mirror of
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This adds the `dz_switch_id` field to doors and dynamic_zones. It will allow for compasses to be automatically added to dz entrances and will support moving clients to the dz on use without needing to script it. These can be imported for switches/doors from live packet dumps. Also removes compass packet encoders (same struct in all clients)
295 lines
10 KiB
C++
295 lines
10 KiB
C++
#ifdef LUA_EQEMU
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#include "lua_expedition.h"
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#include "expedition.h"
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#include "zone_store.h"
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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void Lua_Expedition::AddLockout(std::string event_name, uint32_t seconds) {
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Lua_Safe_Call_Void();
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self->AddLockout(event_name, seconds);
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}
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void Lua_Expedition::AddLockoutDuration(std::string event_name, int seconds) {
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Lua_Safe_Call_Void();
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self->AddLockoutDuration(event_name, seconds);
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}
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void Lua_Expedition::AddLockoutDuration(std::string event_name, int seconds, bool members_only) {
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Lua_Safe_Call_Void();
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self->AddLockoutDuration(event_name, seconds, members_only);
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}
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void Lua_Expedition::AddReplayLockout(uint32_t seconds) {
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Lua_Safe_Call_Void();
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self->AddReplayLockout(seconds);
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}
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void Lua_Expedition::AddReplayLockoutDuration(int seconds) {
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Lua_Safe_Call_Void();
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self->AddReplayLockoutDuration(seconds);
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}
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void Lua_Expedition::AddReplayLockoutDuration(int seconds, bool members_only) {
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Lua_Safe_Call_Void();
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self->AddReplayLockoutDuration(seconds, members_only);
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}
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uint32_t Lua_Expedition::GetDynamicZoneID() {
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Lua_Safe_Call_Int();
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return self->GetDynamicZoneID();
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}
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uint32_t Lua_Expedition::GetID() {
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Lua_Safe_Call_Int();
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return self->GetID();
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}
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int Lua_Expedition::GetInstanceID() {
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Lua_Safe_Call_Int();
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return self->GetDynamicZone()->GetInstanceID();
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}
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std::string Lua_Expedition::GetLeaderName() {
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Lua_Safe_Call_String();
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return self->GetLeaderName();
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}
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luabind::object Lua_Expedition::GetLockouts(lua_State* L) {
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luabind::object lua_table = luabind::newtable(L);
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if (d_)
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{
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auto self = reinterpret_cast<NativeType*>(d_);
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auto lockouts = self->GetLockouts();
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for (const auto& lockout : lockouts)
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{
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lua_table[lockout.first] = lockout.second.GetSecondsRemaining();
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}
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}
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return lua_table;
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}
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std::string Lua_Expedition::GetLootEventByNPCTypeID(uint32_t npc_type_id) {
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Lua_Safe_Call_String();
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return self->GetLootEventByNPCTypeID(npc_type_id);
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}
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std::string Lua_Expedition::GetLootEventBySpawnID(uint32_t spawn_id) {
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Lua_Safe_Call_String();
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return self->GetLootEventBySpawnID(spawn_id);
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}
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uint32_t Lua_Expedition::GetMemberCount() {
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Lua_Safe_Call_Int();
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return self->GetDynamicZone()->GetMemberCount();
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}
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luabind::object Lua_Expedition::GetMembers(lua_State* L) {
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luabind::object lua_table = luabind::newtable(L);
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if (d_)
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{
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auto self = reinterpret_cast<NativeType*>(d_);
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for (const auto& member : self->GetDynamicZone()->GetMembers())
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{
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lua_table[member.name] = member.id;
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}
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}
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return lua_table;
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}
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std::string Lua_Expedition::GetName() {
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Lua_Safe_Call_String();
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return self->GetName();
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}
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int Lua_Expedition::GetSecondsRemaining() {
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Lua_Safe_Call_Int();
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return self->GetDynamicZone()->GetSecondsRemaining();
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}
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std::string Lua_Expedition::GetUUID() {
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Lua_Safe_Call_String();
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return self->GetDynamicZone()->GetUUID();
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}
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int Lua_Expedition::GetZoneID() {
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Lua_Safe_Call_Int();
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return self->GetDynamicZone()->GetZoneID();
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}
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std::string Lua_Expedition::GetZoneName() {
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Lua_Safe_Call_String();
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return ZoneName(self->GetDynamicZone()->GetZoneID());
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}
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int Lua_Expedition::GetZoneVersion() {
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Lua_Safe_Call_Int();
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return self->GetDynamicZone()->GetZoneVersion();
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}
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bool Lua_Expedition::HasLockout(std::string event_name) {
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Lua_Safe_Call_Bool();
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return self->HasLockout(event_name);
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}
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bool Lua_Expedition::HasReplayLockout() {
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Lua_Safe_Call_Bool();
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return self->HasReplayLockout();
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}
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bool Lua_Expedition::IsLocked() {
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Lua_Safe_Call_Bool();
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return self->IsLocked();
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}
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void Lua_Expedition::RemoveCompass() {
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Lua_Safe_Call_Void();
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self->GetDynamicZone()->SetCompass(0, 0, 0, 0, true);
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}
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void Lua_Expedition::RemoveLockout(std::string event_name) {
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Lua_Safe_Call_Void();
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self->RemoveLockout(event_name);
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}
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void Lua_Expedition::SetCompass(uint32_t zone_id, float x, float y, float z) {
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Lua_Safe_Call_Void();
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self->GetDynamicZone()->SetCompass(zone_id, x, y, z, true);
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}
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void Lua_Expedition::SetCompass(std::string zone_name, float x, float y, float z) {
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Lua_Safe_Call_Void();
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self->GetDynamicZone()->SetCompass(ZoneID(zone_name), x, y, z, true);
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}
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void Lua_Expedition::SetLocked(bool lock_expedition) {
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Lua_Safe_Call_Void();
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self->SetLocked(lock_expedition, ExpeditionLockMessage::None, true);
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}
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void Lua_Expedition::SetLocked(bool lock_expedition, int lock_msg) {
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Lua_Safe_Call_Void();
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self->SetLocked(lock_expedition, static_cast<ExpeditionLockMessage>(lock_msg), true);
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}
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void Lua_Expedition::SetLocked(bool lock_expedition, int lock_msg, uint32_t msg_color) {
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Lua_Safe_Call_Void();
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self->SetLocked(lock_expedition, static_cast<ExpeditionLockMessage>(lock_msg), true, msg_color);
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}
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void Lua_Expedition::SetLootEventByNPCTypeID(uint32_t npc_type_id, std::string event_name) {
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Lua_Safe_Call_Void();
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self->SetLootEventByNPCTypeID(npc_type_id, event_name);
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}
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void Lua_Expedition::SetLootEventBySpawnID(uint32_t spawn_id, std::string event_name) {
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Lua_Safe_Call_Void();
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self->SetLootEventBySpawnID(spawn_id, event_name);
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}
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void Lua_Expedition::SetReplayLockoutOnMemberJoin(bool enable) {
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Lua_Safe_Call_Void();
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self->SetReplayLockoutOnMemberJoin(enable, true);
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}
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void Lua_Expedition::SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->GetDynamicZone()->SetSafeReturn(zone_id, x, y, z, heading, true);
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}
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void Lua_Expedition::SetSafeReturn(std::string zone_name, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->GetDynamicZone()->SetSafeReturn(ZoneID(zone_name), x, y, z, heading, true);
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}
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void Lua_Expedition::SetSecondsRemaining(uint32_t seconds_remaining)
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{
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Lua_Safe_Call_Void();
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self->GetDynamicZone()->SetSecondsRemaining(seconds_remaining);
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}
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void Lua_Expedition::SetSwitchID(int dz_switch_id)
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{
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Lua_Safe_Call_Void();
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self->GetDynamicZone()->SetSwitchID(dz_switch_id, true);
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}
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void Lua_Expedition::SetZoneInLocation(float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->GetDynamicZone()->SetZoneInLocation(x, y, z, heading, true);
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}
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void Lua_Expedition::UpdateLockoutDuration(std::string event_name, uint32_t duration) {
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Lua_Safe_Call_Void();
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self->UpdateLockoutDuration(event_name, duration);
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}
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void Lua_Expedition::UpdateLockoutDuration(std::string event_name, uint32_t duration, bool members_only) {
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Lua_Safe_Call_Void();
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self->UpdateLockoutDuration(event_name, duration, members_only);
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}
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luabind::scope lua_register_expedition() {
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return luabind::class_<Lua_Expedition>("Expedition")
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.def(luabind::constructor<>())
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.property("null", &Lua_Expedition::Null)
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.property("valid", &Lua_Expedition::Valid)
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.def("AddLockout", (void(Lua_Expedition::*)(std::string, uint32_t))&Lua_Expedition::AddLockout)
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.def("AddLockoutDuration", (void(Lua_Expedition::*)(std::string, int))&Lua_Expedition::AddLockoutDuration)
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.def("AddLockoutDuration", (void(Lua_Expedition::*)(std::string, int, bool))&Lua_Expedition::AddLockoutDuration)
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.def("AddReplayLockout", (void(Lua_Expedition::*)(uint32_t))&Lua_Expedition::AddReplayLockout)
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.def("AddReplayLockoutDuration", (void(Lua_Expedition::*)(int))&Lua_Expedition::AddReplayLockoutDuration)
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.def("AddReplayLockoutDuration", (void(Lua_Expedition::*)(int, bool))&Lua_Expedition::AddReplayLockoutDuration)
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.def("GetDynamicZoneID", &Lua_Expedition::GetDynamicZoneID)
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.def("GetID", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetID)
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.def("GetInstanceID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetInstanceID)
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.def("GetLeaderName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetLeaderName)
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.def("GetLockouts", &Lua_Expedition::GetLockouts)
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.def("GetLootEventByNPCTypeID", (std::string(Lua_Expedition::*)(uint32_t))&Lua_Expedition::GetLootEventByNPCTypeID)
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.def("GetLootEventBySpawnID", (std::string(Lua_Expedition::*)(uint32_t))&Lua_Expedition::GetLootEventBySpawnID)
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.def("GetMemberCount", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetMemberCount)
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.def("GetMembers", &Lua_Expedition::GetMembers)
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.def("GetName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetName)
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.def("GetSecondsRemaining", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetSecondsRemaining)
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.def("GetUUID", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetUUID)
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.def("GetZoneID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetZoneID)
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.def("GetZoneName", &Lua_Expedition::GetZoneName)
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.def("GetZoneVersion", &Lua_Expedition::GetZoneVersion)
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.def("HasLockout", (bool(Lua_Expedition::*)(std::string))&Lua_Expedition::HasLockout)
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.def("HasReplayLockout", (bool(Lua_Expedition::*)(void))&Lua_Expedition::HasReplayLockout)
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.def("IsLocked", &Lua_Expedition::IsLocked)
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.def("RemoveCompass", (void(Lua_Expedition::*)(void))&Lua_Expedition::RemoveCompass)
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.def("RemoveLockout", (void(Lua_Expedition::*)(std::string))&Lua_Expedition::RemoveLockout)
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.def("SetCompass", (void(Lua_Expedition::*)(uint32_t, float, float, float))&Lua_Expedition::SetCompass)
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.def("SetCompass", (void(Lua_Expedition::*)(std::string, float, float, float))&Lua_Expedition::SetCompass)
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.def("SetLocked", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetLocked)
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.def("SetLocked", (void(Lua_Expedition::*)(bool, int))&Lua_Expedition::SetLocked)
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.def("SetLocked", (void(Lua_Expedition::*)(bool, int, uint32_t))&Lua_Expedition::SetLocked)
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.def("SetLootEventByNPCTypeID", (void(Lua_Expedition::*)(uint32_t, std::string))&Lua_Expedition::SetLootEventByNPCTypeID)
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.def("SetLootEventBySpawnID", (void(Lua_Expedition::*)(uint32_t, std::string))&Lua_Expedition::SetLootEventBySpawnID)
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.def("SetReplayLockoutOnMemberJoin", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetReplayLockoutOnMemberJoin)
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.def("SetSafeReturn", (void(Lua_Expedition::*)(uint32_t, float, float, float, float))&Lua_Expedition::SetSafeReturn)
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.def("SetSafeReturn", (void(Lua_Expedition::*)(std::string, float, float, float, float))&Lua_Expedition::SetSafeReturn)
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.def("SetSecondsRemaining", &Lua_Expedition::SetSecondsRemaining)
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.def("SetSwitchID", &Lua_Expedition::SetSwitchID)
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.def("SetZoneInLocation", (void(Lua_Expedition::*)(float, float, float, float))&Lua_Expedition::SetZoneInLocation)
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.def("UpdateLockoutDuration", (void(Lua_Expedition::*)(std::string, uint32_t))&Lua_Expedition::UpdateLockoutDuration)
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.def("UpdateLockoutDuration", (void(Lua_Expedition::*)(std::string, uint32_t, bool))&Lua_Expedition::UpdateLockoutDuration);
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}
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luabind::scope lua_register_expedition_lock_messages() {
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return luabind::class_<ExpeditionLockMessage>("ExpeditionLockMessage")
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.enum_("constants")
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[
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luabind::value("None", static_cast<int>(ExpeditionLockMessage::None)),
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luabind::value("Close", static_cast<int>(ExpeditionLockMessage::Close)),
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luabind::value("Begin", static_cast<int>(ExpeditionLockMessage::Begin))
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];
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}
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#endif // LUA_EQEMU
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