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* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
195 lines
5.6 KiB
C++
195 lines
5.6 KiB
C++
#ifndef EQEMU_GUILD_MEMBERS_REPOSITORY_H
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#define EQEMU_GUILD_MEMBERS_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_guild_members_repository.h"
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class GuildMembersRepository : public BaseGuildMembersRepository {
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public:
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struct GuildMembersWithTributeOnStruct {
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int32_t char_id;
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uint32_t guild_id;
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uint8_t tribute_enable;
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std::string char_name;
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uint32_t char_level;
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};
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struct GuildMembershipStatsStruct {
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uint32 leaders;
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uint32 senior_officers;
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uint32 officers;
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uint32 senior_members;
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uint32 members;
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uint32 junior_members;
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uint32 initates;
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uint32 recruits;
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uint32 tribute_enabled;
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};
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static int UpdateMemberRank(Database &db, uint32 char_id, uint32 rank_id)
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{
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const auto guild_members = GetWhere(db, fmt::format("char_id = '{}'", char_id));
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if (guild_members.empty()) {
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return 0;
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}
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auto m = guild_members[0];
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m.rank_ = rank_id;
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return UpdateOne(db, m);
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}
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static int UpdateEnabled(Database &db, uint32 guild_id, uint32 char_id, uint32 enabled)
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{
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const auto guild_members = GetWhere(db, fmt::format("char_id = '{}' AND guild_id = '{}'", char_id, guild_id));
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if (guild_members.empty()) {
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return 0;
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}
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auto m = guild_members[0];
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m.tribute_enable = enabled ? 1 : 0;
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return UpdateOne(db, m);
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}
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static std::vector<GuildMembersWithTributeOnStruct> GetMembersWithTributeOn(Database &db, uint32 guild_id)
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{
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std::vector<GuildMembersWithTributeOnStruct> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT gm.char_id, gm.guild_id, gm.tribute_enable, cd.`name`, cd.`level`, cd.deleted_at "
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"FROM guild_members gm JOIN character_data cd ON cd.id = gm.char_id "
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"WHERE ISNULL(cd.deleted_at) AND gm.tribute_enable = 1 AND gm.guild_id = '{}';",
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guild_id
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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GuildMembersWithTributeOnStruct e{};
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e.char_id = static_cast<int32_t>(atoi(row[0]));
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e.guild_id = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
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e.tribute_enable = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
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e.char_name = row[3] ? row[3] : "";
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e.char_level = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
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all_entries.push_back(e);
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}
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return all_entries;
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}
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static int UpdateFavor(Database &db, uint32 guild_id, uint32 char_id, uint32 favor)
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{
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const auto guild_members = GetWhere(db, fmt::format("char_id = '{}' AND guild_id = '{}'", char_id, guild_id));
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if (guild_members.empty()) {
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return 0;
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}
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auto m = guild_members[0];
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m.total_tribute = favor;
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m.last_tribute = time(nullptr);
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return UpdateOne(db, m);
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}
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static int UpdateOnline(Database &db, uint32 char_id, bool status)
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{
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const auto guild_members = GetWhere(db, fmt::format("char_id = '{}'", char_id));
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if (guild_members.empty()) {
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return 0;
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}
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auto m = guild_members[0];
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m.online = status ? 1 : 0;
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return UpdateOne(db, m);
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}
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static int UpdateNote(Database &db, uint32 char_id, std::string &public_note)
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{
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const auto guild_members = GetWhere(db, fmt::format("char_id = '{}'", char_id));
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if (guild_members.empty()) {
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return 0;
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}
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auto m = guild_members[0];
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m.public_note = public_note;
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return UpdateOne(db, m);
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}
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static GuildMembershipStatsStruct GetGuildMembershipStats(Database &db, uint32 guild_id)
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{
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std::string query = fmt::format(
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"SELECT "
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"SUM(CASE WHEN gm.`rank` = 1 THEN 1 ELSE 0 END) AS RANK1, "
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"SUM(CASE WHEN gm.`rank` = 2 THEN 1 ELSE 0 END) AS RANK2, "
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"SUM(CASE WHEN gm.`rank` = 3 THEN 1 ELSE 0 END) AS RANK3, "
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"SUM(CASE WHEN gm.`rank` = 4 THEN 1 ELSE 0 END) AS RANK4, "
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"SUM(CASE WHEN gm.`rank` = 5 THEN 1 ELSE 0 END) AS RANK5, "
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"SUM(CASE WHEN gm.`rank` = 6 THEN 1 ELSE 0 END) AS RANK6, "
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"SUM(CASE WHEN gm.`rank` = 7 THEN 1 ELSE 0 END) AS RANK7, "
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"SUM(CASE WHEN gm.`rank` = 8 THEN 1 ELSE 0 END) AS RANK8, "
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"SUM(CASE WHEN gm.tribute_enable = 1 THEN 1 ELSE 0 END) AS TRIBUTE "
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"FROM guild_members gm "
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"WHERE gm.guild_id = '{}';",
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guild_id
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);
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GuildMembershipStatsStruct gmss{};
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auto results = db.QueryDatabase(query);
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if (!results.Success()) {
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return gmss;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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gmss.leaders = static_cast<uint32_t>(Strings::ToUnsignedInt(row[0]));
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gmss.senior_officers = static_cast<uint32_t>(Strings::ToUnsignedInt(row[1]));
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gmss.officers = static_cast<uint32_t>(Strings::ToUnsignedInt(row[2]));
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gmss.senior_members = static_cast<uint32_t>(Strings::ToUnsignedInt(row[3]));
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gmss.members = static_cast<uint32_t>(Strings::ToUnsignedInt(row[4]));
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gmss.junior_members = static_cast<uint32_t>(Strings::ToUnsignedInt(row[5]));
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gmss.initates = static_cast<uint32_t>(Strings::ToUnsignedInt(row[6]));
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gmss.recruits = static_cast<uint32_t>(Strings::ToUnsignedInt(row[7]));
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gmss.tribute_enabled = static_cast<uint32_t>(Strings::ToUnsignedInt(row[8]));
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}
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return gmss;
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}
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static int UpdateBankerFlag(Database &db, uint32 char_id, bool status)
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{
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const auto guild_members = GetWhere(db, fmt::format("char_id = {}", char_id));
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if (guild_members.empty()) {
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return 0;
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}
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auto m = guild_members[0];
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m.banker = status ? 1 : 0;
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return UpdateOne(db, m);
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}
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static int UpdateAltFlag(Database &db, uint32 char_id, bool status)
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{
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const auto guild_members = GetWhere(db, fmt::format("char_id = {}", char_id));
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if (guild_members.empty()) {
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return 0;
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}
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auto m = guild_members[0];
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m.alt = status ? 1 : 0;
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return UpdateOne(db, m);
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}
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};
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#endif //EQEMU_GUILD_MEMBERS_REPOSITORY_H
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