2013-02-16 16:14:39 -08:00

137 lines
3.8 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <zlib.h>
#include "s3d.h"
void decompress(char *p, char *p2, int len, int uLen) {
int status;
z_stream d_stream;
d_stream.zalloc = (alloc_func)0;
d_stream.zfree = (free_func)0;
d_stream.opaque = (voidpf)0;
d_stream.next_in = p;
d_stream.avail_in = len;
d_stream.next_out = p2;
d_stream.avail_out = uLen;
inflateInit(&d_stream);
status = inflate(&d_stream, Z_NO_FLUSH);
inflateEnd(&d_stream);
}
int S3D_Init(s3d_object *obj, FILE *fp) {
struct_header s3d_header;
struct_directory_header s3d_dir_header;
struct_directory s3d_dir;
struct_data_block s3d_data;
struct_fn_header *s3d_fn_header;
struct_fn_entry *s3d_fn_entry;
uint32 *offsets;
char *temp, *temp2;
int i, j, pos, inf, tmp, running = 0;
obj->fp = fp;
fread(&s3d_header, sizeof(struct_header), 1, fp);
if(s3d_header.magicCookie[0] != 'P' || s3d_header.magicCookie[1] != 'F' || s3d_header.magicCookie[2] != 'S' || s3d_header.magicCookie[3] != ' ')
return -1;
fseek(fp, s3d_header.offset, SEEK_SET);
fread(&s3d_dir_header, sizeof(struct_directory_header), 1, fp);
obj->count = s3d_dir_header.count;
obj->filenames = (char **) malloc(s3d_dir_header.count * sizeof(char *));
obj->files = (uint32 *) malloc((s3d_dir_header.count - 1) * sizeof(uint32));
offsets = (uint32 *) malloc((s3d_dir_header.count - 1) * sizeof(uint32));
for(i = 0; i < s3d_dir_header.count; ++i) {
fread(&s3d_dir, sizeof(struct_directory), 1, fp);
if(s3d_dir.crc == 0x61580AC9) {
pos = ftell(fp);
fseek(fp, s3d_dir.offset, SEEK_SET);
temp = (char *) malloc(s3d_dir.size);
memset(temp, 0, s3d_dir.size);
inf = 0;
while(inf < s3d_dir.size) {
fread(&s3d_data, sizeof(struct_data_block), 1, fp);
temp2 = (char *) malloc(s3d_data.deflen);
fread(temp2, s3d_data.deflen, 1, fp);
decompress(temp2, temp + inf, s3d_data.deflen, s3d_data.inflen);
free(temp2);
inf += s3d_data.inflen;
}
fseek(fp, pos, SEEK_SET);
s3d_fn_header = (struct_fn_header *) temp;
pos = sizeof(struct_fn_header);
for(j = 0; j < s3d_fn_header->fncount; ++j) {
s3d_fn_entry = (struct_fn_entry *) &temp[pos];
obj->filenames[j] = (char *) malloc(s3d_fn_entry->fnlen + 1);
obj->filenames[j][s3d_fn_entry->fnlen] = 0;
memcpy(obj->filenames[j], &temp[pos + sizeof(struct_fn_entry)], s3d_fn_entry->fnlen);
pos += sizeof(struct_fn_entry) + s3d_fn_entry->fnlen;
}
}
else {
obj->files[running] = ftell(fp) - 12;
offsets[running] = s3d_dir.offset;
++running;
}
}
for(i = s3d_dir_header.count - 2; i > 0; i--) {
for(j = 0; j < i; j++) {
if(offsets[j] > offsets[j+1]) {
tmp = offsets[j];
offsets[j] = offsets[j + 1];
offsets[j + 1] = tmp;
tmp = obj->files[j];
obj->files[j] = obj->files[j + 1];
obj->files[j + 1] = tmp;
}
}
}
return 0;
}
size_t S3D_GetFile(s3d_object *obj, char *filename, uchar **out) {
struct_directory s3d_dir;
struct_data_block s3d_data;
uchar *buf;
char *temp2;
long inf;
int i;
for(i = 0; i < obj->count; ++i) {
if(!strcmp(obj->filenames[i], filename)) {
fseek(obj->fp, obj->files[i], SEEK_SET);
fread(&s3d_dir, sizeof(struct_directory), 1, obj->fp);
fseek(obj->fp, s3d_dir.offset, SEEK_SET);
buf = (uchar *) malloc(s3d_dir.size);
inf = 0;
while(inf < s3d_dir.size) {
fread(&s3d_data, sizeof(struct_data_block), 1, obj->fp);
temp2 = (char *) malloc(s3d_data.deflen);
fread(temp2, s3d_data.deflen, 1, obj->fp);
decompress(temp2, (char *) buf + inf, s3d_data.deflen, s3d_data.inflen);
free(temp2);
inf += s3d_data.inflen;
}
*out = buf;
return inf;
}
}
return -1;
}