eqemu-server/common/shareddb.cpp
Michael Cook (mackal) 5be1bd2ffb Make items with long reuse timers show the timer after zone
This adds a new table to store the timers in. This may seem
odd but the timers are associated with the player, not the
item, they're just included in the item header in the packet

Currently trading still needs to be handled
2015-01-31 17:53:50 -05:00

2042 lines
69 KiB
C++

#include <iostream>
#include <cstring>
#include "classes.h"
#include "eq_packet_structs.h"
#include "eqemu_exception.h"
#include "faction.h"
#include "features.h"
#include "ipc_mutex.h"
#include "item.h"
#include "loottable.h"
#include "memory_mapped_file.h"
#include "mysql.h"
#include "rulesys.h"
#include "shareddb.h"
#include "string_util.h"
SharedDatabase::SharedDatabase()
: Database(), skill_caps_mmf(nullptr), items_mmf(nullptr), items_hash(nullptr), faction_mmf(nullptr), faction_hash(nullptr),
loot_table_mmf(nullptr), loot_table_hash(nullptr), loot_drop_mmf(nullptr), loot_drop_hash(nullptr), base_data_mmf(nullptr)
{
}
SharedDatabase::SharedDatabase(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
: Database(host, user, passwd, database, port), skill_caps_mmf(nullptr), items_mmf(nullptr), items_hash(nullptr),
faction_mmf(nullptr), faction_hash(nullptr), loot_table_mmf(nullptr), loot_table_hash(nullptr), loot_drop_mmf(nullptr),
loot_drop_hash(nullptr), base_data_mmf(nullptr)
{
}
SharedDatabase::~SharedDatabase() {
safe_delete(skill_caps_mmf);
safe_delete(items_mmf);
safe_delete(items_hash);
safe_delete(faction_mmf);
safe_delete(faction_hash);
safe_delete(loot_table_mmf);
safe_delete(loot_drop_mmf);
safe_delete(loot_table_hash);
safe_delete(loot_drop_hash);
safe_delete(base_data_mmf);
}
bool SharedDatabase::SetHideMe(uint32 account_id, uint8 hideme)
{
std::string query = StringFormat("UPDATE account SET hideme = %i WHERE id = %i", hideme, account_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
return true;
}
uint8 SharedDatabase::GetGMSpeed(uint32 account_id)
{
std::string query = StringFormat("SELECT gmspeed FROM account WHERE id = '%i'", account_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
bool SharedDatabase::SetGMSpeed(uint32 account_id, uint8 gmspeed)
{
std::string query = StringFormat("UPDATE account SET gmspeed = %i WHERE id = %i", gmspeed, account_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
return true;
}
uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
uint32 EntitledTime = 0;
std::string query = StringFormat("SELECT `time_played` FROM `character_data` WHERE `account_id` = %u", AccountID);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
EntitledTime += atoi(row[0]);
}
return EntitledTime;
}
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iterator &start, std::list<ItemInst*>::const_iterator &end)
{
// Delete cursor items
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i "
"AND ((slotid >= 8000 AND slotid <= 8999) "
"OR slotid = %i OR (slotid >= %i AND slotid <= %i) )",
char_id, MainCursor,
EmuConstants::CURSOR_BAG_BEGIN, EmuConstants::CURSOR_BAG_END);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cout << "Clearing cursor failed: " << results.ErrorMessage() << std::endl;
return false;
}
int i = 8000;
for(auto it = start; it != end; ++it, i++) {
if (i > 8999) { break; } // shouldn't be anything in the queue that indexes this high
ItemInst *inst = *it;
int16 use_slot = (i == 8000) ? MainCursor : i;
if (!SaveInventory(char_id, inst, use_slot)) {
return false;
}
}
return true;
}
bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const ItemInst* inst)
{
// Delete cursor items
std::string query = StringFormat("SELECT itemid, charges FROM sharedbank "
"WHERE acctid = %d AND slotid = %d",
account_id, slot_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
//returning true is less harmful in the face of a query error
return true;
}
if (results.RowCount() == 0)
return false;
auto row = results.begin();
uint32 id = atoi(row[0]);
uint16 charges = atoi(row[1]);
uint16 expect_charges = 0;
if(inst->GetCharges() >= 0)
expect_charges = inst->GetCharges();
else
expect_charges = 0x7FFF;
if(id != inst->GetItem()->ID || charges != expect_charges)
return false;
return true;
}
bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id) {
// If we never save tribute slots..how are we to ever benefit from them!!? The client
// object is destroyed upon zoning - including its inventory object..and if tributes
// don't exist in the database, then they will never be loaded when the new client
// object is created in the new zone object... Something to consider... -U
//
// (we could add them to the 'NoRent' checks and dispose of after 30 minutes offline)
//never save tribute slots:
if(slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END)
return true;
if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_BAGS_END) {
// Shared bank inventory
if (!inst)
return DeleteSharedBankSlot(char_id, slot_id);
else
return UpdateSharedBankSlot(char_id, inst, slot_id);
}
else if (!inst) { // All other inventory
return DeleteInventorySlot(char_id, slot_id);
}
return UpdateInventorySlot(char_id, inst, slot_id);
}
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EmuConstants::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
if (inst->IsType(ItemClassCommon)) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
ItemInst *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : NO_ITEM;
}
}
uint16 charges = 0;
if(inst->GetCharges() >= 0)
charges = inst->GetCharges();
else
charges = 0x7FFF;
// Update/Insert item
std::string query = StringFormat("REPLACE INTO inventory "
"(charid, slotid, itemid, charges, instnodrop, custom_data, color, "
"augslot1, augslot2, augslot3, augslot4, augslot5, augslot6, ornamenticon, ornamentidfile, ornament_hero_model) "
"VALUES( %lu, %lu, %lu, %lu, %lu, '%s', %lu, "
"%lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu)",
(unsigned long)char_id, (unsigned long)slot_id, (unsigned long)inst->GetItem()->ID,
(unsigned long)charges, (unsigned long)(inst->IsAttuned()? 1: 0),
inst->GetCustomDataString().c_str(), (unsigned long)inst->GetColor(),
(unsigned long)augslot[0], (unsigned long)augslot[1], (unsigned long)augslot[2],
(unsigned long)augslot[3], (unsigned long)augslot[4], (unsigned long)augslot[5], (unsigned long)inst->GetOrnamentationIcon(),
(unsigned long)inst->GetOrnamentationIDFile(), (unsigned long)inst->GetOrnamentHeroModel());
auto results = QueryDatabase(query);
// Save bag contents, if slot supports bag contents
if (inst->IsType(ItemClassContainer) && Inventory::SupportsContainers(slot_id))
for (uint8 idx = SUB_BEGIN; idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
const ItemInst* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
}
if (!results.Success()) {
return false;
}
return true;
}
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EmuConstants::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
if (inst->IsType(ItemClassCommon)) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
ItemInst *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : NO_ITEM;
}
}
// Update/Insert item
uint32 account_id = GetAccountIDByChar(char_id);
uint16 charges = 0;
if(inst->GetCharges() >= 0)
charges = inst->GetCharges();
else
charges = 0x7FFF;
std::string query = StringFormat("REPLACE INTO sharedbank "
"(acctid, slotid, itemid, charges, custom_data, "
"augslot1, augslot2, augslot3, augslot4, augslot5, augslot6) "
"VALUES( %lu, %lu, %lu, %lu, '%s', "
"%lu, %lu, %lu, %lu, %lu, %lu)",
(unsigned long)account_id, (unsigned long)slot_id, (unsigned long)inst->GetItem()->ID,
(unsigned long)charges, inst->GetCustomDataString().c_str(), (unsigned long)augslot[0],
(unsigned long)augslot[1], (unsigned long)augslot[2], (unsigned long)augslot[3], (unsigned long)augslot[4],
(unsigned long)augslot[5]);
auto results = QueryDatabase(query);
// Save bag contents, if slot supports bag contents
if (inst->IsType(ItemClassContainer) && Inventory::SupportsContainers(slot_id)) {
for (uint8 idx = SUB_BEGIN; idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
const ItemInst* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
}
}
if (!results.Success()) {
return false;
}
return true;
}
bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
// Delete item
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid = %i", char_id, slot_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
// Delete bag slots, if need be
if (!Inventory::SupportsContainers(slot_id))
return true;
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_BEGIN);
query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid >= %i AND slotid < %i",
char_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
// @merth: need to delete augments here
return true;
}
bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
// Delete item
uint32 account_id = GetAccountIDByChar(char_id);
std::string query = StringFormat("DELETE FROM sharedbank WHERE acctid=%i AND slotid=%i", account_id, slot_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
// Delete bag slots, if need be
if (!Inventory::SupportsContainers(slot_id))
return true;
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_BEGIN);
query = StringFormat("DELETE FROM sharedbank WHERE acctid = %i "
"AND slotid >= %i AND slotid < %i",
account_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
// @merth: need to delete augments here
return true;
}
int32 SharedDatabase::GetSharedPlatinum(uint32 account_id)
{
std::string query = StringFormat("SELECT sharedplat FROM account WHERE id = '%i'", account_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
std::string query = StringFormat("UPDATE account SET sharedplat = sharedplat + %i WHERE id = %i", amount_to_add, account_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
return true;
}
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
const Item_Struct* myitem;
std::string query = StringFormat("SELECT itemid, item_charges, slot FROM starting_items "
"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
"(deityid = %i or deityid = 0) AND (zoneid = %i or zoneid = 0) AND "
"gm <= %i ORDER BY id",
si_race, si_class, si_deity, si_current_zone, admin_level);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
for (auto row = results.begin(); row != results.end(); ++row) {
int32 itemid = atoi(row[0]);
int32 charges = atoi(row[1]);
int32 slot = atoi(row[2]);
myitem = GetItem(itemid);
if(!myitem)
continue;
ItemInst* myinst = CreateBaseItem(myitem, charges);
if(slot < 0)
slot = inv->FindFreeSlot(0, 0);
inv->PutItem(slot, *myinst);
safe_delete(myinst);
}
return true;
}
// Retrieve shared bank inventory based on either account or character
bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
{
std::string query;
if (is_charid)
query = StringFormat("SELECT sb.slotid, sb.itemid, sb.charges, "
"sb.augslot1, sb.augslot2, sb.augslot3, "
"sb.augslot4, sb.augslot5, sb.augslot6, sb.custom_data "
"FROM sharedbank sb INNER JOIN character_data ch "
"ON ch.account_id=sb.acctid WHERE ch.id = %i",
id);
else
query = StringFormat("SELECT slotid, itemid, charges, "
"augslot1, augslot2, augslot3, "
"augslot4, augslot5, augslot6, custom_data "
"FROM sharedbank WHERE acctid=%i",
id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "Database::GetSharedBank(uint32 account_id): %s",
results.ErrorMessage().c_str());
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = (int16)atoi(row[0]);
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
aug[3] = (uint32)atoi(row[6]);
aug[4] = (uint32)atoi(row[7]);
aug[5] = (uint32)atoi(row[8]);
const Item_Struct *item = GetItem(item_id);
if (!item) {
Log.Out(Logs::General, Logs::Error,
"Warning: %s %i has an invalid item_id %i in inventory slot %i",
((is_charid == true) ? "charid" : "acctid"), id, item_id, slot_id);
continue;
}
int16 put_slot_id = INVALID_INDEX;
ItemInst *inst = CreateBaseItem(item, charges);
if (inst && item->ItemClass == ItemClassCommon) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
}
if (row[9]) {
std::string data_str(row[9]);
std::string idAsString;
std::string value;
bool use_id = true;
for (int i = 0; i < data_str.length(); ++i) {
if (data_str[i] == '^') {
if (!use_id) {
inst->SetCustomData(idAsString, value);
idAsString.clear();
value.clear();
}
use_id = !use_id;
continue;
}
char v = data_str[i];
if (use_id)
idAsString.push_back(v);
else
value.push_back(v);
}
}
put_slot_id = inv->PutItem(slot_id, *inst);
safe_delete(inst);
// Save ptr to item in inventory
if (put_slot_id != INVALID_INDEX)
continue;
Log.Out(Logs::General, Logs::Error,
"Warning: Invalid slot_id for item in shared bank inventory: %s=%i, item_id=%i, slot_id=%i",
((is_charid == true) ? "charid" : "acctid"), id, item_id, slot_id);
if (is_charid)
SaveInventory(id, nullptr, slot_id);
}
return true;
}
// Overloaded: Retrieve character inventory based on character id
bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
{
// Retrieve character inventory
std::string query =
StringFormat("SELECT slotid, itemid, charges, color, augslot1, augslot2, augslot3, augslot4, augslot5, "
"augslot6, instnodrop, custom_data, ornamenticon, ornamentidfile, ornament_hero_model FROM "
"inventory WHERE charid = %i ORDER BY slotid",
char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "If you got an error related to the 'instnodrop' field, run the "
"following SQL Queries:\nalter table inventory add instnodrop "
"tinyint(1) unsigned default 0 not null;\n");
return false;
}
auto timestamps = GetItemRecastTimestamps(char_id);
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = atoi(row[0]);
uint32 item_id = atoi(row[1]);
uint16 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
aug[0] = (uint32)atoul(row[4]);
aug[1] = (uint32)atoul(row[5]);
aug[2] = (uint32)atoul(row[6]);
aug[3] = (uint32)atoul(row[7]);
aug[4] = (uint32)atoul(row[8]);
aug[5] = (uint32)atoul(row[9]);
bool instnodrop = (row[10] && (uint16)atoi(row[10])) ? true : false;
uint32 ornament_icon = (uint32)atoul(row[12]);
uint32 ornament_idfile = (uint32)atoul(row[13]);
uint32 ornament_hero_model = (uint32)atoul(row[14]);
const Item_Struct *item = GetItem(item_id);
if (!item) {
Log.Out(Logs::General, Logs::Error,
"Warning: charid %i has an invalid item_id %i in inventory slot %i", char_id, item_id,
slot_id);
continue;
}
int16 put_slot_id = INVALID_INDEX;
ItemInst *inst = CreateBaseItem(item, charges);
if (inst == nullptr)
continue;
if (row[11]) {
std::string data_str(row[11]);
std::string idAsString;
std::string value;
bool use_id = true;
for (int i = 0; i < data_str.length(); ++i) {
if (data_str[i] == '^') {
if (!use_id) {
inst->SetCustomData(idAsString, value);
idAsString.clear();
value.clear();
}
use_id = !use_id;
continue;
}
char v = data_str[i];
if (use_id)
idAsString.push_back(v);
else
value.push_back(v);
}
}
inst->SetOrnamentIcon(ornament_icon);
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(ornament_hero_model);
if (instnodrop ||
(((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) ||
slot_id == MainPowerSource) &&
inst->GetItem()->Attuneable))
inst->SetAttuned(true);
if (color > 0)
inst->SetColor(color);
if (charges == 0x7FFF)
inst->SetCharges(-1);
else if (charges == 0 &&
inst->IsStackable()) // Stackable items need a minimum charge of 1 remain moveable.
inst->SetCharges(1);
else
inst->SetCharges(charges);
if (item->RecastDelay) {
if (timestamps.count(item->RecastType))
inst->SetRecastTimestamp(timestamps.at(item->RecastType));
else
inst->SetRecastTimestamp(0);
}
if (item->ItemClass == ItemClassCommon) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
}
if (slot_id >= 8000 && slot_id <= 8999) {
put_slot_id = inv->PushCursor(*inst);
} else if (slot_id >= 3111 && slot_id <= 3179) {
// Admins: please report any occurrences of this error
Log.Out(Logs::General, Logs::Error, "Warning: Defunct location for item in inventory: "
"charid=%i, item_id=%i, slot_id=%i .. pushing to cursor...",
char_id, item_id, slot_id);
put_slot_id = inv->PushCursor(*inst);
} else {
put_slot_id = inv->PutItem(slot_id, *inst);
}
safe_delete(inst);
// Save ptr to item in inventory
if (put_slot_id == INVALID_INDEX) {
Log.Out(Logs::General, Logs::Error,
"Warning: Invalid slot_id for item in inventory: charid=%i, item_id=%i, slot_id=%i",
char_id, item_id, slot_id);
}
}
// Retrieve shared inventory
return GetSharedBank(char_id, inv, true);
}
// Overloaded: Retrieve character inventory based on account_id and character name
bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
{
// Retrieve character inventory
std::string query =
StringFormat("SELECT slotid, itemid, charges, color, augslot1, "
"augslot2, augslot3, augslot4, augslot5, augslot6, instnodrop, custom_data, ornamenticon, "
"ornamentidfile, ornament_hero_model "
"FROM inventory INNER JOIN character_data ch "
"ON ch.id = charid WHERE ch.name = '%s' AND ch.account_id = %i ORDER BY slotid",
name, account_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "If you got an error related to the 'instnodrop' field, run the "
"following SQL Queries:\nalter table inventory add instnodrop "
"tinyint(1) unsigned default 0 not null;\n");
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = atoi(row[0]);
uint32 item_id = atoi(row[1]);
int8 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
aug[0] = (uint32)atoi(row[4]);
aug[1] = (uint32)atoi(row[5]);
aug[2] = (uint32)atoi(row[6]);
aug[3] = (uint32)atoi(row[7]);
aug[4] = (uint32)atoi(row[8]);
aug[5] = (uint32)atoi(row[9]);
bool instnodrop = (row[10] && (uint16)atoi(row[10])) ? true : false;
uint32 ornament_icon = (uint32)atoul(row[12]);
uint32 ornament_idfile = (uint32)atoul(row[13]);
uint32 ornament_hero_model = (uint32)atoul(row[14]);
const Item_Struct *item = GetItem(item_id);
int16 put_slot_id = INVALID_INDEX;
if (!item)
continue;
ItemInst *inst = CreateBaseItem(item, charges);
if (inst == nullptr)
continue;
inst->SetAttuned(instnodrop);
if (row[11]) {
std::string data_str(row[11]);
std::string idAsString;
std::string value;
bool use_id = true;
for (int i = 0; i < data_str.length(); ++i) {
if (data_str[i] == '^') {
if (!use_id) {
inst->SetCustomData(idAsString, value);
idAsString.clear();
value.clear();
}
use_id = !use_id;
continue;
}
char v = data_str[i];
if (use_id)
idAsString.push_back(v);
else
value.push_back(v);
}
}
inst->SetOrnamentIcon(ornament_icon);
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(ornament_hero_model);
if (color > 0)
inst->SetColor(color);
inst->SetCharges(charges);
if (item->ItemClass == ItemClassCommon) {
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
}
if (slot_id >= 8000 && slot_id <= 8999)
put_slot_id = inv->PushCursor(*inst);
else
put_slot_id = inv->PutItem(slot_id, *inst);
safe_delete(inst);
// Save ptr to item in inventory
if (put_slot_id == INVALID_INDEX)
Log.Out(Logs::General, Logs::Error, "Warning: Invalid slot_id for item in inventory: name=%s, "
"acctid=%i, item_id=%i, slot_id=%i",
name, account_id, item_id, slot_id);
}
// Retrieve shared inventory
return GetSharedBank(account_id, inv, false);
}
std::map<uint32, uint32> SharedDatabase::GetItemRecastTimestamps(uint32 char_id)
{
std::map<uint32, uint32> timers;
std::string query = StringFormat("SELECT recast_type,timestamp FROM character_item_recast WHERE id=%u", char_id);
auto results = QueryDatabase(query);
if (!results.Success() || results.RowCount() == 0)
return timers;
for (auto row = results.begin(); row != results.end(); ++row)
timers[atoul(row[0])] = atoul(row[1]);
return timers; // RVO or move assigned
}
void SharedDatabase::ClearOldRecastTimestamps(uint32 char_id)
{
// This actually isn't strictly live-like. Live your recast timestamps are forever
std::string query =
StringFormat("DELETE FROM character_item_recast WHERE id = %u and timestamp < UNIX_TIMESTAMP()", char_id);
QueryDatabase(query);
}
void SharedDatabase::GetItemsCount(int32 &item_count, uint32 &max_id)
{
item_count = -1;
max_id = 0;
const std::string query = "SELECT MAX(id), count(*) FROM items";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() == 0)
return;
auto row = results.begin();
if (row[0])
max_id = atoi(row[0]);
if (row[1])
item_count = atoi(row[1]);
}
bool SharedDatabase::LoadItems() {
if(items_mmf) {
return true;
}
try {
EQEmu::IPCMutex mutex("items");
mutex.Lock();
items_mmf = new EQEmu::MemoryMappedFile("shared/items");
int32 items = -1;
uint32 max_item = 0;
GetItemsCount(items, max_item);
if(items == -1) {
EQ_EXCEPT("SharedDatabase", "Database returned no result");
}
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<Item_Struct>::estimated_size(items, max_item));
if(items_mmf->Size() != size) {
EQ_EXCEPT("SharedDatabase", "Couldn't load items because items_mmf->Size() != size");
}
items_hash = new EQEmu::FixedMemoryHashSet<Item_Struct>(reinterpret_cast<uint8*>(items_mmf->Get()), size);
mutex.Unlock();
} catch(std::exception& ex) {
Log.Out(Logs::General, Logs::Error, "Error Loading Items: %s", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id) {
EQEmu::FixedMemoryHashSet<Item_Struct> hash(reinterpret_cast<uint8*>(data), size, items, max_item_id);
char ndbuffer[4];
bool disableNoRent = false;
if(GetVariable("disablenorent", ndbuffer, 4)) {
if(ndbuffer[0] == '1' && ndbuffer[1] == '\0') {
disableNoRent = true;
}
}
bool disableNoDrop = false;
if(GetVariable("disablenodrop", ndbuffer, 4)) {
if(ndbuffer[0] == '1' && ndbuffer[1] == '\0') {
disableNoDrop = true;
}
}
bool disableLoreGroup = false;
if(GetVariable("disablelore", ndbuffer, 4)) {
if(ndbuffer[0] == '1' && ndbuffer[1] == '\0') {
disableLoreGroup = true;
}
}
bool disableNoTransfer = false;
if(GetVariable("disablenotransfer", ndbuffer, 4)) {
if(ndbuffer[0] == '1' && ndbuffer[1] == '\0') {
disableNoTransfer = true;
}
}
Item_Struct item;
const std::string query = "SELECT source,"
#define F(x) "`"#x"`,"
#include "item_fieldlist.h"
#undef F
"updated FROM items ORDER BY id";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
for(auto row = results.begin(); row != results.end(); ++row) {
memset(&item, 0, sizeof(Item_Struct));
item.ItemClass = (uint8)atoi(row[ItemField::itemclass]);
strcpy(item.Name,row[ItemField::name]);
strcpy(item.Lore,row[ItemField::lore]);
strcpy(item.IDFile,row[ItemField::idfile]);
item.ID = (uint32)atoul(row[ItemField::id]);
item.Weight = (uint8)atoi(row[ItemField::weight]);
item.NoRent = disableNoRent ? (uint8)atoi("255") : (uint8)atoi(row[ItemField::norent]);
item.NoDrop = disableNoDrop ? (uint8)atoi("255") : (uint8)atoi(row[ItemField::nodrop]);
item.Size = (uint8)atoi(row[ItemField::size]);
item.Slots = (uint32)atoul(row[ItemField::slots]);
item.Price = (uint32)atoul(row[ItemField::price]);
item.Icon = (uint32)atoul(row[ItemField::icon]);
item.BenefitFlag = (atoul(row[ItemField::benefitflag]) != 0);
item.Tradeskills = (atoi(row[ItemField::tradeskills])==0) ? false : true;
item.CR = (int8)atoi(row[ItemField::cr]);
item.DR = (int8)atoi(row[ItemField::dr]);
item.PR = (int8)atoi(row[ItemField::pr]);
item.MR = (int8)atoi(row[ItemField::mr]);
item.FR = (int8)atoi(row[ItemField::fr]);
item.AStr = (int8)atoi(row[ItemField::astr]);
item.ASta = (int8)atoi(row[ItemField::asta]);
item.AAgi = (int8)atoi(row[ItemField::aagi]);
item.ADex = (int8)atoi(row[ItemField::adex]);
item.ACha = (int8)atoi(row[ItemField::acha]);
item.AInt = (int8)atoi(row[ItemField::aint]);
item.AWis = (int8)atoi(row[ItemField::awis]);
item.HP = (int32)atoul(row[ItemField::hp]);
item.Mana = (int32)atoul(row[ItemField::mana]);
item.AC = (int32)atoul(row[ItemField::ac]);
item.Deity = (uint32)atoul(row[ItemField::deity]);
item.SkillModValue = (int32)atoul(row[ItemField::skillmodvalue]);
item.SkillModType = (uint32)atoul(row[ItemField::skillmodtype]);
item.BaneDmgRace = (uint32)atoul(row[ItemField::banedmgrace]);
item.BaneDmgAmt = (int8)atoi(row[ItemField::banedmgamt]);
item.BaneDmgBody = (uint32)atoul(row[ItemField::banedmgbody]);
item.Magic = (atoi(row[ItemField::magic])==0) ? false : true;
item.CastTime_ = (int32)atoul(row[ItemField::casttime_]);
item.ReqLevel = (uint8)atoi(row[ItemField::reqlevel]);
item.BardType = (uint32)atoul(row[ItemField::bardtype]);
item.BardValue = (int32)atoul(row[ItemField::bardvalue]);
item.Light = (int8)atoi(row[ItemField::light]);
item.Delay = (uint8)atoi(row[ItemField::delay]);
item.RecLevel = (uint8)atoi(row[ItemField::reclevel]);
item.RecSkill = (uint8)atoi(row[ItemField::recskill]);
item.ElemDmgType = (uint8)atoi(row[ItemField::elemdmgtype]);
item.ElemDmgAmt = (uint8)atoi(row[ItemField::elemdmgamt]);
item.Range = (uint8)atoi(row[ItemField::range]);
item.Damage = (uint32)atoi(row[ItemField::damage]);
item.Color = (uint32)atoul(row[ItemField::color]);
item.Classes = (uint32)atoul(row[ItemField::classes]);
item.Races = (uint32)atoul(row[ItemField::races]);
item.MaxCharges = (int16)atoi(row[ItemField::maxcharges]);
item.ItemType = (uint8)atoi(row[ItemField::itemtype]);
item.Material = (uint8)atoi(row[ItemField::material]);
item.HerosForgeModel = (uint32)atoi(row[ItemField::herosforgemodel]);
item.SellRate = (float)atof(row[ItemField::sellrate]);
item.CastTime = (uint32)atoul(row[ItemField::casttime]);
item.EliteMaterial = (uint32)atoul(row[ItemField::elitematerial]);
item.ProcRate = (int32)atoi(row[ItemField::procrate]);
item.CombatEffects = (int8)atoi(row[ItemField::combateffects]);
item.Shielding = (int8)atoi(row[ItemField::shielding]);
item.StunResist = (int8)atoi(row[ItemField::stunresist]);
item.StrikeThrough = (int8)atoi(row[ItemField::strikethrough]);
item.ExtraDmgSkill = (uint32)atoul(row[ItemField::extradmgskill]);
item.ExtraDmgAmt = (uint32)atoul(row[ItemField::extradmgamt]);
item.SpellShield = (int8)atoi(row[ItemField::spellshield]);
item.Avoidance = (int8)atoi(row[ItemField::avoidance]);
item.Accuracy = (int8)atoi(row[ItemField::accuracy]);
item.CharmFileID = (uint32)atoul(row[ItemField::charmfileid]);
item.FactionMod1 = (int32)atoul(row[ItemField::factionmod1]);
item.FactionMod2 = (int32)atoul(row[ItemField::factionmod2]);
item.FactionMod3 = (int32)atoul(row[ItemField::factionmod3]);
item.FactionMod4 = (int32)atoul(row[ItemField::factionmod4]);
item.FactionAmt1 = (int32)atoul(row[ItemField::factionamt1]);
item.FactionAmt2 = (int32)atoul(row[ItemField::factionamt2]);
item.FactionAmt3 = (int32)atoul(row[ItemField::factionamt3]);
item.FactionAmt4 = (int32)atoul(row[ItemField::factionamt4]);
strcpy(item.CharmFile,row[ItemField::charmfile]);
item.AugType = (uint32)atoul(row[ItemField::augtype]);
item.AugSlotType[0] = (uint8)atoi(row[ItemField::augslot1type]);
item.AugSlotVisible[0] = (uint8)atoi(row[ItemField::augslot1visible]);
item.AugSlotUnk2[0] = 0;
item.AugSlotType[1] = (uint8)atoi(row[ItemField::augslot2type]);
item.AugSlotVisible[1] = (uint8)atoi(row[ItemField::augslot2visible]);
item.AugSlotUnk2[1] = 0;
item.AugSlotType[2] = (uint8)atoi(row[ItemField::augslot3type]);
item.AugSlotVisible[2] = (uint8)atoi(row[ItemField::augslot3visible]);
item.AugSlotUnk2[2] = 0;
item.AugSlotType[3] = (uint8)atoi(row[ItemField::augslot4type]);
item.AugSlotVisible[3] = (uint8)atoi(row[ItemField::augslot4visible]);
item.AugSlotUnk2[3] = 0;
item.AugSlotType[4] = (uint8)atoi(row[ItemField::augslot5type]);
item.AugSlotVisible[4] = (uint8)atoi(row[ItemField::augslot5visible]);
item.AugSlotUnk2[4] = 0;
item.AugSlotType[5] = (uint8)atoi(row[ItemField::augslot6type]);
item.AugSlotVisible[5] = (uint8)atoi(row[ItemField::augslot6visible]);
item.AugSlotUnk2[5] = 0;
item.LDoNTheme = (uint32)atoul(row[ItemField::ldontheme]);
item.LDoNPrice = (uint32)atoul(row[ItemField::ldonprice]);
item.LDoNSold = (uint32)atoul(row[ItemField::ldonsold]);
item.BagType = (uint8)atoi(row[ItemField::bagtype]);
item.BagSlots = (uint8)atoi(row[ItemField::bagslots]);
item.BagSize = (uint8)atoi(row[ItemField::bagsize]);
item.BagWR = (uint8)atoi(row[ItemField::bagwr]);
item.Book = (uint8)atoi(row[ItemField::book]);
item.BookType = (uint32)atoul(row[ItemField::booktype]);
strcpy(item.Filename,row[ItemField::filename]);
item.BaneDmgRaceAmt = (uint32)atoul(row[ItemField::banedmgraceamt]);
item.AugRestrict = (uint32)atoul(row[ItemField::augrestrict]);
item.LoreGroup = disableLoreGroup ? (uint8)atoi("0") : atoi(row[ItemField::loregroup]);
item.LoreFlag = item.LoreGroup!=0;
item.PendingLoreFlag = (atoi(row[ItemField::pendingloreflag])==0) ? false : true;
item.ArtifactFlag = (atoi(row[ItemField::artifactflag])==0) ? false : true;
item.SummonedFlag = (atoi(row[ItemField::summonedflag])==0) ? false : true;
item.Favor = (uint32)atoul(row[ItemField::favor]);
item.FVNoDrop = (atoi(row[ItemField::fvnodrop])==0) ? false : true;
item.Endur = (uint32)atoul(row[ItemField::endur]);
item.DotShielding = (uint32)atoul(row[ItemField::dotshielding]);
item.Attack = (uint32)atoul(row[ItemField::attack]);
item.Regen = (uint32)atoul(row[ItemField::regen]);
item.ManaRegen = (uint32)atoul(row[ItemField::manaregen]);
item.EnduranceRegen = (uint32)atoul(row[ItemField::enduranceregen]);
item.Haste = (uint32)atoul(row[ItemField::haste]);
item.DamageShield = (uint32)atoul(row[ItemField::damageshield]);
item.RecastDelay = (uint32)atoul(row[ItemField::recastdelay]);
item.RecastType = (uint32)atoul(row[ItemField::recasttype]);
item.GuildFavor = (uint32)atoul(row[ItemField::guildfavor]);
item.AugDistiller = (uint32)atoul(row[ItemField::augdistiller]);
item.Attuneable = (atoi(row[ItemField::attuneable])==0) ? false : true;
item.NoPet = (atoi(row[ItemField::nopet])==0) ? false : true;
item.PointType = (uint32)atoul(row[ItemField::pointtype]);
item.PotionBelt = (atoi(row[ItemField::potionbelt])==0) ? false : true;
item.PotionBeltSlots = (atoi(row[ItemField::potionbeltslots])==0) ? false : true;
item.StackSize = (uint16)atoi(row[ItemField::stacksize]);
item.NoTransfer = disableNoTransfer ? false : (atoi(row[ItemField::notransfer])==0) ? false : true;
item.Stackable = (atoi(row[ItemField::stackable])==0) ? false : true;
item.Click.Effect = (uint32)atoul(row[ItemField::clickeffect]);
item.Click.Type = (uint8)atoul(row[ItemField::clicktype]);
item.Click.Level = (uint8)atoul(row[ItemField::clicklevel]);
item.Click.Level2 = (uint8)atoul(row[ItemField::clicklevel2]);
strcpy(item.CharmFile,row[ItemField::charmfile]);
item.Proc.Effect = (uint16)atoul(row[ItemField::proceffect]);
item.Proc.Type = (uint8)atoul(row[ItemField::proctype]);
item.Proc.Level = (uint8)atoul(row[ItemField::proclevel]);
item.Proc.Level2 = (uint8)atoul(row[ItemField::proclevel2]);
item.Worn.Effect = (uint16)atoul(row[ItemField::worneffect]);
item.Worn.Type = (uint8)atoul(row[ItemField::worntype]);
item.Worn.Level = (uint8)atoul(row[ItemField::wornlevel]);
item.Worn.Level2 = (uint8)atoul(row[ItemField::wornlevel2]);
item.Focus.Effect = (uint16)atoul(row[ItemField::focuseffect]);
item.Focus.Type = (uint8)atoul(row[ItemField::focustype]);
item.Focus.Level = (uint8)atoul(row[ItemField::focuslevel]);
item.Focus.Level2 = (uint8)atoul(row[ItemField::focuslevel2]);
item.Scroll.Effect = (uint16)atoul(row[ItemField::scrolleffect]);
item.Scroll.Type = (uint8)atoul(row[ItemField::scrolltype]);
item.Scroll.Level = (uint8)atoul(row[ItemField::scrolllevel]);
item.Scroll.Level2 = (uint8)atoul(row[ItemField::scrolllevel2]);
item.Bard.Effect = (uint16)atoul(row[ItemField::bardeffect]);
item.Bard.Type = (uint8)atoul(row[ItemField::bardtype]);
item.Bard.Level = (uint8)atoul(row[ItemField::bardlevel]);
item.Bard.Level2 = (uint8)atoul(row[ItemField::bardlevel2]);
item.QuestItemFlag = (atoi(row[ItemField::questitemflag])==0) ? false : true;
item.SVCorruption = (int32)atoi(row[ItemField::svcorruption]);
item.Purity = (uint32)atoul(row[ItemField::purity]);
item.EvolvingLevel = (uint8)atoul(row[ItemField::evolvinglevel]);
item.BackstabDmg = (uint32)atoul(row[ItemField::backstabdmg]);
item.DSMitigation = (uint32)atoul(row[ItemField::dsmitigation]);
item.HeroicStr = (int32)atoi(row[ItemField::heroic_str]);
item.HeroicInt = (int32)atoi(row[ItemField::heroic_int]);
item.HeroicWis = (int32)atoi(row[ItemField::heroic_wis]);
item.HeroicAgi = (int32)atoi(row[ItemField::heroic_agi]);
item.HeroicDex = (int32)atoi(row[ItemField::heroic_dex]);
item.HeroicSta = (int32)atoi(row[ItemField::heroic_sta]);
item.HeroicCha = (int32)atoi(row[ItemField::heroic_cha]);
item.HeroicMR = (int32)atoi(row[ItemField::heroic_mr]);
item.HeroicFR = (int32)atoi(row[ItemField::heroic_fr]);
item.HeroicCR = (int32)atoi(row[ItemField::heroic_cr]);
item.HeroicDR = (int32)atoi(row[ItemField::heroic_dr]);
item.HeroicPR = (int32)atoi(row[ItemField::heroic_pr]);
item.HeroicSVCorrup = (int32)atoi(row[ItemField::heroic_svcorrup]);
item.HealAmt = (int32)atoi(row[ItemField::healamt]);
item.SpellDmg = (int32)atoi(row[ItemField::spelldmg]);
item.LDoNSellBackRate = (uint32)atoul(row[ItemField::ldonsellbackrate]);
item.ScriptFileID = (uint32)atoul(row[ItemField::scriptfileid]);
item.ExpendableArrow = (uint16)atoul(row[ItemField::expendablearrow]);
item.Clairvoyance = (uint32)atoul(row[ItemField::clairvoyance]);
strcpy(item.ClickName,row[ItemField::clickname]);
strcpy(item.ProcName,row[ItemField::procname]);
strcpy(item.WornName,row[ItemField::wornname]);
strcpy(item.FocusName,row[ItemField::focusname]);
strcpy(item.ScrollName,row[ItemField::scrollname]);
try {
hash.insert(item.ID, item);
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "Database::LoadItems: %s", ex.what());
break;
}
}
}
const Item_Struct* SharedDatabase::GetItem(uint32 id) {
if (id == 0)
{
return nullptr;
}
if(!items_hash || id > items_hash->max_key())
{
return nullptr;
}
if(items_hash->exists(id))
{
return &(items_hash->at(id));
}
return nullptr;
}
const Item_Struct* SharedDatabase::IterateItems(uint32* id) {
if(!items_hash || !id) {
return nullptr;
}
for(;;) {
if(*id > items_hash->max_key()) {
break;
}
if(items_hash->exists(*id)) {
return &(items_hash->at((*id)++));
} else {
++(*id);
}
}
return nullptr;
}
std::string SharedDatabase::GetBook(const char *txtfile)
{
char txtfile2[20];
std::string txtout;
strcpy(txtfile2, txtfile);
std::string query = StringFormat("SELECT txtfile FROM books WHERE name = '%s'", txtfile2);
auto results = QueryDatabase(query);
if (!results.Success()) {
txtout.assign(" ",1);
return txtout;
}
if (results.RowCount() == 0) {
Log.Out(Logs::General, Logs::Error, "No book to send, (%s)", txtfile);
txtout.assign(" ",1);
return txtout;
}
auto row = results.begin();
txtout.assign(row[0],strlen(row[0]));
return txtout;
}
void SharedDatabase::GetFactionListInfo(uint32 &list_count, uint32 &max_lists) {
list_count = 0;
max_lists = 0;
const std::string query = "SELECT COUNT(*), MAX(id) FROM npc_faction";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() == 0)
return;
auto row = results.begin();
list_count = static_cast<uint32>(atoul(row[0]));
max_lists = static_cast<uint32>(atoul(row[1]));
}
const NPCFactionList* SharedDatabase::GetNPCFactionEntry(uint32 id) {
if(!faction_hash) {
return nullptr;
}
if(faction_hash->exists(id)) {
return &(faction_hash->at(id));
}
return nullptr;
}
void SharedDatabase::LoadNPCFactionLists(void *data, uint32 size, uint32 list_count, uint32 max_lists) {
EQEmu::FixedMemoryHashSet<NPCFactionList> hash(reinterpret_cast<uint8*>(data), size, list_count, max_lists);
NPCFactionList faction;
const std::string query = "SELECT npc_faction.id, npc_faction.primaryfaction, npc_faction.ignore_primary_assist, "
"npc_faction_entries.faction_id, npc_faction_entries.value, npc_faction_entries.npc_value, "
"npc_faction_entries.temp FROM npc_faction LEFT JOIN npc_faction_entries "
"ON npc_faction.id = npc_faction_entries.npc_faction_id ORDER BY npc_faction.id;";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
uint32 current_id = 0;
uint32 current_entry = 0;
for(auto row = results.begin(); row != results.end(); ++row) {
uint32 id = static_cast<uint32>(atoul(row[0]));
if(id != current_id) {
if(current_id != 0) {
hash.insert(current_id, faction);
}
memset(&faction, 0, sizeof(faction));
current_entry = 0;
current_id = id;
faction.id = id;
faction.primaryfaction = static_cast<uint32>(atoul(row[1]));
faction.assistprimaryfaction = (atoi(row[2]) == 0);
}
if(!row[3])
continue;
if(current_entry >= MAX_NPC_FACTIONS)
continue;
faction.factionid[current_entry] = static_cast<uint32>(atoul(row[3]));
faction.factionvalue[current_entry] = static_cast<int32>(atoi(row[4]));
faction.factionnpcvalue[current_entry] = static_cast<int8>(atoi(row[5]));
faction.factiontemp[current_entry] = static_cast<uint8>(atoi(row[6]));
++current_entry;
}
if(current_id != 0)
hash.insert(current_id, faction);
}
bool SharedDatabase::LoadNPCFactionLists() {
if(faction_hash) {
return true;
}
try {
EQEmu::IPCMutex mutex("faction");
mutex.Lock();
faction_mmf = new EQEmu::MemoryMappedFile("shared/faction");
uint32 list_count = 0;
uint32 max_lists = 0;
GetFactionListInfo(list_count, max_lists);
if(list_count == 0) {
EQ_EXCEPT("SharedDatabase", "Database returned no result");
}
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<NPCFactionList>::estimated_size(
list_count, max_lists));
if(faction_mmf->Size() != size) {
EQ_EXCEPT("SharedDatabase", "Couldn't load npc factions because faction_mmf->Size() != size");
}
faction_hash = new EQEmu::FixedMemoryHashSet<NPCFactionList>(reinterpret_cast<uint8*>(faction_mmf->Get()), size);
mutex.Unlock();
} catch(std::exception& ex) {
Log.Out(Logs::General, Logs::Error, "Error Loading npc factions: %s", ex.what());
return false;
}
return true;
}
// Create appropriate ItemInst class
ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
{
const Item_Struct* item = nullptr;
ItemInst* inst = nullptr;
item = GetItem(item_id);
if (item) {
inst = CreateBaseItem(item, charges);
if (inst == nullptr) {
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
return nullptr;
}
inst->PutAugment(this, 0, aug1);
inst->PutAugment(this, 1, aug2);
inst->PutAugment(this, 2, aug3);
inst->PutAugment(this, 3, aug4);
inst->PutAugment(this, 4, aug5);
inst->PutAugment(this, 5, aug6);
inst->SetAttuned(attuned);
}
return inst;
}
// Create appropriate ItemInst class
ItemInst* SharedDatabase::CreateItem(const Item_Struct* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
{
ItemInst* inst = nullptr;
if (item) {
inst = CreateBaseItem(item, charges);
if (inst == nullptr) {
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
return nullptr;
}
inst->PutAugment(this, 0, aug1);
inst->PutAugment(this, 1, aug2);
inst->PutAugment(this, 2, aug3);
inst->PutAugment(this, 3, aug4);
inst->PutAugment(this, 4, aug5);
inst->PutAugment(this, 5, aug6);
inst->SetAttuned(attuned);
}
return inst;
}
ItemInst* SharedDatabase::CreateBaseItem(const Item_Struct* item, int16 charges) {
ItemInst* inst = nullptr;
if (item) {
// if maxcharges is -1 that means it is an unlimited use item.
// set it to 1 charge so that it is usable on creation
if (charges == 0 && item->MaxCharges == -1)
charges = 1;
// Stackable items need a minimum charge of 1 to remain moveable.
if(charges <= 0 && item->Stackable)
charges = 1;
inst = new ItemInst(item, charges);
if (inst == nullptr) {
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateBaseItem()");
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
return nullptr;
}
if(item->CharmFileID != 0 || (item->LoreGroup >= 1000 && item->LoreGroup != -1)) {
inst->Initialize(this);
}
}
return inst;
}
int32 SharedDatabase::DeleteStalePlayerCorpses() {
if(RuleB(Zone, EnableShadowrest)) {
std::string query = StringFormat(
"UPDATE `character_corpses` SET `is_buried` = 1 WHERE `is_buried` = 0 AND "
"(UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) > %d AND NOT time_of_death = 0",
(RuleI(Character, CorpseDecayTimeMS) / 1000));
auto results = QueryDatabase(query);
if (!results.Success())
return -1;
return results.RowsAffected();
}
std::string query = StringFormat(
"DELETE FROM `character_corpses` WHERE (UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) > %d "
"AND NOT time_of_death = 0", (RuleI(Character, CorpseDecayTimeMS) / 1000));
auto results = QueryDatabase(query);
if (!results.Success())
return -1;
return results.RowsAffected();
}
bool SharedDatabase::GetCommandSettings(std::map<std::string,uint8> &commands) {
const std::string query = "SELECT command, access FROM commands";
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
commands.clear();
for (auto row = results.begin(); row != results.end(); ++row)
commands[row[0]]=atoi(row[1]);
return true;
}
bool SharedDatabase::LoadSkillCaps() {
if(skill_caps_mmf)
return true;
uint32 class_count = PLAYER_CLASS_COUNT;
uint32 skill_count = HIGHEST_SKILL + 1;
uint32 level_count = HARD_LEVEL_CAP + 1;
uint32 size = (class_count * skill_count * level_count * sizeof(uint16));
try {
EQEmu::IPCMutex mutex("skill_caps");
mutex.Lock();
skill_caps_mmf = new EQEmu::MemoryMappedFile("shared/skill_caps");
if(skill_caps_mmf->Size() != size) {
EQ_EXCEPT("SharedDatabase", "Unable to load skill caps: skill_caps_mmf->Size() != size");
}
mutex.Unlock();
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "Error loading skill caps: %s", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadSkillCaps(void *data) {
uint32 class_count = PLAYER_CLASS_COUNT;
uint32 skill_count = HIGHEST_SKILL + 1;
uint32 level_count = HARD_LEVEL_CAP + 1;
uint16 *skill_caps_table = reinterpret_cast<uint16*>(data);
const std::string query = "SELECT skillID, class, level, cap FROM skill_caps ORDER BY skillID, class, level";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Error, "Error loading skill caps from database: %s", results.ErrorMessage().c_str());
return;
}
for(auto row = results.begin(); row != results.end(); ++row) {
uint8 skillID = atoi(row[0]);
uint8 class_ = atoi(row[1]) - 1;
uint8 level = atoi(row[2]);
uint16 cap = atoi(row[3]);
if(skillID >= skill_count || class_ >= class_count || level >= level_count)
continue;
uint32 index = (((class_ * skill_count) + skillID) * level_count) + level;
skill_caps_table[index] = cap;
}
}
uint16 SharedDatabase::GetSkillCap(uint8 Class_, SkillUseTypes Skill, uint8 Level) {
if(!skill_caps_mmf) {
return 0;
}
if(Class_ == 0)
return 0;
int SkillMaxLevel = RuleI(Character, SkillCapMaxLevel);
if(SkillMaxLevel < 1) {
SkillMaxLevel = RuleI(Character, MaxLevel);
}
uint32 class_count = PLAYER_CLASS_COUNT;
uint32 skill_count = HIGHEST_SKILL + 1;
uint32 level_count = HARD_LEVEL_CAP + 1;
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
return 0;
}
if(Level > static_cast<uint8>(SkillMaxLevel)){
Level = static_cast<uint8>(SkillMaxLevel);
}
uint32 index = ((((Class_ - 1) * skill_count) + Skill) * level_count) + Level;
uint16 *skill_caps_table = reinterpret_cast<uint16*>(skill_caps_mmf->Get());
return skill_caps_table[index];
}
uint8 SharedDatabase::GetTrainLevel(uint8 Class_, SkillUseTypes Skill, uint8 Level) {
if(!skill_caps_mmf) {
return 0;
}
if(Class_ == 0)
return 0;
int SkillMaxLevel = RuleI(Character, SkillCapMaxLevel);
if (SkillMaxLevel < 1) {
SkillMaxLevel = RuleI(Character, MaxLevel);
}
uint32 class_count = PLAYER_CLASS_COUNT;
uint32 skill_count = HIGHEST_SKILL + 1;
uint32 level_count = HARD_LEVEL_CAP + 1;
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
return 0;
}
uint8 ret = 0;
if(Level > static_cast<uint8>(SkillMaxLevel)) {
uint32 index = ((((Class_ - 1) * skill_count) + Skill) * level_count);
uint16 *skill_caps_table = reinterpret_cast<uint16*>(skill_caps_mmf->Get());
for(uint8 x = 0; x < Level; x++){
if(skill_caps_table[index + x]){
ret = x;
break;
}
}
}
else
{
uint32 index = ((((Class_ - 1) * skill_count) + Skill) * level_count);
uint16 *skill_caps_table = reinterpret_cast<uint16*>(skill_caps_mmf->Get());
for(int x = 0; x < SkillMaxLevel; x++){
if(skill_caps_table[index + x]){
ret = x;
break;
}
}
}
if(ret > GetSkillCap(Class_, Skill, Level))
ret = static_cast<uint8>(GetSkillCap(Class_, Skill, Level));
return ret;
}
void SharedDatabase::LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID) {
std::string query = StringFormat("SELECT `spellid`, `type` FROM `damageshieldtypes` WHERE `spellid` > 0 "
"AND `spellid` <= %i", iMaxSpellID);
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
for(auto row = results.begin(); row != results.end(); ++row) {
int spellID = atoi(row[0]);
if((spellID > 0) && (spellID <= iMaxSpellID))
sp[spellID].DamageShieldType = atoi(row[1]);
}
}
const EvolveInfo* SharedDatabase::GetEvolveInfo(uint32 loregroup) {
return nullptr; // nothing here for now... database and/or sharemem pulls later
}
int SharedDatabase::GetMaxSpellID() {
std::string query = "SELECT MAX(id) FROM spells_new";
auto results = QueryDatabase(query);
if (!results.Success()) {
return -1;
}
auto row = results.begin();
return atoi(row[0]);
}
void SharedDatabase::LoadSpells(void *data, int max_spells) {
SPDat_Spell_Struct *sp = reinterpret_cast<SPDat_Spell_Struct*>(data);
const std::string query = "SELECT * FROM spells_new ORDER BY id ASC";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if(results.ColumnCount() <= SPELL_LOAD_FIELD_COUNT) {
Log.Out(Logs::Detail, Logs::Spells, "Fatal error loading spells: Spell field count < SPELL_LOAD_FIELD_COUNT(%u)", SPELL_LOAD_FIELD_COUNT);
return;
}
int tempid = 0;
int counter = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
tempid = atoi(row[0]);
if(tempid >= max_spells) {
Log.Out(Logs::Detail, Logs::Spells, "Non fatal error: spell.id >= max_spells, ignoring.");
continue;
}
++counter;
sp[tempid].id = tempid;
strn0cpy(sp[tempid].name, row[1], sizeof(sp[tempid].name));
strn0cpy(sp[tempid].player_1, row[2], sizeof(sp[tempid].player_1));
strn0cpy(sp[tempid].teleport_zone, row[3], sizeof(sp[tempid].teleport_zone));
strn0cpy(sp[tempid].you_cast, row[4], sizeof(sp[tempid].you_cast));
strn0cpy(sp[tempid].other_casts, row[5], sizeof(sp[tempid].other_casts));
strn0cpy(sp[tempid].cast_on_you, row[6], sizeof(sp[tempid].cast_on_you));
strn0cpy(sp[tempid].cast_on_other, row[7], sizeof(sp[tempid].cast_on_other));
strn0cpy(sp[tempid].spell_fades, row[8], sizeof(sp[tempid].spell_fades));
sp[tempid].range=static_cast<float>(atof(row[9]));
sp[tempid].aoerange=static_cast<float>(atof(row[10]));
sp[tempid].pushback=static_cast<float>(atof(row[11]));
sp[tempid].pushup=static_cast<float>(atof(row[12]));
sp[tempid].cast_time=atoi(row[13]);
sp[tempid].recovery_time=atoi(row[14]);
sp[tempid].recast_time=atoi(row[15]);
sp[tempid].buffdurationformula=atoi(row[16]);
sp[tempid].buffduration=atoi(row[17]);
sp[tempid].AEDuration=atoi(row[18]);
sp[tempid].mana=atoi(row[19]);
int y=0;
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].base[y]=atoi(row[20+y]); // effect_base_value
for(y=0; y < EFFECT_COUNT; y++)
sp[tempid].base2[y]=atoi(row[32+y]); // effect_limit_value
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].max[y]=atoi(row[44+y]);
for(y=0; y< 4;y++)
sp[tempid].components[y]=atoi(row[58+y]);
for(y=0; y< 4;y++)
sp[tempid].component_counts[y]=atoi(row[62+y]);
for(y=0; y< 4;y++)
sp[tempid].NoexpendReagent[y]=atoi(row[66+y]);
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].formula[y]=atoi(row[70+y]);
sp[tempid].goodEffect=atoi(row[83]);
sp[tempid].Activated=atoi(row[84]);
sp[tempid].resisttype=atoi(row[85]);
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].effectid[y]=atoi(row[86+y]);
sp[tempid].targettype = (SpellTargetType) atoi(row[98]);
sp[tempid].basediff=atoi(row[99]);
int tmp_skill = atoi(row[100]);;
if(tmp_skill < 0 || tmp_skill > HIGHEST_SKILL)
sp[tempid].skill = SkillBegging; /* not much better we can do. */ // can probably be changed to client-based 'SkillNone' once activated
else
sp[tempid].skill = (SkillUseTypes) tmp_skill;
sp[tempid].zonetype=atoi(row[101]);
sp[tempid].EnvironmentType=atoi(row[102]);
sp[tempid].TimeOfDay=atoi(row[103]);
for(y=0; y < PLAYER_CLASS_COUNT;y++)
sp[tempid].classes[y]=atoi(row[104+y]);
sp[tempid].CastingAnim=atoi(row[120]);
sp[tempid].SpellAffectIndex=atoi(row[123]);
sp[tempid].disallow_sit=atoi(row[124]);
sp[tempid].diety_agnostic=atoi(row[125]);
for (y = 0; y < 16; y++)
sp[tempid].deities[y]=atoi(row[126+y]);
sp[tempid].uninterruptable=atoi(row[146]) != 0;
sp[tempid].ResistDiff=atoi(row[147]);
sp[tempid].dot_stacking_exempt=atoi(row[148]);
sp[tempid].RecourseLink = atoi(row[150]);
sp[tempid].no_partial_resist = atoi(row[151]) != 0;
sp[tempid].short_buff_box = atoi(row[154]);
sp[tempid].descnum = atoi(row[155]);
sp[tempid].effectdescnum = atoi(row[157]);
sp[tempid].npc_no_los = atoi(row[159]) != 0;
sp[tempid].reflectable = atoi(row[161]) != 0;
sp[tempid].bonushate=atoi(row[162]);
sp[tempid].ldon_trap = atoi(row[165]) != 0;
sp[tempid].EndurCost=atoi(row[166]);
sp[tempid].EndurTimerIndex=atoi(row[167]);
sp[tempid].IsDisciplineBuff = atoi(row[168]) != 0;
sp[tempid].HateAdded=atoi(row[173]);
sp[tempid].EndurUpkeep=atoi(row[174]);
sp[tempid].numhitstype = atoi(row[175]);
sp[tempid].numhits = atoi(row[176]);
sp[tempid].pvpresistbase=atoi(row[177]);
sp[tempid].pvpresistcalc=atoi(row[178]);
sp[tempid].pvpresistcap=atoi(row[179]);
sp[tempid].spell_category=atoi(row[180]);
sp[tempid].can_mgb=atoi(row[185]);
sp[tempid].dispel_flag = atoi(row[186]);
sp[tempid].MinResist = atoi(row[189]);
sp[tempid].MaxResist = atoi(row[190]);
sp[tempid].viral_targets = atoi(row[191]);
sp[tempid].viral_timer = atoi(row[192]);
sp[tempid].NimbusEffect = atoi(row[193]);
sp[tempid].directional_start = static_cast<float>(atoi(row[194]));
sp[tempid].directional_end = static_cast<float>(atoi(row[195]));
sp[tempid].sneak = atoi(row[196]) != 0;
sp[tempid].not_extendable = atoi(row[197]) != 0;
sp[tempid].suspendable = atoi(row[200]) != 0;
sp[tempid].viral_range = atoi(row[201]);
sp[tempid].no_block = atoi(row[205]);
sp[tempid].spellgroup=atoi(row[207]);
sp[tempid].rank = atoi(row[208]);
sp[tempid].powerful_flag=atoi(row[209]);
sp[tempid].CastRestriction = atoi(row[211]);
sp[tempid].AllowRest = atoi(row[212]) != 0;
sp[tempid].InCombat = atoi(row[213]) != 0;
sp[tempid].OutofCombat = atoi(row[214]) != 0;
sp[tempid].aemaxtargets = atoi(row[218]);
sp[tempid].maxtargets = atoi(row[219]);
sp[tempid].persistdeath = atoi(row[224]) != 0;
sp[tempid].min_dist = atof(row[227]);
sp[tempid].min_dist_mod = atof(row[228]);
sp[tempid].max_dist = atof(row[229]);
sp[tempid].max_dist_mod = atof(row[230]);
sp[tempid].min_range = static_cast<float>(atoi(row[231]));
sp[tempid].DamageShieldType = 0;
}
LoadDamageShieldTypes(sp, max_spells);
}
int SharedDatabase::GetMaxBaseDataLevel() {
const std::string query = "SELECT MAX(level) FROM base_data";
auto results = QueryDatabase(query);
if (!results.Success()) {
return -1;
}
if (results.RowCount() == 0)
return -1;
auto row = results.begin();
return atoi(row[0]);
}
bool SharedDatabase::LoadBaseData() {
if(base_data_mmf) {
return true;
}
try {
EQEmu::IPCMutex mutex("base_data");
mutex.Lock();
base_data_mmf = new EQEmu::MemoryMappedFile("shared/base_data");
int size = 16 * (GetMaxBaseDataLevel() + 1) * sizeof(BaseDataStruct);
if(size == 0) {
EQ_EXCEPT("SharedDatabase", "Base Data size is zero");
}
if(base_data_mmf->Size() != size) {
EQ_EXCEPT("SharedDatabase", "Couldn't load base data because base_data_mmf->Size() != size");
}
mutex.Unlock();
} catch(std::exception& ex) {
Log.Out(Logs::General, Logs::Error, "Error Loading Base Data: %s", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadBaseData(void *data, int max_level) {
char *base_ptr = reinterpret_cast<char*>(data);
const std::string query = "SELECT * FROM base_data ORDER BY level, class ASC";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
int lvl = 0;
int cl = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
lvl = atoi(row[0]);
cl = atoi(row[1]);
if(lvl <= 0) {
Log.Out(Logs::General, Logs::Error, "Non fatal error: base_data.level <= 0, ignoring.");
continue;
}
if(lvl >= max_level) {
Log.Out(Logs::General, Logs::Error, "Non fatal error: base_data.level >= max_level, ignoring.");
continue;
}
if(cl <= 0) {
Log.Out(Logs::General, Logs::Error, "Non fatal error: base_data.cl <= 0, ignoring.");
continue;
}
if(cl > 16) {
Log.Out(Logs::General, Logs::Error, "Non fatal error: base_data.class > 16, ignoring.");
continue;
}
BaseDataStruct *bd = reinterpret_cast<BaseDataStruct*>(base_ptr + (((16 * (lvl - 1)) + (cl - 1)) * sizeof(BaseDataStruct)));
bd->base_hp = atof(row[2]);
bd->base_mana = atof(row[3]);
bd->base_end = atof(row[4]);
bd->unk1 = atof(row[5]);
bd->unk2 = atof(row[6]);
bd->hp_factor = atof(row[7]);
bd->mana_factor = atof(row[8]);
bd->endurance_factor = atof(row[9]);
}
}
const BaseDataStruct* SharedDatabase::GetBaseData(int lvl, int cl) {
if(!base_data_mmf) {
return nullptr;
}
if(lvl <= 0) {
return nullptr;
}
if(cl <= 0) {
return nullptr;
}
if(cl > 16) {
return nullptr;
}
char *base_ptr = reinterpret_cast<char*>(base_data_mmf->Get());
uint32 offset = ((16 * (lvl - 1)) + (cl - 1)) * sizeof(BaseDataStruct);
if(offset >= base_data_mmf->Size()) {
return nullptr;
}
BaseDataStruct *bd = reinterpret_cast<BaseDataStruct*>(base_ptr + offset);
return bd;
}
void SharedDatabase::GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot_table, uint32 &loot_table_entries) {
loot_table_count = 0;
max_loot_table = 0;
loot_table_entries = 0;
const std::string query = "SELECT COUNT(*), MAX(id), (SELECT COUNT(*) FROM loottable_entries) FROM loottable";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() == 0)
return;
auto row = results.begin();
loot_table_count = static_cast<uint32>(atoul(row[0]));
max_loot_table = static_cast<uint32>(atoul(row[1]));
loot_table_entries = static_cast<uint32>(atoul(row[2]));
}
void SharedDatabase::GetLootDropInfo(uint32 &loot_drop_count, uint32 &max_loot_drop, uint32 &loot_drop_entries) {
loot_drop_count = 0;
max_loot_drop = 0;
loot_drop_entries = 0;
const std::string query = "SELECT COUNT(*), MAX(id), (SELECT COUNT(*) FROM lootdrop_entries) FROM lootdrop";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() == 0)
return;
auto row =results.begin();
loot_drop_count = static_cast<uint32>(atoul(row[0]));
max_loot_drop = static_cast<uint32>(atoul(row[1]));
loot_drop_entries = static_cast<uint32>(atoul(row[2]));
}
void SharedDatabase::LoadLootTables(void *data, uint32 size) {
EQEmu::FixedMemoryVariableHashSet<LootTable_Struct> hash(reinterpret_cast<uint8*>(data), size);
uint8 loot_table[sizeof(LootTable_Struct) + (sizeof(LootTableEntries_Struct) * 128)];
LootTable_Struct *lt = reinterpret_cast<LootTable_Struct*>(loot_table);
const std::string query = "SELECT loottable.id, loottable.mincash, loottable.maxcash, loottable.avgcoin, "
"loottable_entries.lootdrop_id, loottable_entries.multiplier, loottable_entries.droplimit, "
"loottable_entries.mindrop, loottable_entries.probability FROM loottable LEFT JOIN loottable_entries "
"ON loottable.id = loottable_entries.loottable_id ORDER BY id";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
uint32 current_id = 0;
uint32 current_entry = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
uint32 id = static_cast<uint32>(atoul(row[0]));
if(id != current_id) {
if(current_id != 0)
hash.insert(current_id, loot_table, (sizeof(LootTable_Struct) + (sizeof(LootTableEntries_Struct) * lt->NumEntries)));
memset(loot_table, 0, sizeof(LootTable_Struct) + (sizeof(LootTableEntries_Struct) * 128));
current_entry = 0;
current_id = id;
lt->mincash = static_cast<uint32>(atoul(row[1]));
lt->maxcash = static_cast<uint32>(atoul(row[2]));
lt->avgcoin = static_cast<uint32>(atoul(row[3]));
}
if(current_entry > 128)
continue;
if(!row[4])
continue;
lt->Entries[current_entry].lootdrop_id = static_cast<uint32>(atoul(row[4]));
lt->Entries[current_entry].multiplier = static_cast<uint8>(atoi(row[5]));
lt->Entries[current_entry].droplimit = static_cast<uint8>(atoi(row[6]));
lt->Entries[current_entry].mindrop = static_cast<uint8>(atoi(row[7]));
lt->Entries[current_entry].probability = static_cast<float>(atof(row[8]));
++(lt->NumEntries);
++current_entry;
}
if(current_id != 0)
hash.insert(current_id, loot_table, (sizeof(LootTable_Struct) + (sizeof(LootTableEntries_Struct) * lt->NumEntries)));
}
void SharedDatabase::LoadLootDrops(void *data, uint32 size) {
EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct> hash(reinterpret_cast<uint8*>(data), size);
uint8 loot_drop[sizeof(LootDrop_Struct) + (sizeof(LootDropEntries_Struct) * 1260)];
LootDrop_Struct *ld = reinterpret_cast<LootDrop_Struct*>(loot_drop);
const std::string query = "SELECT lootdrop.id, lootdrop_entries.item_id, lootdrop_entries.item_charges, "
"lootdrop_entries.equip_item, lootdrop_entries.chance, lootdrop_entries.minlevel, "
"lootdrop_entries.maxlevel, lootdrop_entries.multiplier FROM lootdrop JOIN lootdrop_entries "
"ON lootdrop.id = lootdrop_entries.lootdrop_id ORDER BY lootdrop_id";
auto results = QueryDatabase(query);
if (!results.Success()) {
}
uint32 current_id = 0;
uint32 current_entry = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
uint32 id = static_cast<uint32>(atoul(row[0]));
if(id != current_id) {
if(current_id != 0)
hash.insert(current_id, loot_drop, (sizeof(LootDrop_Struct) +(sizeof(LootDropEntries_Struct) * ld->NumEntries)));
memset(loot_drop, 0, sizeof(LootDrop_Struct) + (sizeof(LootDropEntries_Struct) * 1260));
current_entry = 0;
current_id = id;
}
if(current_entry >= 1260)
continue;
ld->Entries[current_entry].item_id = static_cast<uint32>(atoul(row[1]));
ld->Entries[current_entry].item_charges = static_cast<int8>(atoi(row[2]));
ld->Entries[current_entry].equip_item = static_cast<uint8>(atoi(row[3]));
ld->Entries[current_entry].chance = static_cast<float>(atof(row[4]));
ld->Entries[current_entry].minlevel = static_cast<uint8>(atoi(row[5]));
ld->Entries[current_entry].maxlevel = static_cast<uint8>(atoi(row[6]));
ld->Entries[current_entry].multiplier = static_cast<uint8>(atoi(row[7]));
++(ld->NumEntries);
++current_entry;
}
if(current_id != 0)
hash.insert(current_id, loot_drop, (sizeof(LootDrop_Struct) + (sizeof(LootDropEntries_Struct) * ld->NumEntries)));
}
bool SharedDatabase::LoadLoot() {
if(loot_table_mmf || loot_drop_mmf)
return true;
try {
EQEmu::IPCMutex mutex("loot");
mutex.Lock();
loot_table_mmf = new EQEmu::MemoryMappedFile("shared/loot_table");
loot_table_hash = new EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>(
reinterpret_cast<uint8*>(loot_table_mmf->Get()),
loot_table_mmf->Size());
loot_drop_mmf = new EQEmu::MemoryMappedFile("shared/loot_drop");
loot_drop_hash = new EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>(
reinterpret_cast<uint8*>(loot_drop_mmf->Get()),
loot_drop_mmf->Size());
mutex.Unlock();
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "Error loading loot: %s", ex.what());
return false;
}
return true;
}
const LootTable_Struct* SharedDatabase::GetLootTable(uint32 loottable_id) {
if(!loot_table_hash)
return nullptr;
try {
if(loot_table_hash->exists(loottable_id)) {
return &loot_table_hash->at(loottable_id);
}
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "Could not get loot table: %s", ex.what());
}
return nullptr;
}
const LootDrop_Struct* SharedDatabase::GetLootDrop(uint32 lootdrop_id) {
if(!loot_drop_hash)
return nullptr;
try {
if(loot_drop_hash->exists(lootdrop_id)) {
return &loot_drop_hash->at(lootdrop_id);
}
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "Could not get loot drop: %s", ex.what());
}
return nullptr;
}
void SharedDatabase::LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message) {
std::string query = StringFormat("SELECT `inspect_message` FROM `character_inspect_messages` WHERE `id` = %u LIMIT 1", character_id);
auto results = QueryDatabase(query);
auto row = results.begin();
memset(message, '\0', sizeof(InspectMessage_Struct));
for (auto row = results.begin(); row != results.end(); ++row) {
memcpy(message, row[0], sizeof(InspectMessage_Struct));
}
}
void SharedDatabase::SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message) {
std::string query = StringFormat("REPLACE INTO `character_inspect_messages` (id, inspect_message) VALUES (%u, '%s')", character_id, EscapeString(message->text).c_str());
auto results = QueryDatabase(query);
}
void SharedDatabase::GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message) {
std::string query = StringFormat("SELECT BotInspectMessage FROM bots WHERE BotID = %i", botid);
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() != 1)
return;
auto row = results.begin();
memcpy(message, row[0], sizeof(InspectMessage_Struct));
}
void SharedDatabase::SetBotInspectMessage(uint32 botid, const InspectMessage_Struct* message) {
std::string msg = EscapeString(message->text);
std::string query = StringFormat("UPDATE bots SET BotInspectMessage = '%s' WHERE BotID = %i", msg.c_str(), botid);
QueryDatabase(query);
}