eqemu-server/common/dynamic_zone_base.h
hg 15328196e2
[Expeditions] Store members on dynamic zone (#1358)
This moves members from expeditions so other systems can use them

Replace expedition_members table with dynamic_zone_members

Move 'EnableInDynamicZoneStatus' rule to DynamicZone namespace

Modify #dz list to show dz members (not instance players) and type name

Move various queries to repository methods
2021-05-24 21:14:32 -05:00

155 lines
6.9 KiB
C++

#ifndef COMMON_DYNAMIC_ZONE_BASE_H
#define COMMON_DYNAMIC_ZONE_BASE_H
#include "eq_constants.h"
#include "repositories/dynamic_zones_repository.h"
#include "repositories/dynamic_zone_members_repository.h"
#include <algorithm>
#include <chrono>
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
class Database;
class ServerPacket;
struct DynamicZoneMember
{
uint32_t id = 0;
std::string name;
DynamicZoneMemberStatus status = DynamicZoneMemberStatus::Online;
DynamicZoneMember() = default;
DynamicZoneMember(uint32_t id, std::string name_)
: id(id), name{std::move(name_)} {}
DynamicZoneMember(uint32_t id, std::string name_, DynamicZoneMemberStatus status_)
: id(id), name{std::move(name_)}, status(status_) {}
bool IsOnline() const { return status == DynamicZoneMemberStatus::Online ||
status == DynamicZoneMemberStatus::InDynamicZone; }
bool IsValid() const { return id != 0 && !name.empty(); }
};
struct DynamicZoneLocation
{
uint32_t zone_id = 0;
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
float heading = 0.0f;
DynamicZoneLocation() = default;
DynamicZoneLocation(uint32_t zone_id_, float x_, float y_, float z_, float heading_)
: zone_id(zone_id_), x(x_), y(y_), z(z_), heading(heading_) {}
};
class DynamicZoneBase
{
public:
virtual ~DynamicZoneBase() = default;
DynamicZoneBase(const DynamicZoneBase&) = default;
DynamicZoneBase(DynamicZoneBase&&) = default;
DynamicZoneBase& operator=(const DynamicZoneBase&) = default;
DynamicZoneBase& operator=(DynamicZoneBase&&) = default;
DynamicZoneBase() = default;
DynamicZoneBase(uint32_t dz_id) : m_id(dz_id) {}
DynamicZoneBase(DynamicZoneType type) : m_type(type) {}
DynamicZoneBase(DynamicZonesRepository::DynamicZoneInstance&& entry);
static std::string GetDynamicZoneTypeName(DynamicZoneType dz_type);
virtual void SetSecondsRemaining(uint32_t seconds_remaining) = 0;
uint64_t GetExpireTime() const { return std::chrono::system_clock::to_time_t(m_expire_time); }
uint32_t GetID() const { return m_id; }
uint16_t GetInstanceID() const { return static_cast<uint16_t>(m_instance_id); }
uint32_t GetMaxPlayers() const { return m_max_players; }
uint32_t GetMemberCount() const { return static_cast<uint32_t>(m_members.size()); }
uint32_t GetMinPlayers() const { return m_min_players; }
uint32_t GetSecondsRemaining() const;
uint16_t GetZoneID() const { return static_cast<uint16_t>(m_zone_id); }
uint32_t GetZoneIndex() const { return (m_instance_id << 16) | (m_zone_id & 0xffff); }
uint32_t GetZoneVersion() const { return m_zone_version; }
DynamicZoneType GetType() const { return m_type; }
const std::string& GetLeaderName() const { return m_leader.name; }
const std::string& GetName() const { return m_name; }
const DynamicZoneMember& GetLeader() const { return m_leader; }
const std::vector<DynamicZoneMember>& GetMembers() const { return m_members; }
const DynamicZoneLocation& GetCompassLocation() const { return m_compass; }
const DynamicZoneLocation& GetSafeReturnLocation() const { return m_safereturn; }
const DynamicZoneLocation& GetZoneInLocation() const { return m_zonein; }
std::chrono::system_clock::duration GetDurationRemaining() const { return m_expire_time - std::chrono::system_clock::now(); }
void AddCharacter(uint32_t character_id);
void AddInternalMember(const DynamicZoneMember& member);
void AddMemberFromRepositoryResult(DynamicZoneMembersRepository::MemberWithName&& entry);
void ClearInternalMembers() { m_members.clear(); }
uint32_t Create();
uint32_t GetDatabaseMemberCount();
DynamicZoneMember GetMemberData(uint32_t character_id);
DynamicZoneMember GetMemberData(const std::string& character_name);
bool HasDatabaseMember(uint32_t character_id);
bool HasMember(uint32_t character_id);
bool HasMember(const std::string& character_name);
bool HasMembers() const { return !m_members.empty(); }
bool HasZoneInLocation() const { return m_has_zonein; }
bool IsExpired() const { return m_expire_time < std::chrono::system_clock::now(); }
bool IsInstanceID(uint32_t instance_id) const { return (m_instance_id != 0 && m_instance_id == instance_id); }
bool IsValid() const { return m_instance_id != 0; }
bool IsSameDz(uint32_t zone_id, uint32_t instance_id) const { return zone_id == m_zone_id && instance_id == m_instance_id; }
void RemoveAllCharacters(bool enable_removal_timers = true);
void RemoveCharacter(uint32_t character_id);
void RemoveInternalMember(uint32_t character_id);
void SaveMembers(const std::vector<DynamicZoneMember>& members);
void SetCompass(const DynamicZoneLocation& location, bool update_db = false);
void SetCompass(uint32_t zone_id, float x, float y, float z, bool update_db = false);
bool SetInternalMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status);
void SetLeader(const DynamicZoneMember& leader) { m_leader = leader; }
void SetMaxPlayers(uint32_t max_players) { m_max_players = max_players; }
void SetMinPlayers(uint32_t min_players) { m_min_players = min_players; }
void SetName(const std::string& name) { m_name = name; }
void SetSafeReturn(const DynamicZoneLocation& location, bool update_db = false);
void SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading, bool update_db = false);
void SetZoneInLocation(const DynamicZoneLocation& location, bool update_db = false);
void SetZoneInLocation(float x, float y, float z, float heading, bool update_db = false);
protected:
virtual uint16_t GetCurrentInstanceID() { return 0; }
virtual uint16_t GetCurrentZoneID() { return 0; }
virtual Database& GetDatabase() = 0;
virtual void ProcessCompassChange(const DynamicZoneLocation& location) { m_compass = location; }
virtual void SendInstanceAddRemoveCharacter(uint32_t character_id, bool remove) = 0;
virtual void SendInstanceRemoveAllCharacters() = 0;
virtual void SendGlobalLocationChange(uint16_t server_opcode, const DynamicZoneLocation& location) = 0;
uint32_t CreateInstance();
void LoadRepositoryResult(DynamicZonesRepository::DynamicZoneInstance&& dz_entry);
uint32_t SaveToDatabase();
std::unique_ptr<ServerPacket> CreateServerAddRemoveCharacterPacket(uint32_t character_id, bool removed);
std::unique_ptr<ServerPacket> CreateServerRemoveAllCharactersPacket();
std::unique_ptr<ServerPacket> CreateServerDzLocationPacket(uint16_t server_opcode, const DynamicZoneLocation& location);
uint32_t m_id = 0;
uint32_t m_zone_id = 0;
uint32_t m_instance_id = 0;
uint32_t m_zone_version = 0;
uint32_t m_min_players = 0;
uint32_t m_max_players = 0;
bool m_never_expires = false;
bool m_has_zonein = false;
std::string m_name;
DynamicZoneMember m_leader;
DynamicZoneType m_type{ DynamicZoneType::None };
DynamicZoneLocation m_compass;
DynamicZoneLocation m_safereturn;
DynamicZoneLocation m_zonein;
std::chrono::seconds m_duration;
std::chrono::time_point<std::chrono::system_clock> m_start_time;
std::chrono::time_point<std::chrono::system_clock> m_expire_time;
std::vector<DynamicZoneMember> m_members;
};
#endif