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- Add #setendurance [Endurance] command to set an NPC or player's endurance to a specified amount, or to max if the amount is greater than their max. - Cleanup #endurance command message and logic.
62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#include "../client.h"
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void command_setendurance(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #setendurance [Endurance]");
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return;
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}
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auto endurance = static_cast<int>(std::min(std::stoll(sep->arg[1]), (long long) 2000000000));
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bool set_to_max = false;
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Mob* target = c;
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if (c->GetTarget()) {
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target = c->GetTarget();
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}
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if (target->IsClient()) {
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if (endurance >= target->CastToClient()->GetMaxEndurance()) {
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endurance = target->CastToClient()->GetMaxEndurance();
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set_to_max = true;
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}
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target->CastToClient()->SetEndurance(endurance);
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} else {
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if (endurance >= target->GetMaxEndurance()) {
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endurance = target->GetMaxEndurance();
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set_to_max = true;
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}
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target->SetEndurance(endurance);
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Set {} to {} Endurance{}.",
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(
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c == target ?
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"yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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),
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(
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set_to_max ?
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"full" :
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std::to_string(endurance)
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),
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(
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set_to_max ?
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fmt::format(
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" ({})",
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endurance
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) :
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""
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)
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).c_str()
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);
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} |