eqemu-server/zone/raids.cpp

1856 lines
50 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/string_util.h"
#include "client.h"
#include "entity.h"
#include "expedition.h"
#include "groups.h"
#include "mob.h"
#include "raids.h"
#include "worldserver.h"
extern EntityList entity_list;
extern WorldServer worldserver;
Raid::Raid(uint32 raidID)
: GroupIDConsumer(raidID)
{
memset(members ,0, (sizeof(RaidMember)*MAX_RAID_MEMBERS));
memset(&raid_aa, 0, sizeof(RaidLeadershipAA_Struct));
memset(group_aa, 0, sizeof(GroupLeadershipAA_Struct) * MAX_RAID_GROUPS);
for (int i = 0; i < MAX_RAID_GROUPS; i++) {
group_mentor[i].mentor_percent = 0;
group_mentor[i].mentoree = nullptr;
}
leader = nullptr;
memset(leadername, 0, 64);
locked = false;
LootType = 4;
m_autohatermgr.SetOwner(nullptr, nullptr, this);
}
Raid::Raid(Client* nLeader)
: GroupIDConsumer()
{
memset(members ,0, (sizeof(RaidMember)*MAX_RAID_MEMBERS));
memset(&raid_aa, 0, sizeof(RaidLeadershipAA_Struct));
memset(group_aa, 0, sizeof(GroupLeadershipAA_Struct) * MAX_RAID_GROUPS);
for (int i = 0; i < MAX_RAID_GROUPS; i++) {
group_mentor[i].mentor_percent = 0;
group_mentor[i].mentoree = nullptr;
}
leader = nLeader;
memset(leadername, 0, 64);
strn0cpy(leadername, nLeader->GetName(), 64);
locked = false;
LootType = 4;
m_autohatermgr.SetOwner(nullptr, nullptr, this);
}
Raid::~Raid()
{
}
bool Raid::Process()
{
if(forceDisband)
return false;
if(disbandCheck)
{
int count = 0;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername) == 0)
continue;
else
count++;
}
if(count == 0)
return false;
}
return true;
}
void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bool looter){
if(!c)
return;
std::string query = StringFormat("INSERT INTO raid_members SET raidid = %lu, charid = %lu, "
"groupid = %lu, _class = %d, level = %d, name = '%s', "
"isgroupleader = %d, israidleader = %d, islooter = %d",
(unsigned long)GetID(), (unsigned long)c->CharacterID(),
(unsigned long)group, c->GetClass(), c->GetLevel(),
c->GetName(), groupleader, rleader, looter);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
LogError("Error inserting into raid members: [{}]", results.ErrorMessage().c_str());
}
LearnMembers();
VerifyRaid();
if (rleader) {
database.SetRaidGroupLeaderInfo(RAID_GROUPLESS, GetID());
UpdateRaidAAs();
}
if (group != RAID_GROUPLESS && groupleader) {
database.SetRaidGroupLeaderInfo(group, GetID());
UpdateGroupAAs(group);
}
if(group < 12)
GroupUpdate(group);
else // get raid AAs, GroupUpdate will handles it otherwise
SendGroupLeadershipAA(c, RAID_GROUPLESS);
SendRaidAddAll(c->GetName());
c->SetRaidGrouped(true);
SendRaidMOTD(c);
// xtarget shit ..........
if (group == RAID_GROUPLESS) {
if (rleader) {
GetXTargetAutoMgr()->merge(*c->GetXTargetAutoMgr());
c->GetXTargetAutoMgr()->clear();
c->SetXTargetAutoMgr(GetXTargetAutoMgr());
} else {
if (!c->GetXTargetAutoMgr()->empty()) {
GetXTargetAutoMgr()->merge(*c->GetXTargetAutoMgr());
c->GetXTargetAutoMgr()->clear();
c->RemoveAutoXTargets();
}
c->SetXTargetAutoMgr(GetXTargetAutoMgr());
if (!c->GetXTargetAutoMgr()->empty())
c->SetDirtyAutoHaters();
}
}
Raid *raid_update = nullptr;
raid_update = c->GetRaid();
if (raid_update) {
raid_update->SendHPManaEndPacketsTo(c);
raid_update->SendHPManaEndPacketsFrom(c);
}
auto pack = new ServerPacket(ServerOP_RaidAdd, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, c->GetName(), 64);
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::RemoveMember(const char *characterName)
{
std::string query = StringFormat("DELETE FROM raid_members where name='%s'", characterName);
auto results = database.QueryDatabase(query);
Client *client = entity_list.GetClientByName(characterName);
disbandCheck = true;
SendRaidRemoveAll(characterName);
SendRaidDisband(client);
LearnMembers();
VerifyRaid();
if(client) {
client->SetRaidGrouped(false);
client->LeaveRaidXTargets(this);
client->p_raid_instance = nullptr;
}
auto pack = new ServerPacket(ServerOP_RaidRemove, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->instance_id = zone->GetInstanceID();
strn0cpy(rga->playername, characterName, 64);
rga->zoneid = zone->GetZoneID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::DisbandRaid()
{
std::string query = StringFormat("DELETE FROM raid_members WHERE raidid = %lu", (unsigned long)GetID());
auto results = database.QueryDatabase(query);
LearnMembers();
VerifyRaid();
SendRaidDisbandAll();
auto pack = new ServerPacket(ServerOP_RaidDisband, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, " ", 64);
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
forceDisband = true;
}
void Raid::MoveMember(const char *name, uint32 newGroup)
{
std::string query = StringFormat("UPDATE raid_members SET groupid = %lu WHERE name = '%s'",
(unsigned long)newGroup, name);
auto results = database.QueryDatabase(query);
LearnMembers();
VerifyRaid();
SendRaidMoveAll(name);
auto pack = new ServerPacket(ServerOP_RaidChangeGroup, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, name, 64);
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::SetGroupLeader(const char *who, bool glFlag)
{
std::string query = StringFormat("UPDATE raid_members SET isgroupleader = %lu WHERE name = '%s'",
(unsigned long)glFlag, who);
auto results = database.QueryDatabase(query);
LearnMembers();
VerifyRaid();
auto pack = new ServerPacket(ServerOP_RaidGroupLeader, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, who, 64);
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
Client *Raid::GetGroupLeader(uint32 group_id)
{
if (group_id == RAID_GROUPLESS)
return nullptr;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++)
if (members[i].member && members[i].IsGroupLeader && members[i].GroupNumber == group_id)
return members[i].member;
return nullptr;
}
void Raid::SetRaidLeader(const char *wasLead, const char *name)
{
std::string query = StringFormat("UPDATE raid_members SET israidleader = 0 WHERE name = '%s'", wasLead);
auto results = database.QueryDatabase(query);
if (!results.Success())
LogError("Set Raid Leader error: [{}]\n", results.ErrorMessage().c_str());
query = StringFormat("UPDATE raid_members SET israidleader = 1 WHERE name = '%s'", name);
results = database.QueryDatabase(query);
if (!results.Success())
LogError("Set Raid Leader error: [{}]\n", results.ErrorMessage().c_str());
strn0cpy(leadername, name, 64);
Client *c = entity_list.GetClientByName(name);
if(c)
SetLeader(c);
else
SetLeader(nullptr); //sanity check, should never get hit but we want to prefer to NOT crash if we do VerifyRaid and leader never gets set there (raid without a leader?)
LearnMembers();
VerifyRaid();
SendMakeLeaderPacket(name);
auto pack = new ServerPacket(ServerOP_RaidLeader, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, name, 64);
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::SaveGroupLeaderAA(uint32 gid)
{
auto queryBuffer = new char[sizeof(GroupLeadershipAA_Struct) * 2 + 1];
database.DoEscapeString(queryBuffer, (char*)&group_aa[gid], sizeof(GroupLeadershipAA_Struct));
std::string query = "UPDATE raid_leaders SET leadershipaa = '";
query += queryBuffer;
query += StringFormat("' WHERE gid = %lu AND rid = %lu LIMIT 1", gid, GetID());
safe_delete_array(queryBuffer);
auto results = database.QueryDatabase(query);
if (!results.Success())
LogError("Unable to store LeadershipAA: [{}]\n", results.ErrorMessage().c_str());
}
void Raid::SaveRaidLeaderAA()
{
auto queryBuffer = new char[sizeof(RaidLeadershipAA_Struct) * 2 + 1];
database.DoEscapeString(queryBuffer, (char*)&raid_aa, sizeof(RaidLeadershipAA_Struct));
std::string query = "UPDATE raid_leaders SET leadershipaa = '";
query += queryBuffer;
query += StringFormat("' WHERE gid = %lu AND rid = %lu LIMIT 1", RAID_GROUPLESS, GetID());
safe_delete_array(queryBuffer);
auto results = database.QueryDatabase(query);
if (!results.Success())
LogError("Unable to store LeadershipAA: [{}]\n", results.ErrorMessage().c_str());
}
void Raid::UpdateGroupAAs(uint32 gid)
{
if (gid < 0 || gid > MAX_RAID_GROUPS)
return;
Client *gl = GetGroupLeader(gid);
if (gl)
gl->GetGroupAAs(&group_aa[gid]);
else
memset(&group_aa[gid], 0, sizeof(GroupLeadershipAA_Struct));
SaveGroupLeaderAA(gid);
}
void Raid::UpdateRaidAAs()
{
Client *rl = GetLeader();
if (rl)
rl->GetRaidAAs(&raid_aa);
else
memset(&raid_aa, 0, sizeof(RaidLeadershipAA_Struct));
SaveRaidLeaderAA();
}
bool Raid::IsGroupLeader(const char *who)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(who, members[x].membername) == 0){
return members[x].IsGroupLeader;
}
}
return false;
}
void Raid::UpdateLevel(const char *name, int newLevel)
{
std::string query = StringFormat("UPDATE raid_members SET level = %lu WHERE name = '%s'",
(unsigned long)newLevel, name);
auto results = database.QueryDatabase(query);
LearnMembers();
VerifyRaid();
}
uint32 Raid::GetFreeGroup()
{
//check each group return the first one with 0 members assigned...
for(int x = 0; x < MAX_RAID_GROUPS; x++)
{
int count = 0;
for(int y = 0; y < MAX_RAID_MEMBERS; y++)
{
if(members[y].GroupNumber == x && (strlen(members[y].membername)>0))
count++;
}
if(count == 0)
return x;
}
//if we get to here then there were no free groups so we added the group as free floating members.
return 0xFFFFFFFF;
}
uint8 Raid::GroupCount(uint32 gid)
{
uint8 count = 0;
if(gid < 12)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].GroupNumber == gid && strlen(members[x].membername)>0)
{
count++;
}
}
}
else
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].GroupNumber > 11 && strlen(members[x].membername)>0)
{
count++;
}
}
}
return count;
}
uint8 Raid::RaidCount()
{
int count = 0;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername) > 0)
count++;
}
return count;
}
uint32 Raid::GetGroup(const char *name)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(members[x].membername, name) == 0)
return members[x].GroupNumber;
}
return 0xFFFFFFFF;
}
uint32 Raid::GetGroup(Client *c)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].member == c)
return members[x].GroupNumber;
}
return 0xFFFFFFFF;
}
void Raid::RaidSay(const char *msg, Client *c, uint8 language, uint8 lang_skill)
{
if(!c)
return;
auto pack = new ServerPacket(ServerOP_RaidSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
ServerRaidMessage_Struct *rga = (ServerRaidMessage_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = 0xFFFFFFFF;
rga->language = language;
rga->lang_skill = lang_skill;
strn0cpy(rga->from, c->GetName(), 64);
strcpy(rga->message, msg); // this is safe because we are allocating enough space for the entire msg above
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::RaidGroupSay(const char *msg, Client *c, uint8 language, uint8 lang_skill)
{
if(!c)
return;
uint32 groupToUse = GetGroup(c->GetName());
if(groupToUse > 11)
return;
auto pack = new ServerPacket(ServerOP_RaidGroupSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
ServerRaidMessage_Struct *rga = (ServerRaidMessage_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = groupToUse;
rga->language = language;
rga->lang_skill = lang_skill;
strn0cpy(rga->from, c->GetName(), 64);
strcpy(rga->message, msg); // this is safe because we are allocating enough space for the entire msg above
worldserver.SendPacket(pack);
safe_delete(pack);
}
uint32 Raid::GetPlayerIndex(const char *name){
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(name, members[x].membername) == 0){
return x;
}
}
return 0; //should never get to here if we do everything else right, set it to 0 so we never crash things that rely on it.
}
uint32 Raid::GetPlayerIndex(Client *c)
{
for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
if (c == members[i].member)
return i;
return 0xFFFFFFFF; // return sentinel value, make sure you check it unlike the above function
}
Client *Raid::GetClientByIndex(uint16 index)
{
if(index > MAX_RAID_MEMBERS)
return nullptr;
return members[index].member;
}
void Raid::CastGroupSpell(Mob* caster, uint16 spellid, uint32 gid)
{
float range, distance;
if(!caster)
return;
range = caster->GetAOERange(spellid);
float range2 = range*range;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].member == caster) {
caster->SpellOnTarget(spellid, caster);
#ifdef GROUP_BUFF_PETS
if(spells[spellid].target_type != ST_GroupNoPets && caster->GetPet() && caster->HasPetAffinity() && !caster->GetPet()->IsCharmed())
caster->SpellOnTarget(spellid, caster->GetPet());
#endif
}
else if(members[x].member != nullptr)
{
if(members[x].GroupNumber == gid){
distance = DistanceSquared(caster->GetPosition(), members[x].member->GetPosition());
if(distance <= range2){
caster->SpellOnTarget(spellid, members[x].member);
#ifdef GROUP_BUFF_PETS
if(spells[spellid].target_type != ST_GroupNoPets && members[x].member->GetPet() && members[x].member->HasPetAffinity() && !members[x].member->GetPet()->IsCharmed())
caster->SpellOnTarget(spellid, members[x].member->GetPet());
#endif
}
else{
LogSpells("Raid spell: [{}] is out of range [{}] at distance [{}] from [{}]", members[x].member->GetName(), range, distance, caster->GetName());
}
}
}
}
}
uint32 Raid::GetTotalRaidDamage(Mob* other)
{
uint32 total = 0;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++) {
if(!members[i].member)
continue;
if (other->CheckAggro(members[i].member))
total += other->GetHateAmount(members[i].member,true);
}
return total;
}
void Raid::HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range)
{
if (!caster)
return;
if (!range)
range = 200;
float distance;
float range2 = range*range;
int numMem = 0;
unsigned int gi = 0;
for(; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
numMem += 1;
}
}
}
}
heal_amt /= numMem;
for(gi = 0; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
members[gi].member->SetHP(members[gi].member->GetHP() + heal_amt);
members[gi].member->SendHPUpdate();
}
}
}
}
}
void Raid::BalanceHP(int32 penalty, uint32 gid, float range, Mob* caster, int32 limit)
{
if (!caster)
return;
if (!range)
range = 200;
int dmgtaken = 0, numMem = 0, dmgtaken_tmp = 0;
int gi = 0;
float distance;
float range2 = range*range;
for(; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
dmgtaken_tmp = members[gi].member->GetMaxHP() - members[gi].member->GetHP();
if (limit && (dmgtaken_tmp > limit))
dmgtaken_tmp = limit;
dmgtaken += (dmgtaken_tmp);
numMem += 1;
}
}
}
}
dmgtaken += dmgtaken * penalty / 100;
dmgtaken /= numMem;
for(gi = 0; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
if((members[gi].member->GetMaxHP() - dmgtaken) < 1){//this way the ability will never kill someone
members[gi].member->SetHP(1); //but it will come darn close
members[gi].member->SendHPUpdate();
}
else{
members[gi].member->SetHP(members[gi].member->GetMaxHP() - dmgtaken);
members[gi].member->SendHPUpdate();
}
}
}
}
}
}
void Raid::BalanceMana(int32 penalty, uint32 gid, float range, Mob* caster, int32 limit)
{
if (!caster)
return;
if (!range)
range = 200;
float distance;
float range2 = range*range;
int manataken = 0, numMem = 0, manataken_tmp = 0;
int gi = 0;
for(; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
if (members[gi].member->GetMaxMana() > 0) {
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
manataken_tmp = members[gi].member->GetMaxMana() - members[gi].member->GetMana();
if (limit && (manataken_tmp > limit))
manataken_tmp = limit;
manataken += (manataken_tmp);
numMem += 1;
}
}
}
}
}
manataken += manataken * penalty / 100;
manataken /= numMem;
for(gi = 0; gi < MAX_RAID_MEMBERS; gi++)
{
if(members[gi].member){
if(members[gi].GroupNumber == gid)
{
distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
if(distance <= range2){
if((members[gi].member->GetMaxMana() - manataken) < 1){
members[gi].member->SetMana(1);
if (members[gi].member->IsClient())
members[gi].member->CastToClient()->SendManaUpdate();
}
else{
members[gi].member->SetMana(members[gi].member->GetMaxMana() - manataken);
if (members[gi].member->IsClient())
members[gi].member->CastToClient()->SendManaUpdate();
}
}
}
}
}
}
//basically the same as Group's version just with more people like a lot of non group specific raid stuff
//this only functions if the member has a group in the raid. This does not support /autosplit?
void Raid::SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter)
{
//avoid unneeded work
if (gid == RAID_GROUPLESS)
return;
if(copper == 0 && silver == 0 && gold == 0 && platinum == 0)
return;
uint32 i;
uint8 membercount = 0;
for (i = 0; i < MAX_RAID_MEMBERS; i++) {
if (members[i].member != nullptr && members[i].GroupNumber == gid) {
membercount++;
}
}
if (membercount == 0)
return;
uint32 mod;
//try to handle round off error a little better
if(membercount > 1) {
mod = platinum % membercount;
if((mod) > 0) {
platinum -= mod;
gold += 10 * mod;
}
mod = gold % membercount;
if((mod) > 0) {
gold -= mod;
silver += 10 * mod;
}
mod = silver % membercount;
if((mod) > 0) {
silver -= mod;
copper += 10 * mod;
}
}
//calculate the splits
//We can still round off copper pieces, but I dont care
uint32 sc;
uint32 cpsplit = copper / membercount;
sc = copper % membercount;
uint32 spsplit = silver / membercount;
uint32 gpsplit = gold / membercount;
uint32 ppsplit = platinum / membercount;
char buf[128];
buf[63] = '\0';
std::string msg = "You receive";
bool one = false;
if(ppsplit > 0) {
snprintf(buf, 63, " %u platinum", ppsplit);
msg += buf;
one = true;
}
if(gpsplit > 0) {
if(one)
msg += ",";
snprintf(buf, 63, " %u gold", gpsplit);
msg += buf;
one = true;
}
if(spsplit > 0) {
if(one)
msg += ",";
snprintf(buf, 63, " %u silver", spsplit);
msg += buf;
one = true;
}
if(cpsplit > 0) {
if(one)
msg += ",";
//this message is not 100% accurate for the splitter
//if they are receiving any roundoff
snprintf(buf, 63, " %u copper", cpsplit);
msg += buf;
one = true;
}
msg += " as your split";
for (i = 0; i < MAX_RAID_MEMBERS; i++) {
if (members[i].member != nullptr && members[i].GroupNumber == gid) { // If Group Member is Client
//I could not get MoneyOnCorpse to work, so we use this
members[i].member->AddMoneyToPP(cpsplit, spsplit, gpsplit, ppsplit, true);
members[i].member->Message(Chat::Green, msg.c_str());
}
}
}
void Raid::TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading, uint32 gid)
{
for(int i = 0; i < MAX_RAID_MEMBERS; i++)
{
if(members[i].member)
{
if(members[i].GroupNumber == gid)
{
members[i].member->MovePC(zoneID, instance_id, x, y, z, heading, 0, ZoneSolicited);
}
}
}
}
void Raid::TeleportRaid(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading)
{
for(int i = 0; i < MAX_RAID_MEMBERS; i++)
{
if(members[i].member)
{
members[i].member->MovePC(zoneID, instance_id, x, y, z, heading, 0, ZoneSolicited);
}
}
}
void Raid::ChangeLootType(uint32 type)
{
std::string query = StringFormat("UPDATE raid_details SET loottype = %lu WHERE raidid = %lu",
(unsigned long)type, (unsigned long)GetID());
auto results = database.QueryDatabase(query);
LootType = type;
}
void Raid::AddRaidLooter(const char* looter)
{
std::string query = StringFormat("UPDATE raid_members SET islooter = 1 WHERE name = '%s'", looter);
auto results = database.QueryDatabase(query);
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(looter, members[x].membername) == 0)
{
members[x].IsLooter = 1;
break;
}
}
auto pack = new ServerPacket(ServerOP_DetailsChange, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::RemoveRaidLooter(const char* looter)
{
std::string query = StringFormat("UPDATE raid_members SET islooter = 0 WHERE name = '%s'", looter);
auto results = database.QueryDatabase(query);
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
if(strcmp(looter, members[x].membername) == 0) {
members[x].IsLooter = 0;
break;
}
auto pack = new ServerPacket(ServerOP_DetailsChange, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
bool Raid::IsRaidMember(const char *name){
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(name, members[x].membername) == 0)
return true;
}
return false;
}
uint32 Raid::GetHighestLevel()
{
uint32 highlvl = 0;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername))
{
if(members[x].level > highlvl)
highlvl = members[x].level;
}
}
return highlvl;
}
uint32 Raid::GetLowestLevel()
{
uint32 lowlvl = 1000;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername))
{
if(members[x].level < lowlvl)
lowlvl = members[x].level;
}
}
return lowlvl;
}
/*
* Packet Functions Start
*/
void Raid::SendRaidCreate(Client *to){
if(!to)
return;
auto outapp = new EQApplicationPacket(OP_RaidJoin, sizeof(RaidCreate_Struct));
RaidCreate_Struct *rc = (RaidCreate_Struct*)outapp->pBuffer;
rc->action = raidCreate;
strn0cpy(rc->leader_name, leadername, 64);
rc->leader_id = (GetLeader()?GetLeader()->GetID():0);
to->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidAdd(const char *who, Client *to)
{
if(!to)
return;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(members[x].membername, who) == 0)
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
RaidAddMember_Struct *ram = (RaidAddMember_Struct*)outapp->pBuffer;
ram->raidGen.action = raidAdd;
ram->raidGen.parameter = members[x].GroupNumber;
strn0cpy(ram->raidGen.leader_name, members[x].membername, 64);
strn0cpy(ram->raidGen.player_name, members[x].membername, 64);
ram->_class = members[x]._class;
ram->level = members[x].level;
ram->isGroupLeader = members[x].IsGroupLeader;
to->QueuePacket(outapp);
safe_delete(outapp);
return;
}
}
}
void Raid::SendRaidAddAll(const char *who)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(members[x].membername, who) == 0)
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
RaidAddMember_Struct *ram = (RaidAddMember_Struct*)outapp->pBuffer;
ram->raidGen.action = raidAdd;
ram->raidGen.parameter = members[x].GroupNumber;
strcpy(ram->raidGen.leader_name, members[x].membername);
strcpy(ram->raidGen.player_name, members[x].membername);
ram->_class = members[x]._class;
ram->level = members[x].level;
ram->isGroupLeader = members[x].IsGroupLeader;
QueuePacket(outapp);
safe_delete(outapp);
return;
}
}
}
void Raid::SendRaidRemove(const char *who, Client *to)
{
if(!to)
return;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(members[x].membername, who) == 0)
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidRemove2;
strn0cpy(rg->leader_name, who, 64);
strn0cpy(rg->player_name, who, 64);
rg->parameter = 0;
to->QueuePacket(outapp);
safe_delete(outapp);
return;
}
}
}
void Raid::SendRaidRemoveAll(const char *who)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(members[x].membername, who) == 0)
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidRemove2;
strn0cpy(rg->leader_name, who, 64);
strn0cpy(rg->player_name, who, 64);
rg->parameter = 0;
QueuePacket(outapp);
safe_delete(outapp);
return;
}
}
}
void Raid::SendRaidDisband(Client *to)
{
if (!to) {
return;
}
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidDisband;
strn0cpy(rg->leader_name, to->GetName(), 64);
strn0cpy(rg->player_name, to->GetName(), 64);
rg->parameter = 0;
to->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidDisbandAll()
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidDisband;
strn0cpy(rg->leader_name, "RaidMember", 64);
strn0cpy(rg->player_name, "RaidMember", 64);
rg->parameter = 0;
QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidMove(const char* who, Client *to)
{
if(!to)
return;
Client *c = entity_list.GetClientByName(who);
if(c && c == to){
SendRaidCreate(c);
SendMakeLeaderPacketTo(leadername, c);
}
SendRaidRemove(who, to);
SendRaidAdd(who, to);
if(c && c == to){
SendBulkRaid(c);
if(IsLocked()) {
SendRaidLockTo(c);
}
}
}
void Raid::SendRaidMoveAll(const char* who)
{
Client *c = entity_list.GetClientByName(who);
SendRaidRemoveAll(who);
if(c)
SendRaidCreate(c);
SendMakeLeaderPacket(leadername);
SendRaidAddAll(who);
if(c){
SendBulkRaid(c);
if(IsLocked()) { SendRaidLockTo(c); }
}
}
void Raid::SendBulkRaid(Client *to)
{
if(!to)
return;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername) > 0 && (strcmp(members[x].membername, to->GetName()) != 0)) //don't send ourself
{
SendRaidAdd(members[x].membername, to);
}
}
}
void Raid::QueuePacket(const EQApplicationPacket *app, bool ack_req)
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].member)
{
members[x].member->QueuePacket(app, ack_req);
}
}
}
void Raid::SendMakeLeaderPacket(const char *who) //30
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
RaidLeadershipUpdate_Struct *rg = (RaidLeadershipUpdate_Struct*)outapp->pBuffer;
rg->action = raidMakeLeader;
strn0cpy(rg->leader_name, who, 64);
strn0cpy(rg->player_name, who, 64);
memcpy(&rg->raid, &raid_aa, sizeof(RaidLeadershipAA_Struct));
QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendMakeLeaderPacketTo(const char *who, Client *to)
{
if(!to)
return;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
RaidLeadershipUpdate_Struct *rg = (RaidLeadershipUpdate_Struct*)outapp->pBuffer;
rg->action = raidMakeLeader;
strn0cpy(rg->leader_name, who, 64);
strn0cpy(rg->player_name, who, 64);
memcpy(&rg->raid, &raid_aa, sizeof(RaidLeadershipAA_Struct));
to->QueuePacket(outapp);
safe_delete(outapp);
}
//nyi
void Raid::SendMakeGroupLeaderPacketAll()
{
}
void Raid::SendMakeGroupLeaderPacket(const char *who) //13
{
}
void Raid::SendMakeGroupLeaderPacketTo(const char *who, Client *to)
{
if(!to)
return;
}
void Raid::SendGroupUpdate(Client *to)
{
if(!to)
return;
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate2_Struct));
GroupUpdate2_Struct* gu = (GroupUpdate2_Struct*)outapp->pBuffer;
gu->action = groupActUpdate;
int index = 0;
uint32 grp = GetGroup(to->GetName());
if(grp > 11)
{
safe_delete(outapp);
return;
}
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].GroupNumber == grp && strlen(members[x].membername) > 0)
{
if(members[x].IsGroupLeader){
strn0cpy(gu->leadersname, members[x].membername, 64);
if(strcmp(to->GetName(), members[x].membername) != 0){
strn0cpy(gu->membername[index], members[x].membername, 64);
index++;
}
}
else{
if(strcmp(to->GetName(), members[x].membername) != 0){
strn0cpy(gu->membername[index], members[x].membername, 64);
index++;
}
}
}
}
if(strlen(gu->leadersname) < 1){
strn0cpy(gu->leadersname, to->GetName(), 64);
}
strn0cpy(gu->yourname, to->GetName(), 64);
memcpy(&gu->leader_aas, &group_aa[grp], sizeof(GroupLeadershipAA_Struct));
to->FastQueuePacket(&outapp);
}
void Raid::GroupUpdate(uint32 gid, bool initial)
{
if(gid > 11) //ungrouped member doesn't need grouping.
return;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername) > 0){
if(members[x].GroupNumber == gid){
if(members[x].member) {
SendGroupUpdate(members[x].member);
SendGroupLeadershipAA(members[x].member, gid);
}
}
}
}
if(initial){
auto pack = new ServerPacket(ServerOP_UpdateGroup, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->gid = gid;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
}
void Raid::SendRaidLock()
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidLock;
strn0cpy(rg->leader_name, leadername, 64);
strn0cpy(rg->player_name, leadername, 64);
QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidUnlock()
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidUnlock;
strn0cpy(rg->leader_name, leadername, 64);
strn0cpy(rg->player_name, leadername, 64);
QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidLockTo(Client *c)
{
if(!c)
return;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidLock;
strn0cpy(rg->leader_name, c->GetName(), 64);
strn0cpy(rg->player_name, c->GetName(), 64);
c->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendRaidUnlockTo(Client *c)
{
if(!c)
return;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidUnlock;
strn0cpy(rg->leader_name, c->GetName(), 64);
strn0cpy(rg->player_name, c->GetName(), 64);
c->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendGroupDisband(Client *to)
{
if(!to)
return;
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate_Struct));
GroupUpdate_Struct* gu = (GroupUpdate_Struct*) outapp->pBuffer;
gu->action = groupActDisband;
strn0cpy(gu->leadersname, leadername, 64);
strn0cpy(gu->yourname, to->GetName(), 64);
to->FastQueuePacket(&outapp);
}
void Raid::SendRaidGroupAdd(const char *who, uint32 gid)
{
auto pack = new ServerPacket(ServerOP_RaidGroupAdd, sizeof(ServerRaidGroupAction_Struct));
ServerRaidGroupAction_Struct * rga = (ServerRaidGroupAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = gid;
strn0cpy(rga->membername, who, 64);
safe_delete(pack);
}
void Raid::SendRaidGroupRemove(const char *who, uint32 gid)
{
auto pack = new ServerPacket(ServerOP_RaidGroupRemove, sizeof(ServerRaidGroupAction_Struct));
ServerRaidGroupAction_Struct * rga = (ServerRaidGroupAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = gid;
strn0cpy(rga->membername, who, 64);
safe_delete(pack);
}
void Raid::SendRaidMOTD(Client *c)
{
if (!c || motd.empty())
return;
size_t size = motd.size() + 1;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidMOTD_Struct) + size);
RaidMOTD_Struct *rmotd = (RaidMOTD_Struct *)outapp->pBuffer;
rmotd->general.action = raidSetMotd;
strn0cpy(rmotd->general.player_name, c->GetName(), 64);
strn0cpy(rmotd->motd, motd.c_str(), size);
c->FastQueuePacket(&outapp);
}
void Raid::SendRaidMOTD()
{
if (motd.empty())
return;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++)
if (members[i].member)
SendRaidMOTD(members[i].member);
}
void Raid::SendRaidMOTDToWorld()
{
if (motd.empty())
return;
size_t size = motd.size() + 1;
auto pack = new ServerPacket(ServerOP_RaidMOTD, sizeof(ServerRaidMOTD_Struct) + size);
ServerRaidMOTD_Struct *smotd = (ServerRaidMOTD_Struct *)pack->pBuffer;
smotd->rid = GetID();
strn0cpy(smotd->motd, motd.c_str(), size);
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::SendGroupLeadershipAA(Client *c, uint32 gid)
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
RaidLeadershipUpdate_Struct *rlaa = (RaidLeadershipUpdate_Struct *)outapp->pBuffer;
rlaa->action = raidSetLeaderAbilities;
strn0cpy(rlaa->leader_name, c->GetName(), 64);
strn0cpy(rlaa->player_name, c->GetName(), 64);
if (gid != RAID_GROUPLESS)
memcpy(&rlaa->group, &group_aa[gid], sizeof(GroupLeadershipAA_Struct));
memcpy(&rlaa->raid, &raid_aa, sizeof(RaidLeadershipAA_Struct));
c->QueuePacket(outapp);
safe_delete(outapp);
}
void Raid::SendGroupLeadershipAA(uint32 gid)
{
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++)
if (members[i].member && members[i].GroupNumber == gid)
SendGroupLeadershipAA(members[i].member, gid);
}
void Raid::SendAllRaidLeadershipAA()
{
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++)
if (members[i].member)
SendGroupLeadershipAA(members[i].member, members[i].GroupNumber);
}
void Raid::LockRaid(bool lockFlag)
{
std::string query = StringFormat("UPDATE raid_details SET locked = %d WHERE raidid = %lu",
lockFlag, (unsigned long)GetID());
auto results = database.QueryDatabase(query);
locked = lockFlag;
if(lockFlag)
SendRaidLock();
else
SendRaidUnlock();
auto pack = new ServerPacket(ServerOP_RaidLockFlag, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
rga->gid = lockFlag;
rga->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
void Raid::SetRaidDetails()
{
std::string query = StringFormat("INSERT INTO raid_details SET raidid = %lu, loottype = 4, locked = 0, motd = ''",
(unsigned long)GetID());
auto results = database.QueryDatabase(query);
}
void Raid::GetRaidDetails()
{
std::string query = StringFormat("SELECT locked, loottype, motd FROM raid_details WHERE raidid = %lu",
(unsigned long)GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
return;
if (results.RowCount() == 0) {
LogError(
"Error getting raid details for raid [{}]: [{}]",
(unsigned long) GetID(),
results.ErrorMessage().c_str()
);
return;
}
auto row = results.begin();
locked = atoi(row[0]);
LootType = atoi(row[1]);
motd = std::string(row[2]);
}
void Raid::SaveRaidMOTD()
{
std::string query = StringFormat("UPDATE raid_details SET motd = '%s' WHERE raidid = %lu",
EscapeString(motd).c_str(), (unsigned long)GetID());
auto results = database.QueryDatabase(query);
}
bool Raid::LearnMembers()
{
memset(members, 0, (sizeof(RaidMember)*MAX_RAID_MEMBERS));
std::string query = StringFormat("SELECT name, groupid, _class, level, "
"isgroupleader, israidleader, islooter "
"FROM raid_members WHERE raidid = %lu",
(unsigned long)GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
return false;
if(results.RowCount() == 0) {
LogError("Error getting raid members for raid [{}]: [{}]", (unsigned long)GetID(), results.ErrorMessage().c_str());
disbandCheck = true;
return false;
}
int index = 0;
for(auto row = results.begin(); row != results.end(); ++row) {
if(!row[0])
continue;
members[index].member = nullptr;
strn0cpy(members[index].membername, row[0], 64);
int groupNum = atoi(row[1]);
if(groupNum > 11)
members[index].GroupNumber = 0xFFFFFFFF;
else
members[index].GroupNumber = groupNum;
members[index]._class = atoi(row[2]);
members[index].level = atoi(row[3]);
members[index].IsGroupLeader = atoi(row[4]);
members[index].IsRaidLeader = atoi(row[5]);
members[index].IsLooter = atoi(row[6]);
++index;
}
return true;
}
void Raid::VerifyRaid()
{
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername) == 0){
members[x].member = nullptr;
}
else{
Client *c = entity_list.GetClientByName(members[x].membername);
if(c){
members[x].member = c;
}
else{
members[x].member = nullptr;
}
}
if(members[x].IsRaidLeader){
if(strlen(members[x].membername) > 0){
SetLeader(members[x].member);
strn0cpy(leadername, members[x].membername, 64);
}
else
{
//should never happen, but maybe it is?
SetLeader(nullptr);
}
}
}
}
void Raid::MemberZoned(Client *c)
{
if(!c)
return;
if (leader == c)
{
leader = nullptr;
}
// Raid::GetGroup() goes over the members as well, this way we go over once
uint32 gid = RAID_GROUPLESS;
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(members[x].member == c)
{
members[x].member = nullptr;
gid = members[x].GroupNumber;
}
}
if (gid < 12 && group_mentor[gid].mentoree == c)
group_mentor[gid].mentoree = nullptr;
}
void Raid::SendHPManaEndPacketsTo(Client *client)
{
if(!client)
return;
uint32 group_id = GetGroup(client);
EQApplicationPacket hp_packet;
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
for(int x = 0; x < MAX_RAID_MEMBERS; x++) {
if(members[x].member) {
if((members[x].member != client) && (members[x].GroupNumber == group_id)) {
members[x].member->CreateHPPacket(&hp_packet);
client->QueuePacket(&hp_packet, false);
safe_delete_array(hp_packet.pBuffer);
hp_packet.size = 0;
if (client->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
outapp.SetOpcode(OP_MobManaUpdate);
MobManaUpdate_Struct *mana_update = (MobManaUpdate_Struct *)outapp.pBuffer;
mana_update->spawn_id = members[x].member->GetID();
mana_update->mana = members[x].member->GetManaPercent();
client->QueuePacket(&outapp, false);
outapp.SetOpcode(OP_MobEnduranceUpdate);
MobEnduranceUpdate_Struct *endurance_update = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
endurance_update->endurance = members[x].member->GetEndurancePercent();
client->QueuePacket(&outapp, false);
}
}
}
}
}
void Raid::SendHPManaEndPacketsFrom(Mob *mob)
{
if(!mob)
return;
uint32 group_id = 0;
if(mob->IsClient())
group_id = GetGroup(mob->CastToClient());
EQApplicationPacket hpapp;
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
mob->CreateHPPacket(&hpapp);
for(int x = 0; x < MAX_RAID_MEMBERS; x++) {
if(members[x].member) {
if(!mob->IsClient() || ((members[x].member != mob->CastToClient()) && (members[x].GroupNumber == group_id))) {
members[x].member->QueuePacket(&hpapp, false);
if (members[x].member->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
outapp.SetOpcode(OP_MobManaUpdate);
MobManaUpdate_Struct *mana_update = (MobManaUpdate_Struct *)outapp.pBuffer;
mana_update->spawn_id = mob->GetID();
mana_update->mana = mob->GetManaPercent();
members[x].member->QueuePacket(&outapp, false);
outapp.SetOpcode(OP_MobEnduranceUpdate);
MobEnduranceUpdate_Struct *endurance_update = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
endurance_update->endurance = mob->GetEndurancePercent();
members[x].member->QueuePacket(&outapp, false);
}
}
}
}
}
void Raid::SendManaPacketFrom(Mob *mob)
{
if (!mob)
return;
uint32 group_id = 0;
if (mob->IsClient())
group_id = GetGroup(mob->CastToClient());
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
for (int x = 0; x < MAX_RAID_MEMBERS; x++) {
if (members[x].member) {
if (!mob->IsClient() || ((members[x].member != mob->CastToClient()) && (members[x].GroupNumber == group_id))) {
if (members[x].member->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
outapp.SetOpcode(OP_MobManaUpdate);
MobManaUpdate_Struct *mana_update = (MobManaUpdate_Struct *)outapp.pBuffer;
mana_update->spawn_id = mob->GetID();
mana_update->mana = mob->GetManaPercent();
members[x].member->QueuePacket(&outapp, false);
}
}
}
}
}
void Raid::SendEndurancePacketFrom(Mob *mob)
{
if (!mob)
return;
uint32 group_id = 0;
if (mob->IsClient())
group_id = GetGroup(mob->CastToClient());
EQApplicationPacket outapp(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
for (int x = 0; x < MAX_RAID_MEMBERS; x++) {
if (members[x].member) {
if (!mob->IsClient() || ((members[x].member != mob->CastToClient()) && (members[x].GroupNumber == group_id))) {
if (members[x].member->ClientVersion() >= EQ::versions::ClientVersion::SoD) {
outapp.SetOpcode(OP_MobEnduranceUpdate);
MobEnduranceUpdate_Struct *endurance_update = (MobEnduranceUpdate_Struct *)outapp.pBuffer;
endurance_update->spawn_id = mob->GetID();
endurance_update->endurance = mob->GetEndurancePercent();
members[x].member->QueuePacket(&outapp, false);
}
}
}
}
}
uint16 Raid::GetAvgLevel()
{
double levelHolder = 0;
uint8 i = 0;
uint8 numMem = 0;
while(i < MAX_RAID_MEMBERS)
{
if(strlen(members[i].membername))
{
levelHolder = levelHolder + members[i].level;
numMem++;
}
i++;
}
levelHolder = ((levelHolder/(numMem))+.5); // total levels divided by num of characters
return (uint16(levelHolder));
}
const char *Raid::GetClientNameByIndex(uint8 index)
{
return members[index].membername;
}
void Raid::RaidMessageString(Mob* sender, uint32 type, uint32 string_id, const char* message,const char* message2,const char* message3,const char* message4,const char* message5,const char* message6,const char* message7,const char* message8,const char* message9, uint32 distance) {
uint32 i;
for (i = 0; i < MAX_RAID_MEMBERS; i++) {
if(members[i].member) {
if(members[i].member != sender)
members[i].member->MessageString(type, string_id, message, message2, message3, message4, message5, message6, message7, message8, message9, distance);
}
}
}
void Raid::LoadLeadership()
{
database.GetRaidLeadershipInfo(GetID(), nullptr, nullptr, nullptr, nullptr, &raid_aa);
char mentor_name[64];
for (uint32 group_id = 0; group_id < MAX_RAID_GROUPS; group_id++) {
database.GetGroupLeadershipInfo(group_id, GetID(), nullptr, nullptr, nullptr, nullptr,
mentor_name, &group_mentor[group_id].mentor_percent, &group_aa[group_id]);
if (strlen(mentor_name)) {
group_mentor[group_id].name = mentor_name;
mentor_name[0] = '\0';
}
}
}
void Raid::SetGroupMentor(uint32 group_id, int percent, char *name)
{
if (group_id > 11)
return;
group_mentor[group_id].name = name;
group_mentor[group_id].mentor_percent = percent;
Client *client = entity_list.GetClientByName(name);
group_mentor[group_id].mentoree = client ? client : nullptr;
std::string query = StringFormat("UPDATE raid_leaders SET mentoree = '%s', mentor_percent = %i WHERE gid = %i AND rid = %i LIMIT 1",
name, percent, group_id, GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
LogError("Unable to set raid group mentor: [{}]\n", results.ErrorMessage().c_str());
}
void Raid::ClearGroupMentor(uint32 group_id)
{
if (group_id > 11)
return;
group_mentor[group_id].name.clear();
group_mentor[group_id].mentor_percent = 0;
group_mentor[group_id].mentoree = nullptr;
std::string query = StringFormat("UPDATE raid_leaders SET mentoree = '', mentor_percent = 0 WHERE gid = %i AND rid = %i LIMIT 1",
group_id, GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
LogError("Unable to clear raid group mentor: [{}]\n", results.ErrorMessage().c_str());
}
// there isn't a nice place to add this in another function, unlike groups
// so we do it here instead
void Raid::CheckGroupMentor(uint32 group_id, Client *c)
{
if (!c || group_id > 11)
return;
if (group_mentor[group_id].name == c->GetName())
group_mentor[group_id].mentoree = c;
}
void Raid::SetDirtyAutoHaters()
{
for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
if (members[i].member)
members[i].member->SetDirtyAutoHaters();
}
void Raid::QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required /*= true*/, bool ignore_sender /*= true*/, float distance /*= 0*/, bool group_only /*= true*/) {
if (sender && sender->IsClient()) {
uint32 group_id = GetGroup(sender->CastToClient());
/* If this is a group only packet and we're not in a group -- return */
if (!group_id == 0xFFFFFFFF && group_only)
return;
for (uint32 i = 0; i < MAX_RAID_MEMBERS; i++) {
if (!members[i].member)
continue;
if (!members[i].member->IsClient())
continue;
if (ignore_sender && members[i].member == sender)
continue;
if (group_only && members[i].GroupNumber != group_id)
continue;
/* If we don't have a distance requirement - send to all members */
if (distance == 0) {
members[i].member->CastToClient()->QueuePacket(app, ack_required);
}
else {
/* If negative distance - we check if current distance is greater than X */
if (distance <= 0 && DistanceSquared(sender->GetPosition(), members[i].member->GetPosition()) >= (distance * distance)) {
members[i].member->CastToClient()->QueuePacket(app, ack_required);
}
/* If positive distance - we check if current distance is less than X */
else if (distance >= 0 && DistanceSquared(sender->GetPosition(), members[i].member->GetPosition()) <= (distance * distance)) {
members[i].member->CastToClient()->QueuePacket(app, ack_required);
}
}
}
}
}
std::vector<RaidMember> Raid::GetMembers() const
{
std::vector<RaidMember> raid_members;
for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
{
if (members[i].membername[0])
{
raid_members.emplace_back(members[i]);
}
}
return raid_members;
}
bool Raid::DoesAnyMemberHaveExpeditionLockout(
const std::string& expedition_name, const std::string& event_name, int max_check_count)
{
auto raid_members = GetMembers();
if (max_check_count > 0)
{
// priority is leader, group number, then ungrouped members
std::sort(raid_members.begin(), raid_members.end(),
[&](const RaidMember& lhs, const RaidMember& rhs) {
if (lhs.IsRaidLeader) {
return true;
} else if (rhs.IsRaidLeader) {
return false;
}
return lhs.GroupNumber < rhs.GroupNumber;
});
raid_members.resize(max_check_count);
}
return std::any_of(raid_members.begin(), raid_members.end(), [&](const RaidMember& raid_member) {
return Expedition::HasLockoutByCharacterName(raid_member.membername, expedition_name, event_name);
});
}