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* [Quest API] Add Entity Variable Events to Perl/Lua - Add `EVENT_ENTITY_VARIABLE_DELETE`. - Add `EVENT_ENTITY_VARIABLE_SET`. - Add `EVENT_ENTITY_VARIABLE_UPDATE`. - All export `$variable_name` and `$variable_value`. - Add `event_entity_variable_delete`. - Add `event_entity_variable_set`. - Add `event_entity_variable_update`. - All export `e.variable_name` and `e.variable_value`. - Allows operators to perform operations when entity variables are cleared, deleted, set, or updated. * Update mob.cpp * Cleanup. * Cleanup * Update mob.cpp * Update lua_general.cpp * Update embparser_api.cpp
156 lines
4.0 KiB
C
156 lines
4.0 KiB
C
#ifndef EVENT_CODES_H
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#define EVENT_CODES_H
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typedef enum {
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EVENT_SAY = 0,
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EVENT_TRADE, //being given an item or money
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EVENT_DEATH, //being killed
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EVENT_SPAWN, //triggered when we first spawn
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EVENT_ATTACK, //being attacked (resets after an interval of not being attacked)
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EVENT_COMBAT, //being attacked or attacking (resets after an interval of not being attacked)
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EVENT_AGGRO, //entering combat mode due to a PC attack
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EVENT_SLAY, //killing a PC
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EVENT_NPC_SLAY, //killing an NPC
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EVENT_WAYPOINT_ARRIVE, // reaching a waypoint on a grid
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EVENT_WAYPOINT_DEPART, // departing a waypoint on a grid
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EVENT_TIMER,
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EVENT_SIGNAL,
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EVENT_HP,
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EVENT_ENTER, //PC entering your set proximity
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EVENT_EXIT, //PC leaving your set proximity
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EVENT_ENTER_ZONE, //PC only, you enter zone
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EVENT_CLICK_DOOR, //pc only, you click a door
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EVENT_LOOT, //pc only
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EVENT_ZONE, //pc only
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EVENT_LEVEL_UP, //pc only
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EVENT_KILLED_MERIT, //killed by a PC or group, gave experience; will repeat several times for groups
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EVENT_CAST_ON, //pc casted a spell on npc
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EVENT_TASK_ACCEPTED, //pc accepted a task
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EVENT_TASK_STAGE_COMPLETE,
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EVENT_TASK_UPDATE,
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EVENT_TASK_COMPLETE,
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EVENT_TASK_FAIL,
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EVENT_AGGRO_SAY,
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EVENT_PLAYER_PICKUP,
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EVENT_POPUP_RESPONSE,
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EVENT_ENVIRONMENTAL_DAMAGE,
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EVENT_PROXIMITY_SAY,
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EVENT_CAST,
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EVENT_CAST_BEGIN,
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EVENT_SCALE_CALC,
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EVENT_ITEM_ENTER_ZONE,
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EVENT_TARGET_CHANGE, //target selected, target changed, or target removed
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EVENT_HATE_LIST,
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EVENT_SPELL_EFFECT_CLIENT,
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EVENT_SPELL_EFFECT_NPC,
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EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT,
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EVENT_SPELL_EFFECT_BUFF_TIC_NPC,
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EVENT_SPELL_FADE,
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EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE,
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EVENT_COMBINE_SUCCESS, //PC successfully combined a recipe
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EVENT_COMBINE_FAILURE, //PC failed to combine a recipe
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EVENT_ITEM_CLICK, //SoF+ Item Right Clicked from worn or main/top inventory slot
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EVENT_ITEM_CLICK_CAST,
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EVENT_GROUP_CHANGE,
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EVENT_FORAGE_SUCCESS,
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EVENT_FORAGE_FAILURE,
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EVENT_FISH_START,
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EVENT_FISH_SUCCESS,
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EVENT_FISH_FAILURE,
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EVENT_CLICK_OBJECT,
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EVENT_DISCOVER_ITEM,
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EVENT_DISCONNECT,
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EVENT_CONNECT,
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EVENT_ITEM_TICK, // Unused, keeping so event IDs don't get out of wack
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EVENT_DUEL_WIN,
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EVENT_DUEL_LOSE,
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EVENT_ENCOUNTER_LOAD,
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EVENT_ENCOUNTER_UNLOAD,
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EVENT_COMMAND,
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EVENT_DROP_ITEM,
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EVENT_DESTROY_ITEM,
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EVENT_FEIGN_DEATH,
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EVENT_WEAPON_PROC,
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EVENT_EQUIP_ITEM,
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EVENT_UNEQUIP_ITEM,
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EVENT_AUGMENT_ITEM,
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EVENT_UNAUGMENT_ITEM,
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EVENT_AUGMENT_INSERT,
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EVENT_AUGMENT_REMOVE,
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EVENT_ENTER_AREA,
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EVENT_LEAVE_AREA,
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EVENT_RESPAWN,
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EVENT_DEATH_COMPLETE,
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EVENT_UNHANDLED_OPCODE,
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EVENT_TICK,
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EVENT_SPAWN_ZONE,
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EVENT_DEATH_ZONE,
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EVENT_USE_SKILL,
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EVENT_COMBINE_VALIDATE,
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EVENT_BOT_COMMAND,
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EVENT_WARP,
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EVENT_TEST_BUFF,
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EVENT_COMBINE,
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EVENT_CONSIDER,
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EVENT_CONSIDER_CORPSE,
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EVENT_LOOT_ZONE,
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EVENT_EQUIP_ITEM_CLIENT,
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EVENT_UNEQUIP_ITEM_CLIENT,
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EVENT_SKILL_UP,
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EVENT_LANGUAGE_SKILL_UP,
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EVENT_ALT_CURRENCY_MERCHANT_BUY,
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EVENT_ALT_CURRENCY_MERCHANT_SELL,
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EVENT_MERCHANT_BUY,
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EVENT_MERCHANT_SELL,
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EVENT_INSPECT,
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EVENT_TASK_BEFORE_UPDATE,
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EVENT_AA_BUY,
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EVENT_AA_GAIN,
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EVENT_AA_EXP_GAIN,
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EVENT_EXP_GAIN,
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EVENT_PAYLOAD,
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EVENT_LEVEL_DOWN,
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EVENT_GM_COMMAND,
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EVENT_DESPAWN,
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EVENT_DESPAWN_ZONE,
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EVENT_BOT_CREATE,
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EVENT_AUGMENT_INSERT_CLIENT,
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EVENT_AUGMENT_REMOVE_CLIENT,
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EVENT_EQUIP_ITEM_BOT,
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EVENT_UNEQUIP_ITEM_BOT,
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EVENT_DAMAGE_GIVEN,
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EVENT_DAMAGE_TAKEN,
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EVENT_ITEM_CLICK_CLIENT,
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EVENT_ITEM_CLICK_CAST_CLIENT,
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EVENT_DESTROY_ITEM_CLIENT,
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EVENT_DROP_ITEM_CLIENT,
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EVENT_MEMORIZE_SPELL,
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EVENT_UNMEMORIZE_SPELL,
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EVENT_SCRIBE_SPELL,
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EVENT_UNSCRIBE_SPELL,
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EVENT_LOOT_ADDED,
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EVENT_LDON_POINTS_GAIN,
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EVENT_LDON_POINTS_LOSS,
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EVENT_ALT_CURRENCY_GAIN,
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EVENT_ALT_CURRENCY_LOSS,
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EVENT_CRYSTAL_GAIN,
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EVENT_CRYSTAL_LOSS,
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EVENT_TIMER_PAUSE,
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EVENT_TIMER_RESUME,
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EVENT_TIMER_START,
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EVENT_TIMER_STOP,
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EVENT_ENTITY_VARIABLE_DELETE,
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EVENT_ENTITY_VARIABLE_SET,
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EVENT_ENTITY_VARIABLE_UPDATE,
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// Add new events before these or Lua crashes
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EVENT_SPELL_EFFECT_BOT,
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EVENT_SPELL_EFFECT_BUFF_TIC_BOT,
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_LargestEventID
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} QuestEventID;
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extern const char *QuestEventSubroutines[_LargestEventID];
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#endif
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