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- Add #unmemspell [Spell ID] command to unmemorize a spell by ID from you or your target. - Add #unmemspells command to unmemorize all spells from you or your target. - Cleanup #memspell command and change arguments from #memspell [Slot] [Spell ID] to #memspell [Spell ID] [Spell Gem] for easier use. - Add #memspell [Spell ID] functionality to memorize to first open spell gem if there are any using FindEmptyMemSlot helper method. - Rename client->FindMemmedSpellByID(spell_id) to FindMemmedSpellBySpellID(spell_id). - Add client->FindEmptyMemSlot() helper method. - Add $client->FindEmptyMemSlot() to Perl. - Add client:FindEmptyMemSlot() to Lua. - Add $client->FindMemmedSpellBySpellID(spell_id) to Perl. - Add client:FindMemmedSpellBySpellID(spell_id) to Lua.
81 lines
1.5 KiB
C++
Executable File
81 lines
1.5 KiB
C++
Executable File
#include "../client.h"
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void command_memspell(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (
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!arguments ||
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!sep->IsNumber(1)
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) {
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c->Message(Chat::White, "Usage: #memspell [Spell ID] [Spell Gem]");
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return;
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}
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auto target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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target = c->GetTarget()->CastToClient();
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}
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auto spell_id = static_cast<uint16>(std::stoul(sep->arg[1]));
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if (!IsValidSpell(spell_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spell ID {} could not be found.",
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spell_id
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).c_str()
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);
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return;
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}
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auto empty_slot = target->FindEmptyMemSlot();
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if (empty_slot == -1) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} not have a place to memorize {} ({}).",
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(
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c == target ?
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"You do" :
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fmt::format(
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"{} ({}) does",
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target->GetCleanName(),
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target->GetID()
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)
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),
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GetSpellName(spell_id),
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spell_id
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).c_str()
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);
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return;
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}
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auto spell_gem = sep->IsNumber(2) ? std::stoul(sep->arg[2]) : empty_slot;
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if (spell_gem > EQ::spells::SPELL_GEM_COUNT) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spell Gems range from 0 to {}.",
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EQ::spells::SPELL_GEM_COUNT
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).c_str()
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);
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return;
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}
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target->MemSpell(spell_id, spell_gem);
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if (c != target) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) memorized to spell gem {} for {} ({}).",
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GetSpellName(spell_id),
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spell_id,
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spell_gem,
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target->GetCleanName(),
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target->GetID()
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).c_str()
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);
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}
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}
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