Mitch Freeman 6172c49b08
[Feature] Enable bazaar window 'Find Trader' functionality (#4560)
* First pass to enable trader 'Find Trader' functionality

* Move SendBulkTraders out of zoning routines and send as part of the opening of the bazaar search window.
Add zone instance to SendBulkTraders to support multi-instanced bazaars.
2024-12-12 01:25:12 -06:00

7431 lines
218 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../global_define.h"
#include "../eqemu_config.h"
#include "../eqemu_logsys.h"
#include "rof2.h"
#include "../opcodemgr.h"
#include "../eq_stream_ident.h"
#include "../crc32.h"
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../strings.h"
#include "../inventory_profile.h"
#include "rof2_structs.h"
#include "../rulesys.h"
#include "../path_manager.h"
#include "../classes.h"
#include "../races.h"
#include "../raid.h"
#include <iostream>
#include <sstream>
#include <numeric>
#include <cassert>
#include <cinttypes>
namespace RoF2
{
static const char *name = "RoF2";
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoF2Slot(uint32 server_slot);
static inline structs::InventorySlot_Struct ServerToRoF2CorpseSlot(uint32 server_corpse_slot);
static inline uint32 ServerToRoF2CorpseMainSlot(uint32 server_corpse_slot);
static inline structs::TypelessInventorySlot_Struct ServerToRoF2TypelessSlot(uint32 server_slot, int16 server_type);
// client to server inventory location converters
static inline uint32 RoF2ToServerSlot(structs::InventorySlot_Struct rof2_slot);
static inline uint32 RoF2ToServerCorpseSlot(structs::InventorySlot_Struct rof2_corpse_slot);
static inline uint32 RoF2ToServerCorpseMainSlot(uint32 rof2_corpse_slot);
static inline uint32 RoF2ToServerTypelessSlot(structs::TypelessInventorySlot_Struct rof2_slot, int16 rof2_type);
// server to client say link converter
static inline void ServerToRoF2SayLink(std::string &rof2_saylink, const std::string &server_saylink);
// client to server say link converter
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink);
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToRoF2BuffSlot(int index);
static inline int RoF2ToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error loading opcodes file [{}]. Not registering patch [{}]", opfile.c_str(), name);
return;
}
}
//ok, now we have what we need to register.
EQStreamInterface::Signature signature;
std::string pname;
//register our world signature.
pname = std::string(name) + "_world";
signature.ignore_eq_opcode = 0;
signature.first_length = sizeof(structs::LoginInfo_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
//register our zone signature.
pname = std::string(name) + "_zone";
signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
LogNetcode("[StreamIdentify] Registered patch [{}]", name);
}
void Reload()
{
//we have a big problem to solve here when we switch back to shared memory
//opcode managers because we need to change the manager pointer, which means
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
}
LogNetcode("[OPCODES] Reloaded opcodes for patch [{}]", name);
}
}
Strategy::Strategy() : StructStrategy()
{
//all opcodes default to passthrough.
#include "ss_register.h"
#include "rof2_ops.h"
}
std::string Strategy::Describe() const
{
std::string r;
r += "Patch ";
r += name;
return(r);
}
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQ::versions::ClientVersion::RoF2;
}
#include "ss_define.h"
// ENCODE methods
// RoF2 Specific Encodes Begin
ENCODE(OP_SendMembershipDetails)
{
ENCODE_LENGTH_EXACT(Membership_Details_Struct);
SETUP_DIRECT_ENCODE(Membership_Details_Struct, structs::Membership_Details_Struct);
eq->membership_setting_count = 72;
for (uint32 i = 0; i < emu->membership_setting_count; ++i) // 66
{
OUT(settings[i].setting_index);
OUT(settings[i].setting_id);
OUT(settings[i].setting_value);
}
// Last 6 new settings fields are all 0s on Live as of 12/29/14
eq->race_entry_count = emu->race_entry_count;
for (uint32 i = 0; i < emu->race_entry_count; ++i) // 15
{
OUT(membership_races[i].purchase_id);
OUT(membership_races[i].bitwise_entry);
}
eq->class_entry_count = emu->class_entry_count;
for (uint32 i = 0; i < emu->class_entry_count; ++i) // 15
{
OUT(membership_classes[i].purchase_id);
OUT(membership_classes[i].bitwise_entry);
}
eq->exit_url_length = emu->exit_url_length;
eq->exit_url_length2 = emu->exit_url_length2;
FINISH_ENCODE();
}
ENCODE(OP_SendMembership)
{
ENCODE_LENGTH_EXACT(Membership_Struct);
SETUP_DIRECT_ENCODE(Membership_Struct, structs::Membership_Struct);
eq->membership = emu->membership;
eq->races = emu->races;
eq->classes = emu->classes;
eq->entrysize = 25; //emu->entrysize;
for (uint32 i = 0; i < emu->entrysize; ++i) // 21
{
OUT(entries[i]);
}
// Last 4 new entries are 0s on Live Silver as of 12/29/14
// Setting them each to 1 for now.
// This removes the "Buy Now" button from aug type 21 slots on items.
for (uint32 i = 21; i < 25; ++i) // 4
{
eq->entries[i] = 1;
}
FINISH_ENCODE();
}
// RoF2 Specific Encodes End
ENCODE(OP_Action)
{
ENCODE_LENGTH_EXACT(Action_Struct);
SETUP_DIRECT_ENCODE(Action_Struct, structs::ActionAlt_Struct);
OUT(target);
OUT(source);
OUT(level);
eq->unknown06 = 0;
eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
eq->damage = 0;
eq->unknown31 = 0;
OUT(spell);
OUT(spell_level);
OUT(effect_flag);
eq->spell_gem = 0;
eq->slot.Type = INVALID_INDEX;
eq->slot.Unknown02 = 0;
eq->slot.Slot = INVALID_INDEX;
eq->slot.SubIndex = INVALID_INDEX;
eq->slot.AugIndex = INVALID_INDEX;
eq->slot.Unknown01 = 0;
eq->item_cast_type = 0;
FINISH_ENCODE();
}
ENCODE(OP_AdventureMerchantSell)
{
ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
eq->unknown000 = 1;
OUT(npcid);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot, EQ::invtype::typePossessions);
OUT(charges);
OUT(sell_price);
FINISH_ENCODE();
}
ENCODE(OP_AltCurrency)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *emu_buffer = in->pBuffer;
uint32 opcode = *((uint32*)emu_buffer);
if (opcode == AlternateCurrencyMode::Populate) {
AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer;
auto outapp = new EQApplicationPacket(
OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct) +
sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count);
structs::AltCurrencyPopulate_Struct *out_populate = (structs::AltCurrencyPopulate_Struct*)outapp->pBuffer;
out_populate->opcode = populate->opcode;
out_populate->count = populate->count;
for (uint32 i = 0; i < populate->count; ++i) {
out_populate->entries[i].currency_number = populate->entries[i].currency_number;
out_populate->entries[i].unknown00 = populate->entries[i].unknown00;
out_populate->entries[i].currency_number2 = populate->entries[i].currency_number2;
out_populate->entries[i].item_id = populate->entries[i].item_id;
out_populate->entries[i].item_icon = populate->entries[i].item_icon;
out_populate->entries[i].stack_size = populate->entries[i].stack_size;
out_populate->entries[i].display = ((populate->entries[i].stack_size > 0) ? 1 : 0);
}
dest->FastQueuePacket(&outapp, ack_req);
}
else {
auto outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
memcpy(outapp->pBuffer, emu_buffer, sizeof(AltCurrencyUpdate_Struct));
dest->FastQueuePacket(&outapp, ack_req);
}
//dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_AltCurrencySell)
{
ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct);
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot_id, EQ::invtype::typePossessions);
OUT(charges);
OUT(cost);
FINISH_ENCODE();
}
ENCODE(OP_Animation)
{
ENCODE_LENGTH_EXACT(Animation_Struct);
SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct);
OUT(spawnid);
OUT(action);
OUT(speed);
FINISH_ENCODE();
}
ENCODE(OP_ApplyPoison)
{
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = ServerToRoF2TypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
OUT(success);
FINISH_ENCODE();
}
ENCODE(OP_AugmentInfo)
{
ENCODE_LENGTH_EXACT(AugmentInfo_Struct);
SETUP_DIRECT_ENCODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
OUT(itemid);
OUT(window);
strn0cpy(eq->augment_info, emu->augment_info, 64);
FINISH_ENCODE();
}
ENCODE(OP_Barter)
{
EQApplicationPacket *in = *p;
*p = nullptr;
char *buffer = (char *) in->pBuffer;
uint32 sub_action = VARSTRUCT_DECODE_TYPE(uint32, buffer);
switch (sub_action) {
case Barter_BuyerAppearance: {
auto emu = (BuyerInspectRequest_Struct *) in->pBuffer;
auto outapp = new EQApplicationPacket(OP_Barter, sizeof(structs::Buyer_SetAppearance_Struct));
auto eq = (structs::Buyer_SetAppearance_Struct *) outapp->pBuffer;
eq->action = structs::RoF2BuyerActions::BuyerAppearance;
eq->entity_id = emu->buyer_id;
eq->enabled = emu->approval;
dest->FastQueuePacket(&outapp);
safe_delete(in);
break;
}
case Barter_BuyerItemRemove: {
auto emu = (BuyerRemoveItem_Struct *) in->pBuffer;
auto outapp = new EQApplicationPacket(OP_BuyerItems, sizeof(structs::BuyerRemoveItem_Struct));
auto eq = (structs::BuyerRemoveItem_Struct *) outapp->pBuffer;
eq->action = structs::RoF2BuyerActions::BuyerModifyBuyLine;
eq->slot_id = emu->buy_slot_id;
eq->toggle = 0;
dest->FastQueuePacket(&outapp);
safe_delete(in);
break;
}
case Barter_BuyerInspectBegin: {
*(uint32 *) in->pBuffer = structs::RoF2BuyerActions::BuyerInspectBegin;
dest->FastQueuePacket(&in);
break;
}
case Barter_BuyerInspectEnd: {
*(uint32 *) in->pBuffer = structs::RoF2BuyerActions::BuyerInspectEnd;
dest->FastQueuePacket(&in);
break;
}
case Barter_SellerBrowsing: {
*(uint32 *) in->pBuffer = structs::RoF2BuyerActions::BuyerBrowsingBuyLine;
dest->FastQueuePacket(&in);
break;
}
case Barter_BuyerSearchResults: {
BuyerItemSearchResults_Struct bisr{};
auto emu = (BuyerGeneric_Struct *) in->pBuffer;
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(emu->payload),
in->size - sizeof(BuyerGeneric_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(bisr);
LogTradingDetail("Sending item search results <green>[{}]", bisr.result_count);
uint32 packet_size = bisr.result_count * sizeof(structs::BuyerItemSearchResultEntry_Struct) + 8;
auto outapp = std::make_unique<EQApplicationPacket>(OP_Barter, packet_size);
auto eq = (char *) outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, eq, structs::RoF2BuyerActions::BuyerSearchResults);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bisr.result_count);
for (auto const &i: bisr.results) {
strn0cpy(eq, i.item_name, 64);
eq += 64;
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_icon);
VARSTRUCT_SKIP_TYPE(uint32, eq);
}
dest->QueuePacket(outapp.get());
break;
}
default: {
LogTradingDetail("Unhandled action <red>[{}]", sub_action);
dest->FastQueuePacket(&in);
}
}
}
ENCODE(OP_BazaarSearch)
{
EQApplicationPacket *in = *p;
*p = nullptr;
uint32 action = *(uint32 *) in->pBuffer;
switch (action) {
case BazaarSearch: {
LogTrading("(RoF2) BazaarSearch action <green>[{}]", action);
std::vector<BazaarSearchResultsFromDB_Struct> results{};
auto bsms = (BazaarSearchMessaging_Struct *) in->pBuffer;
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(bsms->payload),
in->size - sizeof(BazaarSearchMessaging_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(results);
auto name_size = 0;
for (auto const &i: results) {
name_size += i.item_name.length() + 1;
}
auto p_size = 41 * results.size() + name_size + 14;
auto buffer = std::make_unique<char[]>(p_size);
auto bufptr = buffer.get();
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, 0);
VARSTRUCT_ENCODE_TYPE(uint16, bufptr, results[0].trader_zone_id);
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, results[0].trader_id);
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, results.size());
for (auto i: results) {
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, i.trader_id); //trader ID
VARSTRUCT_ENCODE_STRING(bufptr, i.serial_number_RoF.c_str()); //serial
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, i.cost); //cost
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, i.stackable ? i.charges : i.count); //quantity
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, i.item_id); //ID
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, i.icon_id); //icon
VARSTRUCT_ENCODE_STRING(bufptr, i.item_name.c_str()); //name
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, i.item_stat); //itemstat
}
safe_delete(in->pBuffer);
in->size = p_size;
in->pBuffer = (uchar *) buffer.get();
dest->QueuePacket(in);
break;
}
case BazaarInspect: {
LogTrading("(RoF2) BazaarInspect action <green>[{}]", action);
dest->FastQueuePacket(&in, ack_req);
break;
}
case WelcomeMessage: {
auto buffer = std::make_unique<char[]>(sizeof(structs::BazaarWelcome_Struct));
auto emu = (BazaarWelcome_Struct *) in->pBuffer;
auto eq = (structs::BazaarWelcome_Struct *) buffer.get();
eq->action = structs::RoF2BazaarTraderBuyerActions::WelcomeMessage;
eq->num_of_traders = emu->traders;
eq->num_of_items = emu->items;
safe_delete(in->pBuffer);
in->SetOpcode(OP_TraderShop);
in->size = sizeof(structs::BazaarWelcome_Struct);
in->pBuffer = (uchar *) buffer.get();
LogTrading("(RoF2) WelcomeMessage action <green>[{}]", action);
dest->QueuePacket(in);
break;
}
case DeliveryCostUpdate: {
auto data = (BazaarDeliveryCost_Struct *) in->pBuffer;
LogTrading("(RoF2) Delivery costs updated: vouchers <green>[{}] parcel percentage <green>[{}]",
data->voucher_delivery_cost,
data->parcel_deliver_cost
);
data->action = 0;
dest->FastQueuePacket(&in);
break;
}
default: {
LogTrading("(RoF2) Unhandled action <red>[{}]", action);
dest->FastQueuePacket(&in, ack_req);
}
}
}
ENCODE(OP_BecomeTrader)
{
EQApplicationPacket *inapp = *p;
*p = nullptr;
unsigned char *__emu_buffer = inapp->pBuffer;
auto in = (BecomeTrader_Struct *) __emu_buffer;
switch (in->action) {
case TraderOff: {
auto emu = (BecomeTrader_Struct *) __emu_buffer;
auto outapp = new EQApplicationPacket(OP_BecomeTrader, sizeof(structs::BecomeTrader_Struct));
auto eq = (structs::BecomeTrader_Struct *) outapp->pBuffer;
eq->action = TraderOff;
eq->entity_id = emu->entity_id;
LogTrading(
"(RoF2) TraderOff action <green>[{}] for entity_id <green>[{}]",
eq->action,
eq->entity_id
);
dest->FastQueuePacket(&outapp);
break;
}
case TraderOn: {
auto emu = (BecomeTrader_Struct *) __emu_buffer;
auto outapp = new EQApplicationPacket(OP_BecomeTrader, sizeof(structs::BecomeTrader_Struct));
auto eq = (structs::BecomeTrader_Struct *) outapp->pBuffer;
eq->action = TraderOn;
eq->entity_id = emu->entity_id;
LogTrading(
"(RoF2) TraderOn action <green>[{}] for entity_id <green>[{}]",
eq->action,
eq->entity_id
);
dest->FastQueuePacket(&outapp);
break;
}
case AddTraderToBazaarWindow: {
auto emu = (BecomeTrader_Struct *) __emu_buffer;
auto outapp = new EQApplicationPacket(OP_TraderShop, sizeof(BecomeTrader_Struct));
auto eq = (BecomeTrader_Struct *) outapp->pBuffer;
eq->action = emu->action;
eq->entity_id = emu->entity_id;
eq->trader_id = emu->trader_id;
eq->zone_id = emu->zone_id;
eq->zone_instance_id = emu->zone_instance_id;
strn0cpy(eq->trader_name, emu->trader_name, sizeof(eq->trader_name));
LogTrading(
"(RoF2) AddTraderToBazaarWindow action <green>[{}] trader_id <green>[{}] entity_id <green>[{}] "
"zone_id <green>[{}] zone_instance_id <green>[{}]",
eq->action,
eq->trader_id,
eq->entity_id,
eq->zone_id,
eq->zone_instance_id);
dest->FastQueuePacket(&outapp);
break;
}
case RemoveTraderFromBazaarWindow: {
auto emu = (BecomeTrader_Struct *) __emu_buffer;
auto outapp = new EQApplicationPacket(OP_TraderShop, sizeof(structs::BazaarWindowRemoveTrader_Struct));
auto eq = (structs::BazaarWindowRemoveTrader_Struct *) outapp->pBuffer;
eq->action = emu->action;
eq->trader_id = emu->trader_id;
LogTrading(
"(RoF2) RemoveTraderFromBazaarWindow action <green>[{}] for entity_id <green>[{}]",
eq->action,
eq->trader_id
);
dest->FastQueuePacket(&outapp);
break;
}
default: {
LogTrading(
"(RoF2) Unhandled action <red>[{}]",
in->action
);
dest->QueuePacket(inapp);
}
}
safe_delete(inapp);
}
ENCODE(OP_BeginCast)
{
SETUP_DIRECT_ENCODE(BeginCast_Struct, structs::BeginCast_Struct);
OUT(spell_id);
OUT(caster_id);
OUT(cast_time);
FINISH_ENCODE();
}
ENCODE(OP_BlockedBuffs)
{
ENCODE_LENGTH_EXACT(BlockedBuffs_Struct);
SETUP_DIRECT_ENCODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
eq->SpellID[i] = emu->SpellID[i];
// -1 for the extra 10 added in RoF2. We should really be encoding for the older clients, not RoF2, but
// we can sort that out later.
for (uint32 i = BLOCKED_BUFF_COUNT; i < structs::BLOCKED_BUFF_COUNT; ++i)
eq->SpellID[i] = -1;
OUT(Count);
OUT(Pet);
OUT(Initialise);
OUT(Flags);
FINISH_ENCODE();
}
ENCODE(OP_Buff)
{
ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
OUT(entityid);
OUT(buff.effect_type);
OUT(buff.level);
// just so we're 100% sure we get a 1.0f ...
eq->buff.bard_modifier = emu->buff.bard_modifier == 10 ? 1.0f : emu->buff.bard_modifier / 10.0f;
OUT(buff.spellid);
OUT(buff.duration);
OUT(buff.player_id);
OUT(buff.num_hits);
OUT(buff.y);
OUT(buff.x);
OUT(buff.z);
eq->slotid = ServerToRoF2BuffSlot(emu->slotid);
// TODO: implement slot_data stuff
if (emu->bufffade == 1)
eq->bufffade = 1;
else
eq->bufffade = 2;
// Bit of a hack. OP_Buff appears to add/remove the buff while OP_BuffCreate adds/removes the actual buff icon
EQApplicationPacket *outapp = nullptr;
if (eq->bufffade == 1)
{
outapp = new EQApplicationPacket(OP_BuffCreate, 29);
outapp->WriteUInt32(emu->entityid);
outapp->WriteUInt32(0); // tic timer
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
outapp->WriteUInt16(1); // 1 buff in this packet
outapp->WriteUInt32(eq->slotid);
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
outapp->WriteUInt32(0); // Duration
outapp->WriteUInt32(0); // numhits
outapp->WriteUInt8(0); // Caster name
outapp->WriteUInt8(0); // Type
}
FINISH_ENCODE();
if (outapp)
dest->FastQueuePacket(&outapp); // Send the OP_BuffCreate to remove the buff
}
ENCODE(OP_BuffCreate)
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
uint32 sz = 12 + (17 * emu->count) + emu->name_lengths; // 17 includes nullterm
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
__packet->WriteUInt32(emu->entity_id);
__packet->WriteUInt32(emu->tic_timer);
__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
__packet->WriteUInt16(emu->count);
for (int i = 0; i < emu->count; ++i)
{
__packet->WriteUInt32(emu->type == 0 ? ServerToRoF2BuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
__packet->WriteString(emu->entries[i].caster);
}
__packet->WriteUInt8(emu->type); // Unknown
FINISH_ENCODE();
}
ENCODE(OP_BuyerItems)
{
EQApplicationPacket *inapp = *p;
*p = nullptr;
auto action = *(uint32 *) inapp->pBuffer;
switch (action) {
case Barter_BuyerItemUpdate: {
BuyerLineItems_Struct bl{};
auto emu = (BuyerGeneric_Struct *) inapp->pBuffer;
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(emu->payload),
inapp->size - sizeof(BuyerGeneric_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(bl);
//packet size
auto packet_size = bl.item_name.length() + 1 + 34;
for (auto const &b: bl.trade_items) {
packet_size += b.item_name.length() + 1;
packet_size += 12;
}
auto outapp = std::make_unique<EQApplicationPacket>(OP_BuyerItems, packet_size);
char *eq = (char *) outapp->pBuffer;
auto no_trade_items = bl.trade_items.size();
VARSTRUCT_ENCODE_TYPE(uint32, eq, structs::RoF2BuyerActions::BuyerModifyBuyLine);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.slot);
VARSTRUCT_ENCODE_TYPE(uint8, eq, bl.enabled ? 1 : 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.item_id);
VARSTRUCT_ENCODE_STRING(eq, bl.item_name.c_str());
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.item_icon);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint8, eq, bl.item_toggle ? 1 : 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.item_cost);
VARSTRUCT_ENCODE_TYPE(uint32, eq, no_trade_items);
for (int i = 0; i < no_trade_items; i++) {
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.trade_items[i].item_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.trade_items[i].item_quantity);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.trade_items[i].item_icon);
VARSTRUCT_ENCODE_STRING(eq, bl.trade_items[i].item_name.c_str());
}
dest->QueuePacket(outapp.get());
safe_delete(inapp);
break;
}
case Barter_BuyerInspectBegin: {
auto emu = (BuyerGeneric_Struct *) inapp->pBuffer;
BuyerLineItems_Struct bli{};
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(emu->payload),
inapp->size - sizeof(BuyerGeneric_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(bli);
//packet size
auto packet_size = bli.item_name.length() + 1 + 34;
for (auto const &b: bli.trade_items) {
packet_size += b.item_name.length() + 1;
packet_size += 12;
}
auto packet = std::make_unique<EQApplicationPacket>(OP_BuyerItems, packet_size);
char *eq = (char *) packet->pBuffer;
auto no_trade_items = bli.trade_items.size();
VARSTRUCT_ENCODE_TYPE(uint32, eq, structs::RoF2BuyerActions::BuyerSendBuyLine);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.slot);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.slot);
VARSTRUCT_ENCODE_TYPE(uint8, eq, bli.enabled ? 1 : 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.item_id);
VARSTRUCT_ENCODE_STRING(eq, bli.item_name.c_str());
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.item_icon);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint8, eq, bli.item_toggle ? 1 : 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.item_cost);
VARSTRUCT_ENCODE_TYPE(uint32, eq, no_trade_items);
for (auto const &i: bli.trade_items) {
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_icon);
VARSTRUCT_ENCODE_STRING(eq, i.item_name.c_str());
}
dest->QueuePacket(packet.get());
safe_delete(inapp);
break;
}
case Barter_BuyerSearch: {
BuyerLineSearch_Struct bls{};
auto emu = (BuyerGeneric_Struct *) inapp->pBuffer;
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(emu->payload),
inapp->size - sizeof(BuyerGeneric_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(bls);
LogTrading("(RoF2) Barter_BuyerSearch action <green>[{}]", emu->action);
//Calculate size of packet
auto p_size = 0;
p_size += 5 * sizeof(uint32) + 1 * sizeof(uint8);
p_size += bls.search_string.length() + 1;
for (auto const &b: bls.buy_line) {
p_size += 6 * sizeof(uint32) + 2 * sizeof(uint8);
p_size += strlen(b.item_name) + 1;
p_size += b.buyer_name.length() + 1;
for (auto const &d: b.trade_items) {
if (d.item_id != 0) {
p_size += d.item_name.length() + 1;
p_size += 3 * sizeof(uint32);
}
}
p_size += 3 * sizeof(uint32);
}
BuyerBuyLines_Struct bl{};
auto outapp = std::make_unique<EQApplicationPacket>(OP_BuyerItems, p_size);
auto eq = (char *) outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, eq, 1);
VARSTRUCT_ENCODE_STRING(eq, bls.search_string.c_str());
VARSTRUCT_ENCODE_TYPE(uint32, eq, bls.transaction_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint8, eq, 1);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bls.no_items);
for (auto const &b: bls.buy_line) {
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.slot);
VARSTRUCT_ENCODE_TYPE(uint8, eq, 1);
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.item_id);
VARSTRUCT_ENCODE_STRING(eq, b.item_name);
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.item_icon);
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint8, eq, 1);
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.item_cost);
auto no_sub_items = b.trade_items.size();
VARSTRUCT_ENCODE_TYPE(uint32, eq, no_sub_items);
for (auto const &i: b.trade_items) {
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_icon);
VARSTRUCT_ENCODE_STRING(eq, i.item_name.c_str());
}
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.buyer_entity_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.buyer_id);
VARSTRUCT_ENCODE_TYPE(uint16, eq, b.buyer_zone_id);
VARSTRUCT_ENCODE_TYPE(uint16, eq, b.buyer_zone_instance_id);
VARSTRUCT_ENCODE_STRING(eq, b.buyer_name.c_str());
}
dest->QueuePacket(outapp.get());
break;
}
case Barter_RemoveFromMerchantWindow: {
auto emu = (BuyerRemoveItemFromMerchantWindow_Struct *) inapp->pBuffer;
emu->action = structs::RoF2BuyerActions::BuyerSendBuyLine;
dest->FastQueuePacket(&inapp);
break;
}
case Barter_BuyerTransactionComplete:
case Barter_SellerTransactionComplete: {
BuyerLineSellItem_Struct blsi{};
auto emu = (BuyerGeneric_Struct *) inapp->pBuffer;
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(emu->payload),
inapp->size - sizeof(BuyerGeneric_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(blsi);
//packet size
auto packet_size = strlen(blsi.item_name) * 2 + 2 + 48 + 30 + blsi.seller_name.length() + 1 +
blsi.buyer_name.length() + 1;
for (auto const &b: blsi.trade_items) {
packet_size += b.item_name.length() + 1;
packet_size += 12;
}
auto outapp = std::make_unique<EQApplicationPacket>(OP_BuyerItems, packet_size);
auto eq = (char *) outapp->pBuffer;
switch (action) {
case Barter_BuyerTransactionComplete: {
VARSTRUCT_ENCODE_TYPE(uint32, eq, structs::RoF2BuyerActions::BuyerBuyItem);
break;
}
case Barter_SellerTransactionComplete: {
VARSTRUCT_ENCODE_TYPE(uint32, eq, structs::RoF2BuyerActions::BuyerSellItem);
break;
}
}
VARSTRUCT_ENCODE_TYPE(uint32, eq, blsi.sub_action);
VARSTRUCT_ENCODE_TYPE(uint32, eq, blsi.error_code);
eq += 16;
VARSTRUCT_ENCODE_STRING(eq, blsi.buyer_name.c_str());
VARSTRUCT_ENCODE_STRING(eq, blsi.item_name);
VARSTRUCT_ENCODE_STRING(eq, blsi.seller_name.c_str());
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0xFFFFFFFF);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0xFFFFFFFF);
eq += 1;
VARSTRUCT_ENCODE_STRING(eq, blsi.item_name);
eq += 9;
VARSTRUCT_ENCODE_TYPE(uint32, eq, blsi.item_cost);
VARSTRUCT_ENCODE_TYPE(uint32, eq, blsi.trade_items.size());
for (auto const &i: blsi.trade_items) {
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_STRING(eq, i.item_name.c_str());
}
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0xFFFFFF);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, blsi.seller_quantity);
dest->QueuePacket(outapp.get());
break;
}
default: {
dest->FastQueuePacket(&inapp);
}
}
}
ENCODE(OP_CancelTrade)
{
ENCODE_LENGTH_EXACT(CancelTrade_Struct);
SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct);
OUT(fromid);
OUT(action);
FINISH_ENCODE();
}
ENCODE(OP_CastSpell)
{
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoF2Slot(emu->inventoryslot);
//OUT(inventoryslot);
OUT(target_id);
FINISH_ENCODE();
}
ENCODE(OP_ChannelMessage)
{
EQApplicationPacket *in = *p;
*p = nullptr;
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
std::string old_message = emu->message;
std::string new_message;
ServerToRoF2SayLink(new_message, old_message);
//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sender);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->targetname);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->language);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->chan_num);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->skill_in_language);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, 0); // Unknown
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_CharInventory)
{
//consume the packet
EQApplicationPacket* in = *p;
*p = nullptr;
if (!in->size) {
in->size = 4;
in->pBuffer = new uchar[in->size];
memset(in->pBuffer, 0, in->size);
dest->FastQueuePacket(&in, ack_req);
return;
}
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
if (ob.tellp() == last_pos)
LogNetcode("RoF2::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
last_pos = ob.tellp();
}
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ClickObjectAction)
{
ENCODE_LENGTH_EXACT(ClickObjectAction_Struct);
SETUP_DIRECT_ENCODE(ClickObjectAction_Struct, structs::ClickObjectAction_Struct);
OUT(drop_id);
eq->unknown04 = -1;
eq->unknown08 = -1;
OUT(type);
OUT(icon);
eq->unknown16 = 0;
OUT_str(object_name);
FINISH_ENCODE();
}
ENCODE(OP_Consider)
{
ENCODE_LENGTH_EXACT(Consider_Struct);
SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct);
OUT(playerid);
OUT(targetid);
OUT(faction);
OUT(level);
OUT(pvpcon);
FINISH_ENCODE();
}
ENCODE(OP_Damage)
{
ENCODE_LENGTH_EXACT(CombatDamage_Struct);
SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
OUT(target);
OUT(source);
OUT(type);
OUT(spellid);
OUT(damage);
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(special);
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge)
{
Log(Logs::Detail, Logs::Netcode, "RoF2::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
ENCODE(OP_DeleteItem)
{
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = ServerToRoF2Slot(emu->from_slot);
eq->to_slot = ServerToRoF2Slot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_DeleteSpawn)
{
ENCODE_LENGTH_EXACT(DeleteSpawn_Struct);
SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
OUT(spawn_id);
eq->unknown04 = 1; // Observed
FINISH_ENCODE();
}
ENCODE(OP_DisciplineUpdate)
{
ENCODE_LENGTH_EXACT(Disciplines_Struct);
SETUP_DIRECT_ENCODE(Disciplines_Struct, structs::Disciplines_Struct);
memcpy(&eq->values, &emu->values, sizeof(Disciplines_Struct));
FINISH_ENCODE();
}
ENCODE(OP_DzChooseZone)
{
SETUP_VAR_ENCODE(DynamicZoneChooseZone_Struct);
SerializeBuffer buf;
buf.WriteUInt32(emu->client_id);
buf.WriteUInt32(emu->count);
for (uint32 i = 0; i < emu->count; ++i)
{
buf.WriteUInt16(emu->choices[i].dz_zone_id);
buf.WriteUInt16(emu->choices[i].dz_instance_id);
buf.WriteUInt32(emu->choices[i].unknown_id1);
buf.WriteUInt32(emu->choices[i].dz_type);
buf.WriteUInt32(emu->choices[i].unknown_id2);
buf.WriteString(emu->choices[i].description);
buf.WriteString(emu->choices[i].leader_name);
}
__packet->size = buf.size();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, buf.buffer(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionEndsWarning)
{
ENCODE_LENGTH_EXACT(ExpeditionExpireWarning);
SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning);
OUT(minutes_remaining);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionInfo)
{
ENCODE_LENGTH_EXACT(DynamicZoneInfo_Struct);
SETUP_DIRECT_ENCODE(DynamicZoneInfo_Struct, structs::DynamicZoneInfo_Struct);
OUT(client_id);
OUT(assigned);
OUT(max_players);
strn0cpy(eq->dz_name, emu->dz_name, sizeof(eq->dz_name));
strn0cpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name));
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionInvite)
{
ENCODE_LENGTH_EXACT(ExpeditionInvite_Struct);
SETUP_DIRECT_ENCODE(ExpeditionInvite_Struct, structs::ExpeditionInvite_Struct);
OUT(client_id);
strn0cpy(eq->inviter_name, emu->inviter_name, sizeof(eq->inviter_name));
strn0cpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name));
OUT(swapping);
strn0cpy(eq->swap_name, emu->swap_name, sizeof(eq->swap_name));
OUT(dz_zone_id);
OUT(dz_instance_id);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionLockoutTimers)
{
SETUP_VAR_ENCODE(ExpeditionLockoutTimers_Struct);
SerializeBuffer buf;
buf.WriteUInt32(emu->client_id);
buf.WriteUInt32(emu->count);
for (uint32 i = 0; i < emu->count; ++i)
{
buf.WriteString(emu->timers[i].expedition_name);
buf.WriteUInt32(emu->timers[i].seconds_remaining);
buf.WriteInt32(emu->timers[i].event_type);
buf.WriteString(emu->timers[i].event_name);
}
__packet->size = buf.size();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, buf.buffer(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzSetLeaderName)
{
ENCODE_LENGTH_EXACT(DynamicZoneLeaderName_Struct);
SETUP_DIRECT_ENCODE(DynamicZoneLeaderName_Struct, structs::DynamicZoneLeaderName_Struct);
OUT(client_id);
strn0cpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name));
FINISH_ENCODE();
}
ENCODE(OP_DzMemberList)
{
SETUP_VAR_ENCODE(DynamicZoneMemberList_Struct);
SerializeBuffer buf;
buf.WriteUInt32(emu->client_id);
buf.WriteUInt32(emu->member_count);
for (uint32 i = 0; i < emu->member_count; ++i)
{
buf.WriteString(emu->members[i].name);
buf.WriteUInt8(emu->members[i].online_status);
}
__packet->size = buf.size();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, buf.buffer(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzMemberListName)
{
ENCODE_LENGTH_EXACT(DynamicZoneMemberListName_Struct);
SETUP_DIRECT_ENCODE(DynamicZoneMemberListName_Struct, structs::DynamicZoneMemberListName_Struct);
OUT(client_id);
OUT(add_name);
strn0cpy(eq->name, emu->name, sizeof(eq->name));
FINISH_ENCODE();
}
ENCODE(OP_DzMemberListStatus)
{
auto emu = reinterpret_cast<DynamicZoneMemberList_Struct*>((*p)->pBuffer);
if (emu->member_count == 1)
{
ENCODE_FORWARD(OP_DzMemberList);
}
}
ENCODE(OP_Emote)
{
EQApplicationPacket *in = *p;
*p = nullptr;
Emote_Struct *emu = (Emote_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
std::string old_message = emu->message;
std::string new_message;
ServerToRoF2SayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
in->size = new_message.length() + 5;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ExpansionInfo)
{
ENCODE_LENGTH_EXACT(ExpansionInfo_Struct);
SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct);
OUT(Expansions);
FINISH_ENCODE();
}
ENCODE(OP_FormattedMessage)
{
EQApplicationPacket *in = *p;
*p = nullptr;
FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
char *old_message_ptr = (char *)in->pBuffer;
old_message_ptr += sizeof(FormattedMessage_Struct);
std::string old_message_array[9];
for (int i = 0; i < 9; ++i) {
if (*old_message_ptr == 0) { break; }
old_message_array[i] = old_message_ptr;
old_message_ptr += old_message_array[i].length() + 1;
}
uint32 new_message_size = 0;
std::string new_message_array[9];
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToRoF2SayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
for (int i = 0; i < 9; ++i) {
if (new_message_array[i].length() == 0) { break; }
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str());
}
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_GMLastName)
{
ENCODE_LENGTH_EXACT(GMLastName_Struct);
SETUP_DIRECT_ENCODE(GMLastName_Struct, structs::GMLastName_Struct);
OUT_str(name);
OUT_str(gmname);
OUT_str(lastname);
for (int i = 0; i<4; i++)
{
eq->unknown[i] = emu->unknown[i];
}
FINISH_ENCODE();
}
ENCODE(OP_GMTrainSkillConfirm)
{
ENCODE_LENGTH_EXACT(GMTrainSkillConfirm_Struct);
SETUP_DIRECT_ENCODE(GMTrainSkillConfirm_Struct, structs::GMTrainSkillConfirm_Struct);
OUT(SkillID);
OUT(Cost);
OUT(NewSkill);
OUT_str(TrainerName);
FINISH_ENCODE();
}
ENCODE(OP_GroundSpawn)
{
// We are not encoding the spawn_id field here, but it doesn't appear to matter.
//
EQApplicationPacket *in = *p;
*p = nullptr;
Object_Struct *emu = (Object_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
in->size = strlen(emu->object_name) + sizeof(Object_Struct)-1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id);
VARSTRUCT_ENCODE_STRING(OutBuffer, emu->object_name);
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_id);
VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_instance);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); // X tilt
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); // Y tilt
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->z);
VARSTRUCT_ENCODE_TYPE(int32, OutBuffer, emu->object_type); // Unknown, observed 0x00000014
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_GroupCancelInvite)
{
ENCODE_LENGTH_EXACT(GroupCancel_Struct);
SETUP_DIRECT_ENCODE(GroupCancel_Struct, structs::GroupCancel_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
OUT(toggle);
FINISH_ENCODE();
}
ENCODE(OP_GroupFollow)
{
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
FINISH_ENCODE();
}
ENCODE(OP_GroupFollow2)
{
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(eq->name1, emu->name1, sizeof(eq->name1));
memcpy(eq->name2, emu->name2, sizeof(eq->name2));
FINISH_ENCODE();
}
ENCODE(OP_GroupInvite)
{
ENCODE_LENGTH_EXACT(GroupGeneric_Struct);
SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
memcpy(eq->invitee_name, emu->name1, sizeof(eq->invitee_name));
memcpy(eq->inviter_name, emu->name2, sizeof(eq->inviter_name));
FINISH_ENCODE();
}
ENCODE(OP_GroupUpdate)
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] OP_GroupUpdate");
EQApplicationPacket *in = *p;
GroupJoin_Struct *gjs = (GroupJoin_Struct*)in->pBuffer;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received outgoing OP_GroupUpdate with action code %i", gjs->action);
if ((gjs->action == groupActLeave) || (gjs->action == groupActDisband))
{
if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername))
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name1));
dest->FastQueuePacket(&outapp);
// Make an empty GLAA packet to clear out their useable GLAAs
//
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
dest->FastQueuePacket(&outapp);
delete in;
return;
}
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
memcpy(ggs->name2, gjs->membername, sizeof(ggs->name2));
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
delete in;
return;
}
if (in->size == sizeof(GroupUpdate2_Struct))
{
// Group Update2
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Struct is GroupUpdate2");
unsigned char *__emu_buffer = in->pBuffer;
GroupUpdate2_Struct *gu2 = (GroupUpdate2_Struct*)__emu_buffer;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Yourname is %s", gu2->yourname);
int MemberCount = 1;
int PacketLength = 8 + strlen(gu2->leadersname) + 1 + 22 + strlen(gu2->yourname) + 1;
for (int i = 0; i < 5; ++i)
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->member_name[i]);
if (gu2->membername[i][0] != '\0')
{
PacketLength += (22 + strlen(gu2->membername[i]) + 1);
++MemberCount;
}
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname);
auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
char *Buffer = (char *)outapp->pBuffer;
// Header
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Think this should be SpawnID, but it doesn't seem to matter
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberCount);
VARSTRUCT_ENCODE_STRING(Buffer, gu2->leadersname);
// Leader
//
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // index
VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname); // name
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0); // owner name of merc
//VARSTRUCT_ENCODE_STRING(Buffer, "");
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // level
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group tank flag
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group assist flag
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group puller flag
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // offline
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // timestamp
int MemberNumber = 1;
for (int i = 0; i < 5; ++i)
{
if (gu2->membername[i][0] == '\0')
continue;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++); // index
VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]); // name
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0); // merc flag
//VARSTRUCT_ENCODE_STRING(Buffer, "");
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // owner name fo merc
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // level
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group tank flag
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group assist flag
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group puller flag
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // offline
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // timestamp
}
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = gu2->NPCMarkerID;
memcpy(&GLAAus->LeaderAAs, &gu2->leader_aas, sizeof(GLAAus->LeaderAAs));
dest->FastQueuePacket(&outapp);
delete in;
return;
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
ENCODE_LENGTH_EXACT(GroupJoin_Struct);
SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct);
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
auto outapp =
new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = emu->NPCMarkerID;
memcpy(&GLAAus->LeaderAAs, &emu->leader_aas, sizeof(GLAAus->LeaderAAs));
//Log.Hex(Logs::Netcode, __packet->pBuffer, __packet->size);
FINISH_ENCODE();
dest->FastQueuePacket(&outapp);
}
ENCODE(OP_GuildBank)
{
auto in = *p;
*p = nullptr;
auto outapp = new EQApplicationPacket(OP_GuildBank, in->size + 4); // all of them are 4 bytes bigger
// The first action in the enum was removed, everything 1 less
// Normally we cast them to their structs, but there are so many here! will only do when it's easier
switch (in->ReadUInt32()) {
case 10: // GuildBankAcknowledge
outapp->WriteUInt32(9);
outapp->WriteUInt32(in->ReadUInt32());
outapp->WriteUInt32(0);
break;
case 5: // GuildBankDeposit (ack)
outapp->WriteUInt32(4);
outapp->WriteUInt32(in->ReadUInt32());
outapp->WriteUInt32(0);
outapp->WriteUInt32(in->ReadUInt32());
break;
case 1: { // GuildBankItemUpdate
auto emu = (GuildBankItemUpdate_Struct *)in->pBuffer;
auto eq = (structs::GuildBankItemUpdate_Struct *)outapp->pBuffer;
eq->Action = 0;
OUT(Unknown004);
eq->Unknown08 = 0;
OUT(SlotID);
OUT(Area);
OUT(Unknown012);
OUT(ItemID);
OUT(Icon);
OUT(Quantity);
OUT(Permissions);
OUT(AllowMerge);
OUT(Useable);
OUT_str(ItemName);
OUT_str(Donator);
OUT_str(WhoFor);
OUT(Unknown226);
break;
}
default:
break;
}
delete in;
dest->FastQueuePacket(&outapp);
}
ENCODE(OP_GuildMemberList)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer;
//make a new EQ buffer.
uint32 pnl = strlen(emu->player_name);
uint32 length = sizeof(structs::GuildMembers_Struct) + pnl +
emu->count*sizeof(structs::GuildMemberEntry_Struct)
+ emu->name_length + emu->note_length;
in->pBuffer = new uint8[length];
in->size = length;
//no memset since we fill every byte.
uint8 *buffer;
buffer = in->pBuffer;
//easier way to setup GuildMembers_Struct
//set prefix name
strcpy((char *)buffer, emu->player_name);
buffer += pnl;
*buffer = '\0';
buffer++;
// Guild ID
//*((uint32*)buffer) = htonl(2);
buffer += sizeof(uint32);
//add member count.
*((uint32 *)buffer) = htonl(emu->count);
buffer += sizeof(uint32);
if (emu->count > 0) {
Internal_GuildMemberEntry_Struct *emu_e = emu->member;
const char *emu_name = (const char *)(__emu_buffer +
sizeof(Internal_GuildMembers_Struct)+ //skip header
emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data
);
const char *emu_note = (emu_name +
emu->name_length + //skip name contents
emu->count //skip string terminators
);
structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer;
uint32 r;
for (r = 0; r < emu->count; r++, emu_e++) {
//the order we set things here must match the struct
//nice helper macro
#define SlideStructString(field, str) \
{ \
int sl = strlen(str); \
memcpy(e->field, str, sl+1); \
e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \
str += sl + 1; \
}
#define PutFieldN(field) e->field = htonl(emu_e->field)
SlideStructString(name, emu_name);
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
PutFieldN(rank);
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
e->unknown01 = 0;
PutFieldN(total_tribute);
PutFieldN(last_tribute);
e->unknown_one = htonl(1);
SlideStructString(public_note, emu_note);
e->zoneinstance = 0;
e->zone_id = htons(emu_e->zone_id);
e->unknown_one2 = htonl(1);
e->unknown04 = 0;
#undef SlideStructString
#undef PutFieldN
e++;
}
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_GuildMemberUpdate)
{
SETUP_DIRECT_ENCODE(GuildMemberUpdate_Struct, structs::GuildMemberUpdate_Struct);
OUT(GuildID);
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
//OUT(ZoneID);
//OUT(InstanceID);
eq->InstanceID = emu->InstanceID;
eq->ZoneID = emu->ZoneID;
OUT(LastSeen);
eq->Unknown76 = 0;
FINISH_ENCODE();
}
ENCODE(OP_GuildsList)
{
EQApplicationPacket *in = *p;
*p = nullptr;
GuildsListMessaging_Struct glms{};
EQ::Util::MemoryStreamReader ss(reinterpret_cast<char *>(in->pBuffer), in->size);
cereal::BinaryInputArchive ar(ss);
ar(glms);
auto packet_size = 64 + 4 + glms.guild_detail.size() * 4 + glms.string_length;
auto buffer = new uchar[packet_size];
auto buf_pos = buffer;
memset(buf_pos, 0, 64);
buf_pos += 64;
VARSTRUCT_ENCODE_TYPE(uint32, buf_pos, glms.no_of_guilds);
for (auto const &g: glms.guild_detail) {
if (g.guild_id < RoF2::constants::MAX_GUILD_ID) {
VARSTRUCT_ENCODE_TYPE(uint32, buf_pos, g.guild_id);
strn0cpy((char *) buf_pos, g.guild_name.c_str(), g.guild_name.length() + 1);
buf_pos += g.guild_name.length() + 1;
}
}
auto outapp = new EQApplicationPacket(OP_GuildsList);
outapp->size = packet_size;
outapp->pBuffer = buffer;
dest->FastQueuePacket(&outapp);
}
ENCODE(OP_GuildTributeDonateItem)
{
SETUP_DIRECT_ENCODE(GuildTributeDonateItemReply_Struct, structs::GuildTributeDonateItemReply_Struct);
Log(Logs::Detail, Logs::Netcode, "RoF2::ENCODE(OP_GuildTributeDonateItem)");
OUT(type);
OUT(sub_index);
OUT(aug_index);
OUT(quantity);
OUT(unknown10);
OUT(unknown20);
OUT(favor);
structs::InventorySlot_Struct iss;
iss = ServerToRoF2Slot(emu->slot);
eq->slot = iss.Slot;
eq->sub_index = iss.SubIndex;
FINISH_ENCODE();
}
ENCODE(OP_HPUpdate)
{
SETUP_DIRECT_ENCODE(SpawnHPUpdate_Struct, structs::SpawnHPUpdate_Struct);
OUT(spawn_id);
OUT(cur_hp);
OUT(max_hp);
FINISH_ENCODE();
}
ENCODE(OP_Illusion)
{
ENCODE_LENGTH_EXACT(Illusion_Struct);
SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct);
OUT(spawnid);
OUT_str(charname);
OUT(race);
OUT(unknown006[0]);
OUT(unknown006[1]);
OUT(gender);
OUT(texture);
OUT(helmtexture);
OUT(face);
OUT(hairstyle);
OUT(haircolor);
OUT(beard);
OUT(beardcolor);
OUT(size);
OUT(drakkin_heritage);
OUT(drakkin_tattoo);
OUT(drakkin_details);
eq->unknown316 = -1; // Observed
FINISH_ENCODE();
}
/*ENCODE(OP_InspectAnswer)
{
ENCODE_LENGTH_EXACT(InspectResponse_Struct);
SETUP_DIRECT_ENCODE(InspectResponse_Struct, structs::InspectResponse_Struct);
OUT(TargetID);
OUT(playerid);
int r;
for (r = 0; r < 21; r++) {
strn0cpy(eq->itemnames[r], emu->itemnames[r], sizeof(eq->itemnames[r]));
}
// Swap last 2 slots for Arrow and Power Source
strn0cpy(eq->itemnames[21], emu->itemnames[22], sizeof(eq->itemnames[21]));
strn0cpy(eq->unknown_zero, emu->itemnames[21], sizeof(eq->unknown_zero));
int k;
for (k = 0; k < 21; k++) {
OUT(itemicons[k]);
}
// Swap last 2 slots for Arrow and Power Source
eq->itemicons[21] = emu->itemicons[22];
eq->unknown_zero2 = emu->itemicons[21];
strn0cpy(eq->text, emu->text, sizeof(eq->text));
FINISH_ENCODE();
}*/
ENCODE(OP_InspectBuffs)
{
ENCODE_LENGTH_EXACT(InspectBuffs_Struct);
SETUP_DIRECT_ENCODE(InspectBuffs_Struct, structs::InspectBuffs_Struct);
// we go over the internal 25 instead of the packet's since no entry is 0, which it will be already
for (int i = 0; i < BUFF_COUNT; i++) {
OUT(spell_id[i]);
OUT(tics_remaining[i]);
}
FINISH_ENCODE();
}
ENCODE(OP_InspectRequest)
{
ENCODE_LENGTH_EXACT(Inspect_Struct);
SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct);
OUT(TargetID);
OUT(PlayerID);
FINISH_ENCODE();
}
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
ENCODE(OP_ItemPacket)
{
//consume the packet
EQApplicationPacket* in = *p;
*p = nullptr;
//store away the emu struct
uchar *__emu_buffer = in->pBuffer;
ItemPacket_Struct *old_item_pkt = (ItemPacket_Struct *) __emu_buffer;
switch(old_item_pkt->PacketType)
{
case ItemPacketParcel: {
ParcelMessaging_Struct pms{};
EQ::Util::MemoryStreamReader ss(reinterpret_cast<char *>(in->pBuffer), in->size);
cereal::BinaryInputArchive ar(ss);
ar(pms);
uint32 player_name_length = pms.player_name.length();
uint32 note_length = pms.note.length();
auto *int_struct = (EQ::InternalSerializedItem_Struct *) pms.serialized_item.data();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write(reinterpret_cast<const char *>(&pms.packet_type), 4);
SerializeItem(ob, (const EQ::ItemInstance *) int_struct->inst, pms.slot_id, 0, ItemPacketParcel);
if (ob.tellp() == last_pos) {
LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", pms.slot_id);
safe_delete_array(__emu_buffer);
safe_delete(in);
return;
}
ob.write((const char *) &pms.sent_time, 4);
ob.write((const char *) &player_name_length, 4);
ob.write(pms.player_name.c_str(), pms.player_name.length());
ob.write((const char *) &note_length, 4);
ob.write(pms.note.c_str(), pms.note.length());
in->size = ob.size();
in->pBuffer = ob.detach();
safe_delete_array(__emu_buffer);
dest->FastQueuePacket(&in, ack_req);
break;
}
default: {
EQ::InternalSerializedItem_Struct *int_struct = (EQ::InternalSerializedItem_Struct *)(&__emu_buffer[4]);
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char *)__emu_buffer, 4);
SerializeItem(ob, (const EQ::ItemInstance *)int_struct->inst, int_struct->slot_id, 0,
old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]",
int_struct->slot_id);
safe_delete_array(__emu_buffer);
safe_delete(in);
return;
}
in->size = ob.size();
in->pBuffer = ob.detach();
safe_delete_array(__emu_buffer);
dest->FastQueuePacket(&in, ack_req);
}
}
}
ENCODE(OP_ItemVerifyReply)
{
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
eq->inventory_slot = ServerToRoF2Slot(emu->slot);
OUT(spell);
OUT(target);
FINISH_ENCODE();
}
ENCODE(OP_LeadershipExpUpdate)
{
SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct);
OUT(group_leadership_exp);
OUT(group_leadership_points);
OUT(raid_leadership_exp);
OUT(raid_leadership_points);
FINISH_ENCODE();
}
ENCODE(OP_LogServer)
{
ENCODE_LENGTH_EXACT(LogServer_Struct);
SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct);
strncpy(eq->worldshortname, emu->worldshortname, sizeof(eq->worldshortname));
//OUT(enablevoicemacros); // These two are lost, but must be one of the 1s in unknown[249]
//OUT(enablemail);
OUT(enable_pvp);
OUT(enable_FV);
eq->unknown016 = 1;
eq->unknown020[0] = 1;
eq->unknown249[0] = 1;
eq->unknown249[1] = 1;
eq->unknown249[8] = 1;
eq->unknown249[9] = 1;
eq->unknown249[12] = 1;
eq->unknown249[14] = 1;
eq->unknown249[15] = 1;
eq->unknown249[16] = 1;
eq->unknown276[0] = 1.0f;
eq->unknown276[1] = 1.0f;
eq->unknown276[6] = 1.0f;
FINISH_ENCODE();
}
ENCODE(OP_LootItem)
{
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Detail, Logs::Netcode, "RoF2::ENCODE(OP_LootItem)");
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToRoF2CorpseMainSlot(emu->slot_id);
OUT(auto_loot);
FINISH_ENCODE();
}
ENCODE(OP_MercenaryDataResponse)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
MercenaryMerchantList_Struct *emu = (MercenaryMerchantList_Struct *)__emu_buffer;
char *Buffer = (char *)in->pBuffer;
int PacketSize = sizeof(structs::MercenaryMerchantList_Struct) - 4 + emu->MercTypeCount * 4;
PacketSize += (sizeof(structs::MercenaryListEntry_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount;
uint32 r;
uint32 k;
for (r = 0; r < emu->MercCount; r++)
{
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
}
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
for (r = 0; r < emu->MercTypeCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercGrades[r]);
}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
for (r = 0; r < emu->MercCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercSubType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].PurchaseCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].UpkeepCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Status);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyUpkeep);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyType);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk01);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->Mercs[r].TimeLeft);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MerchantSlot);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk02);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].StanceCount);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk03);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk04);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName
for (k = 0; k < emu->Mercs[r].StanceCount; k++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].StanceIndex);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].Stance);
}
}
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_MercenaryDataUpdate)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
MercenaryDataUpdate_Struct *emu = (MercenaryDataUpdate_Struct *)__emu_buffer;
char *Buffer = (char *)in->pBuffer;
EQApplicationPacket *outapp;
uint32 PacketSize = 0;
// There are 2 different sized versions of this packet depending if a merc is hired or not
if (emu->MercStatus >= 0)
{
PacketSize += sizeof(structs::MercenaryDataUpdate_Struct) + (sizeof(structs::MercenaryData_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount;
uint32 r;
uint32 k;
for (r = 0; r < emu->MercCount; r++)
{
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->MercData[r].StanceCount;
PacketSize += strlen(emu->MercData[r].MercName); // Null Terminator size already accounted for in the struct
}
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
for (r = 0; r < emu->MercCount; r++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercSubType);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].PurchaseCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].UpkeepCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Status);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyCost);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyUpkeep);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyType);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk01);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].TimeLeft);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MerchantSlot);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercUnk02);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].StanceCount);
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].MercUnk03);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk04);
//VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName
VARSTRUCT_ENCODE_STRING(Buffer, emu->MercData[r].MercName);
for (k = 0; k < emu->MercData[r].StanceCount; k++)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].StanceIndex);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].Stance);
}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); // MercUnk05
}
}
else
{
PacketSize += sizeof(structs::NoMercenaryHired_Struct);
outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1);
}
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_MoveItem)
{
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Detail, Logs::Netcode, "RoF2::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToRoF2Slot(emu->from_slot);
eq->to_slot = ServerToRoF2Slot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_NewZone)
{
SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct);
OUT_str(char_name);
OUT_str(zone_short_name);
OUT_str(zone_long_name);
OUT(ztype);
int r;
for (r = 0; r < 4; r++) {
OUT(fog_red[r]);
OUT(fog_green[r]);
OUT(fog_blue[r]);
OUT(fog_minclip[r]);
OUT(fog_maxclip[r]);
}
OUT(gravity);
OUT(time_type);
for (r = 0; r < 4; r++) {
OUT(rain_chance[r]);
}
for (r = 0; r < 4; r++) {
OUT(rain_duration[r]);
}
for (r = 0; r < 4; r++) {
OUT(snow_chance[r]);
}
for (r = 0; r < 4; r++) {
OUT(snow_duration[r]);
}
for (r = 0; r < 32; r++) {
eq->unknown537[r] = 0xFF; //observed
}
OUT(sky);
OUT(zone_exp_multiplier);
OUT(safe_y);
OUT(safe_x);
OUT(safe_z);
OUT(max_z);
OUT(underworld);
OUT(minclip);
OUT(maxclip);
OUT_str(zone_short_name2);
OUT(zone_id);
OUT(zone_instance);
OUT(suspend_buffs);
OUT(fast_regen_hp);
OUT(fast_regen_mana);
OUT(fast_regen_endurance);
OUT(underworld_teleport_index);
eq->fog_density = emu->fog_density;
/*fill in some unknowns with observed values, hopefully it will help */
eq->ZoneTimeZone = 0;
eq->unknown571 = 0;
eq->WaterMidi = 4;
eq->DayMidi = 2;
eq->NightMidi = 0;
eq->SkyRelated2 = -1;
eq->NPCAggroMaxDist = 600;
eq->FilterID = 2008; // Guild Lobby observed value
OUT(lava_damage);
OUT(min_lava_damage);
eq->bDisallowManaStone = 1;
eq->bNoBind = 0;
eq->bNoAttack = 0;
eq->bNoCallOfHero = 0;
eq->bNoFlux = 0;
eq->bNoFear = 0;
eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off
eq->unknown895 = 0;
eq->can_place_campsite = 2;
eq->can_place_guild_banner = 2;
eq->fishing_related = -1; // Set from PoK Example
eq->forage_related = -1; // Set from PoK Example
eq->b_no_levitate = 0;
eq->blooming = 1.0; // Set from PoK Example
FINISH_ENCODE();
}
ENCODE(OP_OnLevelMessage)
{
ENCODE_LENGTH_EXACT(OnLevelMessage_Struct);
SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct);
// This packet is variable sized now, but forcing it to the old packet size for now.
eq->Title_Count = 128;
memcpy(eq->Title, emu->Title, sizeof(eq->Title));
eq->Text_Count = 4096;
memcpy(eq->Text, emu->Text, sizeof(eq->Text));
OUT(Buttons);
OUT(SoundControls);
OUT(Duration);
OUT(PopupID);
OUT(NegativeID);
// These two field names are used if Buttons == 1. We should add an interface to them via Perl.
eq->ButtonName0_Count = 25;
OUT_str(ButtonName0);
eq->ButtonName1_Count = 25;
OUT_str(ButtonName1);
FINISH_ENCODE();
}
ENCODE(OP_PetBuffWindow)
{
// The format of the RoF2 packet is identical to the OP_BuffCreate packet.
SETUP_VAR_ENCODE(PetBuff_Struct);
uint32 sz = 12 + (17 * emu->buffcount);
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
__packet->WriteUInt32(emu->petid);
__packet->WriteUInt32(0); // PlayerID ?
__packet->WriteUInt8(1); // 1 indicates all buffs on the pet (0 to add or remove a single buff)
__packet->WriteUInt16(emu->buffcount);
for (uint16 i = 0; i < PET_BUFF_COUNT; ++i)
{
if (emu->spellid[i])
{
__packet->WriteUInt32(i);
__packet->WriteUInt32(emu->spellid[i]);
__packet->WriteUInt32(emu->ticsremaining[i]);
__packet->WriteUInt32(0); // num hits
__packet->WriteString("");
}
}
__packet->WriteUInt8(0); // some sort of type
FINISH_ENCODE();
}
ENCODE(OP_PlayerProfile)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
PlayerProfile_Struct *emu = (PlayerProfile_Struct *)__emu_buffer;
uint32 PacketSize = 40000; // Calculate this later
auto outapp = new EQApplicationPacket(OP_PlayerProfile, PacketSize);
outapp->WriteUInt32(0); // Checksum, we will update this later
outapp->WriteUInt32(0); // Checksum size, we will update this later
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(emu->gender); // Gender
outapp->WriteUInt32(emu->race); // Race
outapp->WriteUInt8(emu->class_); // Class
outapp->WriteUInt8(emu->level); // Level
outapp->WriteUInt8(emu->level); // Level1
outapp->WriteUInt32(5); // Bind count
for (int r = 0; r < 5; r++)
{
outapp->WriteUInt32(emu->binds[r].zone_id);
outapp->WriteFloat(emu->binds[r].x);
outapp->WriteFloat(emu->binds[r].y);
outapp->WriteFloat(emu->binds[r].z);
outapp->WriteFloat(emu->binds[r].heading);
}
outapp->WriteUInt32(emu->deity);
outapp->WriteUInt32(emu->intoxication);
outapp->WriteUInt32(10); // Unknown count
for (int r = 0; r < 10; r++)
{
outapp->WriteUInt32(0); // Unknown
}
outapp->WriteUInt32(22); // Equipment count
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
// Write zeroes for the next 13 equipment slots
for (int r = 0; r < 13; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQ::textures::materialCount); // Equipment2 count
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQ::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint.Slot[r].Color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQ::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint.Slot[r].Color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt8(emu->haircolor);
outapp->WriteUInt8(emu->beardcolor);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(emu->eyecolor1);
outapp->WriteUInt8(emu->eyecolor2);
outapp->WriteUInt8(emu->hairstyle);
outapp->WriteUInt8(emu->beard);
outapp->WriteUInt8(emu->face);
// Think there should be an extra byte before the drakkin stuff (referred to as oldface in client)
// Then one of the five bytes following the drakkin stuff needs removing.
outapp->WriteUInt32(emu->drakkin_heritage);
outapp->WriteUInt32(emu->drakkin_tattoo);
outapp->WriteUInt32(emu->drakkin_details);
outapp->WriteUInt8(0); // Unknown 0
outapp->WriteUInt8(0xff); // Unknown 0xff
outapp->WriteUInt8(1); // Unknown 1
outapp->WriteUInt8(0xff); // Unknown 0xff
outapp->WriteUInt8(1); // Unknown 1
outapp->WriteFloat(5.0f); // Height
outapp->WriteFloat(3.0f); // Unknown 3.0
outapp->WriteFloat(2.5f); // Unknown 2.5
outapp->WriteFloat(5.5f); // Unknown 5.5
outapp->WriteUInt32(0); // Primary ?
outapp->WriteUInt32(0); // Secondary ?
outapp->WriteUInt32(emu->points); // Unspent skill points
outapp->WriteUInt32(emu->mana);
outapp->WriteUInt32(emu->cur_hp);
outapp->WriteUInt32(emu->STR);
outapp->WriteUInt32(emu->STA);
outapp->WriteUInt32(emu->CHA);
outapp->WriteUInt32(emu->DEX);
outapp->WriteUInt32(emu->INT);
outapp->WriteUInt32(emu->AGI);
outapp->WriteUInt32(emu->WIS);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(300); // AA Count
for (uint32 r = 0; r < MAX_PP_AA_ARRAY; r++)
{
outapp->WriteUInt32(emu->aa_array[r].AA);
outapp->WriteUInt32(emu->aa_array[r].value);
outapp->WriteUInt32(emu->aa_array[r].charges);
}
// Fill the other 60 AAs with zeroes
for (uint32 r = 0; r < structs::MAX_PP_AA_ARRAY - MAX_PP_AA_ARRAY; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(structs::MAX_PP_SKILL);
for (uint32 r = 0; r < structs::MAX_PP_SKILL; r++)
{
outapp->WriteUInt32(emu->skills[r]);
}
outapp->WriteUInt32(structs::MAX_PP_INNATE_SKILL); // Innate Skills count
for (uint32 r = 0; r < structs::MAX_PP_INNATE_SKILL; r++)
{
outapp->WriteUInt32(emu->InnateSkills[r]); // Innate Skills (regen, slam, etc)
}
outapp->WriteUInt32(structs::MAX_PP_DISCIPLINES); // Discipline count
for (uint32 r = 0; r < MAX_PP_DISCIPLINES; r++)
{
outapp->WriteUInt32(emu->disciplines.values[r]);
}
// Write zeroes for the rest of the disciplines
for (uint32 r = 0; r < structs::MAX_PP_DISCIPLINES - MAX_PP_DISCIPLINES; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(20); // Timestamp count
for (uint32 r = 0; r < 20; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(MAX_RECAST_TYPES); // Timestamp count
for (uint32 r = 0; r < MAX_RECAST_TYPES; r++)
{
outapp->WriteUInt32(emu->recastTimers[r]);
}
outapp->WriteUInt32(100); // Timestamp2 count
for (uint32 r = 0; r < 100; r++)
{
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
else
outapp->WriteUInt32(0xFFFFFFFFU);
}
}
else {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
else
outapp->WriteUInt32(0xFFFFFFFFU);
}
// invalidate the rest of the spellbook slots
for (uint32 r = EQ::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
outapp->WriteUInt32(0xFFFFFFFFU);
}
}
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) // write first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots the other 4, which actually don't work on the client at all :D
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQ::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(13); // gem refresh counts
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
}
outapp->WriteUInt32(0); // also refresh -- historically HT/LoH :P
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(structs::BUFF_COUNT);
for (uint32 r = 0; r < BUFF_COUNT; r++)
{
float instrument_mod = 0.0f;
uint8 effect_type = emu->buffs[r].effect_type;
uint32 player_id = emu->buffs[r].player_id;;
if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0)
{
instrument_mod = 1.0f + (emu->buffs[r].bard_modifier - 10) / 10.0f;
effect_type = 2;
player_id = 0x000717fd;
}
else
{
effect_type = 0;
}
// this is different than the client struct for some reason :P
// missing a few things, shuffled around
outapp->WriteUInt8(0); // this is an unknown
outapp->WriteFloat(instrument_mod);
outapp->WriteUInt32(player_id);
outapp->WriteUInt8(0);
outapp->WriteUInt32(emu->buffs[r].counters);
outapp->WriteUInt32(emu->buffs[r].duration);
outapp->WriteUInt8(emu->buffs[r].level);
outapp->WriteUInt32(emu->buffs[r].spellid);
outapp->WriteUInt8(effect_type); // Only ever seen 2
outapp->WriteUInt32(emu->buffs[r].num_hits);
outapp->WriteUInt32(0);
outapp->WriteUInt32(emu->buffs[r].counters); // Appears twice ?
for (uint32 j = 0; j < 44; ++j)
outapp->WriteUInt8(0); // Unknown
}
for (uint32 r = 0; r < structs::BUFF_COUNT - BUFF_COUNT; r++)
{
// 80 bytes of zeroes
for (uint32 j = 0; j < 20; ++j)
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(emu->platinum);
outapp->WriteUInt32(emu->gold);
outapp->WriteUInt32(emu->silver);
outapp->WriteUInt32(emu->copper);
outapp->WriteUInt32(emu->platinum_cursor);
outapp->WriteUInt32(emu->gold_cursor);
outapp->WriteUInt32(emu->silver_cursor);
outapp->WriteUInt32(emu->copper_cursor);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // This is the cooldown timer for the monk 'Mend' skill. Client will add 6 minutes to this value the first time the
// player logs in. After that it will honour whatever value we send here.
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->thirst_level);
outapp->WriteUInt32(emu->hunger_level);
outapp->WriteUInt32(emu->aapoints_spent);
outapp->WriteUInt32(5); // AA Window Tab Count
outapp->WriteUInt32(0); // AA Points assigned ?
outapp->WriteUInt32(0); // AA Points in General ?
outapp->WriteUInt32(0); // AA Points in Class ?
outapp->WriteUInt32(0); // AA Points in Archetype ?
outapp->WriteUInt32(0); // AA Points in Special ?
outapp->WriteUInt32(emu->aapoints); // AA Points unspent
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indices converge
for (uint32 r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon);
}
else {
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
outapp->WriteSInt32(-1);
}
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (uint32 r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indices converge
for (uint32 r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
outapp->WriteSInt32(emu->potionbelt.Items[r].Icon);
}
else {
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
outapp->WriteSInt32(-1);
}
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (uint32 r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
outapp->WriteSInt32(-1); // Unknown;
outapp->WriteSInt32(123); // HP Total ?
outapp->WriteSInt32(234); // Endurance Total ?
outapp->WriteSInt32(345); // Mana Total ?
// these are needed to fix display bugs
outapp->WriteUInt32(0x19); // base CR
outapp->WriteUInt32(0x19); // base FR
outapp->WriteUInt32(0x19); // base MR
outapp->WriteUInt32(0xf); // base DR
outapp->WriteUInt32(0xf); // base PR
outapp->WriteUInt32(0xf); // base PhR?
outapp->WriteUInt32(0xf); // base Corrup
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(20); // Unknown - Expansion count ?
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->endurance);
outapp->WriteUInt32(0); // Unknown - Observed 0x7cde - This is also seen in guild packets sent to this character.
outapp->WriteUInt32(0); // Unknown - Observed 0x64
outapp->WriteUInt32(64); // Name Length
uint32 CurrentPosition = outapp->GetWritePosition();
outapp->WriteString(emu->name);
outapp->SetWritePosition(CurrentPosition + 64);
outapp->WriteUInt32(32); // Last Name Length
CurrentPosition = outapp->GetWritePosition();
outapp->WriteString(emu->last_name);
outapp->SetWritePosition(CurrentPosition + 32);
outapp->WriteUInt32(emu->birthday);
outapp->WriteUInt32(emu->birthday); // Account start date ?
outapp->WriteUInt32(emu->lastlogin);
outapp->WriteUInt32(emu->timePlayedMin);
outapp->WriteUInt32(emu->timeentitledonaccount);
outapp->WriteUInt32(emu->expansions);
//outapp->WriteUInt32(0x0007ffff); // Expansion bitmask
outapp->WriteUInt32(structs::MAX_PP_LANGUAGE);
for (uint32 r = 0; r < MAX_PP_LANGUAGE; r++)
{
outapp->WriteUInt8(emu->languages[r]);
}
for (uint32 r = 0; r < structs::MAX_PP_LANGUAGE - MAX_PP_LANGUAGE; r++)
{
outapp->WriteUInt8(0);
}
outapp->WriteUInt16(emu->zone_id);
outapp->WriteUInt16(emu->zoneInstance);
outapp->WriteFloat(emu->y);
outapp->WriteFloat(emu->x);
outapp->WriteFloat(emu->z);
outapp->WriteFloat(emu->heading);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(emu->pvp);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(emu->gm);
outapp->WriteUInt32(emu->guild_id);
outapp->WriteUInt8(emu->guildrank); // guildrank
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt64(emu->exp); // int32 in client
outapp->WriteUInt8(5); // Unknown - Seen 5 on Live - Eye Height?
outapp->WriteUInt32(emu->platinum_bank);
outapp->WriteUInt32(emu->gold_bank);
outapp->WriteUInt32(emu->silver_bank);
outapp->WriteUInt32(emu->copper_bank);
outapp->WriteUInt32(emu->platinum_shared);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteSInt32(-1); // Unknown
outapp->WriteSInt32(-1); // Unknown
outapp->WriteUInt32(emu->career_tribute_points);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->tribute_points);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQ::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
}
outapp->WriteUInt32(10); // Guild Tribute Count ?
for (uint32 r = 0; r < 10; r++)
{
outapp->WriteUInt32(0xffffffff);
outapp->WriteUInt32(0);
// outapp->WriteUInt32(60);
// outapp->WriteUInt32(1);
}
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
for (uint32 r = 0; r < 125; r++)
{
outapp->WriteUInt8(0); // Unknown
}
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->currentRadCrystals);
outapp->WriteUInt32(emu->careerRadCrystals);
outapp->WriteUInt32(emu->currentEbonCrystals);
outapp->WriteUInt32(emu->careerEbonCrystals);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Unknown String ?
outapp->WriteUInt32(64); // Unknown
for (uint32 r = 0; r < 64; r++)
{
outapp->WriteUInt8(0); // Unknown
}
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Unknown String ?
outapp->WriteUInt32(64); // Unknown
for (uint32 r = 0; r < 64; r++)
{
outapp->WriteUInt8(0); // Unknown
}
// Unknown String ?
outapp->WriteUInt32(64); // Unknown
for (uint32 r = 0; r < 64; r++)
{
outapp->WriteUInt8(0); // Unknown
}
outapp->WriteUInt32(0); // Unknown
// Block of 320 unknown bytes
for (uint32 r = 0; r < 320; r++)
{
outapp->WriteUInt8(0); // Unknown
}
// Block of 343 unknown bytes
for (uint32 r = 0; r < 343; r++)
{
outapp->WriteUInt8(0); // Unknown
}
outapp->WriteUInt32(emu->char_id); // character_id
outapp->WriteUInt8(emu->leadAAActive);
outapp->WriteUInt32(6); // Count ... of LDoN stats ?
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->ldon_points_guk);
outapp->WriteUInt32(emu->ldon_points_mir);
outapp->WriteUInt32(emu->ldon_points_mmc);
outapp->WriteUInt32(emu->ldon_points_ruj);
outapp->WriteUInt32(emu->ldon_points_tak);
outapp->WriteUInt32(emu->ldon_points_available);
outapp->WriteDouble(emu->group_leadership_exp);
outapp->WriteDouble(emu->raid_leadership_exp);
outapp->WriteUInt32(emu->group_leadership_points);
outapp->WriteUInt32(emu->raid_leadership_points);
outapp->WriteUInt32(64); // Group of 64 int32s follow Group/Raid Leadership abilities ?
for (uint32 r = 0; r < MAX_LEADERSHIP_AA_ARRAY; r++)
{
outapp->WriteUInt32(emu->leader_abilities.ranks[r]);
}
for (uint32 r = 0; r < 64 - MAX_LEADERSHIP_AA_ARRAY; r++)
{
outapp->WriteUInt32(0); // Unused/unsupported Leadership abilities
}
outapp->WriteUInt32(emu->air_remaining); // ?
// PVP Stats
outapp->WriteUInt32(emu->PVPKills);
outapp->WriteUInt32(emu->PVPDeaths);
outapp->WriteUInt32(emu->PVPCurrentPoints);
outapp->WriteUInt32(emu->PVPCareerPoints);
outapp->WriteUInt32(emu->PVPBestKillStreak);
outapp->WriteUInt32(emu->PVPWorstDeathStreak);
outapp->WriteUInt32(emu->PVPCurrentKillStreak);
// Last PVP Kill
outapp->WriteString(emu->PVPLastKill.Name);
outapp->WriteUInt32(emu->PVPLastKill.Level);
outapp->WriteUInt32(emu->PVPLastKill.Race);
outapp->WriteUInt32(emu->PVPLastKill.Class);
outapp->WriteUInt32(emu->PVPLastKill.Zone);
outapp->WriteUInt32(emu->PVPLastKill.Time);
outapp->WriteUInt32(emu->PVPLastKill.Points);
// Last PVP Death
outapp->WriteString(emu->PVPLastDeath.Name);
outapp->WriteUInt32(emu->PVPLastDeath.Level);
outapp->WriteUInt32(emu->PVPLastDeath.Race);
outapp->WriteUInt32(emu->PVPLastDeath.Class);
outapp->WriteUInt32(emu->PVPLastDeath.Zone);
outapp->WriteUInt32(emu->PVPLastDeath.Time);
outapp->WriteUInt32(emu->PVPLastDeath.Points);
outapp->WriteUInt32(emu->PVPNumberOfKillsInLast24Hours);
// Last 50 Kills
outapp->WriteUInt32(50);
for (uint32 r = 0; r < 50; ++r)
{
outapp->WriteString(emu->PVPRecentKills[r].Name);
outapp->WriteUInt32(emu->PVPRecentKills[r].Level);
outapp->WriteUInt32(emu->PVPRecentKills[r].Race);
outapp->WriteUInt32(emu->PVPRecentKills[r].Class);
outapp->WriteUInt32(emu->PVPRecentKills[r].Zone);
outapp->WriteUInt32(emu->PVPRecentKills[r].Time);
outapp->WriteUInt32(emu->PVPRecentKills[r].Points);
}
outapp->WriteUInt32(emu->expAA);
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Krono - itemid 88888 Hard coded in client?
outapp->WriteUInt8(emu->groupAutoconsent);
outapp->WriteUInt8(emu->raidAutoconsent);
outapp->WriteUInt8(emu->guildAutoconsent);
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(emu->level); // Level3 ?
outapp->WriteUInt8(emu->showhelm);
outapp->WriteUInt32(emu->RestTimer);
outapp->WriteUInt32(1024); // Unknown Count
// Block of 1024 unknown bytes
for (uint32 r = 0; r < 1024; r++)
{
outapp->WriteUInt8(0); // Unknown
}
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
// Think we need 1 byte of padding at the end
outapp->WriteUInt8(0); // Unknown
LogNetcode("[STRUCTS] Player Profile Packet is [{}] bytes", outapp->GetWritePosition());
auto NewBuffer = new unsigned char[outapp->GetWritePosition()];
memcpy(NewBuffer, outapp->pBuffer, outapp->GetWritePosition());
safe_delete_array(outapp->pBuffer);
outapp->pBuffer = NewBuffer;
outapp->size = outapp->GetWritePosition();
outapp->SetWritePosition(4);
outapp->WriteUInt32(outapp->size - 9);
CRC32::SetEQChecksum(outapp->pBuffer, outapp->size - 1, 8);
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
return;
}
ENCODE(OP_RaidJoin)
{
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidCreate_Struct* emu = (RaidCreate_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct* general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
general->action = raidCreate;
general->parameter = RaidCommandAcceptInvite;
strn0cpy(general->leader_name, emu->leader_name, sizeof(emu->leader_name));
strn0cpy(general->player_name, emu->leader_name, sizeof(emu->leader_name));
dest->FastQueuePacket(&outapp);
safe_delete(inapp);
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer;
switch (raid_gen->action)
{
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct* eq = (structs::RaidAddMember_Struct*)outapp->pBuffer;
OUT(raidGen.action);
OUT(raidGen.parameter);
OUT_str(raidGen.leader_name);
OUT_str(raidGen.player_name);
OUT(_class);
OUT(level);
OUT(isGroupLeader);
OUT(flags[0]);
OUT(flags[1]);
OUT(flags[2]);
OUT(flags[3]);
OUT(flags[4]);
dest->FastQueuePacket(&outapp);
break;
}
case raidSetMotd:
{
RaidMOTD_Struct* emu = (RaidMOTD_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct));
structs::RaidMOTD_Struct* eq = (structs::RaidMOTD_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.player_name);
OUT_str(general.leader_name);
OUT_str(motd);
dest->FastQueuePacket(&outapp);
break;
}
case raidSetLeaderAbilities:
case raidMakeLeader:
{
RaidLeadershipUpdate_Struct* emu = (RaidLeadershipUpdate_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct* eq = (structs::RaidLeadershipUpdate_Struct*)outapp->pBuffer;
OUT(action);
OUT_str(player_name);
OUT_str(leader_name);
memcpy(&eq->raid, &emu->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
case raidSetNote:
{
auto emu = (RaidNote_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidNote_Struct));
auto eq = (structs::RaidNote_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.leader_name);
OUT_str(general.player_name);
OUT_str(note);
dest->FastQueuePacket(&outapp);
break;
}
case raidNoRaid:
{
dest->QueuePacket(inapp);
break;
}
default:
{
RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct* eq = (structs::RaidGeneral_Struct*)outapp->pBuffer;
OUT(action);
OUT(parameter);
OUT_str(leader_name);
OUT_str(player_name);
dest->FastQueuePacket(&outapp);
break;
}
}
safe_delete(inapp);
}
ENCODE(OP_ReadBook)
{
ENCODE_LENGTH_ATLEAST(BookText_Struct);
SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct);
if (emu->window == 0xFF)
eq->window = 0xFFFFFFFF;
else
eq->window = emu->window;
OUT(type);
eq->invslot = ServerToRoF2TypelessSlot(emu->invslot, invtype::typePossessions);
OUT(target_id);
OUT(can_cast);
OUT(can_scribe);
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
FINISH_ENCODE();
}
ENCODE(OP_RecipeAutoCombine)
{
ENCODE_LENGTH_EXACT(RecipeAutoCombine_Struct);
SETUP_DIRECT_ENCODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
OUT(object_type);
OUT(some_id);
eq->container_slot = ServerToRoF2Slot(emu->unknown1);
structs::InventorySlot_Struct RoF2Slot;
RoF2Slot.Type = 8; // Observed
RoF2Slot.Unknown02 = 0;
RoF2Slot.Slot = 0xffff;
RoF2Slot.SubIndex = 0xffff;
RoF2Slot.AugIndex = 0xffff;
RoF2Slot.Unknown01 = 0;
eq->unknown_slot = RoF2Slot;
OUT(recipe_id);
OUT(reply_code);
FINISH_ENCODE();
}
ENCODE(OP_RemoveBlockedBuffs) { ENCODE_FORWARD(OP_BlockedBuffs); }
ENCODE(OP_RequestClientZoneChange)
{
ENCODE_LENGTH_EXACT(RequestClientZoneChange_Struct);
SETUP_DIRECT_ENCODE(RequestClientZoneChange_Struct, structs::RequestClientZoneChange_Struct);
OUT(zone_id);
OUT(instance_id);
OUT(y);
OUT(x);
OUT(z);
OUT(heading);
eq->type = 0x0b;
eq->unknown004 = 0xffffffff;
eq->unknown172 = 0x0168b500;
FINISH_ENCODE();
}
ENCODE(OP_RespondAA)
{
SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct);
eq->aa_spent = emu->aa_spent;
// These fields may need to be correctly populated at some point
eq->aapoints_assigned = emu->aa_spent;
eq->aa_spent_general = 0;
eq->aa_spent_archetype = 0;
eq->aa_spent_class = 0;
eq->aa_spent_special = 0;
for (uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i)
{
eq->aa_list[i].AA = emu->aa_list[i].AA;
eq->aa_list[i].value = emu->aa_list[i].value;
eq->aa_list[i].charges = emu->aa_list[i].charges;
}
FINISH_ENCODE();
}
ENCODE(OP_RezzRequest)
{
SETUP_DIRECT_ENCODE(Resurrect_Struct, structs::Resurrect_Struct);
OUT(zone_id);
OUT(instance_id);
OUT(y);
OUT(x);
OUT(z);
OUT_str(your_name);
OUT_str(rezzer_name);
OUT(spellid);
OUT_str(corpse_name);
OUT(action);
FINISH_ENCODE();
}
ENCODE(OP_SendAATable)
{
EQApplicationPacket *inapp = *p;
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
// the structs::SendAA_Struct includes enough space for 1 prereq which is the min even if it has no prereqs
auto prereq_size = emu->total_prereqs > 1 ? (emu->total_prereqs - 1) * 8 : 0;
auto outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability) + prereq_size);
inapp->SetReadPosition(sizeof(AARankInfo_Struct)+emu->total_effects * sizeof(AARankEffect_Struct));
std::vector<int32> skill;
std::vector<int32> points;
for(auto i = 0; i < emu->total_prereqs; ++i) {
skill.push_back(inapp->ReadUInt32());
points.push_back(inapp->ReadUInt32());
}
outapp->WriteUInt32(emu->id);
outapp->WriteUInt8(1);
outapp->WriteSInt32(emu->upper_hotkey_sid);
outapp->WriteSInt32(emu->lower_hotkey_sid);
outapp->WriteSInt32(emu->title_sid);
outapp->WriteSInt32(emu->desc_sid);
outapp->WriteSInt32(emu->level_req);
outapp->WriteSInt32(emu->cost);
outapp->WriteUInt32(emu->seq);
outapp->WriteUInt32(emu->current_level);
if (emu->total_prereqs) {
outapp->WriteUInt32(emu->total_prereqs);
for (auto &e : skill)
outapp->WriteSInt32(e);
outapp->WriteUInt32(emu->total_prereqs);
for (auto &e : points)
outapp->WriteSInt32(e);
} else {
outapp->WriteUInt32(1);
outapp->WriteUInt32(0);
outapp->WriteUInt32(1);
outapp->WriteUInt32(0);
}
outapp->WriteSInt32(emu->type);
outapp->WriteSInt32(emu->spell);
outapp->WriteSInt32(1);
outapp->WriteSInt32(emu->spell_type);
outapp->WriteSInt32(emu->spell_refresh);
outapp->WriteSInt32(emu->classes);
outapp->WriteSInt32(emu->max_level);
outapp->WriteSInt32(emu->prev_id);
outapp->WriteSInt32(emu->next_id);
outapp->WriteSInt32(emu->total_cost);
outapp->WriteUInt8(0);
outapp->WriteUInt8(emu->grant_only);
outapp->WriteUInt8(0);
outapp->WriteUInt32(emu->charges);
outapp->WriteSInt32(emu->expansion);
outapp->WriteSInt32(emu->category);
outapp->WriteUInt8(0); // shroud
outapp->WriteUInt8(0); // unknown109
outapp->WriteUInt8(0); // loh
outapp->WriteUInt8(0); // unknown111
outapp->WriteUInt32(emu->total_effects);
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
for(auto i = 0; i < emu->total_effects; ++i) {
outapp->WriteUInt32(inapp->ReadUInt32()); // skill_id
outapp->WriteUInt32(inapp->ReadUInt32()); // base1
outapp->WriteUInt32(inapp->ReadUInt32()); // base2
outapp->WriteUInt32(inapp->ReadUInt32()); // slot
}
dest->FastQueuePacket(&outapp);
delete inapp;
}
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
FINISH_ENCODE();
return;
}
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
eq->CharCount = character_count;
//eq->TotalChars = emu->TotalChars;
//if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
// eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
eq_cse->Class = emu_cse->Class;
eq_cse->Race = emu_cse->Race;
eq_cse->Level = emu_cse->Level;
eq_cse->ShroudClass = emu_cse->ShroudClass;
eq_cse->ShroudRace = emu_cse->ShroudRace;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Instance = emu_cse->Instance;
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
eq_cse->Deity = emu_cse->Deity;
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Beard = emu_cse->Beard;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->Unknown1 = emu_cse->Unknown1;
eq_cse->Enabled = emu_cse->Enabled;
eq_cse->LastLogin = emu_cse->LastLogin;
eq_cse->Unknown2 = emu_cse->Unknown2;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
}
ENCODE(OP_SendZonepoints)
{
SETUP_VAR_ENCODE(ZonePoints);
ALLOC_VAR_ENCODE(structs::ZonePoints, sizeof(structs::ZonePoints) + sizeof(structs::ZonePoint_Entry) * (emu->count + 1));
eq->count = emu->count;
for (uint32 i = 0; i < emu->count; ++i)
{
eq->zpe[i].iterator = emu->zpe[i].iterator;
eq->zpe[i].x = emu->zpe[i].x;
eq->zpe[i].y = emu->zpe[i].y;
eq->zpe[i].z = emu->zpe[i].z;
eq->zpe[i].heading = emu->zpe[i].heading;
eq->zpe[i].zoneid = emu->zpe[i].zoneid;
eq->zpe[i].zoneinstance = emu->zpe[i].zoneinstance;
}
FINISH_ENCODE();
}
ENCODE(OP_SetGuildRank)
{
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
eq->guild_id= emu->Unknown00;
eq->rank = emu->rank;
memcpy(eq->member_name, emu->member_name, sizeof(eq->member_name));
OUT(banker);
eq->unknown76 = 1;
FINISH_ENCODE();
}
ENCODE(OP_ShopPlayerBuy)
{
ENCODE_LENGTH_EXACT(Merchant_Sell_Struct);
SETUP_DIRECT_ENCODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
OUT(npcid);
OUT(playerid);
OUT(itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_ShopPlayerSell)
{
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
//OUT(itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_SkillUpdate)
{
ENCODE_LENGTH_EXACT(SkillUpdate_Struct);
SETUP_DIRECT_ENCODE(SkillUpdate_Struct, structs::SkillUpdate_Struct);
OUT(skillId);
OUT(value);
eq->unknown08 = 1; // Observed
eq->unknown09 = 80; // Observed
eq->unknown10 = 136; // Observed
eq->unknown11 = 54; // Observed
FINISH_ENCODE();
}
ENCODE(OP_SomeItemPacketMaybe)
{
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
// and flying to the target.
//
ENCODE_LENGTH_EXACT(Arrow_Struct);
SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct);
OUT(src_y);
OUT(src_x);
OUT(src_z);
OUT(velocity);
OUT(launch_angle);
OUT(tilt);
OUT(arc);
OUT(source_id);
OUT(target_id);
OUT(item_id);
eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged.
OUT(item_type);
OUT(skill);
strncpy(eq->model_name, emu->model_name, sizeof(eq->model_name));
FINISH_ENCODE();
}
ENCODE(OP_SpawnAppearance)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *emu_buffer = in->pBuffer;
SpawnAppearance_Struct *sas = (SpawnAppearance_Struct *)emu_buffer;
if (sas->type != AppearanceType::Size)
{
dest->FastQueuePacket(&in, ack_req);
return;
}
auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer;
css->EntityID = sas->spawn_id;
css->Size = (float)sas->parameter;
css->Unknown08 = 0;
css->Unknown12 = 1.0f;
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_SpawnDoor)
{
SETUP_VAR_ENCODE(Door_Struct);
int door_count = __packet->size / sizeof(Door_Struct);
int total_length = door_count * sizeof(structs::Door_Struct);
ALLOC_VAR_ENCODE(structs::Door_Struct, total_length);
int r;
for (r = 0; r < door_count; r++) {
strncpy(eq[r].name, emu[r].name, sizeof(eq[r].name));
eq[r].xPos = emu[r].xPos;
eq[r].yPos = emu[r].yPos;
eq[r].zPos = emu[r].zPos;
eq[r].heading = emu[r].heading;
eq[r].incline = emu[r].incline;
eq[r].size = emu[r].size;
eq[r].doorId = emu[r].doorId;
eq[r].opentype = emu[r].opentype;
eq[r].state_at_spawn = emu[r].state_at_spawn;
eq[r].invert_state = emu[r].invert_state;
eq[r].door_param = emu[r].door_param;
eq[r].unknown0080 = 0;
eq[r].unknown0081 = 1; // Both must be 1 to allow clicking doors
eq[r].unknown0082 = 0;
eq[r].unknown0083 = 1; // Both must be 1 to allow clicking doors
eq[r].unknown0084 = 0;
eq[r].unknown0085 = 0;
eq[r].unknown0086 = 0;
}
FINISH_ENCODE();
}
ENCODE(OP_SpecialMesg)
{
EQApplicationPacket *in = *p;
*p = nullptr;
SerializeBuffer buf(in->size);
buf.WriteInt8(in->ReadUInt8()); // speak mode
buf.WriteInt8(in->ReadUInt8()); // journal mode
buf.WriteInt8(in->ReadUInt8()); // language
buf.WriteInt32(in->ReadUInt32()); // message type
buf.WriteInt32(in->ReadUInt32()); // target spawn id
std::string name;
in->ReadString(name); // NPC names max out at 63 chars
buf.WriteString(name);
buf.WriteInt32(in->ReadUInt32()); // loc
buf.WriteInt32(in->ReadUInt32());
buf.WriteInt32(in->ReadUInt32());
std::string old_message;
std::string new_message;
in->ReadString(old_message);
ServerToRoF2SayLink(new_message, old_message);
buf.WriteString(new_message);
auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_Stun)
{
ENCODE_LENGTH_EXACT(Stun_Struct);
SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct);
OUT(duration);
eq->unknown005 = 163;
eq->unknown006 = 67;
FINISH_ENCODE();
}
ENCODE(OP_TargetBuffs) { ENCODE_FORWARD(OP_BuffCreate); }
ENCODE(OP_TaskDescription)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
char *InBuffer = (char *)in->pBuffer;
char *block_start = InBuffer;
InBuffer += sizeof(TaskDescriptionHeader_Struct);
uint32 title_size = strlen(InBuffer) + 1;
InBuffer += title_size;
TaskDescriptionData1_Struct *emu_tdd1 = (TaskDescriptionData1_Struct *)InBuffer;
emu_tdd1->StartTime = (time(nullptr) - emu_tdd1->StartTime); // RoF2 has elapsed time here rather than start time
InBuffer += sizeof(TaskDescriptionData1_Struct);
uint32 description_size = strlen(InBuffer) + 1;
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToRoF2SayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
memcpy(OutBuffer, block_start, (InBuffer - block_start));
OutBuffer += (InBuffer - block_start);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
InBuffer += strlen(InBuffer) + 1;
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
#if 0 // original code
EQApplicationPacket *in = *p;
*p = nullptr;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_TaskDescription, in->size + 1);
// Set the Write pointer as we don't know what has been done with the packet before we get it.
in->SetReadPosition(0);
// Copy the header
for (int i = 0; i < 5; ++i)
outapp->WriteUInt32(in->ReadUInt32());
// Copy Title
while (uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt8(0);
outapp->WriteUInt32(in->ReadUInt32()); // Duration
outapp->WriteUInt32(in->ReadUInt32()); // Unknown
uint32 StartTime = in->ReadUInt32();
outapp->WriteUInt32(time(nullptr) - StartTime); // RoF2 has elapsed time here rather than starttime
// Copy the rest of the packet verbatim
uint32 BytesLeftToCopy = in->size - in->GetReadPosition();
memcpy(outapp->pBuffer + outapp->GetWritePosition(), in->pBuffer + in->GetReadPosition(), BytesLeftToCopy);
delete in;
dest->FastQueuePacket(&outapp, ack_req);
#endif
}
ENCODE(OP_TaskHistoryReply)
{
EQApplicationPacket *in = *p;
*p = nullptr;
// First we need to calculate the length of the new packet
in->SetReadPosition(4);
uint32 ActivityCount = in->ReadUInt32();
uint32 Text1Length = 0;
uint32 Text2Length = 0;
uint32 Text3Length = 0;
uint32 OutboundPacketSize = 8;
for (uint32 i = 0; i < ActivityCount; ++i)
{
Text1Length = 0;
Text2Length = 0;
Text3Length = 0;
in->ReadUInt32(); // Activity type
// Skip past Text1
while (in->ReadUInt8())
++Text1Length;
// Skip past Text2
while (in->ReadUInt8())
++Text2Length;
in->ReadUInt32();
in->ReadUInt32();
in->ReadUInt32();
uint32 ZoneID = in->ReadUInt32();
in->ReadUInt32();
// Skip past Text3
while (in->ReadUInt8())
++Text3Length;
char ZoneNumber[10];
sprintf(ZoneNumber, "%i", ZoneID);
OutboundPacketSize += (24 + Text1Length + 1 + Text2Length + Text3Length + 1 + 7 + (strlen(ZoneNumber) * 2));
}
in->SetReadPosition(0);
auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, OutboundPacketSize);
outapp->WriteUInt32(in->ReadUInt32()); // Task index
outapp->WriteUInt32(in->ReadUInt32()); // Activity count
for (uint32 i = 0; i < ActivityCount; ++i)
{
Text1Length = 0;
Text2Length = 0;
Text3Length = 0;
outapp->WriteUInt32(in->ReadUInt32()); // ActivityType
// Copy Text1
while (uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt8(0); // Text1 has a null terminator
uint32 CurrentPosition = in->GetReadPosition();
// Determine Length of Text2
while (in->ReadUInt8())
++Text2Length;
outapp->WriteUInt32(Text2Length);
in->SetReadPosition(CurrentPosition);
// Copy Text2
while (uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt32(in->ReadUInt32()); // Goalcount
in->ReadUInt32();
in->ReadUInt32();
uint32 ZoneID = in->ReadUInt32();
in->ReadUInt32();
char ZoneNumber[10];
sprintf(ZoneNumber, "%i", ZoneID);
outapp->WriteUInt32(2);
outapp->WriteUInt8(0x2d); // "-"
outapp->WriteUInt8(0x31); // "1"
outapp->WriteUInt32(2);
outapp->WriteUInt8(0x2d); // "-"
outapp->WriteUInt8(0x31); // "1"
outapp->WriteString(ZoneNumber);
outapp->WriteUInt32(0);
// Copy Tex3t
while (uint8 c = in->ReadUInt8())
outapp->WriteUInt8(c);
outapp->WriteUInt8(0); // Text3 has a null terminator
outapp->WriteUInt8(0x31); // "1"
outapp->WriteString(ZoneNumber);
}
delete in;
dest->FastQueuePacket(&outapp, ack_req);
}
ENCODE(OP_Track)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
Track_Struct *emu = (Track_Struct *)__emu_buffer;
int EntryCount = in->size / sizeof(Track_Struct);
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
LogNetcode("[STRUCTS] Wrong size on outbound [{}]: Got [{}], expected multiple of [{}]", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
int PacketSize = 2;
for (int i = 0; i < EntryCount; ++i, ++emu)
PacketSize += (13 + strlen(emu->name));
emu = (Track_Struct *)__emu_buffer;
in->size = PacketSize;
in->pBuffer = new unsigned char[in->size];
char *Buffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, EntryCount);
for (int i = 0; i < EntryCount; ++i, ++emu)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->entityid);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->distance);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_npc);
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_pet);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_merc);
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Trader)
{
uint32 action = *(uint32 *) (*p)->pBuffer;
switch (action) {
case TraderOn: {
ENCODE_LENGTH_EXACT(Trader_ShowItems_Struct);
SETUP_DIRECT_ENCODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
eq->action = structs::RoF2BazaarTraderBuyerActions::BeginTraderMode;
OUT(entity_id);
LogTrading("(RoF2) TraderOn action <green>[{}] entity_id <green>[{}]", action, eq->entity_id);
FINISH_ENCODE();
break;
}
case TraderOff: {
ENCODE_LENGTH_EXACT(Trader_ShowItems_Struct);
SETUP_DIRECT_ENCODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
eq->action = structs::RoF2BazaarTraderBuyerActions::EndTraderMode;
OUT(entity_id);
LogTrading("(RoF2) TraderOff action <green>[{}] entity_id <green>[{}]", action, eq->entity_id);
FINISH_ENCODE();
break;
}
case ListTraderItems: {
ENCODE_LENGTH_EXACT(Trader_Struct);
SETUP_DIRECT_ENCODE(Trader_Struct, structs::ClickTrader_Struct);
LogTrading("(RoF2) action <green>[{}]", action);
eq->action = structs::RoF2BazaarTraderBuyerActions::ListTraderItems;
std::transform(
std::begin(emu->items),
std::end(emu->items),
std::begin(eq->items),
[&](const uint32 x) {
return x;
}
);
std::copy_n(
std::begin(emu->item_cost),
EQ::invtype::BAZAAR_SIZE,
std::begin(eq->item_cost)
);
FINISH_ENCODE();
break;
}
case TraderAck2: {
LogTrading("(RoF2) TraderAck2 action");
EQApplicationPacket *in = *p;
*p = nullptr;
dest->FastQueuePacket(&in);
break;
}
case PriceUpdate: {
SETUP_DIRECT_ENCODE(TraderPriceUpdate_Struct, structs::TraderPriceUpdate_Struct);
switch (emu->SubAction) {
case BazaarPriceChange_AddItem: {
auto outapp = std::make_unique<EQApplicationPacket>(
OP_Trader,
sizeof(structs::TraderStatus_Struct)
);
auto data = (structs::TraderStatus_Struct *) outapp->pBuffer;
data->action = emu->Action;
data->sub_action = BazaarPriceChange_AddItem;
LogTrading(
"(RoF2) PriceUpdate action <green>[{}] AddItem subaction <yellow>[{}]",
data->action,
data->sub_action
);
dest->QueuePacket(outapp.get());
break;
}
case BazaarPriceChange_RemoveItem: {
auto outapp = std::make_unique<EQApplicationPacket>(
OP_Trader,
sizeof(structs::TraderStatus_Struct)
);
auto data = (structs::TraderStatus_Struct *) outapp->pBuffer;
data->action = emu->Action;
data->sub_action = BazaarPriceChange_RemoveItem;
LogTrading(
"(RoF2) PriceUpdate action <green>[{}] RemoveItem subaction <yellow>[{}]",
data->action,
data->sub_action
);
dest->QueuePacket(outapp.get());
break;
}
case BazaarPriceChange_UpdatePrice: {
auto outapp = std::make_unique<EQApplicationPacket>(
OP_Trader,
sizeof(structs::TraderStatus_Struct)
);
auto data = (structs::TraderStatus_Struct *) outapp->pBuffer;
data->action = emu->Action;
data->sub_action = BazaarPriceChange_UpdatePrice;
LogTrading(
"(RoF2) PriceUpdate action <green>[{}] UpdatePrice subaction <yellow>[{}]",
data->action,
data->sub_action
);
dest->QueuePacket(outapp.get());
break;
}
}
FINISH_ENCODE();
break;
}
case BuyTraderItem: {
EQApplicationPacket *in = *p;
*p = nullptr;
auto eq = (structs::TraderBuy_Struct *) in->pBuffer;
LogTrading(
"(RoF2) BuyTraderItem action <green>[{}] item_id <green>[{}] item_sn <green>[{}] buyer <green>[{}]",
action,
eq->item_id,
eq->serial_number,
eq->buyer_name
);
dest->FastQueuePacket(&in);
break;
}
default: {
LogTrading("(RoF2) action <red>[{}]", action);
EQApplicationPacket *in = *p;
*p = nullptr;
dest->FastQueuePacket(&in);
}
}
}
ENCODE(OP_TraderBuy)
{
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
LogTrading(
"(RoF2) item_id <green>[{}] price <green>[{}] quantity <green>[{}] trader_id <green>[{}]",
emu->item_id,
emu->price,
emu->quantity,
emu->trader_id
);
__packet->SetOpcode(OP_TraderShop);
OUT(action);
OUT(method);
OUT(sub_action);
OUT(trader_id);
OUT(item_id);
OUT(price);
OUT(already_sold);
OUT(quantity);
OUT_str(buyer_name);
OUT_str(seller_name);
OUT_str(item_name);
OUT_str(serial_number);
FINISH_ENCODE();
}
ENCODE(OP_TraderDelItem)
{
ENCODE_LENGTH_EXACT(TraderDelItem_Struct);
SETUP_DIRECT_ENCODE(TraderDelItem_Struct, structs::TraderDelItem_Struct);
LogTrading(
"(RoF2) trader_id <green>[{}] item_id <green>[{}]",
emu->trader_id,
emu->item_id
);
eq->TraderID = emu->trader_id;
auto serial = fmt::format("{:016}\n", emu->item_id);
strn0cpy(eq->SerialNumber, serial.c_str(), sizeof(eq->SerialNumber));
LogTrading("(RoF2) TraderID <green>[{}], SerialNumber: <green>[{}]", emu->trader_id, emu->item_id);
FINISH_ENCODE();
}
ENCODE(OP_TraderShop)
{
auto action = *(uint32 *) (*p)->pBuffer;
switch (action) {
case ClickTrader: {
ENCODE_LENGTH_EXACT(TraderClick_Struct);
SETUP_DIRECT_ENCODE(TraderClick_Struct, structs::TraderClick_Struct);
LogTrading(
"(RoF2) ClickTrader action <green>[{}] trader_id <green>[{}]",
action,
emu->TraderID
);
eq->action = structs::RoF2BazaarTraderBuyerActions::ClickTrader; // Seen on Live
eq->trader_id = emu->TraderID;
eq->unknown_008 = emu->Approval;
FINISH_ENCODE();
break;
}
case structs::RoF2BazaarTraderBuyerActions::BuyTraderItem: {
ENCODE_LENGTH_EXACT(structs::TraderBuy_Struct);
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
LogTrading(
"(RoF2) item_id <green>[{}] price <green>[{}] quantity <green>[{}] trader_id <green>[{}]",
eq->item_id,
eq->price,
eq->quantity,
eq->trader_id
);
OUT(action);
OUT(method);
OUT(trader_id);
OUT(item_id);
OUT(price);
OUT(already_sold);
OUT(quantity);
OUT_str(buyer_name);
OUT_str(seller_name);
OUT_str(item_name);
OUT_str(serial_number);
FINISH_ENCODE();
break;
}
default: {
LogTrading("(RoF2) Unhandled action <red>[{}]", action);
EQApplicationPacket *in = *p;
*p = nullptr;
dest->FastQueuePacket(&in);
}
}
}
ENCODE(OP_TributeInfo)
{
ENCODE_LENGTH_ATLEAST(TributeAbility_Struct);
SETUP_VAR_ENCODE(TributeAbility_Struct);
ALLOC_VAR_ENCODE(structs::TributeAbility_Struct, sizeof(structs::TributeAbility_Struct) + strlen(emu->name) + 1);
OUT(tribute_id);
OUT(tier_count);
for (uint32 i = 0; i < MAX_TRIBUTE_TIERS; ++i)
{
eq->tiers[i].level = emu->tiers[i].level;
eq->tiers[i].tribute_item_id = emu->tiers[i].tribute_item_id;
eq->tiers[i].cost = emu->tiers[i].cost;
}
eq->unknown128 = 0;
strcpy(eq->name, emu->name);
FINISH_ENCODE();
}
ENCODE(OP_TributeItem)
{
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->inventory_slot = ServerToRoF2Slot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
FINISH_ENCODE();
}
ENCODE(OP_VetClaimReply)
{
ENCODE_LENGTH_EXACT(VeteranClaim);
SETUP_DIRECT_ENCODE(VeteranClaim, structs::VeteranClaim);
memcpy(eq->name, emu->name, sizeof(emu->name));
OUT(claim_id);
OUT(action);
FINISH_ENCODE();
}
ENCODE(OP_VetRewardsAvaliable)
{
EQApplicationPacket *inapp = *p;
auto __emu_buffer = inapp->pBuffer;
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
// calculate size of names, note the packet DOES NOT have null termed c-strings
std::vector<uint32> name_lengths;
for (int i = 0; i < count; ++i) {
InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer;
for (int i = 0; i < ivr->claim_count; i++) {
uint32 length = strnlen(ivr->items[i].item_name, 63);
if (length)
name_lengths.push_back(length);
}
__emu_buffer += sizeof(InternalVeteranReward);
}
uint32 packet_size = std::accumulate(name_lengths.begin(), name_lengths.end(), 0) +
sizeof(structs::VeteranReward) + (sizeof(structs::VeteranRewardEntry) * count) +
// size of name_lengths is the same as item count
(sizeof(structs::VeteranRewardItem) * name_lengths.size());
// build packet now!
auto outapp = new EQApplicationPacket(OP_VetRewardsAvaliable, packet_size);
__emu_buffer = inapp->pBuffer;
outapp->WriteUInt32(count);
auto name_itr = name_lengths.begin();
for (int i = 0; i < count; i++) {
InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer;
outapp->WriteUInt32(ivr->claim_id);
outapp->WriteUInt32(ivr->number_available);
outapp->WriteUInt32(ivr->claim_count);
outapp->WriteUInt8(1); // enabled
for (int j = 0; j < ivr->claim_count; j++) {
assert(name_itr != name_lengths.end()); // the way it's written, it should never happen, so just assert
outapp->WriteUInt32(*name_itr);
outapp->WriteData(ivr->items[j].item_name, *name_itr);
outapp->WriteUInt32(ivr->items[j].item_id);
outapp->WriteUInt32(ivr->items[j].charges);
++name_itr;
}
__emu_buffer += sizeof(InternalVeteranReward);
}
dest->FastQueuePacket(&outapp);
delete inapp;
}
ENCODE(OP_WearChange)
{
ENCODE_LENGTH_EXACT(WearChange_Struct);
SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct);
OUT(spawn_id);
OUT(material);
OUT(unknown06);
OUT(elite_material);
OUT(hero_forge_model);
OUT(unknown18);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
}
ENCODE(OP_WhoAllResponse)
{
EQApplicationPacket *in = *p;
*p = nullptr;
char *InBuffer = (char *)in->pBuffer;
WhoAllReturnStruct *wars = (WhoAllReturnStruct*)InBuffer;
int Count = wars->playercount;
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
char *OutBuffer = (char *)outapp->pBuffer;
// The struct fields were moved around a bit, so adjust values before copying
wars->unknown44[0] = Count;
wars->unknown52 = 0;
memcpy(OutBuffer, InBuffer, sizeof(WhoAllReturnStruct));
OutBuffer += sizeof(WhoAllReturnStruct);
InBuffer += sizeof(WhoAllReturnStruct);
for (int i = 0; i < Count; ++i)
{
uint32 x;
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
InBuffer += 4;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0xffffffff);
char Name[64];
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Char Name
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Guild Name
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
for (int j = 0; j < 7; ++j)
{
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
}
VARSTRUCT_DECODE_STRING(Name, InBuffer); // Account
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x);
}
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp);
delete in;
}
ENCODE(OP_ZoneChange)
{
ENCODE_LENGTH_EXACT(ZoneChange_Struct);
SETUP_DIRECT_ENCODE(ZoneChange_Struct, structs::ZoneChange_Struct);
memcpy(eq->char_name, emu->char_name, sizeof(emu->char_name));
OUT(zoneID);
OUT(instanceID);
OUT(y);
OUT(x);
OUT(z)
OUT(zone_reason);
OUT(success);
if (eq->success < 0)
eq->success -= 1;
FINISH_ENCODE();
}
ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_ZonePlayerToBind)
{
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
__packet->SetWritePosition(0);
__packet->WriteUInt16(emu->bind_zone_id);
__packet->WriteUInt16(emu->bind_instance_id);
__packet->WriteFloat(emu->x);
__packet->WriteFloat(emu->y);
__packet->WriteFloat(emu->z);
__packet->WriteFloat(emu->heading);
__packet->WriteString(emu->zone_name);
__packet->WriteUInt8(1); // save items
__packet->WriteUInt32(0); // hp
__packet->WriteUInt32(0); // mana
__packet->WriteUInt32(0); // endurance
FINISH_ENCODE();
}
ENCODE(OP_ZoneServerInfo)
{
SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct);
OUT_str(ip);
OUT(port);
FINISH_ENCODE();
}
ENCODE(OP_ZoneSpawns)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer;
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
LogNetcode("[STRUCTS] Wrong size on outbound [{}]: Got [{}], expected multiple of [{}]", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn name is [%s]", emu->name);
emu = (Spawn_Struct *)__emu_buffer;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn packet size is %i, entries = %i", in->size, entrycount);
char *Buffer = (char *)in->pBuffer, *BufferStart;
int r;
int k;
for (r = 0; r < entrycount; r++, emu++) {
int PacketSize = 206;
PacketSize += strlen(emu->name);
PacketSize += strlen(emu->lastName);
emu->title[31] = 0;
emu->suffix[31] = 0;
if (strlen(emu->title))
PacketSize += strlen(emu->title) + 1;
if (strlen(emu->suffix))
PacketSize += strlen(emu->suffix) + 1;
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
{
if (emu->DestructibleObject)
PacketSize = PacketSize - 4; // No bodytype
PacketSize += 53; // Fixed portion
PacketSize += strlen(emu->DestructibleModel) + 1;
PacketSize += strlen(emu->DestructibleName2) + 1;
PacketSize += strlen(emu->DestructibleString) + 1;
}
bool ShowName = emu->show_name;
if (emu->bodytype >= 66)
{
emu->race = 127;
emu->bodytype = 11;
emu->gender = 0;
ShowName = 0;
}
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin))
)
{
PacketSize += 60;
if (emu->size == 0)
{
emu->size = 6;
SpawnSize = 6;
}
}
else
PacketSize += 216;
if (SpawnSize == 0)
{
SpawnSize = 3;
}
auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
Buffer = (char *)outapp->pBuffer;
BufferStart = Buffer;
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spawnId);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
// actually melee range variable, this probably screws the shit out of melee ranges :D
if (emu->DestructibleObject)
{
VARSTRUCT_ENCODE_TYPE(float, Buffer, 10); // was int and 0x41200000
}
else
{
VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height?
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC); // 0 PC, 1 NPC etc
structs::Spawn_Struct_Bitfields *Bitfields = (structs::Spawn_Struct_Bitfields*)Buffer;
Bitfields->gender = emu->gender;
Bitfields->ispet = emu->is_pet;
Bitfields->afk = emu->afk;
Bitfields->anon = emu->anon;
Bitfields->gm = emu->gm;
Bitfields->sneak = 0;
Bitfields->lfg = emu->lfg;
Bitfields->invis = emu->invis;
Bitfields->linkdead = 0;
Bitfields->showhelm = emu->showhelm;
Bitfields->trader = emu->trader ? 1 : 0;
Bitfields->targetable = 1;
Bitfields->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0;
Bitfields->showname = ShowName;
if (emu->DestructibleObject)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x1d600000);
Buffer = Buffer - 4;
}
// Not currently found
// Bitfields->statue = 0;
// Bitfields->buyer = 0;
Buffer += sizeof(structs::Spawn_Struct_Bitfields);
// actually part of bitfields
uint8 OtherData = 0;
if (emu->class_ == Class::LDoNTreasure) //LDoN Chest
{
OtherData = OtherData | 0x04;
}
if (strlen(emu->title)) {
OtherData = OtherData | 16;
}
if (strlen(emu->suffix)) {
OtherData = OtherData | 32;
}
if (emu->DestructibleObject) {
OtherData = OtherData | 0xe1; // Live has 0xe1 for OtherData
}
if (emu->buyer) {
OtherData = OtherData | 0x01;
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, OtherData);
// float EmitterScalingRadius
if (emu->DestructibleObject)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000);
}
else
{
VARSTRUCT_ENCODE_TYPE(float, Buffer, -1); // unknown3
}
// int DefaultEmitterID
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleModel);
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleName2);
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleString);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleAppearance);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk1); // ObjectAnimationID
// these 10 are SoundIDs
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID1);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID2);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID3);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID4);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk2);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk3);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk4);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk5);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk6);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk7);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->DestructibleUnk8); // bInteractiveObjectCollidable
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk9); // IteractiveObjectType
}
if (!emu->DestructibleObject)
{
// Setting this next field to zero will cause a crash. Looking at ShowEQ, if it is zero, the bodytype field is not
// present. Will sort that out later.
// This is the CharacterPropertyHash, it can have multiple fields
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // This is a properties count field
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->bodytype);
}
else
{
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->curHp);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->haircolor);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beardcolor);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor1);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor2);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->hairstyle);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beard);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_heritage);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_tattoo);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_details);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->equip_chest2); // InNonPCRaceIllusion
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // material
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // variation
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->helm); // headtype
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->size);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->face);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->walkspeed);
VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->runspeed);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->race);
// From MQ2: todo: create enum for this byte. Holding: Nothing=0 A RightHand Weapon=1 A Shield=2 Dual Wielding Two Weapons=3 A Spear=4 A LeftHand Weapon=5 A Two Handed Weapon=6 A bow=7
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // ShowEQ calls this 'Holding'
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->deity);
if (emu->NPC)
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xFFFFFFFF);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000);
}
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
/* Translate older ranks to new values */
//switch (emu->guildrank) {
//case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
//case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
//case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
//default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
//}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank);
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // pvp
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->StandState); // standstate
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->light);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->flymode);
//VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 100); // LiveUnknown1 12/06/14 (possibly mana percent?)
//VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 10); // LiveUnknown2 12/06/14
//VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // LiveUnknown3 12/06/14
VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->guild_show);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // TempPet
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // FindBits MQ2 name
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // NpcTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // PrimaryTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // SecondaryTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
)
{
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
}
}
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
}
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Primary.Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Secondary.Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
}
structs::Spawn_Struct_Position *Position = (structs::Spawn_Struct_Position*)Buffer;
Position->y = emu->y;
Position->deltaZ = emu->deltaZ;
Position->deltaX = emu->deltaX;
Position->x = emu->x;
Position->heading = emu->heading;
Position->deltaHeading = emu->deltaHeading;
Position->z = emu->z;
Position->animation = emu->animation;
Position->deltaY = emu->deltaY;
Buffer += sizeof(structs::Spawn_Struct_Position);
if (strlen(emu->title))
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->title);
}
if (strlen(emu->suffix))
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->suffix);
}
// skipping two ints
// unknown, maybe some sort of spawn ID
// SplineID -- no idea
Buffer += 8;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->IsMercenary);
VARSTRUCT_ENCODE_STRING(Buffer, "0000000000000000"); // RealEstateItemGuid
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // RealEstateID
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // RealEstateItemID
// 29 zero bytes follow
// PhysicsEffects follow here ... unsure what they are but it's a count followed by a struct like {spellid, casterid, effectid, baseeffect}
Buffer += 29;
if (Buffer != (BufferStart + PacketSize))
{
LogNetcode("[ERROR] SPAWN ENCODE LOGIC PROBLEM: Buffer pointer is now [{}] from end", Buffer - (BufferStart + PacketSize));
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Sending zone spawn for %s packet is %i bytes", emu->name, outapp->size);
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
dest->FastQueuePacket(&outapp, ack_req);
}
delete in;
}
ENCODE(OP_CrystalCountUpdate)
{
ENCODE_LENGTH_EXACT(CrystalCountUpdate_Struct);
SETUP_DIRECT_ENCODE(CrystalCountUpdate_Struct, structs::CrystalCountUpdate_Struct);
OUT(CurrentRadiantCrystals);
OUT(CareerRadiantCrystals);
OUT(CurrentEbonCrystals);
OUT(CareerEbonCrystals);
FINISH_ENCODE();
}
// DECODE methods
DECODE(OP_AdventureMerchantSell)
{
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = RoF2ToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions);
IN(charges);
IN(sell_price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AltCurrencySell)
{
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
IN(merchant_entity_id);
emu->slot_id = RoF2ToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions);
IN(charges);
IN(cost);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AltCurrencySellSelection)
{
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
IN(merchant_entity_id);
emu->slot_id = RoF2ToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Animation)
{
DECODE_LENGTH_EXACT(structs::Animation_Struct);
SETUP_DIRECT_DECODE(Animation_Struct, structs::Animation_Struct);
IN(spawnid);
IN(action);
IN(speed);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApplyPoison)
{
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = RoF2ToServerTypelessSlot(eq->inventorySlot, invtype::typePossessions);
IN(success);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentInfo)
{
DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct);
SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct);
IN(itemid);
IN(window);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentItem)
{
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = RoF2ToServerSlot(eq->container_slot);
emu->augment_slot = RoF2ToServerSlot(eq->augment_slot);
emu->container_index = eq->container_index;
emu->augment_index = eq->augment_index;
emu->dest_inst_id = eq->dest_inst_id;
emu->augment_action = eq->augment_action;
FINISH_DIRECT_DECODE();
}
DECODE(OP_Barter)
{
auto action = *(uint32 *) __packet->pBuffer;
switch (action) {
case structs::RoF2BuyerActions::BuyerRemoveItem: {
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
emu->action = Barter_BuyerItemRemove;
LogTradingDetail("(RoF2) Buyer Remove Item");
break;
}
case structs::RoF2BuyerActions::BuyerInspectBegin: {
LogTradingDetail("(RoF2) Buyer Inspect Begin Item");
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
emu->action = Barter_BuyerInspectBegin;
break;
}
case structs::RoF2BuyerActions::BuyerInspectEnd: {
LogTradingDetail("(RoF2) Buyer Inspect End Item ");
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
emu->action = Barter_BuyerInspectEnd;
break;
}
case structs::RoF2BuyerActions::BuyerWelcomeMessage: {
LogTradingDetail("(RoF2) Buyer Welcome Message Update");
SETUP_DIRECT_DECODE(BuyerWelcomeMessageUpdate_Struct, structs::BuyerWelcomeMessageUpdate_Struct);
emu->action = Barter_WelcomeMessageUpdate;
strn0cpy(emu->welcome_message, eq->welcome_message, sizeof(emu->welcome_message));
FINISH_DIRECT_DECODE();
break;
}
case structs::RoF2BuyerActions::BuyerItemInspect: {
SETUP_DIRECT_DECODE(BarterItemSearchLinkRequest_Struct, structs::BarterItemSearchLinkRequest_Struct);
LogTradingDetail("(RoF2) Seller ID <green>[{}] Inspecting Item <green>[{}] from Buyer ID <green>[{}] ",
eq->seller_id,
eq->item_id,
eq->buyer_id
);
emu->action = Barter_BarterItemInspect;
emu->item_id = eq->item_id;
emu->searcher_id = eq->seller_id;
FINISH_DIRECT_DECODE();
break;
}
default: {
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
LogTradingDetail("(RoF2) Pass thru OP_Barter packet action <red>[{}]", emu->action);
}
}
}
DECODE(OP_BazaarSearch)
{
char *Buffer = (char *)__packet->pBuffer;
uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
LogTrading("(RoF2) action <green>[{}]", SubAction);
if ((SubAction != BazaarInspectItem) || (__packet->size != sizeof(structs::NewBazaarInspect_Struct)))
return;
SETUP_DIRECT_DECODE(NewBazaarInspect_Struct, structs::NewBazaarInspect_Struct);
IN(Beginning.Action);
memcpy(emu->Name, eq->Name, sizeof(emu->Name));
IN(SerialNumber);
LogTrading("(RoF2) action <green>[{}] serial_number <green>[{}]", eq->Beginning.Action, eq->SerialNumber);
FINISH_DIRECT_DECODE();
}
DECODE(OP_BlockedBuffs)
{
DECODE_LENGTH_EXACT(structs::BlockedBuffs_Struct);
SETUP_DIRECT_DECODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
emu->SpellID[i] = eq->SpellID[i];
IN(Count);
IN(Pet);
IN(Initialise);
IN(Flags);
FINISH_DIRECT_DECODE();
}
DECODE(OP_BookButton)
{
DECODE_LENGTH_EXACT(structs::BookButton_Struct);
SETUP_DIRECT_DECODE(BookButton_Struct, structs::BookButton_Struct);
emu->invslot = static_cast<int16_t>(RoF2ToServerTypelessSlot(eq->slot, invtype::typePossessions));
IN(target_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Buff)
{
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
IN(entityid);
IN(buff.effect_type);
IN(buff.level);
IN(buff.unknown003);
IN(buff.spellid);
IN(buff.duration);
emu->slotid = RoF2ToServerBuffSlot(eq->slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
}
DECODE(OP_BuffRemoveRequest)
{
// This is to cater for the fact that short buff box buffs start at 30 as opposed to 25 in prior clients.
//
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
emu->SlotID = RoF2ToServerBuffSlot(eq->SlotID);
IN(EntityID);
FINISH_DIRECT_DECODE();
}
DECODE(OP_BuyerItems)
{
auto action = *(uint32 *) __packet->pBuffer;
switch (action) {
case structs::RoF2BuyerActions::BuyerModifyBuyLine:
case structs::RoF2BuyerActions::BuyerBuyLine: {
BuyerBuyLines_Struct buyer_buy_lines{};
auto buffer = (char *) __packet->pBuffer;
buyer_buy_lines.action = VARSTRUCT_DECODE_TYPE(uint32, buffer);
buyer_buy_lines.no_items = 1;
if (action == structs::RoF2BuyerActions::BuyerBuyLine) {
buyer_buy_lines.no_items = VARSTRUCT_DECODE_TYPE(uint16, buffer);
}
buyer_buy_lines.buy_lines.reserve(buyer_buy_lines.no_items);
for (int i = 0; i < buyer_buy_lines.no_items; i++) {
BuyerLineItems_Struct b{};
b.slot = VARSTRUCT_DECODE_TYPE(uint32, buffer);
b.enabled = VARSTRUCT_DECODE_TYPE(uint8, buffer);
b.item_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
b.item_name = std::string(buffer, strlen(buffer));
buffer += strlen(buffer) + 1;
b.item_icon = VARSTRUCT_DECODE_TYPE(uint32, buffer);
b.item_quantity = VARSTRUCT_DECODE_TYPE(uint32, buffer);
b.item_toggle = VARSTRUCT_DECODE_TYPE(uint8, buffer);
b.item_cost = VARSTRUCT_DECODE_TYPE(uint32, buffer);
auto trade_items = VARSTRUCT_DECODE_TYPE(uint32, buffer);
buyer_buy_lines.buy_lines.push_back(b);
if (trade_items > 0) {
buyer_buy_lines.buy_lines[i].trade_items.reserve(trade_items);
for (int x = 0; x < trade_items; x++) {
BuyerLineTradeItems_Struct blti{};
blti.item_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_quantity = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_icon = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_name = std::string(buffer, strlen(buffer));
buffer += strlen(buffer) + 1;
buyer_buy_lines.buy_lines[i].trade_items.push_back(blti);
}
}
buffer += 13;
}
buffer = nullptr;
std::stringstream ss{};
cereal::BinaryOutputArchive ar(ss);
{
ar(buyer_buy_lines);
}
auto new_size = sizeof(BuyerGeneric_Struct) + ss.str().length();
auto new_packet = new unsigned char[new_size];
__packet->size = new_size;
__packet->pBuffer = new_packet;
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
emu->action = Barter_BuyerItemUpdate;
if (action == structs::RoF2BuyerActions::BuyerBuyLine) {
emu->action = Barter_BuyerItemStart;
}
memcpy(emu->payload, ss.str().data(), ss.str().length());
__packet->SetOpcode(OP_Barter);
break;
}
case structs::RoF2BuyerActions::BuyerSellItem: {
BuyerLineSellItem_Struct sell_item{};
char *buffer = (char *) __packet->pBuffer;
sell_item.action = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.purchase_method = VARSTRUCT_DECODE_TYPE(uint32, buffer);
buffer += 4;
sell_item.buyer_entity_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.buyer_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
buffer += 11;
sell_item.slot = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.enabled = VARSTRUCT_DECODE_TYPE(uint8, buffer);
sell_item.item_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
VARSTRUCT_DECODE_STRING(sell_item.item_name, buffer);
sell_item.item_icon = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.item_quantity = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.item_toggle = VARSTRUCT_DECODE_TYPE(uint8, buffer);
sell_item.item_cost = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.no_trade_items = VARSTRUCT_DECODE_TYPE(uint32, buffer);
if (sell_item.no_trade_items > 0) {
sell_item.trade_items.reserve(sell_item.no_trade_items);
for (int x = 0; x < sell_item.no_trade_items; x++) {
BuyerLineTradeItems_Struct blti{};
blti.item_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_quantity = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_icon = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_name = std::string(buffer, strlen(buffer));
buffer += strlen(buffer) + 1;
sell_item.trade_items.push_back(blti);
}
}
if (sell_item.purchase_method) {
sell_item.buyer_entity_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.buyer_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.zone_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.buyer_name = std::string(buffer, strlen(buffer));
buffer += sell_item.buyer_name.length() + 1;
}
else {
buffer += 13;
}
sell_item.seller_quantity = VARSTRUCT_DECODE_TYPE(uint32, buffer);
buffer += 4;
buffer = nullptr;
std::stringstream ss{};
cereal::BinaryOutputArchive ar(ss);
{
ar(sell_item);
}
auto new_size = sizeof(BuyerGeneric_Struct) + ss.str().length();
auto new_packet = new unsigned char[new_size];
__packet->size = new_size;
__packet->pBuffer = new_packet;
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
emu->action = Barter_SellItem;
memcpy(emu->payload, ss.str().data(), ss.str().length());
__packet->SetOpcode(OP_Barter);
break;
}
}
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast<uint32>(RoF2ToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
IN(spell_id);
emu->inventoryslot = RoF2ToServerSlot(eq->inventory_slot);
//IN(inventoryslot);
IN(target_id);
IN(y_pos);
IN(x_pos);
IN(z_pos);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ChannelMessage)
{
unsigned char *__eq_buffer = __packet->pBuffer;
char *InBuffer = (char *)__eq_buffer;
char Sender[64];
char Target[64];
VARSTRUCT_DECODE_STRING(Sender, InBuffer);
VARSTRUCT_DECODE_STRING(Target, InBuffer);
InBuffer += 4;
uint32 Language = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
uint32 Channel = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
InBuffer += 5;
uint32 Skill = VARSTRUCT_DECODE_TYPE(uint32, InBuffer);
std::string old_message = InBuffer;
std::string new_message;
RoF2ToServerSayLink(new_message, old_message);
//__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1;
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer;
strn0cpy(emu->targetname, Target, sizeof(emu->targetname));
strn0cpy(emu->sender, Target, sizeof(emu->sender));
emu->language = Language;
emu->chan_num = Channel;
emu->skill_in_language = Skill;
strcpy(emu->message, new_message.c_str());
delete[] __eq_buffer;
}
DECODE(OP_CharacterCreate)
{
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
IN(gender);
IN(race);
IN(class_);
IN(deity);
IN(start_zone);
IN(haircolor);
IN(beard);
IN(beardcolor);
IN(hairstyle);
IN(face);
IN(eyecolor1);
IN(eyecolor2);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
IN(STR);
IN(STA);
IN(AGI);
IN(DEX);
IN(WIS);
IN(INT);
IN(CHA);
IN(tutorial);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Consider)
{
DECODE_LENGTH_EXACT(structs::Consider_Struct);
SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct);
IN(playerid);
IN(targetid);
IN(faction);
IN(level);
//emu->cur_hp = 1;
//emu->max_hp = 2;
//emu->pvpcon = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); }
DECODE(OP_Consume)
{
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = RoF2ToServerSlot(eq->inventory_slot);
IN(auto_consumed);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Damage)
{
DECODE_LENGTH_EXACT(structs::CombatDamage_Struct);
SETUP_DIRECT_DECODE(CombatDamage_Struct, structs::CombatDamage_Struct);
IN(target);
IN(source);
IN(type);
IN(spellid);
IN(damage);
IN(hit_heading);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DeleteItem)
{
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = RoF2ToServerSlot(eq->from_slot);
emu->to_slot = RoF2ToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzAddPlayer)
{
DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct);
SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct);
strn0cpy(emu->name, eq->name, sizeof(emu->name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzChooseZoneReply)
{
DECODE_LENGTH_EXACT(structs::DynamicZoneChooseZoneReply_Struct);
SETUP_DIRECT_DECODE(DynamicZoneChooseZoneReply_Struct, structs::DynamicZoneChooseZoneReply_Struct);
IN(unknown000);
IN(unknown004);
IN(unknown008);
IN(unknown_id1);
IN(dz_zone_id);
IN(dz_instance_id);
IN(dz_type);
IN(unknown_id2);
IN(unknown028);
IN(unknown032);
IN(unknown036);
IN(unknown040);
IN(unknown044);
IN(unknown048);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzExpeditionInviteResponse)
{
DECODE_LENGTH_EXACT(structs::ExpeditionInviteResponse_Struct);
SETUP_DIRECT_DECODE(ExpeditionInviteResponse_Struct, structs::ExpeditionInviteResponse_Struct);
IN(dz_zone_id);
IN(dz_instance_id);
IN(accepted);
IN(swapping);
strn0cpy(emu->swap_name, eq->swap_name, sizeof(emu->swap_name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzMakeLeader)
{
DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct);
SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct);
strn0cpy(emu->name, eq->name, sizeof(emu->name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzRemovePlayer)
{
DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct);
SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct);
strn0cpy(emu->name, eq->name, sizeof(emu->name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzSwapPlayer)
{
DECODE_LENGTH_EXACT(structs::ExpeditionCommandSwap_Struct);
SETUP_DIRECT_DECODE(ExpeditionCommandSwap_Struct, structs::ExpeditionCommandSwap_Struct);
strn0cpy(emu->add_player_name, eq->add_player_name, sizeof(emu->add_player_name));
strn0cpy(emu->rem_player_name, eq->rem_player_name, sizeof(emu->rem_player_name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_Emote)
{
unsigned char *__eq_buffer = __packet->pBuffer;
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
RoF2ToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
char *InBuffer = (char *)__packet->pBuffer;
memcpy(InBuffer, __eq_buffer, 4);
InBuffer += 4;
strcpy(InBuffer, new_message.substr(0, 1023).c_str());
InBuffer[1023] = '\0';
delete[] __eq_buffer;
}
DECODE(OP_EnvDamage)
{
DECODE_LENGTH_EXACT(structs::EnvDamage2_Struct);
SETUP_DIRECT_DECODE(EnvDamage2_Struct, structs::EnvDamage2_Struct);
IN(id);
IN(damage);
IN(dmgtype);
emu->constant = 0xFFFF;
FINISH_DIRECT_DECODE();
}
DECODE(OP_FaceChange)
{
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct);
IN(haircolor);
IN(beardcolor);
IN(eyecolor1);
IN(eyecolor2);
IN(hairstyle);
IN(beard);
IN(face);
IN(drakkin_heritage);
IN(drakkin_tattoo);
IN(drakkin_details);
FINISH_DIRECT_DECODE();
}
DECODE(OP_FindPersonRequest)
{
DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct);
SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct);
IN(npc_id);
IN(client_pos.x);
IN(client_pos.y);
IN(client_pos.z);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GMLastName)
{
DECODE_LENGTH_EXACT(structs::GMLastName_Struct);
SETUP_DIRECT_DECODE(GMLastName_Struct, structs::GMLastName_Struct);
memcpy(emu->name, eq->name, sizeof(emu->name));
memcpy(emu->gmname, eq->gmname, sizeof(emu->gmname));
memcpy(emu->lastname, eq->lastname, sizeof(emu->lastname));
for (int i = 0; i<4; i++)
{
emu->unknown[i] = eq->unknown[i];
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupCancelInvite)
{
DECODE_LENGTH_EXACT(structs::GroupCancel_Struct);
SETUP_DIRECT_DECODE(GroupCancel_Struct, structs::GroupCancel_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
IN(toggle);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupDisband)
{
//EQApplicationPacket *in = __packet;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_Disband");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupGeneric_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupGeneric_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupFollow)
{
//EQApplicationPacket *in = __packet;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupFollow2)
{
//EQApplicationPacket *in = __packet;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow2");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupFollow_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct);
memcpy(emu->name1, eq->name1, sizeof(emu->name1));
memcpy(emu->name2, eq->name2, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupInvite)
{
//EQApplicationPacket *in = __packet;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
DECODE_LENGTH_EXACT(structs::GroupInvite_Struct);
SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupInvite_Struct);
memcpy(emu->name1, eq->invitee_name, sizeof(emu->name1));
memcpy(emu->name2, eq->inviter_name, sizeof(emu->name2));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GroupInvite2)
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite2. Forwarding");
DECODE_FORWARD(OP_GroupInvite);
}
DECODE(OP_GuildBank)
{
// all actions are 1 off due to the removal of one of enums
switch (__packet->ReadUInt32()) {
case 2: {// GuildBankPromote
DECODE_LENGTH_EXACT(structs::GuildBankPromote_Struct);
SETUP_DIRECT_DECODE(GuildBankPromote_Struct, structs::GuildBankPromote_Struct);
emu->Action = 3;
IN(Unknown04);
IN(Slot);
IN(Slot2);
FINISH_DIRECT_DECODE();
return;
}
case 3: { // GuildBankViewItem
DECODE_LENGTH_EXACT(structs::GuildBankViewItem_Struct);
SETUP_DIRECT_DECODE(GuildBankViewItem_Struct, structs::GuildBankViewItem_Struct);
emu->Action = 4;
IN(Unknown04);
IN(SlotID);
IN(Area);
IN(Unknown12);
IN(Unknown16);
FINISH_DIRECT_DECODE();
return;
}
case 4: { // GuildBankDeposit
__packet->WriteUInt32(5);
return;
}
case 5: { // GuildBankPermissions
DECODE_LENGTH_EXACT(structs::GuildBankPermissions_Struct);
SETUP_DIRECT_DECODE(GuildBankPermissions_Struct, structs::GuildBankPermissions_Struct);
emu->Action = 6;
IN(Unknown04);
IN(SlotID);
IN(Unknown10);
IN(ItemID);
IN(Permissions);
strn0cpy(emu->MemberName, eq->MemberName, 64);
FINISH_DIRECT_DECODE();
return;
}
case 6: { // GuildBankWithdraw
DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct);
SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct);
emu->Action = 7;
IN(Unknown04);
IN(SlotID);
IN(Area);
IN(Unknown12);
IN(Quantity);
FINISH_DIRECT_DECODE();
return;
}
case 7: { // GuildBankSplitStacks
DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct);
SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct);
emu->Action = 8;
IN(Unknown04);
IN(SlotID);
IN(Area);
IN(Unknown12);
IN(Quantity);
FINISH_DIRECT_DECODE();
return;
}
case 8: { // GuildBankMergeStacks
DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct);
SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct);
emu->Action = 9;
IN(Unknown04);
IN(SlotID);
IN(Area);
IN(Unknown12);
IN(Quantity);
FINISH_DIRECT_DECODE();
return;
}
default:
LogNetcode("Unhandled OP_GuildBank action");
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */
return;
}
}
DECODE(OP_GuildDemote)
{
DECODE_LENGTH_EXACT(structs::GuildDemoteStruct);
SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct);
strn0cpy(emu->target, eq->target, sizeof(emu->target));
strn0cpy(emu->name, eq->name, sizeof(emu->name));
IN(rank);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildRemove)
{
DECODE_LENGTH_EXACT(structs::GuildCommand_Struct);
SETUP_DIRECT_DECODE(GuildCommand_Struct, structs::GuildCommand_Struct);
strn0cpy(emu->othername, eq->othername, sizeof(emu->othername));
strn0cpy(emu->myname, eq->myname, sizeof(emu->myname));
IN(guildeqid);
IN(officer);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildStatus)
{
DECODE_LENGTH_EXACT(structs::GuildStatus_Struct);
SETUP_DIRECT_DECODE(GuildStatus_Struct, structs::GuildStatus_Struct);
memcpy(emu->Name, eq->Name, sizeof(emu->Name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildTributeDonateItem)
{
DECODE_LENGTH_EXACT(structs::GuildTributeDonateItemRequest_Struct);
SETUP_DIRECT_DECODE(GuildTributeDonateItemRequest_Struct, structs::GuildTributeDonateItemRequest_Struct);
Log(Logs::Detail, Logs::Netcode, "RoF2::DECODE(OP_GuildTributeDonateItem)");
IN(type);
IN(slot);
IN(sub_index);
IN(aug_index);
IN(unknown10);
IN(quantity);
IN(tribute_master_id);
IN(unknown20);
IN(guild_id);
IN(unknown28);
IN(unknown32);
structs::InventorySlot_Struct iss;
iss.Slot = eq->slot;
iss.SubIndex = eq->sub_index;
iss.AugIndex = eq->aug_index;
iss.Type = eq->type;
iss.Unknown01 = 0;
iss.Unknown02 = 0;
emu->slot = RoF2ToServerSlot(iss);
FINISH_DIRECT_DECODE();
}
/*DECODE(OP_InspectAnswer)
{
DECODE_LENGTH_EXACT(structs::InspectResponse_Struct);
SETUP_DIRECT_DECODE(InspectResponse_Struct, structs::InspectResponse_Struct);
IN(TargetID);
IN(playerid);
int r;
for (r = 0; r < 21; r++) {
strn0cpy(emu->itemnames[r], eq->itemnames[r], sizeof(emu->itemnames[r]));
}
// Swap last 2 slots for Arrow and Power Source
strn0cpy(emu->itemnames[22], eq->itemnames[21], sizeof(emu->itemnames[22]));
strn0cpy(emu->itemnames[21], eq->unknown_zero, sizeof(emu->itemnames[21]));
strn0cpy(emu->unknown_zero, eq->unknown_zero, sizeof(emu->unknown_zero));
int k;
for (k = 0; k < 21; k++) {
IN(itemicons[k]);
}
// Swap last 2 slots for Arrow and Power Source
emu->itemicons[22] = eq->itemicons[21];
emu->itemicons[21] = eq->unknown_zero2;
emu->unknown_zero2 = eq->unknown_zero2;
strn0cpy(emu->text, eq->text, sizeof(emu->text));
//emu->unknown1772 = 0;
FINISH_DIRECT_DECODE();
}*/
DECODE(OP_InspectRequest)
{
DECODE_LENGTH_EXACT(structs::Inspect_Struct);
SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct);
IN(TargetID);
IN(PlayerID);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemLinkClick)
{
DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct);
SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct);
MEMSET_IN(ItemViewRequest_Struct);
IN(item_id);
int r;
for (r = EQ::invaug::SOCKET_BEGIN; r <= EQ::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
IN(icon);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemVerifyRequest)
{
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
emu->slot = RoF2ToServerSlot(eq->inventory_slot);
IN(target);
FINISH_DIRECT_DECODE();
}
DECODE(OP_LoadSpellSet)
{
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
else
emu->spell[i] = eq->spell[i];
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_LootItem)
{
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Detail, Logs::Netcode, "RoF2::DECODE(OP_LootItem)");
IN(lootee);
IN(looter);
emu->slot_id = RoF2ToServerCorpseMainSlot(eq->slot_id);
IN(auto_loot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_MoveItem)
{
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Detail, Logs::Netcode, "RoF2::DECODE(OP_MoveItem)");
emu->from_slot = RoF2ToServerSlot(eq->from_slot);
emu->to_slot = RoF2ToServerSlot(eq->to_slot);
IN(number_in_stack);
//LogNetcode("[RoF2] MoveItem Slot from [{}] to [{}], Number [{}]", emu->from_slot, emu->to_slot, emu->number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_PetCommands)
{
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
IN(command);
IN(target);
FINISH_DIRECT_DECODE();
}
DECODE(OP_RaidInvite)
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
RaidGeneral_Struct* rgs = (RaidGeneral_Struct*)__packet->pBuffer;
switch (rgs->action)
{
case raidSetMotd:
{
SETUP_VAR_DECODE(RaidMOTD_Struct, structs::RaidMOTD_Struct, motd);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(motd);
FINISH_VAR_DECODE();
break;
}
case raidSetNote:
{
SETUP_VAR_DECODE(RaidNote_Struct, structs::RaidNote_Struct, note);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(note);
FINISH_VAR_DECODE();
break;
}
default:
{
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
IN(action);
IN(parameter);
IN_str(leader_name);
IN_str(player_name);
FINISH_DIRECT_DECODE();
break;
}
}
}
DECODE(OP_ReadBook)
{
DECODE_LENGTH_EXACT(structs::BookRequest_Struct);
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
IN(type);
emu->invslot = static_cast<int16_t>(RoF2ToServerTypelessSlot(eq->invslot, invtype::typePossessions));
IN(target_id);
emu->window = (uint8)eq->window;
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
FINISH_DIRECT_DECODE();
}
DECODE(OP_RecipeAutoCombine)
{
DECODE_LENGTH_EXACT(structs::RecipeAutoCombine_Struct);
SETUP_DIRECT_DECODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
IN(object_type);
IN(some_id);
emu->unknown1 = RoF2ToServerSlot(eq->container_slot);
IN(recipe_id);
IN(reply_code);
FINISH_DIRECT_DECODE();
}
DECODE(OP_RemoveBlockedBuffs) { DECODE_FORWARD(OP_BlockedBuffs); }
DECODE(OP_RezzAnswer)
{
DECODE_LENGTH_EXACT(structs::Resurrect_Struct);
SETUP_DIRECT_DECODE(Resurrect_Struct, structs::Resurrect_Struct);
IN(zone_id);
IN(instance_id);
IN(y);
IN(x);
IN(z);
memcpy(emu->your_name, eq->your_name, sizeof(emu->your_name));
memcpy(emu->rezzer_name, eq->rezzer_name, sizeof(emu->rezzer_name));
IN(spellid);
memcpy(emu->corpse_name, eq->corpse_name, sizeof(emu->corpse_name));
IN(action);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Save)
{
DECODE_LENGTH_EXACT(structs::Save_Struct);
SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct);
memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00));
FINISH_DIRECT_DECODE();
}
DECODE(OP_SetServerFilter)
{
DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct);
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
int r;
for (r = 0; r < 29; r++) {
// Size 40 in RoF2
IN(filters[r]);
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerBuy)
{
DECODE_LENGTH_EXACT(structs::Merchant_Sell_Struct);
SETUP_DIRECT_DECODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct);
IN(npcid);
IN(playerid);
IN(itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerSell)
{
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = RoF2ToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions);
//IN(itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopSendParcel)
{
DECODE_LENGTH_EXACT(structs::Parcel_Struct);
SETUP_DIRECT_DECODE(Parcel_Struct, structs::Parcel_Struct);
IN(npc_id);
IN(quantity);
IN(money_flag);
emu->item_slot = RoF2ToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions);
strn0cpy(emu->send_to, eq->send_to, sizeof(emu->send_to));
strn0cpy(emu->note, eq->note, sizeof(emu->note));
FINISH_DIRECT_DECODE();
}
DECODE(OP_Trader)
{
auto action = *(uint32 *)__packet->pBuffer;
switch (action) {
case structs::RoF2BazaarTraderBuyerActions::BeginTraderMode: {
DECODE_LENGTH_EXACT(structs::BeginTrader_Struct);
SETUP_DIRECT_DECODE(ClickTrader_Struct, structs::BeginTrader_Struct);
LogTrading("(RoF2) BeginTraderMode action <green>[{}]", action);
emu->action = TraderOn;
std::copy_n(eq->item_cost, RoF2::invtype::BAZAAR_SIZE, emu->item_cost);
std::transform(
std::begin(eq->items),
std::end(eq->items),
std::begin(emu->serial_number),
[&](const structs::TraderItemSerial_Struct x) {
return Strings::ToUnsignedBigInt(x.serial_number,0);
}
);
FINISH_DIRECT_DECODE();
break;
}
case structs::RoF2BazaarTraderBuyerActions::EndTraderMode: {
DECODE_LENGTH_EXACT(structs::Trader_ShowItems_Struct);
SETUP_DIRECT_DECODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
LogTrading("(RoF2) EndTraderMode action <green>[{}]", action);
emu->action = TraderOff;
emu->entity_id = eq->entity_id;
FINISH_DIRECT_DECODE();
break;
}
case structs::RoF2BazaarTraderBuyerActions::ListTraderItems: {
LogTrading("(RoF2) ListTraderItems action <green>[{}]", action);
break;
}
case structs::RoF2BazaarTraderBuyerActions::PriceUpdate: {
DECODE_LENGTH_EXACT(structs::TraderPriceUpdate_Struct);
SETUP_DIRECT_DECODE(TraderPriceUpdate_Struct, structs::TraderPriceUpdate_Struct);
LogTrading("(RoF2) PriceUpdate action <green>[{}]", action);
emu->Action = PriceUpdate;
emu->SerialNumber = Strings::ToUnsignedBigInt(eq->serial_number, 0);
if (emu->SerialNumber == 0) {
LogTrading("(RoF2) Price change with invalid serial number <red>[{}]", eq->serial_number);
}
emu->NewPrice = eq->new_price;
FINISH_DIRECT_DECODE();
break;
}
default: {
LogTrading("(RoF2) Unhandled action <red>[{}]", action);
}
}
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct);
LogTrading(
"(RoF2) item_id <green>[{}] price <green>[{}] quantity <green>[{}] trader_id <green>[{}]",
eq->item_id,
eq->price,
eq->quantity,
eq->trader_id
);
IN(action);
IN(price);
IN(trader_id);
memcpy(emu->item_name, eq->item_name, sizeof(emu->item_name));
IN(item_id);
IN(quantity);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TraderShop)
{
uint32 action = *(uint32 *)__packet->pBuffer;
switch (action) {
case structs::RoF2BazaarTraderBuyerActions::BazaarSearch: {
DECODE_LENGTH_EXACT(structs::BazaarSearch_Struct);
SETUP_DIRECT_DECODE(BazaarSearchCriteria_Struct, structs::BazaarSearch_Struct);
LogTrading(
"(RoF2) BazaarSearch action <green>[{}]",
action
);
__packet->SetOpcode(OP_BazaarSearch);
emu->action = BazaarSearch;
emu->type = eq->type == UINT32_MAX ? UINT8_MAX : eq->type;
IN(item_stat);
IN(max_cost);
IN(min_cost);
IN(max_level);
IN(min_level);
IN(race);
IN(slot);
IN(trader_id);
IN(_class);
IN(prestige);
IN(search_scope);
IN(max_results);
IN(augment);
IN_str(item_name);
FINISH_DIRECT_DECODE();
break;
}
case structs::RoF2BazaarTraderBuyerActions::ClickTrader: {
DECODE_LENGTH_EXACT(structs::TraderClick_Struct);
SETUP_DIRECT_DECODE(TraderClick_Struct, structs::TraderClick_Struct);
emu->Code = ClickTrader;
emu->TraderID = eq->trader_id;
emu->Approval = eq->unknown_008;
LogTrading("(RoF2) ClickTrader action <green>[{}], trader_id <green>[{}], approval <green>[{}]",
eq->action,
eq->trader_id,
eq->unknown_008
);
FINISH_DIRECT_DECODE();
break;
}
case structs::RoF2BazaarTraderBuyerActions::BazaarInspect: {
DECODE_LENGTH_EXACT(structs::BazaarInspect_Struct);
SETUP_DIRECT_DECODE(BazaarInspect_Struct, structs::BazaarInspect_Struct);
__packet->SetOpcode(OP_BazaarSearch);
IN(item_id);
IN(trader_id);
emu->action = BazaarInspect;
emu->serial_number = Strings::ToUnsignedInt(eq->serial_number, 0);
if (emu->serial_number == 0) {
LogTrading(
"(RoF2) trader_id = <green>[{}] requested a BazaarInspect with an invalid serial number of <red>[{}]",
eq->trader_id,
eq->serial_number
);
FINISH_DIRECT_DECODE();
return;
}
LogTrading("(RoF2) BazaarInspect action <green>[{}] item_id <green>[{}] serial_number <green>[{}]",
action,
eq->item_id,
eq->serial_number
);
FINISH_DIRECT_DECODE();
break;
}
case structs::RoF2BazaarTraderBuyerActions::FirstOpenSearch: {
__packet->SetOpcode(OP_BazaarSearch);
LogTrading("(RoF2) First time opening Bazaar Search since zoning. Action <green>[{}]", action);
break;
}
case structs::RoF2BazaarTraderBuyerActions::WelcomeMessage: {
__packet->SetOpcode(OP_BazaarSearch);
LogTrading("(RoF2) WelcomeMessage action <green>[{}]", action);
break;
}
case structs::RoF2BazaarTraderBuyerActions::BuyTraderItem: {
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct);
LogTrading(
"(RoF2) item_id <green>[{}] price <green>[{}] quantity <green>[{}] trader_id <green>[{}]",
eq->item_id,
eq->price,
eq->quantity,
eq->trader_id
);
__packet->SetOpcode(OP_TraderBuy);
IN(action);
IN(method);
IN(trader_id);
IN(item_id);
IN(price);
IN(already_sold);
IN(quantity);
IN_str(buyer_name);
IN_str(seller_name);
IN_str(item_name);
IN_str(serial_number);
FINISH_DIRECT_DECODE();
break;
}
default: {
LogTrading("(RoF2) Unhandled action <red>[{}]", action);
}
return;
}
}
DECODE(OP_TradeSkillCombine)
{
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = RoF2ToServerSlot(eq->container_slot);
emu->guildtribute_slot = RoF2ToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented
FINISH_DIRECT_DECODE();
}
DECODE(OP_TributeItem)
{
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = RoF2ToServerSlot(eq->inventory_slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
FINISH_DIRECT_DECODE();
}
DECODE(OP_WhoAllRequest)
{
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
IN(wrace);
IN(wclass);
IN(lvllow);
IN(lvlhigh);
IN(gmlookup);
IN(guildid);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_VetClaimRequest)
{
DECODE_LENGTH_EXACT(structs::VeteranClaim);
SETUP_DIRECT_DECODE(VeteranClaim, structs::VeteranClaim);
IN(claim_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ZoneChange)
{
DECODE_LENGTH_EXACT(structs::ZoneChange_Struct);
SETUP_DIRECT_DECODE(ZoneChange_Struct, structs::ZoneChange_Struct);
memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name));
IN(zoneID);
IN(instanceID);
IN(y);
IN(x);
IN(z)
IN(zone_reason);
IN(success);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ZoneEntry)
{
DECODE_LENGTH_EXACT(structs::ClientZoneEntry_Struct);
SETUP_DIRECT_DECODE(ClientZoneEntry_Struct, structs::ClientZoneEntry_Struct);
memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name));
FINISH_DIRECT_DECODE();
}
// file scope helper methods
uint32 NextItemInstSerialNumber = 1;
uint32 MaxInstances = 2000000000;
static inline int32 GetNextItemInstSerialNumber()
{
if (NextItemInstSerialNumber >= MaxInstances)
NextItemInstSerialNumber = 1;
else
NextItemInstSerialNumber++;
return NextItemInstSerialNumber;
}
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
{
const EQ::ItemData *item = inst->GetUnscaledItem();
RoF2::structs::ItemSerializationHeader hdr;
//sprintf(hdr.unknown000, "06e0002Y1W00");
strn0cpy(hdr.unknown000, fmt::format("{:016}\0", inst->GetSerialNumber()).c_str(),sizeof(hdr.unknown000));
hdr.stacksize =
item->ID == PARCEL_MONEY_ITEM_ID ? inst->GetPrice() : (inst->IsStackable() ? ((inst->GetCharges() > 1000)
? 0xFFFFFFFF : inst->GetCharges()) : 1);
hdr.unknown004 = 0;
structs::InventorySlot_Struct slot_id{};
switch (packet_type) {
case ItemPacketLoot:
slot_id = ServerToRoF2CorpseSlot(slot_id_in);
break;
default:
slot_id = ServerToRoF2Slot(slot_id_in);
break;
}
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
hdr.price = inst->GetPrice();
hdr.merchant_slot = ((inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1));
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
hdr.parcel_item_id = packet_type == ItemPacketParcel ? inst->GetID() : 0;
hdr.last_cast_time = inst->GetRecastTimestamp();
hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254)
? 0xFFFFFFFF
: inst->GetCharges()));
hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
hdr.unknown044 = 0;
hdr.unknown048 = 0;
hdr.unknown052 = 0;
hdr.isEvolving = item->EvolvingItem;
ob.write((const char*)&hdr, sizeof(RoF2::structs::ItemSerializationHeader));
if (item->EvolvingItem > 0) {
RoF2::structs::EvolvingItem evotop;
evotop.unknown001 = 0;
evotop.unknown002 = 0;
evotop.unknown003 = 0;
evotop.unknown004 = 0;
evotop.evoLevel = item->EvolvingLevel;
evotop.progress = 0;
evotop.Activated = 1;
evotop.evomaxlevel = item->EvolvingMax;
ob.write((const char*)&evotop, sizeof(RoF2::structs::EvolvingItem));
}
/**
* Ornamentation
*/
uint32 ornamentation_icon = (inst->GetOrnamentationIcon() ? inst->GetOrnamentationIcon() : 0);
uint32 hero_model = 0;
if (inst->GetOrnamentationIDFile()) {
hero_model = inst->GetOrnamentHeroModel(EQ::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
char tmp[30];
memset(tmp, 0x0, 30);
sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
//Mainhand
ob.write(tmp, strlen(tmp));
ob.write("\0", 1);
//Offhand
ob.write(tmp, strlen(tmp));
ob.write("\0", 1);
}
else {
ob.write("\0", 1); // no main hand Ornamentation
ob.write("\0", 1); // no off hand Ornamentation
}
RoF2::structs::ItemSerializationHeaderFinish hdrf;
hdrf.ornamentIcon = ornamentation_icon;
hdrf.unknowna1 = 0xffffffff;
hdrf.ornamentHeroModel = hero_model;
hdrf.unknown063 = 0;
hdrf.Copied = 0;
hdrf.unknowna4 = 0xffffffff;
hdrf.unknowna5 = 0;
hdrf.ItemClass = item->ItemClass;
ob.write((const char*)&hdrf, sizeof(RoF2::structs::ItemSerializationHeaderFinish));
if (strlen(item->Name) > 0) {
ob.write(item->Name, strlen(item->Name));
ob.write("\0", 1);
}
if (strlen(item->Lore) > 0)
ob.write(item->Lore, strlen(item->Lore));
ob.write("\0", 1);
if (strlen(item->IDFile) > 0)
ob.write(item->IDFile, strlen(item->IDFile));
ob.write("\0", 1);
ob.write("\0", 1);
RoF2::structs::ItemBodyStruct ibs;
memset(&ibs, 0, sizeof(RoF2::structs::ItemBodyStruct));
ibs.id = item->ID;
ibs.weight = item->Weight;
ibs.norent = item->NoRent;
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = item->Slots;
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
ibs.unknown2 = 1;
ibs.BenefitFlag = item->BenefitFlag;
ibs.tradeskills = item->Tradeskills;
ibs.CR = item->CR;
ibs.DR = item->DR;
ibs.PR = item->PR;
ibs.MR = item->MR;
ibs.FR = item->FR;
ibs.SVCorruption = item->SVCorruption;
ibs.AStr = item->AStr;
ibs.ASta = item->ASta;
ibs.AAgi = item->AAgi;
ibs.ADex = item->ADex;
ibs.ACha = item->ACha;
ibs.AInt = item->AInt;
ibs.AWis = item->AWis;
ibs.HP = item->HP;
ibs.Mana = item->Mana;
ibs.Endur = item->Endur;
ibs.AC = item->AC;
ibs.regen = item->Regen;
ibs.mana_regen = item->ManaRegen;
ibs.end_regen = item->EnduranceRegen;
ibs.Classes = item->Classes;
ibs.Races = item->Races;
ibs.Deity = item->Deity;
ibs.SkillModValue = item->SkillModValue;
ibs.SkillModMax = item->SkillModMax;
ibs.SkillModType = (int8)(item->SkillModType);
ibs.SkillModExtra = 0;
ibs.BaneDmgRace = item->BaneDmgRace;
ibs.BaneDmgBody = item->BaneDmgBody;
ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt;
ibs.BaneDmgAmt = item->BaneDmgAmt;
ibs.Magic = item->Magic;
ibs.CastTime_ = item->CastTime_;
ibs.ReqLevel = ((item->ReqLevel > 100) ? 100 : item->ReqLevel);
ibs.RecLevel = ((item->RecLevel > 100) ? 100 : item->RecLevel);
ibs.RecSkill = item->RecSkill;
ibs.BardType = item->BardType;
ibs.BardValue = item->BardValue;
ibs.Light = item->Light;
ibs.Delay = item->Delay;
ibs.ElemDmgType = item->ElemDmgType;
ibs.ElemDmgAmt = item->ElemDmgAmt;
ibs.Range = item->Range;
ibs.Damage = item->Damage;
ibs.Color = item->Color;
ibs.Prestige = 0;
ibs.ItemType = item->ItemType;
ibs.Material = item->Material;
ibs.MaterialUnknown1 = 0;
ibs.EliteMaterial = item->EliteMaterial;
ibs.HerosForgeModel = item->HerosForgeModel;
ibs.MaterialUnknown2 = 0;
ibs.SellRate = item->SellRate;
ibs.CombatEffects = item->CombatEffects;
ibs.Shielding = item->Shielding;
ibs.StunResist = item->StunResist;
ibs.StrikeThrough = item->StrikeThrough;
ibs.ExtraDmgSkill = item->ExtraDmgSkill;
ibs.ExtraDmgAmt = item->ExtraDmgAmt;
ibs.SpellShield = item->SpellShield;
ibs.Avoidance = item->Avoidance;
ibs.Accuracy = item->Accuracy;
ibs.CharmFileID = item->CharmFileID;
ibs.FactionAmt1 = item->FactionAmt1;
ibs.FactionMod1 = item->FactionMod1;
ibs.FactionAmt2 = item->FactionAmt2;
ibs.FactionMod2 = item->FactionMod2;
ibs.FactionAmt3 = item->FactionAmt3;
ibs.FactionMod3 = item->FactionMod3;
ibs.FactionAmt4 = item->FactionAmt4;
ibs.FactionMod4 = item->FactionMod4;
ob.write((const char*)&ibs, sizeof(RoF2::structs::ItemBodyStruct));
//charm text
if (strlen(item->CharmFile) > 0)
ob.write((const char*)item->CharmFile, strlen(item->CharmFile));
ob.write("\0", 1);
RoF2::structs::ItemSecondaryBodyStruct isbs;
memset(&isbs, 0, sizeof(RoF2::structs::ItemSecondaryBodyStruct));
isbs.augtype = item->AugType;
isbs.augrestrict2 = -1;
isbs.augrestrict = item->AugRestrict;
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
}
isbs.ldonpoint_type = item->PointType;
isbs.ldontheme = item->LDoNTheme;
isbs.ldonprice = item->LDoNPrice;
isbs.ldonsellbackrate = item->LDoNSellBackRate;
isbs.ldonsold = item->LDoNSold;
isbs.bagtype = item->BagType;
isbs.bagslots = item->BagSlots;
isbs.bagsize = item->BagSize;
isbs.wreduction = item->BagWR;
isbs.book = item->Book;
isbs.booktype = item->BookType;
ob.write((const char*)&isbs, sizeof(RoF2::structs::ItemSecondaryBodyStruct));
if (strlen(item->Filename) > 0)
ob.write((const char*)item->Filename, strlen(item->Filename));
ob.write("\0", 1);
RoF2::structs::ItemTertiaryBodyStruct itbs;
memset(&itbs, 0, sizeof(RoF2::structs::ItemTertiaryBodyStruct));
itbs.loregroup = item->LoreGroup;
itbs.artifact = item->ArtifactFlag;
itbs.summonedflag = item->SummonedFlag;
itbs.favor = item->Favor;
itbs.fvnodrop = item->FVNoDrop;
itbs.dotshield = item->DotShielding;
itbs.atk = item->Attack;
itbs.haste = item->Haste;
itbs.damage_shield = item->DamageShield;
itbs.guildfavor = item->GuildFavor;
itbs.augdistil = item->AugDistiller;
itbs.unknown3 = 0xffffffff;
itbs.unknown4 = 0;
itbs.no_pet = item->NoPet;
itbs.unknown5 = 0;
itbs.potion_belt_enabled = item->PotionBelt;
itbs.potion_belt_slots = item->PotionBeltSlots;
itbs.stacksize =
item->ID == PARCEL_MONEY_ITEM_ID ? 0x7FFFFFFF : ((inst->IsStackable() ? item->StackSize : 0));
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;
itbs.unknown11 = 0;
itbs.unknown12 = 0;
itbs.unknown13 = 0;
itbs.unknown14 = 0;
ob.write((const char*)&itbs, sizeof(RoF2::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
int32 effect_unknown = 0;
RoF2::structs::ClickEffectStruct ices;
memset(&ices, 0, sizeof(RoF2::structs::ClickEffectStruct));
ices.effect = item->Click.Effect;
ices.level2 = item->Click.Level2;
ices.type = item->Click.Type;
ices.level = item->Click.Level;
ices.max_charges = item->MaxCharges;
ices.cast_time = item->CastTime;
ices.recast = item->RecastDelay;
ices.recast_type = item->RecastType;
ob.write((const char*)&ices, sizeof(RoF2::structs::ClickEffectStruct));
if (strlen(item->ClickName) > 0)
ob.write((const char*)item->ClickName, strlen(item->ClickName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
RoF2::structs::ProcEffectStruct ipes;
memset(&ipes, 0, sizeof(RoF2::structs::ProcEffectStruct));
ipes.effect = item->Proc.Effect;
ipes.level2 = item->Proc.Level2;
ipes.type = item->Proc.Type;
ipes.level = item->Proc.Level;
ipes.procrate = item->ProcRate;
ob.write((const char*)&ipes, sizeof(RoF2::structs::ProcEffectStruct));
if (strlen(item->ProcName) > 0)
ob.write((const char*)item->ProcName, strlen(item->ProcName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
RoF2::structs::WornEffectStruct iwes;
memset(&iwes, 0, sizeof(RoF2::structs::WornEffectStruct));
iwes.effect = item->Worn.Effect;
iwes.level2 = item->Worn.Level2;
iwes.type = item->Worn.Type;
iwes.level = item->Worn.Level;
ob.write((const char*)&iwes, sizeof(RoF2::structs::WornEffectStruct));
if (strlen(item->WornName) > 0)
ob.write((const char*)item->WornName, strlen(item->WornName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
RoF2::structs::WornEffectStruct ifes;
memset(&ifes, 0, sizeof(RoF2::structs::WornEffectStruct));
ifes.effect = item->Focus.Effect;
ifes.level2 = item->Focus.Level2;
ifes.type = item->Focus.Type;
ifes.level = item->Focus.Level;
ob.write((const char*)&ifes, sizeof(RoF2::structs::WornEffectStruct));
if (strlen(item->FocusName) > 0)
ob.write((const char*)item->FocusName, strlen(item->FocusName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
RoF2::structs::WornEffectStruct ises;
memset(&ises, 0, sizeof(RoF2::structs::WornEffectStruct));
ises.effect = item->Scroll.Effect;
ises.level2 = item->Scroll.Level2;
ises.type = item->Scroll.Type;
ises.level = item->Scroll.Level;
ob.write((const char*)&ises, sizeof(RoF2::structs::WornEffectStruct));
if (strlen(item->ScrollName) > 0)
ob.write((const char*)item->ScrollName, strlen(item->ScrollName));
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
// Bard Effect?
RoF2::structs::WornEffectStruct ibes;
memset(&ibes, 0, sizeof(RoF2::structs::WornEffectStruct));
ibes.effect = item->Bard.Effect;
ibes.level2 = item->Bard.Level2;
ibes.type = item->Bard.Type;
ibes.level = item->Bard.Level;
//ibes.unknown6 = 0xffffffff;
ob.write((const char*)&ibes, sizeof(RoF2::structs::WornEffectStruct));
/*
if(strlen(item->BardName) > 0)
{
ob.write((const char*)item->BardName, strlen(item->BardName));
ob.write((const char*)&null_term, sizeof(uint8));
}
else */
ob.write("\0", 1);
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
// End of Effects
RoF2::structs::ItemQuaternaryBodyStruct iqbs;
memset(&iqbs, 0, sizeof(RoF2::structs::ItemQuaternaryBodyStruct));
iqbs.scriptfileid = item->ScriptFileID;
iqbs.quest_item = item->QuestItemFlag;
iqbs.Power = 0;
iqbs.Purity = item->Purity;
iqbs.unknown16 = 0;
iqbs.BackstabDmg = item->BackstabDmg;
iqbs.DSMitigation = item->DSMitigation;
iqbs.HeroicStr = item->HeroicStr;
iqbs.HeroicInt = item->HeroicInt;
iqbs.HeroicWis = item->HeroicWis;
iqbs.HeroicAgi = item->HeroicAgi;
iqbs.HeroicDex = item->HeroicDex;
iqbs.HeroicSta = item->HeroicSta;
iqbs.HeroicCha = item->HeroicCha;
iqbs.HeroicMR = item->HeroicMR;
iqbs.HeroicFR = item->HeroicFR;
iqbs.HeroicCR = item->HeroicCR;
iqbs.HeroicDR = item->HeroicDR;
iqbs.HeroicPR = item->HeroicPR;
iqbs.HeroicSVCorrup = item->HeroicSVCorrup;
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
//unknown18; //Power Source Capacity or evolve filename?
//evolve_string; // Some String, but being evolution related is just a guess
iqbs.Heirloom = 0;
iqbs.Placeable = 0;
iqbs.unknown28 = -1;
iqbs.unknown30 = -1;
iqbs.NoZone = 0;
iqbs.NoGround = 0;
iqbs.unknown37a = 0; // (guessed position) New to RoF2
iqbs.unknown38 = 0;
iqbs.unknown39 = 1;
ob.write((const char*)&iqbs, sizeof(RoF2::structs::ItemQuaternaryBodyStruct));
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
ob.write((const char*)&index, sizeof(uint32));
SerializeItem(ob, sub, SubSlotNumber, (depth + 1), packet_type);
++subitem_count;
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
}
static inline structs::InventorySlot_Struct ServerToRoF2Slot(uint32 server_slot)
{
structs::InventorySlot_Struct RoF2Slot;
RoF2Slot.Type = invtype::TYPE_INVALID;
RoF2Slot.Unknown02 = INULL;
RoF2Slot.Slot = invslot::SLOT_INVALID;
RoF2Slot.SubIndex = invbag::SLOT_INVALID;
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
RoF2Slot.Unknown01 = INULL;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = server_slot;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
RoF2Slot.Type = invtype::typeTribute;
RoF2Slot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
}
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
RoF2Slot.Type = invtype::typeGuildTribute;
RoF2Slot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
}
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
RoF2Slot.Type = invtype::typeWorld;
}
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
RoF2Slot.Type = invtype::typeBank;
RoF2Slot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
}
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::BANK_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeBank;
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
RoF2Slot.Type = invtype::typeSharedBank;
RoF2Slot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeSharedBank;
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
RoF2Slot.Type = invtype::typeTrade;
RoF2Slot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeTrade;
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
RoF2Slot.Type = invtype::typeWorld;
RoF2Slot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i)",
server_slot, RoF2Slot.Type, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown02, RoF2Slot.Unknown01);
return RoF2Slot;
}
static inline structs::InventorySlot_Struct ServerToRoF2CorpseSlot(uint32 server_corpse_slot)
{
structs::InventorySlot_Struct RoF2Slot;
RoF2Slot.Type = invtype::TYPE_INVALID;
RoF2Slot.Unknown02 = INULL;
RoF2Slot.Slot = ServerToRoF2CorpseMainSlot(server_corpse_slot);
RoF2Slot.SubIndex = invbag::SLOT_INVALID;
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
RoF2Slot.Unknown01 = INULL;
if (RoF2Slot.Slot != invslot::SLOT_INVALID)
RoF2Slot.Type = invtype::typeCorpse;
Log(Logs::Detail, Logs::Netcode, "Convert Server Corpse Slot %i to RoF2 Corpse Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i)",
server_corpse_slot, RoF2Slot.Type, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown02, RoF2Slot.Unknown01);
return RoF2Slot;
}
static inline uint32 ServerToRoF2CorpseMainSlot(uint32 server_corpse_slot)
{
uint32 RoF2Slot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) {
RoF2Slot = server_corpse_slot;
}
LogNetcode("Convert Server Corpse Slot [{}] to RoF2 Corpse Main Slot [{}]", server_corpse_slot, RoF2Slot);
return RoF2Slot;
}
static inline structs::TypelessInventorySlot_Struct ServerToRoF2TypelessSlot(uint32 server_slot, int16 server_type)
{
structs::TypelessInventorySlot_Struct RoF2Slot;
RoF2Slot.Slot = invslot::SLOT_INVALID;
RoF2Slot.SubIndex = invbag::SLOT_INVALID;
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
RoF2Slot.Unknown01 = INULL;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
if (server_type == EQ::invtype::typePossessions) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
RoF2Slot.Slot = server_slot;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to RoF2 Typeless Slot [%i, %i, %i] (implied type: %i, unk1: %i)",
server_slot, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, server_type, RoF2Slot.Unknown01);
return RoF2Slot;
}
static inline uint32 RoF2ToServerSlot(structs::InventorySlot_Struct rof2_slot)
{
if (rof2_slot.AugIndex < invaug::SOCKET_INVALID || rof2_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i) to Server Slot %i",
rof2_slot.Type, rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_slot.Unknown02, rof2_slot.Unknown01, EQ::invslot::SLOT_INVALID);
return EQ::invslot::SLOT_INVALID;
}
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (rof2_slot.Type) {
case invtype::typePossessions: {
if (rof2_slot.Slot >= invslot::POSSESSIONS_BEGIN && rof2_slot.Slot <= invslot::POSSESSIONS_END) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
if (rof2_slot.Slot < invslot::GENERAL_BEGIN)
return EQ::invslot::SLOT_INVALID;
temp_slot = (rof2_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
break;
}
case invtype::typeBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
break;
}
case invtype::typeSharedBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
break;
}
case invtype::typeTrade: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRADE_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::TRADE_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
break;
}
case invtype::typeWorld: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQ::invslot::WORLD_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
}
case invtype::typeCorpse: {
if (rof2_slot.Slot >= invslot::CORPSE_BEGIN && rof2_slot.Slot <= invslot::CORPSE_END) {
server_slot = rof2_slot.Slot;
}
break;
}
default: {
break;
}
}
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i) to Server Slot %i",
rof2_slot.Type, rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_slot.Unknown02, rof2_slot.Unknown01, server_slot);
return server_slot;
}
static inline uint32 RoF2ToServerCorpseSlot(structs::InventorySlot_Struct rof2_corpse_slot)
{
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (rof2_corpse_slot.Type != invtype::typeCorpse || rof2_corpse_slot.SubIndex != invbag::SLOT_INVALID || rof2_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
ServerSlot = EQ::invslot::SLOT_INVALID;
}
else {
ServerSlot = RoF2ToServerCorpseMainSlot(rof2_corpse_slot.Slot);
}
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i) to Server Slot %i",
rof2_corpse_slot.Type, rof2_corpse_slot.Slot, rof2_corpse_slot.SubIndex, rof2_corpse_slot.AugIndex, rof2_corpse_slot.Unknown02, rof2_corpse_slot.Unknown01, ServerSlot);
return ServerSlot;
}
static inline uint32 RoF2ToServerCorpseMainSlot(uint32 rof2_corpse_slot)
{
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (rof2_corpse_slot <= invslot::CORPSE_END && rof2_corpse_slot >= invslot::CORPSE_BEGIN) {
ServerSlot = rof2_corpse_slot;
}
LogNetcode("Convert RoF2 Corpse Main Slot [{}] to Server Corpse Slot [{}]", rof2_corpse_slot, ServerSlot);
return ServerSlot;
}
static inline uint32 RoF2ToServerTypelessSlot(structs::TypelessInventorySlot_Struct rof2_slot, int16 rof2_type)
{
if (rof2_slot.AugIndex < invaug::SOCKET_INVALID || rof2_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Typeless Slot [%i, %i, %i] (implied type: %i, unk1: %i) to Server Slot %i",
rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_type, rof2_slot.Unknown01, EQ::invslot::SLOT_INVALID);
return EQ::invslot::SLOT_INVALID;
}
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
uint32 TempSlot = invslot::SLOT_INVALID;
switch (rof2_type) {
case invtype::typePossessions: {
if (rof2_slot.Slot >= invslot::POSSESSIONS_BEGIN && rof2_slot.Slot <= invslot::POSSESSIONS_END) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
if (rof2_slot.Slot < invslot::GENERAL_BEGIN)
return EQ::invslot::SLOT_INVALID;
TempSlot = (rof2_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::GENERAL_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
break;
}
case invtype::typeBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
break;
}
case invtype::typeSharedBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
break;
}
case invtype::typeTrade: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRADE_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::TRADE_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::TRADE_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
break;
}
case invtype::typeWorld: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::WORLD_SIZE) {
ServerSlot = EQ::invslot::WORLD_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.Slot == invslot::SLOT_INVALID) {
ServerSlot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::LIMBO_SIZE) {
ServerSlot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRIBUTE_SIZE) {
ServerSlot = EQ::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
ServerSlot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
}
case invtype::typeCorpse: {
if (rof2_slot.Slot >= invslot::CORPSE_BEGIN && rof2_slot.Slot <= invslot::CORPSE_END) {
ServerSlot = rof2_slot.Slot;
}
break;
}
default: {
break;
}
}
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Typeless Slot [%i, %i, %i] (implied type: %i, unk1: %i) to Server Slot %i",
rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_type, rof2_slot.Unknown01, ServerSlot);
return ServerSlot;
}
static inline void ServerToRoF2SayLink(std::string &rof2_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
rof2_saylink = server_saylink;
return;
}
auto segments = Strings::Split(server_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
rof2_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff:
rof2_saylink.push_back('\x12');
rof2_saylink.append(segments[segment_iter]);
rof2_saylink.push_back('\x12');
}
else {
rof2_saylink.append(segments[segment_iter]);
}
}
}
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink)
{
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2_saylink.find('\x12') == std::string::npos)) {
server_saylink = rof2_saylink;
return;
}
auto segments = Strings::Split(rof2_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
server_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff:
server_saylink.push_back('\x12');
server_saylink.append(segments[segment_iter]);
server_saylink.push_back('\x12');
}
else {
server_saylink.append(segments[segment_iter]);
}
}
}
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQ::spells::CastingSlot slot)
{
switch (slot) {
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQ::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQ::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQ::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQ::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQ::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQ::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQ::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQ::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQ::spells::CastingSlot::Discipline;
}
}
// these should be optimized out for RoF2 since they should all boil down to return index :P
// but lets leave it here for future proofing
static inline int ServerToRoF2BuffSlot(int index)
{
// we're a disc
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int RoF2ToServerBuffSlot(int index)
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*RoF2*/