eqemu-server/common/repositories/guild_members_repository.h
Mitch Freeman 91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00

195 lines
5.6 KiB
C++

#ifndef EQEMU_GUILD_MEMBERS_REPOSITORY_H
#define EQEMU_GUILD_MEMBERS_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_guild_members_repository.h"
class GuildMembersRepository : public BaseGuildMembersRepository {
public:
struct GuildMembersWithTributeOnStruct {
int32_t char_id;
uint32_t guild_id;
uint8_t tribute_enable;
std::string char_name;
uint32_t char_level;
};
struct GuildMembershipStatsStruct {
uint32 leaders;
uint32 senior_officers;
uint32 officers;
uint32 senior_members;
uint32 members;
uint32 junior_members;
uint32 initates;
uint32 recruits;
uint32 tribute_enabled;
};
static int UpdateMemberRank(Database &db, uint32 char_id, uint32 rank_id)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = '{}'", char_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.rank_ = rank_id;
return UpdateOne(db, m);
}
static int UpdateEnabled(Database &db, uint32 guild_id, uint32 char_id, uint32 enabled)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = '{}' AND guild_id = '{}'", char_id, guild_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.tribute_enable = enabled ? 1 : 0;
return UpdateOne(db, m);
}
static std::vector<GuildMembersWithTributeOnStruct> GetMembersWithTributeOn(Database &db, uint32 guild_id)
{
std::vector<GuildMembersWithTributeOnStruct> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"SELECT gm.char_id, gm.guild_id, gm.tribute_enable, cd.`name`, cd.`level`, cd.deleted_at "
"FROM guild_members gm JOIN character_data cd ON cd.id = gm.char_id "
"WHERE ISNULL(cd.deleted_at) AND gm.tribute_enable = 1 AND gm.guild_id = '{}';",
guild_id
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildMembersWithTributeOnStruct e{};
e.char_id = static_cast<int32_t>(atoi(row[0]));
e.guild_id = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tribute_enable = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
e.char_name = row[3] ? row[3] : "";
e.char_level = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
all_entries.push_back(e);
}
return all_entries;
}
static int UpdateFavor(Database &db, uint32 guild_id, uint32 char_id, uint32 favor)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = '{}' AND guild_id = '{}'", char_id, guild_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.total_tribute = favor;
m.last_tribute = time(nullptr);
return UpdateOne(db, m);
}
static int UpdateOnline(Database &db, uint32 char_id, bool status)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = '{}'", char_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.online = status ? 1 : 0;
return UpdateOne(db, m);
}
static int UpdateNote(Database &db, uint32 char_id, std::string &public_note)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = '{}'", char_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.public_note = public_note;
return UpdateOne(db, m);
}
static GuildMembershipStatsStruct GetGuildMembershipStats(Database &db, uint32 guild_id)
{
std::string query = fmt::format(
"SELECT "
"SUM(CASE WHEN gm.`rank` = 1 THEN 1 ELSE 0 END) AS RANK1, "
"SUM(CASE WHEN gm.`rank` = 2 THEN 1 ELSE 0 END) AS RANK2, "
"SUM(CASE WHEN gm.`rank` = 3 THEN 1 ELSE 0 END) AS RANK3, "
"SUM(CASE WHEN gm.`rank` = 4 THEN 1 ELSE 0 END) AS RANK4, "
"SUM(CASE WHEN gm.`rank` = 5 THEN 1 ELSE 0 END) AS RANK5, "
"SUM(CASE WHEN gm.`rank` = 6 THEN 1 ELSE 0 END) AS RANK6, "
"SUM(CASE WHEN gm.`rank` = 7 THEN 1 ELSE 0 END) AS RANK7, "
"SUM(CASE WHEN gm.`rank` = 8 THEN 1 ELSE 0 END) AS RANK8, "
"SUM(CASE WHEN gm.tribute_enable = 1 THEN 1 ELSE 0 END) AS TRIBUTE "
"FROM guild_members gm "
"WHERE gm.guild_id = '{}';",
guild_id
);
GuildMembershipStatsStruct gmss{};
auto results = db.QueryDatabase(query);
if (!results.Success()) {
return gmss;
}
for (auto row = results.begin(); row != results.end(); ++row) {
gmss.leaders = static_cast<uint32_t>(Strings::ToUnsignedInt(row[0]));
gmss.senior_officers = static_cast<uint32_t>(Strings::ToUnsignedInt(row[1]));
gmss.officers = static_cast<uint32_t>(Strings::ToUnsignedInt(row[2]));
gmss.senior_members = static_cast<uint32_t>(Strings::ToUnsignedInt(row[3]));
gmss.members = static_cast<uint32_t>(Strings::ToUnsignedInt(row[4]));
gmss.junior_members = static_cast<uint32_t>(Strings::ToUnsignedInt(row[5]));
gmss.initates = static_cast<uint32_t>(Strings::ToUnsignedInt(row[6]));
gmss.recruits = static_cast<uint32_t>(Strings::ToUnsignedInt(row[7]));
gmss.tribute_enabled = static_cast<uint32_t>(Strings::ToUnsignedInt(row[8]));
}
return gmss;
}
static int UpdateBankerFlag(Database &db, uint32 char_id, bool status)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = {}", char_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.banker = status ? 1 : 0;
return UpdateOne(db, m);
}
static int UpdateAltFlag(Database &db, uint32 char_id, bool status)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = {}", char_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.alt = status ? 1 : 0;
return UpdateOne(db, m);
}
};
#endif //EQEMU_GUILD_MEMBERS_REPOSITORY_H