
|
|
mutex.Lock();
|
|
*mmf = new EQEmu::MemoryMappedFile("shared/spells");
|
|
uint32 size = (*mmf)->Size();
|
|
if(size != (records * sizeof(SPDat_Spell_Struct))) {
|
|
EQ_EXCEPT("Zone", "Unable to load spells: (*mmf)->Size() != records * sizeof(SPDat_Spell_Struct)");
|
|
}
|
|
|
|
spells = reinterpret_cast<SPDat_Spell_Struct*>((*mmf)->Get());
|
|
mutex.Unlock();
|
|
} catch(std::exception &ex) {
|
|
logger.Log(EQEmuLogSys::Error,"Error loading spells: %s", ex.what());
|
|
return;
|
|
}
|
|
|
|
SPDAT_RECORDS = records;
|
|
}
|
|
|
|
/* Update Window Title with relevant information */
|
|
void UpdateWindowTitle(char* iNewTitle) {
|
|
#ifdef _WINDOWS
|
|
char tmp[500];
|
|
if (iNewTitle) {
|
|
snprintf(tmp, sizeof(tmp), "%i: %s", ZoneConfig::get()->ZonePort, iNewTitle);
|
|
}
|
|
else {
|
|
if (zone) {
|
|
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
|
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients, %i", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients, getpid());
|
|
#else
|
|
snprintf(tmp, sizeof(tmp), "%s :: clients: %i inst_id: %i inst_ver: %i :: port: %i", zone->GetShortName(), numclients, zone->GetInstanceID(), zone->GetInstanceVersion(), ZoneConfig::get()->ZonePort);
|
|
#endif
|
|
}
|
|
else {
|
|
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
|
snprintf(tmp, sizeof(tmp), "%i: sleeping, %i", ZoneConfig::get()->ZonePort, getpid());
|
|
#else
|
|
snprintf(tmp, sizeof(tmp), "%i: sleeping", ZoneConfig::get()->ZonePort);
|
|
#endif
|
|
}
|
|
}
|
|
SetConsoleTitle(tmp);
|
|
#endif
|
|
}
|