mirror of
https://github.com/EQEmu/Server.git
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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include "luabind/luabind.hpp"
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#ifndef EQEMU_UNSAFE_LUA
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#define Lua_Safe_Call_Void() if(!d_) { return; } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Bool() if(!d_) { return false; } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Int() if(!d_) { return 0; } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Real() if(!d_) { return 0.0; } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_String() if(!d_) { return ""; } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Class(type) if(!d_) { return type(); } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#else
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#define Lua_Safe_Call_Void() NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Bool() NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Int() NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Real() NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_String() NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Class(type) NativeType *self = reinterpret_cast<NativeType*>(d_)
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#endif
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template<typename T>
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class Lua_Ptr
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{
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public:
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Lua_Ptr() {
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}
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Lua_Ptr(T *d) : d_(d) {
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}
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virtual ~Lua_Ptr() {
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}
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T *GetLuaPtrData() {
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return d_;
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}
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void SetLuaPtrData(T *d) {
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d_ = d;
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}
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bool Null() {
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return d_ == nullptr;
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}
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bool Valid() {
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return d_ != nullptr;
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}
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protected:
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T *d_;
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};
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#endif // LUA_EQEMU
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