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* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
243 lines
6.2 KiB
C++
243 lines
6.2 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdio.h>
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#include "../common/eqemu_logsys.h"
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#include "../common/global_define.h"
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#include "../common/shareddb.h"
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#include "../common/eqemu_config.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/rulesys.h"
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#include "../common/eqemu_exception.h"
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#include "../common/strings.h"
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#include "items.h"
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#include "spells.h"
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#include "../common/content/world_content_service.h"
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#include "../common/zone_store.h"
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#include "../common/path_manager.h"
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#include "../common/events/player_event_logs.h"
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#include "../common/evolving_items.h"
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#ifdef _WINDOWS
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include <sys/stat.h>
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inline bool MakeDirectory(const std::string &directory_name)
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{
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#ifdef _WINDOWS
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struct _stat st;
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if (_stat(directory_name.c_str(), &st) == 0) {
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return false;
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}
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else {
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_mkdir(directory_name.c_str());
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return true;
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}
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#else
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struct stat st;
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if (stat(directory_name.c_str(), &st) == 0) {
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return false;
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}
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else {
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mkdir(directory_name.c_str(), 0755);
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return true;
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}
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#endif
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return false;
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}
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int main(int argc, char **argv)
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{
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RegisterExecutablePlatform(ExePlatformSharedMemory);
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EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
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set_exception_handler();
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PathManager::Instance()->Init();
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LogInfo("Shared Memory Loader Program");
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if (!EQEmuConfig::LoadConfig()) {
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LogError("Unable to load configuration file");
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return 1;
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}
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auto Config = EQEmuConfig::get();
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SharedDatabase database;
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SharedDatabase content_db;
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LogInfo("Connecting to database");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort
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)) {
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LogError("Unable to connect to the database, cannot continue without a database connection");
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return 1;
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}
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/**
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* Multi-tenancy: Content database
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*/
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if (!Config->ContentDbHost.empty()) {
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if (!content_db.Connect(
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Config->ContentDbHost.c_str() ,
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Config->ContentDbUsername.c_str(),
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Config->ContentDbPassword.c_str(),
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Config->ContentDbName.c_str(),
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Config->ContentDbPort
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)) {
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LogError("Cannot continue without a content database connection");
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return 1;
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}
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} else {
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content_db.SetMySQL(database);
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}
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EQEmuLogSys::Instance()->SetDatabase(&database)
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->SetLogPath(PathManager::Instance()->GetLogPath())
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->LoadLogDatabaseSettings()
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->StartFileLogs();
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std::string shared_mem_directory = Config->SharedMemDir;
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if (MakeDirectory(shared_mem_directory)) {
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LogInfo("Shared Memory folder doesn't exist, so we created it [{}]", shared_mem_directory.c_str());
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}
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database.LoadVariables();
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/* If we're running shared memory and hotfix has no custom name, we probably want to start from scratch... */
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std::string db_hotfix_name;
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if (database.GetVariable("hotfix_name", db_hotfix_name)) {
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if (!db_hotfix_name.empty() && strcasecmp("hotfix_", db_hotfix_name.c_str()) == 0) {
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LogInfo("Current hotfix in variables is the default [{}], clearing out variable", db_hotfix_name.c_str());
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std::string query = StringFormat("UPDATE `variables` SET `value`='' WHERE (`varname`='hotfix_name')");
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database.QueryDatabase(query);
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}
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}
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/**
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* Rules: TODO: Remove later
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*/
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{
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std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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LogInfo("Loading rule set [{}]", tmp.c_str());
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
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LogError("Failed to load ruleset [{}], falling back to defaults", tmp.c_str());
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}
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}
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else {
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if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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LogInfo("No rule set configured, using default rules");
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}
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}
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EQ::InitializeDynamicLookups();
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}
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WorldContentService::Instance()->SetCurrentExpansion(RuleI(Expansion, CurrentExpansion));
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WorldContentService::Instance()->SetDatabase(&database)
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->SetContentDatabase(&content_db)
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->SetExpansionContext()
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->ReloadContentFlags();
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LogInfo(
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"Current expansion is [{}] ({})",
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WorldContentService::Instance()->GetCurrentExpansion(),
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WorldContentService::Instance()->GetCurrentExpansionName()
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);
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std::string hotfix_name = "";
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bool load_all = true;
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bool load_items = false;
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bool load_loot = false;
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bool load_spells = false;
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if (argc > 1) {
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for (int i = 1; i < argc; ++i) {
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switch (argv[i][0]) {
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case 'i':
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if (strcasecmp("items", argv[i]) == 0) {
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load_items = true;
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load_all = false;
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}
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break;
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case 's':
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if (strcasecmp("spells", argv[i]) == 0) {
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load_spells = true;
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load_all = false;
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}
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break;
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case '-': {
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auto split = Strings::Split(argv[i], '=');
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if (split.size() >= 2) {
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auto command = split[0];
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auto argument = split[1];
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if (strcasecmp("-hotfix", command.c_str()) == 0) {
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hotfix_name = argument;
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load_all = true;
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}
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}
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break;
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}
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}
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}
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}
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if (hotfix_name.length() > 0) {
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LogInfo("Writing data for hotfix [{}]", hotfix_name.c_str());
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}
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if (load_all || load_items) {
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LogInfo("Loading items");
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try {
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LoadItems(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_spells) {
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LogInfo("Loading spells");
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try {
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LoadSpells(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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EQEmuLogSys::Instance()->CloseFileLogs();
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return 0;
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}
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