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# Notes - Separate all bot commands into individual files like regular commands. # Images
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
#include "../bot_command.h"
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void bot_command_apply_potion(Client* c, const Seperator* sep)
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{
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if (helper_command_disabled(c, RuleB(Bots, AllowApplyPotionCommand), "applypotion")) {
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return;
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}
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if (helper_command_alias_fail(c, "bot_command_apply_potion", sep->arg[0], "applypotion")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: <bot_target> %s", sep->arg[0]);
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return;
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}
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Bot* my_bot = nullptr;
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if (c->GetTarget() && c->GetTarget()->IsBot() && c->GetTarget()->CastToBot()->GetBotOwnerCharacterID() == c->CharacterID()) {
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my_bot = c->GetTarget()->CastToBot();
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}
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if (!my_bot) {
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c->Message(Chat::White, "You must target a bot that you own to use this command!");
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return;
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}
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const auto potion_instance = c->GetInv().GetItem(EQ::invslot::slotCursor);
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if (!potion_instance) {
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c->Message(Chat::White, "No item found on cursor!");
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return;
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}
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auto potion_data = potion_instance->GetItem();
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if (!potion_data) {
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c->Message(Chat::White, "No data found for cursor item!");
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return;
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}
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if (potion_data->ItemType == EQ::item::ItemTypePotion && potion_data->Click.Effect > 0) {
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if (RuleB(Bots, RestrictApplyPotionToRogue) && potion_data->Classes != player_class_bitmasks[Class::Rogue]) {
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c->Message(Chat::White, "This command is restricted to rogue poison potions only!");
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return;
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}
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if ((~potion_data->Races) & GetPlayerRaceBit(my_bot->GetRace())) {
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c->Message(Chat::White, "Invalid race for potion!");
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return;
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}
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if ((~potion_data->Classes) & GetPlayerClassBit(my_bot->GetClass())) {
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c->Message(Chat::White, "Invalid class for potion!");
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return;
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}
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if (potion_data->Click.Level2 > my_bot->GetLevel()) {
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c->Message(Chat::White, "This potion is too powerful for your intended target!");
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return;
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}
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// TODO: figure out best way to handle casting time/animation
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if (my_bot->SpellFinished(potion_data->Click.Effect, my_bot, EQ::spells::CastingSlot::Item, 0)) {
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c->Message(Chat::White, "Successfully applied %s to %s's buff effects.", potion_data->Name, my_bot->GetCleanName());
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}
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else {
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c->Message(Chat::White, "Failed to apply %s to %s's buff effects.", potion_data->Name, my_bot->GetCleanName());
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}
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c->DeleteItemInInventory(EQ::invslot::slotCursor, 1, true);
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}
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else {
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c->Message(Chat::White, "Item on cursor is not a potion!");
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return;
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}
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}
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