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* [Commands] Cleanup #appearance Command # Notes - Cleanup messages and logic. - Cleanup appearance type constants to use a namespace with constexpr instead. - Cleanup animation constants to use a namespace with constexpr instead. * Update emu_constants.cpp * Cleanup
45 lines
978 B
C++
Executable File
45 lines
978 B
C++
Executable File
#include "../client.h"
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void command_appearance(Client *c, const Seperator *sep)
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{
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const int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1) || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #appearance [Type] [Value]");
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c->Message(Chat::White, "Note: Types are as follows:");
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for (const auto& a : EQ::constants::GetAppearanceTypeMap()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Appearance Type {} | {}",
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a.first,
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a.second
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).c_str()
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);
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}
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return;
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}
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Mob *t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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const uint32 type = Strings::ToUnsignedInt(sep->arg[1]);
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const uint32 value = Strings::ToUnsignedInt(sep->arg[2]);
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t->SendAppearancePacket(type, value);
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c->Message(
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Chat::White,
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fmt::format(
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"Appearance Sent to {} | Type: {} ({}) Value: {}",
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c->GetTargetDescription(t, TargetDescriptionType::UCSelf),
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EQ::constants::GetAppearanceTypeName(type),
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type,
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value
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).c_str()
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);
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}
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