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When dynamic zones are cached on zone boot each dz requests member statuses from world separately. This causes a lot of network traffic between world and booted zones when there are a lot of active dzs. This changes it to make a single request to world on zone boot and a single bulk reply back.
142 lines
7.1 KiB
C++
142 lines
7.1 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef DYNAMIC_ZONE_H
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#define DYNAMIC_ZONE_H
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#include "../common/dynamic_zone_base.h"
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class Client;
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class Database;
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class EQApplicationPacket;
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class ServerPacket;
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struct ExpeditionInvite;
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struct DzLootEvent
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{
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enum class Type { NpcType = 0, Entity };
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uint32_t id = 0;
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std::string event;
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Type type = Type::NpcType;
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};
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class DynamicZone : public DynamicZoneBase
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{
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public:
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using DynamicZoneBase::DynamicZoneBase; // inherit base constructors
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DynamicZone() = default;
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DynamicZone(uint32_t zone_id, uint32_t version, uint32_t duration, DynamicZoneType type);
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static constexpr int32_t EventTimerID = 1;
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static constexpr int32_t ReplayTimerID = -1;
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static void CacheAllFromDatabase();
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static void CacheNewDynamicZone(ServerPacket* pack);
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static DynamicZone* TryCreate(Client& client, DynamicZone& dzinfo, bool silent = false);
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static DynamicZone* FindDynamicZoneByID(uint32_t dz_id, DynamicZoneType type = DynamicZoneType::None);
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static DynamicZone* FindExpeditionByCharacter(uint32_t char_id);
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static DynamicZone* FindExpeditionByZone(uint32_t zone_id, uint32_t instance_id);
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static void HandleWorldMessage(ServerPacket* pack);
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static void AddClientsLockout(const DzLockout& lockout);
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static void AddCharacterLockout(uint32_t char_id, const std::string& expedition, const std::string& event, uint32_t seconds, const std::string& uuid = {});
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static void AddCharacterLockout(const std::string& char_name, const std::string& expedition, const std::string& event, uint32_t seconds, const std::string& uuid = {});
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static bool HasCharacterLockout(uint32_t char_id, const std::string& expedition, const std::string& event);
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static bool HasCharacterLockout(const std::string& char_name, const std::string& expedition, const std::string& event);
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static void RemoveCharacterLockouts(uint32_t char_id, const std::string& expedition = {}, const std::string& event = {});
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static void RemoveCharacterLockouts(const std::string& char_name, const std::string& expedition = {}, const std::string& event = {});
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static std::vector<DzLockout> GetCharacterLockouts(uint32_t char_id);
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void DzAddPlayer(Client* client, const std::string& add_name, const std::string& swap_name = {});
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void DzAddPlayerContinue(std::string inviter, std::string add_name, std::string swap_name = {});
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void DzInviteResponse(Client* client, bool accepted, const std::string& swap_name);
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void DzMakeLeader(Client* client, std::string leader_name);
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void DzPlayerList(Client* client);
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void DzRemovePlayer(Client* client, std::string name);
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void DzSwapPlayer(Client* client, std::string rem_name, std::string add_name);
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void DzQuit(Client* client);
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void DzKickPlayers(Client* client);
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void SendWorldMakeLeaderRequest(uint32_t char_id, const std::string& leader_name);
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void SendWorldPendingInvite(const ExpeditionInvite& invite, const std::string& add_name);
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void SetSecondsRemaining(uint32_t seconds_remaining) override;
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bool CanClientLootCorpse(Client* client, uint32_t npc_type_id, uint32_t entity_id);
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bool IsCurrentZoneDz() const;
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void MovePCInto(Client* client, bool world_verify = false) const;
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void SendClientWindowUpdate(Client* client);
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void SendLeaderNameToZoneMembers();
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void SendMemberListToZoneMembers();
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void SendMemberNameToZoneMembers(const std::string& char_name, bool remove);
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void SendMemberStatusToZoneMembers(const DynamicZoneMember& member);
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void SetLocked(bool lock, bool update_db = false, DzLockMsg lock_msg = DzLockMsg::None, uint32_t color = Chat::Yellow);
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std::string GetLootEvent(uint32_t id, DzLootEvent::Type type) const;
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void SetLootEvent(uint32_t id, const std::string& event, DzLootEvent::Type type);
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private:
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static void StartAllClientRemovalTimers();
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static void RequestMemberStatuses();
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uint16_t GetCurrentInstanceID() const override;
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uint16_t GetCurrentZoneID() const override;
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Database& GetDatabase() override;
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void HandleLockoutDuration(const DzLockout& lockout, int seconds, bool members_only, bool insert_db) override;
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void HandleLockoutUpdate(const DzLockout& lockout, bool remove, bool members_only) override;
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void ProcessCompassChange(const DynamicZoneLocation& location) override;
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void ProcessMemberAddRemove(const DynamicZoneMember& member, bool removed) override;
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bool ProcessMemberStatusChange(uint32_t character_id, DynamicZoneMemberStatus status) override;
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void ProcessRemoveAllMembers() override;
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void ProcessSetSwitchID(int dz_switch_id) override;
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bool SendServerPacket(ServerPacket* packet) override;
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bool ConfirmLeaderCommand(Client* client);
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bool ProcessAddConflicts(Client* leader, Client* client, bool swapping);
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void ProcessLeaderChanged(uint32_t new_leader_id);
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void SaveLockouts(const std::vector<DzLockout>& lockouts);
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void SendClientInvite(Client* client, const std::string& inviter, const std::string& swap_name);
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void SendCompassUpdateToZoneMembers();
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void SendLeaderMessage(Client* leader, uint16_t type, const std::string& msg);
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void SendLeaderMessage(Client* leader, uint16_t type, uint32_t str_id, std::initializer_list<std::string> args = {});
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void SendMembersExpireWarning(uint32_t minutes);
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void SendUpdatesToZoneMembers(bool removing_all = false, bool silent = true);
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void SendWorldPlayerInvite(const std::string& inviter, const std::string& swap_name, const std::string& add_name, bool pending = false);
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void SetUpdatedDuration(uint32_t seconds);
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void TryAddClient(Client* add_client, const std::string& inviter, const std::string& swap_name, Client* leader = nullptr);
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void UpdateMembers();
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std::unique_ptr<EQApplicationPacket> CreateExpireWarningPacket(uint32_t minutes_remaining);
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std::unique_ptr<EQApplicationPacket> CreateInfoPacket(bool clear = false);
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std::unique_ptr<EQApplicationPacket> CreateInvitePacket(const std::string& inviter, const std::string& swap_name);
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std::unique_ptr<EQApplicationPacket> CreateLeaderNamePacket();
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std::unique_ptr<EQApplicationPacket> CreateMemberListPacket(bool clear = false);
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std::unique_ptr<EQApplicationPacket> CreateMemberNamePacket(const std::string& name, bool remove);
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std::unique_ptr<EQApplicationPacket> CreateMemberStatusPacket(const std::string& name, DynamicZoneMemberStatus status);
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std::vector<DzLootEvent> m_loot_events; // only valid inside dz zone
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};
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#endif
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