eqemu-server/zone/lua_packet.h
Mitch Freeman 91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00

72 lines
2.0 KiB
C++

#ifndef EQEMU_LUA_PACKET_H
#define EQEMU_LUA_PACKET_H
#ifdef LUA_EQEMU
#include "lua_ptr.h"
#include "../common/types.h"
class EQApplicationPacket;
namespace luabind {
struct scope;
}
luabind::scope lua_register_packet();
luabind::scope lua_register_packet_opcodes();
class Lua_Packet : public Lua_Ptr<EQApplicationPacket>
{
typedef EQApplicationPacket NativeType;
public:
Lua_Packet() : Lua_Ptr(nullptr), owned_(false) { }
Lua_Packet(EQApplicationPacket *d) : Lua_Ptr(d), owned_(false) { }
Lua_Packet(int opcode, int size);
Lua_Packet(int opcode, int size, bool raw);
Lua_Packet& operator=(const Lua_Packet& o);
Lua_Packet(const Lua_Packet& o);
virtual ~Lua_Packet() { if(owned_) { EQApplicationPacket *ptr = GetLuaPtrData(); if(ptr) { delete ptr; } } }
int GetSize();
int GetOpcode();
void SetOpcode(int op);
int GetRawOpcode();
int GetProtocolOpcode();
void SetRawOpcode(int op);
int GetWritePosition();
void SetWritePosition(int offset);
void WriteInt8(int value);
void WriteInt8(int offset, int value);
void WriteInt16(int value);
void WriteInt16(int offset, int value);
void WriteInt32(int value);
void WriteInt32(int offset, int value);
void WriteInt64(int64 value);
void WriteInt64(int offset, int64 value);
void WriteFloat(float value);
void WriteFloat(int offset, float value);
void WriteDouble(double value);
void WriteDouble(int offset, double value);
void WriteString(std::string value);
void WriteString(int offset, std::string value);
void WriteFixedLengthString(std::string value);
void WriteFixedLengthString(int offset, std::string value, int string_length);
int ReadInt8(int offset);
int ReadInt16(int offset);
int ReadInt32(int offset);
int64 ReadInt64(int offset);
float ReadFloat(int offset);
double ReadDouble(int offset);
std::string ReadString(int offset);
std::string ReadFixedLengthString(int offset, int string_length);
operator EQApplicationPacket*() {
return reinterpret_cast<EQApplicationPacket*>(GetLuaPtrData());
}
private:
bool owned_;
};
#endif
#endif